Hi all, providing a brief update here. As noted before, the team is aware of this issue and is working to resolve this. The team is still investigating and testing a possible fix. Once we can verify that the fix works and is safe to deploy, we will follow up. We know this is an inconvenience and we appreciate your patience as we work through this.
We have added this to the Dev Tracker for visibility.
I believe most people are being a little rude here, remember the engine is a little old and they are probably doing the best they can, be more polite.
There was a small rollback in Reaper's March about an hour ago @ZOS_Kevin, other players were commenting about it in the zone chat as well, it booted players to the character screen and then around 2-3 minutes worth of progress was lost, but I thought I'd mention it here because with the event happening right now and people farming for the drops, it would be an issue if roll backs started happening in overland zones too.
Photosniper89 wrote: »There was a small rollback in Reaper's March about an hour ago @ZOS_Kevin, other players were commenting about it in the zone chat as well, it booted players to the character screen and then around 2-3 minutes worth of progress was lost, but I thought I'd mention it here because with the event happening right now and people farming for the drops, it would be an issue if roll backs started happening in overland zones too.
So it's not just PvP now?
Still 10/10 would recommend this game.
I believe most people are being a little rude here, remember the engine is a little old and they are probably doing the best they can, be more polite.
CameraBeardThePirate wrote: »
Day 3 and this very critical issue is still not fixed or, as far as we can tell, been given nothing more than lip service. This is yet another slap to the face for the PvP community.
Add that to any mention of PvP or Cyrodiil during live streams gets us silenced, another slap.
The population caps keep being reduced is yet another slap.
Continually reducing the server capacity dedicated to Cyrodiil, another slap.
So it's easy to see why most of the PvP community feels they are in an abusive relationship with ZOS at this point....those that haven't left the game entirely that is.
Photosniper89 wrote: »Obviously they are aware of the state of PvP so just being radio silent about it with the community for the last 5+ years is an intentional decision - I just wish we could know why.
LonePirate wrote: »The lack of any real concern or urgency by ZOS to fix this problem is simply astonishing to me. Instead of resolving this major glitch, they are only focused on scheduled tasks, such as pushing out today’s patches for consoles (which likely introduces the crashing problem to those players) and getting ready for next week’s PTS update because that impacts the revenue schedule and cycle. What in the world are Firor, Lambert and Burba thinking by letting this problem fester for so long? If ESO was an automobile, it would be subject to Lemon Laws.
Day 3 and this very critical issue is still not fixed or, as far as we can tell, been given nothing more than lip service. This is yet another slap to the face for the PvP community.
Add that to any mention of PvP or Cyrodiil during live streams gets us silenced, another slap.
The population caps keep being reduced is yet another slap.
Continually reducing the server capacity dedicated to Cyrodiil, another slap.
So it's easy to see why most of the PvP community feels they are in an abusive relationship with ZOS at this point....those that haven't left the game entirely that is.
ForumSavant wrote: »Day 3 and this very critical issue is still not fixed or, as far as we can tell, been given nothing more than lip service. This is yet another slap to the face for the PvP community.
Add that to any mention of PvP or Cyrodiil during live streams gets us silenced, another slap.
The population caps keep being reduced is yet another slap.
Continually reducing the server capacity dedicated to Cyrodiil, another slap.
So it's easy to see why most of the PvP community feels they are in an abusive relationship with ZOS at this point....those that haven't left the game entirely that is.
Don't forget the stream where a certain someone from ZOS had their S/O openly make fun of the PvP community as a whole and mock them, then to have that employee never stream again. It honestly feels like they just enjoy putting down their own player base. I think if people higher up the chain, and I mean really high up, knew about the way they acted towards a significant portion of their player base, who generally have played for an extended period of time, and have given a decent amount of money to the game, they probably wouldn't allow it to happen.
Photosniper89 wrote: »Obviously they are aware of the state of PvP so just being radio silent about it with the community for the last 5+ years is an intentional decision - I just wish we could know why.
Because they're not going to come out and say "we faced an existential crisis after a bad launch which required us to pivot to a different business model and audience while cutting staff. we ultimately decided that AvA would cost too much to fix and decided to quietly deprecated Cyrodiil to focus on the new vision for the game as an ultracasual online rpg for bethesda's massive casual skyrim fanbase."
Sometimes you have to read between the lines. It didn't only affect PVP. ESO was supposed to have challenging overland and raid PVE content. The entire vision of the game was changed after launch.
IMO the devs as individuals don't like how it played out and the staff remaining staff from Mythic probably have a soft spot for Cyrodiiil which is why it still exists, despite adding very little value to the average ESO player. I think they've tried to make it more appealing to the average eso player with what little resources are afforded to them with the hope it would rekindle interest and thereby justify investment, but that hasn't worked. Keep in mind that ZOS has always answered to corporate execs at Zenimax and Microsoft Gaming.
This is why I wish the mythic guys would pitch AvA+IC as a standalone PvPvE F2P game to Microsoft. I think the greater PVP gaming community would love to play it if they didn't have to play ESO PVE to do it. It's a potential home run with very little work needed for a product that could continue to use assets developed for ESO.
That's my take, anyway.
Photosniper89 wrote: »Obviously they are aware of the state of PvP so just being radio silent about it with the community for the last 5+ years is an intentional decision - I just wish we could know why.
Because they're not going to come out and say "we faced an existential crisis after a bad launch which required us to pivot to a different business model and audience while cutting staff. we ultimately decided that AvA would cost too much to fix and decided to quietly deprecated Cyrodiil to focus on the new vision for the game as an ultracasual online rpg for bethesda's massive casual skyrim fanbase."
Sometimes you have to read between the lines. It didn't only affect PVP. ESO was supposed to have challenging overland and raid PVE content. The entire vision of the game was changed after launch.
IMO the devs as individuals don't like how it played out and the staff remaining staff from Mythic probably have a soft spot for Cyrodiiil which is why it still exists, despite adding very little value to the average ESO player. I think they've tried to make it more appealing to the average eso player with what little resources are afforded to them with the hope it would rekindle interest and thereby justify investment, but that hasn't worked. Keep in mind that ZOS has always answered to corporate execs at Zenimax and Microsoft Gaming.
This is why I wish the mythic guys would pitch AvA+IC as a standalone PvPvE F2P game to Microsoft. I think the greater PVP gaming community would love to play it if they didn't have to play ESO PVE to do it. It's a potential home run with very little work needed for a product that could continue to use assets developed for ESO.
That's my take, anyway.
LonePirate wrote: »ForumSavant wrote: »I think if people higher up the chain, and I mean really high up, knew about the way they acted towards a significant portion of their player base, who generally have played for an extended period of time, and have given a decent amount of money to the game, they probably wouldn't allow it to happen.
[snip]
Photosniper89 wrote: »Photosniper89 wrote: »Obviously they are aware of the state of PvP so just being radio silent about it with the community for the last 5+ years is an intentional decision - I just wish we could know why.
Because they're not going to come out and say "we faced an existential crisis after a bad launch which required us to pivot to a different business model and audience while cutting staff. we ultimately decided that AvA would cost too much to fix and decided to quietly deprecated Cyrodiil to focus on the new vision for the game as an ultracasual online rpg for bethesda's massive casual skyrim fanbase."
Sometimes you have to read between the lines. It didn't only affect PVP. ESO was supposed to have challenging overland and raid PVE content. The entire vision of the game was changed after launch.
IMO the devs as individuals don't like how it played out and the staff remaining staff from Mythic probably have a soft spot for Cyrodiiil which is why it still exists, despite adding very little value to the average ESO player. I think they've tried to make it more appealing to the average eso player with what little resources are afforded to them with the hope it would rekindle interest and thereby justify investment, but that hasn't worked. Keep in mind that ZOS has always answered to corporate execs at Zenimax and Microsoft Gaming.
This is why I wish the mythic guys would pitch AvA+IC as a standalone PvPvE F2P game to Microsoft. I think the greater PVP gaming community would love to play it if they didn't have to play ESO PVE to do it. It's a potential home run with very little work needed for a product that could continue to use assets developed for ESO.
That's my take, anyway.
Why can't they, though? Who says they can't do that? Look at what 343 did with Halo Infinite and the monthly video series they started doing with devs/community leads to discuss the challenges they faced and how they would tackle it.
LonePirate wrote: »They care about their profits and image only.
Photosniper89 wrote: »Why can't they, though? Who says they can't do that? Look at what 343 did with Halo Infinite and the monthly video series they started doing with devs/community leads to discuss the challenges they faced and how they would tackle it.
HeavyMetalHippie420 wrote: »I don't want to have to pay for a separate game to get PVP, nor do I want to lose the progress and achievements I've made in PVP. They can fix PVP in ESO. It'll take time and money but they can afford it, especially if they can afford to host events around the world. I'm sure I'm not the only one who doesn't want to lose their progress made in PVP.
I believe most people are being a little rude here, remember the engine is a little old and they are probably doing the best they can, be more polite.
This is why I wish the mythic guys would pitch AvA+IC as a standalone PvPvE F2P game to Microsoft. I think the greater PVP gaming community would love to play it if they didn't have to play ESO PVE to do it. It's a potential home run with very little work needed for a product that could continue to use assets developed for ESO.
That's my take, anyway.