IncultaWolf wrote: »All the nightblades who crutched on shadowy disguise should just go swap to magsorc with hardened ward and streak if you are afraid to die
IncultaWolf wrote: »All the nightblades who crutched on shadowy disguise should just go swap to magsorc with hardened ward and streak if you are afraid to die
You can say that about any class though... DKs who crutch on X, sorcs who crutch on Y, and so on. The thing is this change kills an entire playstyle that affects both PvE and PvP. They could have increased the cost upon cast, if they wanted to nerf it, but this change fundamentally changes how the skill works, and renders it obsolete. Imagine going on a thieving/killing spree with a hunge bounty and having to micoro-manage the toggle. There's so many counters to ganking (which, btw, is not limited to NBs), but people complained enough so that ZOS finally gave in and decide to delete one of the most class-defining skills of NBs. I really hope this will not go to live ZOS_BrianWheeler ZOS_GinaBruno.
Tommy_The_Gun wrote: »Yeah, it is weird. ZOS made very strong hard counters and somehow, some people simply refuse to use it & instead complain. I mean it is silly to have countermeasures lying around & just ignore them.argonian37 wrote: »We cant ask to have jack of all trades solutions for every type of player, because that is not balance… thats boring.
- Sir ! Enemy armor incoming ! We have some bazookas. Can we use them ?
- No, withdraw to the nearest outpost. I will call high command to nerf the tank's armor so we can use our MGs. It will be easier.
I mean this is the kind of picture I am getting out of this whole situation. And tbh... it is kinda dangerous for this game as a whole.
I guess maybe it has something to do with some kind of society aspect and how people over time got more & more pretentious ? Idk.
But I do agree - ESO has this rock - paper - scissors aspect and dumbing down the game will just make it more boring.
Necrotech_Master wrote: »IncultaWolf wrote: »All the nightblades who crutched on shadowy disguise should just go swap to magsorc with hardened ward and streak if you are afraid to die
You can say that about any class though... DKs who crutch on X, sorcs who crutch on Y, and so on. The thing is this change kills an entire playstyle that affects both PvE and PvP. They could have increased the cost upon cast, if they wanted to nerf it, but this change fundamentally changes how the skill works, and renders it obsolete. Imagine going on a thieving/killing spree with a hunge bounty and having to micoro-manage the toggle. There's so many counters to ganking (which, btw, is not limited to NBs), but people complained enough so that ZOS finally gave in and decide to delete one of the most class-defining skills of NBs. I really hope this will not go to live ZOS_BrianWheeler ZOS_GinaBruno.
in pve, the mag cost will be pretty easy to negate/counter
the base mag cost will be like 3200, or 1600 per second equivalent drain
darloc brae alone is like 660 mag restore every second while crouching, a few cost reductions or another set which directly restores mag and it will be sustainable for long periods of time
non infused cost reduction glyph is -203
infused increases this by 60%, putting it to 324
3x non infused cost reduction is -609
3x infused cost reduction is -972
3200 - 972 = 2228, or 1114 cost per second drain
darloc brae is 660 gain per second when crouching
final cost overall drain would be like 500 per second
this is not including gear bonuses (light armor cost reduction, maximum -14% cost), or racial bonuses to reduced skill costs
basically have to just treat it like old mist form (which did the same thing, cost mag and reduced recov to 0)
edit: added numbers
argonian37 wrote: »Maybe i’m biased. I dont know… I play in mac. As a nb, when im fighting a nb i select in the wheel the detect potion, use it and proceed to fight. Actually, 90% of nbs are not prepared for that, so is not only a counteraction. Like when you use that potion you turn over the fight. You now become the agresor and the nb cant operate their main defensive skill.
Is that so difficult in other platforms? Is easier to do that than to time a combo to kill a dk for example… I dont get whats the problem with using that potions. Yes, to fight nbs you have to slot that pots, to kill a tanky dk you have to do a combo, to kill a streaking sorc you have to slot a gap closer. Every class has its advantages and countertactics… like… is fair game. We cant ask to have jack of all trades solutions for every type of player, because that is not balance… thats boring.
That used to be true, now DKs are not nearly as tanky as Sorcs or tankier than any other class to be honest. All the classes have lost identity and gameplay at some degree. NBs are just part of the club. Many players complaining here have asked for nerfs to other classes that had the same results to other ppl gameplay or style. What goes around, comes around.
Y'all know siphoning strikes lines up perfectly with the cost per 2 seconds right?
You can still Perma stealth with a heal that doesn't pop invis. And if you have a potion up you can definitely stay stealthed for 30+ seconds easily.
All the Sorcs thought the world was ending when they changed Ward from 20 seconds to 6 seconds. Everyone adapted.
Cloak has been overdue for an adjustment.
argonian37 wrote: »argonian37 wrote: »Maybe i’m biased. I dont know… I play in mac. As a nb, when im fighting a nb i select in the wheel the detect potion, use it and proceed to fight. Actually, 90% of nbs are not prepared for that, so is not only a counteraction. Like when you use that potion you turn over the fight. You now become the agresor and the nb cant operate their main defensive skill.
Is that so difficult in other platforms? Is easier to do that than to time a combo to kill a dk for example… I dont get whats the problem with using that potions. Yes, to fight nbs you have to slot that pots, to kill a tanky dk you have to do a combo, to kill a streaking sorc you have to slot a gap closer. Every class has its advantages and countertactics… like… is fair game. We cant ask to have jack of all trades solutions for every type of player, because that is not balance… thats boring.
That used to be true, now DKs are not nearly as tanky as Sorcs or tankier than any other class to be honest. All the classes have lost identity and gameplay at some degree. NBs are just part of the club. Many players complaining here have asked for nerfs to other classes that had the same results to other ppl gameplay or style. What goes around, comes around.
Sorry, but I dont think that this is the right way to think about this issue. Class identity is a good thing about this game, we shouldnt be asking for nerfs and a boring hibridization for every class with a “hehe now s your turn, lol” approach, because when dks identity is lost, we main nbs lose too in the big picture.
You know, if cloak is unusable it will be more easy for you to kill nbs, but in the long term the game will be less appealing and boring. For you too
Ash_ShadowDragon wrote: »IMO as a NB main in PvP, its an interesting change and the only nerf I see is when its used as a get away tool which is typically done by gankers.... so a nerf to gankers, but doesnt really effect 1vX; yea Im for it.
IncultaWolf wrote: »All the nightblades who crutched on shadowy disguise should just go swap to magsorc with hardened ward and streak if you are afraid to die
You can say that about any class though... DKs who crutch on X, sorcs who crutch on Y, and so on. The thing is this change kills an entire playstyle that affects both PvE and PvP. They could have increased the cost upon cast, if they wanted to nerf it, but this change fundamentally changes how the skill works, and renders it obsolete. Imagine going on a thieving/killing spree with a hunge bounty and having to micoro-manage the toggle. There's so many counters to ganking (which, btw, is not limited to NBs), but people complained enough so that ZOS finally gave in and decide to delete one of the most class-defining skills of NBs. I really hope this will not go to live @ZOS_BrianWheeler @ZOS_GinaBruno.
No one ask for this change 🤣 but ty zos 🙈🙈🙈
Luke_Flamesword wrote: »There are sets which grants generation when you crouch so you can have it, but you have to built around it - so you must choose betweeen more invisibility or damage which is healthy.
Luke_Flamesword wrote: »There are sets which grants generation when you crouch so you can have it, but you have to built around it - so you must choose betweeen more invisibility or damage which is healthy.
I love how people who don’t actually play Nightblade outside of maybe. Rallying Crutch brawler are telling those of us who use the ability literally every day that it’s OK as it is.
There’s no good visual cue in the game to know if it’s on or off.
You get pulled out of stealth and it’s still ticking even though it’s not doing what it’s designed to do.
Using it sparingly as all good Nightlbades do, timing when and how to use it to maintain Mag, is impossible to do with the toggle mechanic. I’ve spent time on PTS trying to use it
In the presence of ball groups the toggle off will FAIL.
It is only inexperienced Nightblades who spam cloak thinking it’s going to save them. So saying the toggle is to help new Nightblades is disingenuous at BEST.
You all got your tanky meta and ridiculous shields in the last two patches. It’s nearly impossible for most NBs to solo kill an experienced PvPer in other classes like Sorc & DK now, not to mention “heal to full instantly” Wardens.
Now you all want to make it impossible to use cloak effectively.
We’ll just all turn our PvP NBs into unikillable Tank/Heals and walk around in a MegaZerg, and stand on the flags of any keep you are all trying to take. No more PvDoor in Cyrodiil. OK if that’s what you all want, that’s what we’ll do - without paying a dime for ESO Plus or crowns. That’s where this ends up.
General impact: it force NB to expose in blank sight and only cast shadow disguise when you want guaranteed critical, as detect pot still 40m range, the only vible NB build is range stem NB, left all mana pool to cast Cloak, the mag NB range/melee is dead, it impossible to use mana to cast cloak and offence skill(spamable conceal weapon as example) at same time...because during invisible there 0 mana restore and drain mana consitantly.
The change of shadow cloak is purely nerf to ground, and no counter compensation on other skill adjustments, all current play style shall either impossible or much more difficult
update:
1. once cast cloak, you gointo "Invisible" stauts, it NOT auto switch to "Hide" status, unless you run out of Mana.
2. once cast cloak, the mana restore is 0, and drain mana 2xxx every 2 seconds, with 20k mana pool, you can only sustain invisible for 10 - 14 seconds.
3. Toggle off, need cast a skill which reveal "HIDE", or attack an enemy. refer to point 1, there no way to auto switch from "INVISIBLE" to "HIDE"
General impact: it force NB to expose in blank sight and only cast shadow disguise when you want guaranteed critical, as detect pot still 40m range, the only vible NB build is range stem NB, left all mana pool to cast Cloak, the mag NB range/melee is dead, it impossible to use mana to cast cloak and offence skill(spamable conceal weapon as example) at same time...because during invisible there 0 mana restore and drain mana consitantly.
As incap and spectral bow designed as easy to miss, it expecting execution without notice by enemy, consequently incap will be useless as stealth approaches enemy with enough resource to release combo shall be hard core , because every body saw you in engage in combat then invisible in blank sight, every body know you need take action in 2 seconds, dare not to stay invisible more then 5 seconds, that to easy to counter.
currently melee NB need repeat cast cloak and approach enemy to release Incap, this play style is no more and if insist to do it will end at zero mana after incap
surpprisely the sorc hardward is not touched..(mistake here , get 33% healing nerf)
Necrotech_Master wrote: »IncultaWolf wrote: »All the nightblades who crutched on shadowy disguise should just go swap to magsorc with hardened ward and streak if you are afraid to die
You can say that about any class though... DKs who crutch on X, sorcs who crutch on Y, and so on. The thing is this change kills an entire playstyle that affects both PvE and PvP. They could have increased the cost upon cast, if they wanted to nerf it, but this change fundamentally changes how the skill works, and renders it obsolete. Imagine going on a thieving/killing spree with a hunge bounty and having to micoro-manage the toggle. There's so many counters to ganking (which, btw, is not limited to NBs), but people complained enough so that ZOS finally gave in and decide to delete one of the most class-defining skills of NBs. I really hope this will not go to live ZOS_BrianWheeler ZOS_GinaBruno.
in pve, the mag cost will be pretty easy to negate/counter
the base mag cost will be like 3200, or 1600 per second equivalent drain
darloc brae alone is like 660 mag restore every second while crouching, a few cost reductions or another set which directly restores mag and it will be sustainable for long periods of time
non infused cost reduction glyph is -203
infused increases this by 60%, putting it to 324
3x non infused cost reduction is -609
3x infused cost reduction is -972
3200 - 972 = 2228, or 1114 cost per second drain
darloc brae is 660 gain per second when crouching
final cost overall drain would be like 500 per second
this is not including gear bonuses (light armor cost reduction, maximum -14% cost), or racial bonuses to reduced skill costs
basically have to just treat it like old mist form (which did the same thing, cost mag and reduced recov to 0)
edit: added numbers
The trade-off is though that you have to craft an entire build around just using one skill (and semi-successfully, at that). That build will only service cloaking, not fighting and so on. And it's not just thieving; on a magblade, you don't have to be boxed in a specialized build every time you want to use cloak, say to pass on some mobs and fight a boss, nor would you have to deal with a very clunky toggle, you could just slot the skill as is and go. How many people will have that specialized build equipped on every NB, how many of them will have access to addons to swap to it fast when they want to cloak, and then to swap back to their usual set-up when they want to do combat... It makes using the skill so undesirable, that you basically won't use it.
Luke_Flamesword wrote: »There are sets which grants generation when you crouch so you can have it, but you have to built around it - so you must choose betweeen more invisibility or damage which is healthy.
I love how people who don’t actually play Nightblade outside of maybe. Rallying Crutch brawler are telling those of us who use the ability literally every day that it’s OK as it is.
There’s no good visual cue in the game to know if it’s on or off.
You get pulled out of stealth and it’s still ticking even though it’s not doing what it’s designed to do.
Using it sparingly as all good Nightlbades do, timing when and how to use it to maintain Mag, is impossible to do with the toggle mechanic. I’ve spent time on PTS trying to use it
In the presence of ball groups the toggle off will FAIL.
It is only inexperienced Nightblades who spam cloak thinking it’s going to save them. So saying the toggle is to help new Nightblades is disingenuous at BEST.
You all got your tanky meta and ridiculous shields in the last two patches. It’s nearly impossible for most NBs to solo kill an experienced PvPer in other classes like Sorc & DK now, not to mention “heal to full instantly” Wardens.
Now you all want to make it impossible to use cloak effectively.
We’ll just all turn our PvP NBs into unikillable Tank/Heals and walk around in a MegaZerg, and stand on the flags of any keep you are all trying to take. No more PvDoor in Cyrodiil. OK if that’s what you all want, that’s what we’ll do - without paying a dime for ESO Plus or crowns. That’s where this ends up.
. Maybe, we should ALL think twice before asking for any nerfs. I only defend the Hardened Ward nerf as an exception for reasons I have explained in other posts.
So revealing does not toggle cloak off ? Dang. I have no way of testing it, but If it does not toggle off cloak but toggles off its effect, then it must be reported as a bug. No way it is is intended. The reason they are converting cloak to toggle is so that you would not require pressing a button every 3 seconds. It should not behave like that. On live, if you are detected by a skill, cloak is literally "cancelled" and you can not cast it. Can we at least disable it manually, or "we can not cast it" (we can not press a button again to turn it fully off) ?Y'all know siphoning strikes lines up perfectly with the cost per 2 seconds right?
You can still Perma stealth with a heal that doesn't pop invis. And if you have a potion up you can definitely stay stealthed for 30+ seconds easily.
All the Sorcs thought the world was ending when they changed Ward from 20 seconds to 6 seconds. Everyone adapted.
Cloak has been overdue for an adjustment.
No you can’t perma-cloak. Stop saying you can when you havent even used it in PTS.
You get pulled out of cloak and it’s still running and you can’t defend yourself because you have no Mag left.
StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
System_Data wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
I love seeing used this argument all the time as if it's relevant. People asking for ramping costs on cloak as if it would do anything to stop them from sniping you from max range and running away. The same will apply here, NBs are still going to snipe you from max range and run away, they might idle a bit longer before getting back into combat, but so what the same problem is still there. If you had asked to nerf Snipe's 35m range, proc sets to be nerfed or certain passives to be toned down on NB, you would have an easier time fighting max range NBs.
With these changes on Cloak, i, playing a rangeblade, won't really have any issue at all doing the same thing as usual. Brawlerblades won't feel a thing. Casuals and gankers will and you'll just see less people playing PVP in a already dying PVP environment.
Btw, no one is forcing you to chase that max range NB and fail, pick your battles better.
You do realize that it is not about NB, but rather about ganking play-style ? I mean NB just so happens to fill that role the best out of all classes, while other classes shine in other types of play-style. Also fun fact: there was one moment in game history when it were Sorcs out of all classes that were used to stealth ganks. Yeah, imagine that. Overload based builds + crouch stealth + invisibility potion was a thing and it outperformed NB at that time.StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
System_Data wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
I love seeing used this argument all the time as if it's relevant. People asking for ramping costs on cloak as if it would do anything to stop them from sniping you from max range and running away. The same will apply here, NBs are still going to snipe you from max range and run away, they might idle a bit longer before getting back into combat, but so what the same problem is still there. If you had asked to nerf Snipe's 35m range, proc sets to be nerfed or certain passives to be toned down on NB, you would have an easier time fighting max range NBs.
With these changes on Cloak, i, playing a rangeblade, won't really have any issue at all doing the same thing as usual. Brawlerblades won't feel a thing. Casuals and gankers will and you'll just see less people playing PVP in a already dying PVP environment.
Btw, no one is forcing you to chase that max range NB and fail, pick your battles better.
Yup: the reason why people hate cloak NBs is because they are getting sucker punched. It doesn't matter if all classes over-perform, but that hit from cloak makes for an emotional reaction. You see it when a full group chases viciously after that one bowblade. That playstyle will always be hated, and it was meant to be like that since the inception of the game, because it's the archetype of the class. There are counters, but people resent having to run them (even though NBs are not the only ones hiding--I've been deleted by ganksorcs for eg.).
So how does this work?
I toggle invis on, moving around, and I come into range of a detect pot, does it automatically toggle off and stop the magicka drain, or am I visible and still burning magicka?