Joy_Division wrote: »If the que is 100 and a quester is taking up a spot, quester ceases to be a neutral / unconcerned party
AnduinTryggva wrote: »Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
Grizzbeorn wrote: »AnduinTryggva wrote: »Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
I guess you've missed the multiple threads complaining about this week's weekly endeavors, or the typical mass complaints about PvE quests in PvP zones that popped-up like clockwork you could set a clock to when it was made known that the Mayhem event was happening this week.
the1andonlyskwex wrote: »Camping a quest area or stalking a specific player for the express purpose of harassing PvE players isn't cool, but if you're questing in a PvP zone you have to expect PvP.
the1andonlyskwex wrote: »Camping a quest area or stalking a specific player for the express purpose of harassing PvE players isn't cool, but if you're questing in a PvP zone you have to expect PvP.
True on both counts. More likely the people staying in towns to repeatedly kill PVE players are either low tier PVP players or other PVE players.
It does happen that regular PVP groups will pass through one of the 3 linked towns, but they aren't sticking around to farm PVE players. As EP we had to go through Bruma a couple times trying to defend or capture Dragonclaw in Ravenwatch (PC/NA) last night. Our group cleared the flags and captured them but it was just a pit stop on our way to catch bigger game that actually wanted to fight back.
If you're questing in Chorrol or Cheydinhal, the only enemy players you should expect to see are either the other factions' PVE players or actual griefers getting their jollies from killing players that are less likely to put up a fight.
For all PvE questers, just make this time insufferable for them and build for this occasion heavy tank build. Its even more fun to just waste their time as they try really hard to break through your armor for 15 straight minutes
Monte_Cristo wrote: »4th option: It's part of the game, but it is rather unsporting.
SeaGtGruff wrote: »Maybe I'm just an oddball, but I don't think it's all that bad to mix PvE and PvP in the same zone. I look at the enemy players as obstacles to beware of, just like deadly bosses only worse. I don't think I've ever failed to (eventually) complete a PvE quest because of getting killed by enemy players-- delayed, yes, but not prevented.
Fruity_Ninja wrote: »I’d expect to be attacked in a PVP area, just as I would do to anyone else I come across in a PVP area. Don’t know why that’s so controversial for some people, dying in a video game actually means very little. Just enjoy the player on player action, it’s good fun.
AnduinTryggva wrote: »To be honest ESO could probably win and so PVE AND PVP if they simply made these two worlds two separate games. Thus, maybe even PVP could get more attention and some development effort going into it could mend some of the things that are broken since years.
TheMajority wrote: »I don't feel that it is the responsibility of a PVP player to take care of a PVE players feelings in a game mode that is designed for PVP, and that less value needs to be placed on dying in a PVP zone. I'm PVE and I don't place extreme value on dying. Yeah it could be inconvenient, but hate whispering and bashing PVP players as "bad people" for doing PVP in a PVP zone is unreasonable.
I think it's unfair that some PVP players feel that they have to walk on glass around PVE players during an event that is meant for them to enjoy because they are being demanded to accommodate others in their zone.
I appreciate the PVP players who watch out for PVE players, and I appreciate the mentality of fairness that they have, but at the end of the day if I walk in their zone unprepared I am not entitled to being accommodated by them.
TheMajority wrote: »I don't feel that it is the responsibility of a PVP player to take care of a PVE players feelings in a game mode that is designed for PVP, and that less value needs to be placed on dying in a PVP zone. I'm PVE and I don't place extreme value on dying. Yeah it could be inconvenient, but hate whispering and bashing PVP players as "bad people" for doing PVP in a PVP zone is unreasonable.
I think it's unfair that some PVP players feel that they have to walk on glass around PVE players during an event that is meant for them to enjoy because they are being demanded to accommodate others in their zone.
I appreciate the PVP players who watch out for PVE players, and I appreciate the mentality of fairness that they have, but at the end of the day if I walk in their zone unprepared I am not entitled to being accommodated by them.
this exactly. it´s PVP. and no one´s forced to go there.