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PVPers who kill Questers

  • Joy_Division
    Joy_Division
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    If the que is 100 and a quester is taking up a spot, quester ceases to be a neutral / unconcerned party
  • TybaltKaine
    TybaltKaine
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    I'm a retired PVPer, mostly cause of my bad hands.

    If I run across someone, I throw up the truce block if I am questing. If they attack me anyway, I try my level best to end them. If someone throws up the truce block at me, I walk by them. That's it. I run a pretty beefy solo build, so I tend to last a little longer than most, but for the most part I'm easy prey.

    If some wobblehead keeps coming after me, I go full PVP mode and reach into my bag of tricks.
    Edited by TybaltKaine on February 23, 2024 2:09PM
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
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  • jaws343
    jaws343
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    If the que is 100 and a quester is taking up a spot, quester ceases to be a neutral / unconcerned party

    Exactly

    Also, to the Arena Imperial City point I saw a few comments back. There is an achievement to kill players in the actual arena. I really don't care if you think you are questing there, I will attempt to draw you into that arena to add a kill to that achievement.
    Edited by jaws343 on February 23, 2024 2:08PM
  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Tested the quester's experience for myself yesterday: After preparing my old stamDK for getting into PvP by outfitting him with the most outdated PvE-gear I could find in my bank (vicious serpent, velidreth, hundings and vma 2h), I went to IC Arboretum for doing the quest there.

    District was well-filled with players of all factions fighting each other and the mobs there. I didn't hide but proudly presented myself in my obvious PvE-build with around 20k HP.

    The results were a quest done rather quick, while getting attacked twice by other PvEers (also around 20k HP). PvPers were also present, but didn't attack.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on February 23, 2024 5:11PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • AvalonRanger
    AvalonRanger
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    Basically, ESO PVP is extremely boring. Doing Cyrodiil PVP is only for gear collection farming for me.
    Attacking quest worker is more boring than natural combat situation like the fortress. So, just ignore always.
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  • Danikat
    Danikat
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    I play both PvP and PvE and I don't think it really makes sense to put the two together. (I've already covered my opinion on the poll question - if I'm in Cyrodiil or IC I expect to be attacked, but if I see someone who is just doing quests I won't attack them.)

    I think I've done all the PvE activities in Cyrodiil (but I've thought that before then found more, so I could be wrong) and most of them in IC, but for me it's always two seperate things - I either go in to play PvP or to do quests, never both together. If I'm with a group on the way to attack a keep I'm not going to break off (or try to persuade the group to follow me) because I've seen a quest on the way there. Equally if I'm in the middle of collecting some guys lost wine casks which he simply can't evacuate without I'm going to focus on getting it done, not ride off because I noticed some objective is under attack.

    I don't think a PvE version of Cyrodiil would be a good solution either though. Sometimes I've managed to spend a few hours doing quests at off-peak times and seen maybe 1 or 2 enemy players, who avoided me, so it basically was a PvE version of Cyrodiil and it's pretty boring. It's mostly going long distances between places with a couple of quests with no overall story. It would be ok for people who just want to check things off their list without the risk of PvP, but not up to the standard of even the worse PvE zones. I think to make it work well ZOS would have to redesign it - either remake the entire zone so it's smaller, or add a lot more to do. They're far more likely to just remove all the quests, delves etc. and call it a day.
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  • Grizzbeorn
    Grizzbeorn
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    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

    I guess you've missed the multiple threads complaining about this week's weekly endeavors, or the typical mass complaints about PvE quests in PvP zones that popped-up like clockwork you could set a clock to when it was made known that the Mayhem event was happening this week.
      PC/NA Warden Main
    • the1andonlyskwex
      the1andonlyskwex
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      Kill the questor as many times as they see them. All people on the other factions are fair game.
      Camping a quest area or stalking a specific player for the express purpose of harassing PvE players isn't cool, but if you're questing in a PvP zone you have to expect PvP.
    • Aurielle
      Aurielle
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      Grizzbeorn wrote: »
      Your last sentence is quite a claim you make here.

      It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

      I guess you've missed the multiple threads complaining about this week's weekly endeavors, or the typical mass complaints about PvE quests in PvP zones that popped-up like clockwork you could set a clock to when it was made known that the Mayhem event was happening this week.

      Right? For people who claim to hate PVP as much as they do, they sure do seem to enjoy their regularly scheduled episodes of forum PVP, trotting out the same old complaints year after year.
    • Kartalin
      Kartalin
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      Camping a quest area or stalking a specific player for the express purpose of harassing PvE players isn't cool, but if you're questing in a PvP zone you have to expect PvP.

      True on both counts. More likely the people staying in towns to repeatedly kill PVE players are either low tier PVP players or other PVE players.

      It does happen that regular PVP groups will pass through one of the 3 linked towns, but they aren't sticking around to farm PVE players. As EP we had to go through Bruma a couple times trying to defend or capture Dragonclaw in Ravenwatch (PC/NA) last night. Our group cleared the flags and captured them but it was just a pit stop on our way to catch bigger game that actually wanted to fight back.

      If you're questing in Chorrol or Cheydinhal, the only enemy players you should expect to see are either the other factions' PVE players or actual griefers getting their jollies from killing players that are less likely to put up a fight.
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    • Danikat
      Danikat
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      Kartalin wrote: »
      Camping a quest area or stalking a specific player for the express purpose of harassing PvE players isn't cool, but if you're questing in a PvP zone you have to expect PvP.

      True on both counts. More likely the people staying in towns to repeatedly kill PVE players are either low tier PVP players or other PVE players.

      It does happen that regular PVP groups will pass through one of the 3 linked towns, but they aren't sticking around to farm PVE players. As EP we had to go through Bruma a couple times trying to defend or capture Dragonclaw in Ravenwatch (PC/NA) last night. Our group cleared the flags and captured them but it was just a pit stop on our way to catch bigger game that actually wanted to fight back.

      If you're questing in Chorrol or Cheydinhal, the only enemy players you should expect to see are either the other factions' PVE players or actual griefers getting their jollies from killing players that are less likely to put up a fight.

      I've seen it happen outside of events as well, someone will camp a town or isolated building with a quest NPC inside, kill anyone they see trying to go in (or out, if they don't run away). 9 times out of 10 the victim doesn't fight back at all, they just stand there and wait, but the "victor" still dances around like it's a big achievement to have killed them, and I suppose for them it is. Then they go back to waiting for the next person to come along.

      I suspect they're wannabe PvPers who aren't able to kill anyone capable of fighting back or running away, so it's the only way they know of to get their alliance rank up or just to score some kills.

      Some of them are probably children who aren't interested in learning, but maybe the game needs a better tutorial when you first enter Cyrodiil to teach them how to make a build that can kill anything other than a glorified target dummy.
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    • SilverBride
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      I suspect the fact that one of the weekly endeavors this week is to kill 15 players in Cyrodiil encourages players to kill anyone they run across, and those doing quests are usually easy targets.
      PCNA
    • AnduinTryggva
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      To be honest ESO could probably win and so PVE AND PVP if they simply made these two worlds two separate games. Thus, maybe even PVP could get more attention and some development effort going into it could mend some of the things that are broken since years.
    • Amottica
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      Kill the questor as many times as they see them. All people on the other factions are fair game.
      While I doubt those who are camping quest location are among the more skilled PvP players since they require weak targets to get their kills, it is fair game for them to do so.

      I say this because whenI was doing the quests in Cyrodiil to complete an acheivement I came across a player trying to gank another player that was interacting witht the quest NPC. He was not very good as I was not to gank and only hit him because he was ganking.

    • Lumsdenml
      Lumsdenml
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      Kill the questor as many times as they see them. All people on the other factions are fair game.
      Bjergenen wrote: »
      For all PvE questers, just make this time insufferable for them and build for this occasion heavy tank build. Its even more fun to just waste their time as they try really hard to break through your armor for 15 straight minutes

      This. Right here. Just doing a little prep like you would for a trial makes all the difference
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    • Finedaible
      Finedaible
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      Congratulations for trying PvP! However, one should not expect other players to leave anyone alone in a Player-VS-Player environment. Intentional griefing is bad sport though.

      Personally, I will leave questers alone unless they are actively in the way of completing an objective or attacking me, but many others will want to farm alliance points off player kills. Don't forget there are daily and weekly endeavors as well which require player kills to complete so intentions are not always clear. If someone goes out of their way to taunt you via whispers, then you may have grounds for proving griefing.
    • Jaraal
      Jaraal
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      I voted other: It depends on the circumstances.

      If someone is obviously questing, I usually leave them alone. The exception being, if your pet wants a piece of me, you're fair game. Also, if I let you go, and then a PvPer from your faction attacks me and you decide to "help'," then I will go out of my way to engage you every time I see you from then on. :)
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    • Vevvev
      Vevvev
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      4th option: It's part of the game, but it is rather unsporting.

      ^ This

      If I kill them and realize afterwards I'll try not to do it again. There's no point in fighting someone not wanting to fight back, but if they do fight back... it's fair game.
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    • peacenote
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      I don't really agree with these poll options. And I think that in some cases, the responsibility for an enjoyable experience is at least somewhat on the questers, too. There's definitely a bit of a martyr complex with some folks that is just silly.

      First, if it is extremely obvious that someone is trying to complete a quest for tickets, I might leave them be or at least let them turn in the quest. However, I can tell you that, as someone who enjoys PvP and PvE, I have been in scenarios where I just wanted to quick get the tickets, not spend hours PvPing, and tried to give this mercy to someone, only to have them turn around and attack me first. Intent is NOT always obvious and questers going in and assuming PvP'ers are just trying to ruin your day is unfair.

      Secondly, I don't understand the "if you see them again" option. When I start recognizing character names, I assume they are PvP'ers. But that's because...

      When I want my tickets but don't have time for PvP, I am smart about it. I go to low-population campaigns, and/or ones where my faction has a higher presence. I carry multiple quests throughout the event. If I am not receiving a lot of resistance, I complete another quest after getting my ticket(s) but don't turn it in, so I can pop in and out the next day. In IC, I pick up the quest each time I enter an area, so I have a few going, in case I receive resistance in Memorial or Arena or wherever I start. And I don't go exactly back to where I was killed if I'm killed. I move on to the next quest, and if I'm chased there, then go back to the first location or to a third. When possible, I take care of my tickets not during peak times.

      I would never, ever camp quest turn-in spots, or purposely stalk a player who hasn't done this to me first just because they were an easy kill, as I agree this is unsporting, but if you're a quester logging into a high population campaign, and don't put any thought into your pathing, don't pay attention to your surroundings, and always go back to the same place immediately to where you were killed... it seems unrealistic to expect that no one will kill you just because you're questing. I do quests while I PvP during this event so that in and of itself doesn't mean you are only a quester.
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    • Vulkunne
      Vulkunne
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      Kill the questor as many times as they see them. All people on the other factions are fair game.
      I have no idea what player's intentions are or what they call themselves doing and its really not my place to figure it all out. Sometimes if people are cool I just leave 'em alone (out of general principle) but sometimes that may not be reasonable or even be possible. Its on them to decide if this is worth the risk I can only do what needs to be done (and nothing more or less). And I login expecting nothing but the same, event or otherwise.

      And just so we're clear, on some servers there is history, especially with certain guilds. If your intentions are honorable then I wish ya the best of luck. However, please understand there are others who PvP regularly and 'events' that built this history so never login to a PvP server expecting any form of preferential treatment or any exceptions made just for you. Also, if you make a 'deal' with an Alliance to not attack them, do not expect all of us to go along with a deal that you made (or perhaps your guild made). You do not speak for all of us.

      Ganked or not everything will be better once people get over any form of unrealistic or forced expectations, leave 'em at the door and just be real.
      Edited by Vulkunne on February 24, 2024 4:49AM
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    • SeaGtGruff
      SeaGtGruff
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      Kill the person doing the quest, but if they see them again, let them pass and leave them be
      Maybe I'm just an oddball, but I don't think it's all that bad to mix PvE and PvP in the same zone. I look at the enemy players as obstacles to beware of, just like deadly bosses only worse. I don't think I've ever failed to (eventually) complete a PvE quest because of getting killed by enemy players-- delayed, yes, but not prevented.
      I've fought mudcrabs more fearsome than me!
    • Araneae6537
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      SeaGtGruff wrote: »
      Maybe I'm just an oddball, but I don't think it's all that bad to mix PvE and PvP in the same zone. I look at the enemy players as obstacles to beware of, just like deadly bosses only worse. I don't think I've ever failed to (eventually) complete a PvE quest because of getting killed by enemy players-- delayed, yes, but not prevented.

      Agreed! When I’m in the mood for it, it’s just about the only area in the game where you face an actual threat that’s additionally unpredictable. :)
    • Fruity_Ninja
      Fruity_Ninja
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      Kill the questor as many times as they see them. All people on the other factions are fair game.
      I’d expect to be attacked in a PVP area, just as I would do to anyone else I come across in a PVP area. Don’t know why that’s so controversial for some people, dying in a video game actually means very little. Just enjoy the player on player action, it’s good fun.

    • agelonestar
      agelonestar
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      I tend to leave them unless they attack me.

      It’s PVP and I guess fair game, but where’s the fun?
      GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
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    • Sarannah
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      Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
      As a PvE'er I only attack players who attack me, or those who try to flip the town I am questing in. I try to leave everyone alone.

      So far in Cyrodiil I have been attacked directly at the quest NPC three different times by solo gankers... killed two, the last one got away(barely!). Not all PvE'ers are cannonfodder, even if they dislike PvP. What goes around comes back around!

      Attacking questers is about the lowest thing you can do in this game, both in IC and Cyrodiil.
    • Irhak
      Irhak
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      Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
      I’d expect to be attacked in a PVP area, just as I would do to anyone else I come across in a PVP area. Don’t know why that’s so controversial for some people, dying in a video game actually means very little. Just enjoy the player on player action, it’s good fun.

      I see a guy here would be happy to get rid of PvE...

      OK, think like this... if irl works like eso, you get killed and you can respawn... and goes to the store to e.g. buy milk... and store is like 100m away but you have to do the walk ten or hundred of times bc 5 people group together and keep killing you... would you still say then 'enjoy pvp'?


      BIGGEST MISTAKE ZOS MADE WAS MIXING PVP WITH PVE WITHOUT A WAY TO TURN OFF PVP PART WHEN THEY 'FORCE' PEOPLE TO GET TICKETS FROM PVE IN PVP ZONES!!!
    • AnduinTryggva
      AnduinTryggva
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      To be honest ESO could probably win and so PVE AND PVP if they simply made these two worlds two separate games. Thus, maybe even PVP could get more attention and some development effort going into it could mend some of the things that are broken since years.

      To continue this point. My observation for cyrodiil is that at a given time a campain is swamped with players of one alliance dominating all the others numerically and then also on keeps and scrolls. I wonder what the purpose is in that as this is probably as close to PvE as PvP can get. Players who only join on the dominant alliance at a time seem not to be interested in PvP so much it seems. At least that is my conclusion from it and since it seems no measures for alliance balancing can be put into place it will stay like this.

      It is similar in the IC districts btw. There are ball groups of one alliance turning all districts to their color until shift changes to another alliance...
      Edited by AnduinTryggva on February 24, 2024 10:29AM
    • Neiska
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      So, to share an experience from last night.

      Not a PVPer, pretty much strict PVE player, but pretty much every tank guide out there lists war-horn as a must have for top end tanking. So with a grumble I cued up for the pre-50 Cyrodiil. Zoned in for my first time, did the introductory quests and learned how to use the big hammer.

      Then proceeded to buy a bunch of repair kits, and teleport to the different forts. Found several walls and doors that were about 75%, so went ahead and repaired them. I avoided any fort that said it was currently under attack on the map and went from fort to fort just repairing things.

      After about an hour, I had 4 assault and my war horn. As a bonus got the mount speed buff which is quite nice. I never even saw another person which I honestly didn't expect. Still have no clue what to do in pvp and so on. The guide said that repairing things was the easiest, most hassle-free way to level Assault line. So that's what I did. And then I left, and not sure if I will ever go back. I have no reason to.

      Not a bash against PVP, or PVE or anything. Just sharing my experience.

      Best wishes, to both PVPers and PVEers.
    • Giulietta
      Giulietta
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      I don't feel that it is the responsibility of a PVP player to take care of a PVE players feelings in a game mode that is designed for PVP, and that less value needs to be placed on dying in a PVP zone. I'm PVE and I don't place extreme value on dying. Yeah it could be inconvenient, but hate whispering and bashing PVP players as "bad people" for doing PVP in a PVP zone is unreasonable.

      I think it's unfair that some PVP players feel that they have to walk on glass around PVE players during an event that is meant for them to enjoy because they are being demanded to accommodate others in their zone.

      I appreciate the PVP players who watch out for PVE players, and I appreciate the mentality of fairness that they have, but at the end of the day if I walk in their zone unprepared I am not entitled to being accommodated by them.

      this exactly. it´s PVP. and no one´s forced to go there.
    • Braffin
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      Kill the person doing the quest, but if they see them again, let them pass and leave them be
      Giulietta wrote: »
      I don't feel that it is the responsibility of a PVP player to take care of a PVE players feelings in a game mode that is designed for PVP, and that less value needs to be placed on dying in a PVP zone. I'm PVE and I don't place extreme value on dying. Yeah it could be inconvenient, but hate whispering and bashing PVP players as "bad people" for doing PVP in a PVP zone is unreasonable.

      I think it's unfair that some PVP players feel that they have to walk on glass around PVE players during an event that is meant for them to enjoy because they are being demanded to accommodate others in their zone.

      I appreciate the PVP players who watch out for PVE players, and I appreciate the mentality of fairness that they have, but at the end of the day if I walk in their zone unprepared I am not entitled to being accommodated by them.

      this exactly. it´s PVP. and no one´s forced to go there.

      But what's about those precious shinies, which are gatekept behind content by zos?

      Why do I have to play their game to get my rewards?

      That's soooooo unfair!!! ;)
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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