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PC/Mac Patch Notes v5.0.5 (Elsweyr & Update 22)

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v5.0.5 and our next Chapter: Elsweyr! In this wild and untamed land of the Khajiit, explore fertile grasslands, winding canyons, and wild borderlands where the Khajiit grow their famous moon-sugar crops. Elsweyr's capital is the beautiful city of Rimmen, currently occupied by Imperial mercenaries, where the local Khajiit are equal part residents and captives. Beyond the city, meet wandering nomads, navigate the scorching deserts of the Scar, and explore timeless Khajiiti ruins that are not as abandoned as they might seem. During your explorations, you’ll need to beware of the fearsome Dragons that soar the skies of Elsweyr!

In addition to this enticing zone, we’ve added the all-new Necromancer class for those that are looking to make the undead serve your will. This new class brings three unique and formidable Skill Lines for you to master. Overwhelm your foes with destructive elemental spells, encase yourself in protective bone and flesh, or bolster you and your allies with living death magic!

For a challenging group experience, you can gather your strongest allies to take on our newest 12-player Trial, Sunspire, that pits you against a group of menacing Dragons within an ancient temple of Alkosh. Similar to previous Trials, Sunspire includes a normal and Veteran version. However, this is the first time you’ll find each Dragon boss has its own Hard Mode. Additionally, if you’re able to complete all achievements associated with this Trial, you’ll be handsomely rewarded with the exclusive Sunspire Champion Senche-Lion Mount!

Elsweyr also brings 14 new item sets (including Perfected versions only found in Veteran Sunspire Trial), a number of new Collectibles, Dyes, and Titles, a new crafting ingredient, and even a unique expandable house that you’ll unlock simply by completing a portion of the main story!

Update 22, which is a free update as part of the base game, includes several exciting additions and features as well. We’ve introduced the Guild Finder system, which is a new tool to connect players to likeminded guilds. PvP players will surely have fun with the addition of Weapon Artifacts, which after picked up, will swap out your ability bar so you’ll be the living embodiment of this ancient weapon. There are also several campaign adjustments including Alliance-locked Campaigns, a new Imperial City Campaign, the removal of Guest Campaigns, and some changes to the Emperor Leaderboard. We’ve also reworked 6 existing item sets in the theme of Necromancy, and implemented a new tool for tracking logged combat events within your group.

We look forward to having you play our latest Chapter, which is approximately 7.94GB in size. Thank you, and enjoy your time in Elsweyr!


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  • New Features / Updates / Big Changes
    • Elsweyr Chapter
      • New Zone - Elsweyr
      • New Class - Necromancer
      • Sunspire Trial
      • New Item Sets
      • New Collectibles
      • New Dyes and Titles
      • New Housing Options & Additions
      • New Motif
      • New Crafting Ingredients
    • Base Game Update
      • Guild Finder
      • New Guild Features
      • PvP Weapon Artifacts
      • Cyrodiil Campaign Adjustments
      • Reworked Item Sets
      • ESO Logs
      • Skyshard Achievements for Alternate Characters
  • Fixes & Improvements
    • DLCs and Chapters
      • Clockwork City
      • Dragonbones
      • Horns of the Reach
      • Imperial City
      • Morrowind
      • Murkmire
      • Summerset
      • Thieves Guild
      • Wrathstone
      • Wrothgar
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Crafting & Economy
      • Crown Store & Crown Crates
      • Dungeons & Group Content
      • Exploration & Itemization
      • Housing
      • Miscellaneous
      • Quests & Zones
      • UI
  • Known Issues
Edited by ZOS_GinaBruno on May 20, 2019 4:14AM
Gina Bruno
Community Manager - The Elder Scrolls Online
Dev Tracker | Service Alerts | Facebook | Twitter
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  • ZOS_GinaBruno
    ZOS_GinaBruno
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    Dungeons
    • Scalecaller Peak
      • Matriarch Aldis
        • Your character will no longer take damage from Frigid Waters when you are not, in fact, in the water.
        • Matriarch Aldis is now much more vigilant against those who try to circumvent her Leimenids during the encounter.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
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    Staff Post
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    ZOS_GinaBruno
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    Trials
    • Halls of Fabrication
      • The Archcustodian will no longer hate anyone not in its encounter space.
      • Ruined Factotums can no longer be damaged while still spawning in during the fight with the Reassembly Committee.

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    Quests
    • Haunted Grounds: Farwen is no longer inappropriately multi-lingual.
    Gina Bruno
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    General
    • The Chemist’s Healing Fumes are now removed when the Chemist is interrupted. Chemists that cast Healing Fumes on themselves no longer receive or apply the effect twice.

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    Achievements
    • The Murkmire Master Angler achievements now indicate the proper water type ("River" Water, instead of "Running" Water).

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    General
    • You will now be able to easily find all of the Old Scrolls from the Delve dailies.
    • Strillian Callidus now has more to say in Murkmire.

    Quests
    • Empty Nest: Iskenaaz’s location is now accurately depicted on the map.
    Gina Bruno
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    Eidetic Memory
    • The letter to Ice-Heart is now visible for all to see once the Invitation to Orsinium Quest is completed.
    Gina Bruno
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    Dungeons
    • Depths of Malatar
      • Being hit by the Scavenging Maw's Hunting Proboscis or Hungry Splinters no longer applies Puncture Wound.
      • Fixed an issue where the Gold Coast map didn’t have a dungeon icon; you will now be able to teleport to this dungeon from that area.
      • The Skating the Ice Achievement now correctly states it must be completed in Veteran difficulty.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
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    (continued)

    Weapon
    • Two Handed
      • Berserker Rage: Fixed an issue where the CC immunity granted from this ability wasn’t granting immunity to interrupts.
      • Cleave: Reworked this ability and its morphs so the damage is increased by 50%, but removed the bleed from this ability completely. 
        • Carve (morph): This morph will retain the bleed, and increased the bleed damage by 25%. However, it no longer grants Minor Heroism. 
        • Brawler (morph): Removed the bleed from this ability. Increased the Shield granted from this morph by 100% at base, but reduced the bonus scaling per target hit from 100% to 50%. This means at base this ability will be 100% stronger than before, and will be approximately 14% stronger than previously if you get the maximum bonus. 
        Developer Comment:
        Our goal with this change was to allow for Two Handed users to choose between defenses or damage, while allowing the user to double down in their focus of choice. Now you can choose between a powerful tool that will help you stick close to dangerous opponents, or increased pressure to keep up your damage potential.
      • Uppercut: Reduced the damage dealt from this ability and its morphs by 14% to make up for the removal of the post global noted above. Note this will result in a 6% overall DPS increase when used in quick succession.
    • One Hand and Shield
      • Fixed an issue where the One Hand and Shield hint was appearing in your Death Recap when you weren't attempting to use One Hand and Shield weapons.
    • Dual Wield
      • Blade Cloak:
        • Fixed an issue with this ability and its morphs where you could fail to get the damage or any other bonuses provided. You will now always get the pulsing damage and any other bonuses, even if the Major Evasion fails to apply due to having a longer duration bonus existing. 
        • Fixed an issue where these abilities were being treated as both a DoT and as Direct Damage. They will now properly be treated as Damage over Time, and scale with Thaumaturge, rather than Master at Arms. This means it will also no longer proc things that state "When dealing Melee damage". 
          • Deadly Cloak (morph): Increased the damage of this morph by approximately 4% so that it properly gains 50% damage compared to the other morph.
      • Flurry: Increased damage dealt from this ability and its morphs by approximately 21% to ensure it is in line with other single target “spammable” abilities.
      • Hidden Blade: Removed the snare from this ability and its morphs.
        • Flying Blade (morph): Increased the damage dealt from this morph by 10%
      • Twin Slashes: Adjusted this ability and its morphs to follow our standardized Damage over Time ruleset.
        • Increased the total duration to 10 seconds from 9 seconds.
        • Increased the delay to 2 seconds from 1 second.
        • Increased the damage per tick by approximately 15% to make up for the loss of the first tick. This will result in roughly the same overall DPS, but with less burst damage. 
          • Blood Craze (morph): Increased the heal per tick by approximately 27%, and fixed an issue where this ability was being calculated with bonuses as an offensive attack rather than a heal.
      • Whirlwind:
        • Increased the base damage of this ability and morphs by 50%, but removed the execute bonus. 
        • Reduced the base cost to 3510 from 3780.
        • Increased the radius of this ability and the Whirling Death morph to 6 meters from 5 meters.
          • Steel Tornado (morph): Removed the execute bonus, but reduced the base cost to 3240 from 3510.
          • Whirling Blades (morph):
            • Removed the reduced cost and Major Endurance on hit, and reintroduced the execute bonus to this morph. 
            • Reduced the execute threshold for this ability to 50% from 100% in order to reduce instances where it was out performing single target “spammable” attacks.
        Developer Comment:
        Previously, this ability and its morph were overloaded with their execute multiplier, which stacked on top of the passive execute multiplier of the skill line. We've now brought the base line performance of this ability into the same realm of our other Direct Damage Area of Effect abilities in damage, cost, and area coverage. The morphs now allow for increased area coverage and reduced drain, or increased overall damage to targets.
    • Bow
      • Arrow Spray: Removed the Snare from this ability and its morphs, but increased their damage by approximately 27% and reduced the costs by approximately 13%. 
        • Acid Spray (morph): Increased the Damage over Time by approximately 40%, but added a 1 second delay between the initial hit and the first tick. The ability now lasts 4 seconds in total.
        • Bombard (morph): This morph retains the Snare and Immobilize, but ensures that both apply to the enemy, rather than only Snaring enemies who were initially affected by the Immobilize. Duration of the Immobilize now lasts up to 4 seconds, up from 2.
      • Rapid Fire:
        • Ballista (morph): Fixed an issue where the damage from this ability could cause health desyncs to occur under certain circumstances.
      • Snipe:
        • Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
        • Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
        • Increased the travel speed of the arrow to put it in line with other projectiles.
          • Lethal Arrow (morph): This morph now applies Minor Defile, rather than Major Defile. This was done since the morph already has another bonus, the guaranteed chance to apply the Poisoned status effect.
          • Focused Aim (morph): This morph no longer increases the range in which your allies can hit the target. Instead, it reduces the cost by 5% and increases the range by 5 meters. Note that Minor Fracture remains.
    • Destruction Staff
      • Wall of Frost: Reduced the snare potency of this ability and its morphs to 40% from 60%.
    • Restoration Staff
      • Panacea
        • Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV. 
          Developer Comment:
          Previously, this Ultimate felt like it did the job of both morphs of the base ability, Panacea, too well since it offered both offensive and defensive power. Now, Life Giver will continue to cover raw defensive power with more healing potential, while Light's Champion focuses more on offensive power with the Major Force.
    • Unarmed
      • Heavy Attack: Fixed an issue where Heavy Attacks while unarmed would not cause your pet to change targets.

    World
    • Soul Magic
      • Shatter Soul: Fixed and issue where the visual effects from this morph's explosion were multiplying in intensity based on how many enemies you hit with it.
    • Werewolf
      • Devour:
        • Corpses in the area with this ability active will now detonate a red glow, similar to other corpse consuming telegraphs.
        • You can now devour your friends to extend your Werewolf Transformation timer, since you are a selfish doggo.
        • Fixed an issue where Devour was not showing the interruptible telegraph to enemy players.
      • Infectious Claws: Increased the damage of the initial hit of this ability and its morphs by approximately 36% to put it in line with our PBAoE standards.
      • Werewolf Bleed: Adjusted this ability and its morphs to follow our standardized Damage over Time ruleset.
        • Total duration decreased to 4 seconds from 8 seconds.
        • Added a 1 second delay between the initial hit and the first tick.
        • Decreased the damage per tick by approximately 15% for the base and Pack Leader morph.
        • Increased the damage per tick by approximately 24% for the Berserker morph.
        • These abilities can no longer refresh once they are applied to a target. 
        Developer Comment:
        Previously, a big portion of Werewolf's burst damage came from the fact that their bleed applied from their Light Attacks dealt damage immediately, and could be spammed in quick succession. This made up for the fact that immediately Light Attacking would refresh the bleed. Now with the delay, we wanted to ensure you couldn't miss the damage, so we’re making sure these bleeds couldn't refresh if they were already active. In addition to this, we've noticed a large disparity of the performance between the Pack Leader and Berserker morph, and are currently in the midst of investigating a healthier balance between the two, other than merely adding more damage to one.

    Guild
    • Fighters Guild
      • Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds. 
        • Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
      • Silver Leash: Improved the responsiveness of the pull speed from this ability to reduce situations where players were still CC'ed after the pull was complete.
      • Trap Beast: Fixed an issue where the initial hit of this ability and its morphs could be dodged.
      • Turn Undead: Fixed an issue where this ability would only fear Werewolves if you had the passive Skilled Tracker enabled.
    • Psijic Order
      • Accelerate: Increased the duration of the Major Expedition buff from this ability and its morphs to 4 seconds from 3. Note Channeled Acceleration will now last 12 seconds, rather than 9.
        • Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
      • Elemental Weapon: Fixed an issue where there wasn’t an equal chance to apply each status effect.
      • Mend Wounds: Revamped this ability and its morphs.
        • The Light and Heavy Attacks no longer trigger the Global Cooldown and can be weaved with other abilities. 
        • No longer cost resources to Light or Heavy Attack with this ability toggled. 
        • Light Attack now heals instantly for the same amount that a Light Attack would damage an enemy. 
        • Heavy Attack still channels and heals every second, but has been reduced to be the same scaling of other weapon's heavy attacks. It now restores Magicka every time it successfully heals an ally.
          • Mend Spirit (morph): This morph now applies its Major Ward and Resolve to the target healed for 5 seconds, regardless of whether it was a Light or Heavy Attack. 
        Developer Comment:
        Previously, this ability attempted to offer healers a new way to engage with their Light and Heavy Attacks, but it came at the cost of activating other abilities at the same frequency as their normal weapons' allowed them. With this new interaction, it will allow healers to choose between dealing damage or healing allies with their Light and Heavy Attacks, or even a mix of both. We will closely monitor this ability and see if the community would like to see more or less of these unique role-based game play elements in the future.
      • Race Against Time:
        • This ability no longer becomes cheaper as it ranks up.
        • Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
        • The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.
        Developer Comment:
        Since Accelerate is already such a powerful ability granting both damage and mobility potential at reduced costs, we wanted to ensure other abilities that grant similar functions of snare or immobilization immunity still had a place in builds. This is also seen with the Protective Plate ability, which already grants an incredibly powerful base function, so the standard 4 seconds duration is halved.
    • Undaunted
      • Spawn Broodlings:
        • The Spiders spawned from this synergy and the morphed synergies now properly scale dynamically with your offensive stats, rather than only Weapon Damage.
        • The spiders will now attack once every 2 seconds, rather than every 1.5 seconds.
        • Increased their damage per bite by 15% to adhere it to our DoT standards.
      • Black Widow Poison:
        • Reduced the damage of this ability by approximately 58%.
        • Fixed an issue where the spiders took twice as long to attack after using this ability.
        • The Black Widows will now only attempt to apply this ability once per summon.
        • Fixed an issue where multiple players could not have this ability active on the same target.

    Alliance War
    • Assault
      • Caltrops
        • Razor Caltrops (morph):
          • This morph no longer snares enemies hit upon the initial hit. Instead, the initial hit deals as much damage as an instant cast AoE spammable ability (approximately 350% damage increase for the initial hit).
          • Adjusted this ability to follow our standardized Damage over Time ruleset. Added a 1 second delay between then initial hit and the first tick, and increased the damage per tick by approximately 8% to make up for the loss of the first tick.
        • Anti-Cavalry Caltrops (morph): Increased duration to 15 seconds from 14 seconds.
    • Support
      • Guard: Fixed numerous issues with this ability and its morphs. 
        • The transferred damage can no longer be mitigated a second time by the transfer target's mitigation or damage reduction. The damage is only mitigated once, from the initial target's mitigation and damage reduction. 
        • The transferred damage is now correctly attributed to the attacker, and no longer attributed to the initial target. It will no longer scale erroneously with the initial target's damage bonuses. 
        • The transferred damage will now retain the same damage type of the initial attack, instead of always being Physical Damage. Note that Oblivion Damage still cannot be transferred.

    Champion System
    • The Shadow
      • Befouled: Reduced the maximum value of this star to 35% from 55%. This was done to allow better balance between Healing bonuses and reductions within the CP system.
    Edited by ZOS_GinaBruno on May 17, 2019 8:31PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
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    General
    • Updated the visuals for Guards and Generals of each Alliance to more clearly enforce the differences in Alliance, as well as calling out Honor Guard NPCs more distinctly.
    • Melee guards will no longer use Bash or Power Bash.
    • The “Kill 20” quest board now includes “Kill 20 Necromancers”.
    • There is no longer a double confirmation window when entering Cyrodiil.
    • The book “Those who Stood at Chalman Keep” is now available for Daggerfall and Aldmeri players in their respective Cyrodiil home keeps.

    Battlegrounds
    • Fixed an issue where your character could get killed while in a playable area in Mor Khazgur.

    Keeps & Structures
    • The roof of “cathedral” style Keeps can no longer be destroyed.
      • As an example, Bloodmayne is a “cathedral” style keep.
    • Towers can no longer be destroyed.
      Developer Comment:
      We made these changes as part of our ongoing efforts to improve overall game performance and stability in Cyrodiil.

    Siege
    • Siege damage in CP-Enabled Campaigns will now hit approximately 30% harder than prior update adjustments. Damage in No-CP Campaigns remains the same.

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    General
    • Denskar Earth-Turner no longer holds his rake while reacting to crime.

    Animation
    • Your character’s arms will now move properly when using a bow in first person view with the Brassy Assassin personality equipped.
    • Fixed an issue where Indrik mounts were not consistently level with the ground.

    Figure
    • The texture of the Baker's hat for Argonians now matches the texture on other races.
    • The Baker's hat now sits properly on Argonian and Khajiit heads.
    • The tail on the grey World Boss Dragon is now properly attached.

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    General
    • You will now receive a System Mail when your Guild Store Listings expire.
    • Fixed an issue where, while using an Outfit Station, pending Outfit changes on your back-bar weapons could be undone.
    • The Dragon Bone style will now appear when searching your collections for Dragonbone.

    Writs
    • Updated the displayed quality of Master Writs. Now, if a Master Writ does not request an item of Legendary quality, the Master Writ itself will not be Legendary.
    • Previously, if you had crafted the items to complete a Crafting Writ or Master Writ and then changed your character's name, the previously-crafted items could not be used to complete the quest. This is now fixed, and this fix is retroactive: if you still have items that were crafted by your character under their previous name, those items will now complete Writs correctly.

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    Audio
    • Slightly adjusted the audio when rearing up on the Hollowjack mounts.

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    General
    • All Veteran Trials now have a Veteran Loadscreen.

    Dungeons
    • City of Ash I
      • Fingaenion can no longer be the target of player healing.
    • Crypt of Hearts I
      • Archmaster Siniel's zombies will now display nameplates when reanimated.
    • Crypt of Hearts II
      • Nerien'eth's Force Blast will no longer damage player pets.
    • Darkshade Caverns II
      • Player movement abilities (like Critical Charge and Shield Charge) now correctly move your character to the target when targeting Grobull the Transmuted.
    • Volenfell
      • During the Blood and Sand quest, Tharayya will now appear at the end of the dungeon for those who escape before she exits the Hall of Volendrung.
      • Steam Traps are more visible now during the fight with the Guardian’s Skull.

    Trials
    • Hel Ra Citadel
      • You can no longer interact with Yokeda Rok'dun's gate, thus preventing him from spawning.

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    General 
    • Fixed several issues where the "Show On Map" feature was showing the wrong map.
    • Fixed an issue causing all Witches Festival foods and drinks to dismount you if consumed while mounted.
    • Aura Mementos no longer end their effect when your character dies, allowing your aura to continue even when you revive. (Note that being dead does not pause an Aura's timer or cooldown.)
    • Updated some older stolen treasures to better match current standards.
    • The book, The All-Beneficent King Fahara’jad, now appears in Stormhaven for the reading pleasure of all.
    • Added Destruction Staves to the Waterlogged Strong Box (awarded for completing the Vvardenfell tutorial) and the Forgotten Adventurer's Strong Box (awarded for completing the Summerset and Elsweyr tutorials). This should enable new characters - especially those who chose to skip the tutorial - to more quickly get into using Magicka if they so desire.
    • Consumables acquired from the Crown Store or Crown Crates are now stronger than before. They are now roughly equivalent to (but no stronger than) crafted potions, foods, and drinks.
    • Treasure Maps will now all display "Treasure Map" as their Item Type on their tooltip.
    • The Skill Respecification Scroll obtained via the Level-Up Rewards system will now use the updated skill respec system, rather than the old method (of simply un-spending all of your skill points).
    • Fixed an issue where monsters and Heavy Sacks were spawning too fast in some areas of Malabal Tor.
    • Fixed an issue causing poisons of Minor Heroism to claim they grant you Minor Sorcery, despite actually restoring Ultimate every second. 
    • Adjusted the tooltips on many Motif chapters and books, to convey that they also teach the commensurate Outfit Styles as well.
    • Fixed an issue that could cause the your level to not be considered when looting alchemy water resource nodes, leading to the alchemy water scaling only based on your Solvent Proficiency passive. 

    Achievements
    • Fixed an issue where the Achievements "Princess Rescuer" and "Lord (or Lady) of Misrule" referred to the Jester Kings incorrectly. Because these errors amuse them, we fixed it while they weren't looking. Don't tell anyone!
    • Fixed an issue where the "Royal Jester" Achievement stated you had to complete each Jester's Festival Achievement to complete it. With the addition of new Achievements this year, we have changed the wording to a more specific "Complete the following Achievements" form.
    • Added a new achievement for collecting the Skyshard in the Wailing Prison (the first part of the Main Quest). If you already completed this quest and have the Skyshard, the achievement will be given automatically. 

    Fishing
    • Removed the Required Level from all fish tooltips.
    • Updated some fish descriptions to better match current standards.

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    General
    • Fixed an issue where Assistants placed in homes would not turn to face you when you speak with them. We've given them a stern lecture about their rudeness, as well.
    • Fixed an issue where, when a player had their visitor permissions revoked while in a house, that player would not be removed from the premises immediately.

    Furnishings
    • Moved the furnishing "Statuette of Clavicus Vile, Masked" in the housing editor from the Statuette category to the Display category. The Statuettes for ESO Plus members have been moved in the housing editor from the Statuette category to a new ESO Plus category. 
    • Fixed an issue where the basic "Provisioning Station" furnishing would show lit and extinguished states when previewed, despite it not having a way to go from lit to extinguished.
    • Furnishings now indicate which furnishing limit they apply to in their tooltips.

    Homes
    • Corrected a rare issue where an extra map marker for the Velothi Reverie home would appear with a missing icon.

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    General
    • Made minor performance improvements across all platforms.
    • Fixed a rare crash that could occur when leaving a conversation with an NPC.

    Mac Game Client
    • Fixed a crash that could occur when switching windows in the Mac game client.
    • Fixed an issue where particle effects on Mac would become corrupted.

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    General
    • Fixed an issue where some navigators throughout Tamriel were not reporting criminal acts.

    Auridon
    • Toothmaul Ploy: Pets will no longer mock poor Pirondil by restating his VO.

    Grahtwood
    • Vantorwen, located in the Falinesti Winter Site, no longer “hides” inside barrels.

    Shadowfen
    • Into the Temple: The door into the Temple of Sul now opens if you complete the puzzle correctly.

    The Rift
    • Concealed Weapons: The Glowing Orb can now be used when the prompt appears.

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    General
    • Sharing a quest with groupmates will now provide feedback in small groups (accepted, declined, or failed).
    • Fixed an issue where Dawnwood Berries had incorrect icons when clicked and dragged.
    • The Gladiator's Proof item now has a unique icon, rather than sharing the same icon as the Undaunted Plunder.
    • Fixed a minor issue in the text of Diminished Aetherial Dust, where it began with a bullet. This bullet has now been diminished to nothing.
    • Fixed an issue where the blue navigation beacon on the map would animate incorrectly when using “Show on Map” for a quest or the Zone Guide.
    • Clarified the error messaging when trying to enter a DLC dungeon through a door when you don’t have the DLC.
    • The Announcement Panel will no longer display automatically on login while in tutorial zones.
    • Fixed issue where Mounts couldn't be previewed from the Daily Rewards screen.

    Alliance War
    • A prompt will now appear when your group leader queues you for an Alliance War campaign. If joining the campaign would trigger the Alliance lock on that campaign, the prompt will also include that info.

    Crafting
    • When learning a large amount of recipes all at once (like when using Recipe: Donolon's Infinite Book on PTS) you will no longer receive an alert for every recipe learned in the top right. Instead, you will get a single alert informing you how many recipes were learned.

    Gamepad Mode
    • The tabard icon in inventory will now update its state properly upon joining/leaving a guild.
    • Updated the text on a small number of tutorial messages to be more accurate.
    • Fixed issue where Emperors with very long names could cause visual issues on the Emperor Leaderboard.
    • Fixed an issue that caused the Enchanting Station to forget which runes you had slotted when entering and leaving the glyph create screen.
    • Fixed an issue where text shown in the footers of some UIs would be colored gold after visiting a fence if you had the haggling skill.
    • Fixed an issue that could prevent buying Unique items from vendors.
    • Fixed an issue where navigating to the Guild Screen would occasionally display a UI error.
    • Fixed an issue where the Necromancer class icon would not properly appear on multiple screens.
    • Fixed an issue where navigating skill lines in the Skills menu while your character was dead could swap your active ability bar.
    • Fixed an issue in the housing editor where buttons could fail to work after a controller disconnect/reconnect while browsing furniture.
    • Break Free and Bash will now work more reliably when pushing both buttons simultaneously.

    Gameplay
    • The contents of a skill line will no longer be hidden when you have a special hotbar (werewolf quest, Ruins of Mazzatun final boss, etc), and instead will have their controls disabled.
    • Fixed an issue that could cause ability buttons to look like they were pressed, even if they aren't.
    • Fixed an issue where the Attribute controls on the character sheet would not correctly highlight when you had Attribute points to spend.

    Guilds
    • Gray-quality items will now appear in the Guild Store sell tab.
    • Fixed an issue that would force the Guild Trader UI to close if you tried to preview an item while mounted.
    • Fixed an issue that could cause the last character in the Guild description field to get cut off.

    Help & Tutorials
    • Fixed a number of small typos in Help screens. 
    • Fixed an issue where the interrupt and CC break tutorials provided redundant information and would overlap subtitles.

    Housing
    • Fixed an issue where furniture would sometimes change its orientation after being placed.
    • Fixed multiple issues that could occur when two people attempt to manipulate linked furniture at the same time.
    • Improved the messaging when a player is blocked from previewing or jumping to a house.
    • Fixed an issue where you'd leave cursor mode when purchasing a house.
    • Putting away furniture with a child (no, not that type of child…) will now keep the child in the same position it was always in if moved before being put away.
    • Now, when you attempt to teleport to a House from within Cyrodiil, you'll receive an error message instead of it failing silently.

    Quests
    • Fixed an issue where you couldn't accept a shared quest when in a Hiding Spot.

    Zone Guide
    • Fixed an issue where players under level 10 could use the Zone Guide for Cyrodiil/Imperial City, which isn't available until level 10.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
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