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PVPers who kill Questers

  • Elyu
    Elyu
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    When I PvP (rarely now because it's so broken) I attack anyone from a different faction - because I don't know if they're questing, so have to assume they're attacke-able (being in a pvp zone and all).

    If they stealth away / streak away / superspeed sprint away / are super-tanky or super-healy then I usually give up and go and find someone I can actually kill.

    However if ZOS were to compromise on the PvPvE thing (in both Cyro and IC) and add a "I'm PvPing please don't kill me" tag then I would probably leave them alone.
  • dk_dunkirk
    dk_dunkirk
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    While I believe it is poor sportsmanship to intentionally attack questers, the third option is really not fair as there are many instances in which a player cannot know the other’s intentions, both in Cyrodiil and Imperial City, and making the wrong split-second decision could mean a loss for yourself or your side.

    When PVPing, I do try to avoid attacking people questing, collecting Skyshards, etc. and have had many peaceful encounters in both Cyrodiil and Imperial City. That said, I accept that these are PVP zones and am not upset when I am killed while there on PVE errands, but would go elsewhere or do another activity altogether if it became clear there were people deliberately seeking cheap kills in the area.

    I did the fishing in IC by turning my back to the action, and not flinching. People left me alone (sometimes after a smack, which I figure was just reflexive), but I did fear moving between fishing holes.
  • karthrag_inak
    karthrag_inak
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Silaf wrote: »
    SkaraMinoc wrote: »
    Free AP / Tel Var

    The difference between an animal and a person is not intelligence but the adesion to highter moral values.

    That and the ability to distinguish between various levels of abstraction. You know, such as, i.e., between a game and reality.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • dk_dunkirk
    dk_dunkirk
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    I still think you should be able to set "pacifist" mode on entering a PVP zone, and that it should work just like Fallout 76. You wouldn't be able to receive or give PVP damage, and I think a proper tradeoff would be that you shouldn't be able to earn TV or AP. This would free people up to do the achievements and the quests, but they wouldn't be able to get the coffers or the currencies. What would be the point, I hear you ask? Indeed. Fishing. Doing the delve quests and dolmens in Cyro. Etc.
  • dk_dunkirk
    dk_dunkirk
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    Baccarooda wrote: »
    I love beating questers to death, i will take their sweet ap all day!! :) Happy mayhem one and all!!

    I don't PVP a lot, but don't you take TV, and not AP? Or do you just mean that you "take" the AP earned from killing them?
  • Melivar
    Melivar
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Haven't gone through the whole thread yet so guessing this may have been posted a time or two.

    In most cases quest campers are not actually PVP mains but are PVE players who can only get kills targeting people trying to get tickets. IIRC there is a diminishing return on AP for people who are easy marks and killed recently.

    The one thing to remember for trying to get tickets would be to go to the 2 areas that can't be fliiped as you will often get a faction trying to flip the towns for a respawn point to attack other areas. if there are crossed swords up either wait or move to another area.
  • Feljax
    Feljax
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    I tend to not attack people in IC unless they attack me or are attacking someone from my own faction. If I see someone who's obviously questing, I let them be because it's what I would want them to do for me. Do unto others...and all that.

    All that being said. Everyone's different and all you can do is roll with the punches.
  • katanagirl1
    katanagirl1
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    If a PvE player puts up the block symbol when I see them I will not attack them. However if they snipe me when I have my dk lava and spikes out and ignore my block symbol and then pop an invisibility potion, I will use a detection potion and then pound them into the pavement like I did yesterday.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Blood_again
    Blood_again
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    My answer depends on the day of the event.

    Every MVM I start in a good mood so my main toon lets questers go.
    Almost always it ends with them hitting my back.
    That's why in the evening of the first day I usually just start killing them on sight.

    That doesn't affect my bomb blade for sure. Big group is always a target for her no matter they do.
  • Daoin
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    even when someone is attacking me i just keep heading for the quest markers then when its eventually done who ever gets to kill me first a mob or pvper if all mobs are dead gets me back to base quicker i even wear the silliest costume i can so i look not very intimidating i was gonna skip the event but 3 tickets for 10 mins work and few deaths seemed ok in the end you only gain enough tel var from mobs to lose around 37 telvar i think then when done i got around 800 in the safe zone opening the boxes being clobbers for 2 seconds it takes to be killed isnt that bad after all next year i came up with the idea just make a character for it named the quest taker. admit though it does get a bit annoying sometimes posing less of a challenge than the weakest overland mobs and im talking mudcrab level challenge not even delve bosses even in your best pve gear its taken centuries to evolve into the masterpieces they are today
    Edited by Daoin on February 23, 2024 9:48AM
  • Kiralyn2000
    Kiralyn2000
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    4th option - there shouldn't be combined PvP/PvE zones.
  • SilverBride
    SilverBride
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    [X] If you just happen to be going by and see them then yes, attack them and go on your way. But don't camp quest givers just to repeatedly attack players trying to turn in quests.
    PCNA
  • ArchMikem
    ArchMikem
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    You must be engaged, to engage.

    That's my RoE, if I see anyone in Cyrodiil or the Imp City obviously doing a Quest, I leave them be. If they see me, I do the obligatory Truce Block and move away. If they ignore all that and attempt coming after me, I'll defend myself.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • huskandhunger
    huskandhunger
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    I try to eat the citizens
  • Reverb
    Reverb
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    I object to the “under no circumstances” wording. I leave questers alone for the most part, but if they attack me I will flatten them. If they try to flip the flags they become an enemy combatant.
    Edited by Reverb on February 24, 2024 7:29PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • AnduinTryggva
    AnduinTryggva
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    I now use enemy players as fee less teleport points in IC. I just let me kill to get a free teleport to my hq so I can quickly go up another district^^

    As I am in for questing only during events in IC will go up to each district in one direction, e.g. clockwise.

    When I die in one district during a quest I move to the next district with free teleport courtesy enemy players/griefers proceed with the quest there and repeat until I complete a quest. I log out and come back tomorrow with the same process

    Eventually I will have all district quests short of completion.

    The only annoying thing is the load screen spam and the waiting time for respawn.
    Edited by AnduinTryggva on February 23, 2024 8:09AM
  • AnduinTryggva
    AnduinTryggva
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    As a side note: I think putting PvE elements to an open PvP arena like IC was not a good idea in the first place anyhow. It should have been clear where it would end.
    If I had a say in it I would replace these PvE quests by something else (see later in this post) and just leave the npc as a disturbance factor for the Pv'ers.
    They could replace these quests with some pure PvP quests in IC and one PvE quest in a PvE area.
    The former could be like: Kill X enemy players, conquer 3 districts etc. the latter something like: Fetch supplies for your headquarter sending the player in one of the PvE regions to fetch some supplies stolen from some robbers or to liberate a kidnapped general or to eliminate a spy ring or whatever, all quests to be done in PvE regions.
  • Silaf
    Silaf
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.
  • Aurielle
    Aurielle
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    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
  • AnduinTryggva
    AnduinTryggva
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    Aurielle wrote: »
    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?

    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?

    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

    They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.

    Edit: I personally think of quests in PVP zones as blended content that is neither PVE nor PVP. “Player versus Environment” implies that the player’s only enemy is the environment — but of course, that is not the case in IC and Cyrodiil.
    Edited by Aurielle on February 23, 2024 11:52AM
  • AnduinTryggva
    AnduinTryggva
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    Aurielle wrote: »
    Aurielle wrote: »
    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?

    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

    They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.

    It is still a claim. How do you know the motivation of other people that you barely have contact with?

    I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
    It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
    This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?
    Edited by AnduinTryggva on February 23, 2024 11:57AM
  • Michaelkeir
    Michaelkeir
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Had this experience last night in IC. I was testing out my new melee gank build and I noticed when killing that this one blue kept coming back to the same area. Mind you I killed him about 4 times before I realized it was the same guy because when I do pvp I look at their health percentage, not the names of the individual. Needless to say I realized he was after a quest so I let him be.

    So in practice I’ll kill you once, maybe twice and then you are free to go about your business.
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Aurielle wrote: »
    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?

    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

    They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.

    It is still a claim. How do you know the motivation of other people that you barely have contact with?

    I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
    It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
    This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?

    It’s because they make their motivations very obvious. EVERY single MYM event (and at other times of the year, to a lesser extent), people who exclusively PVE flock to the forums to complain about ZOS “putting PVE content in a PVP zone.” This implies they feel a sense of ownership over the quests. “I’m a PVEer and this is my content, so it’s unfair that I have to go to a zone where I could be killed by another player to complete my content.” Quests in Cyrodiil and IC belong to all, and I think the sooner folks realize that, the less frustrating this will be for all involved. I shouldn’t have to get toxic hate tells from someone who exclusively does PVE just because I happened to kill them in IC when we were both participating in the same quest.

    As for your proposition, you’re still defining “quests” from a PVE-centric viewpoint. Quests in IC and Cyrodiil are PvEvP, not PVE, not PVP. If PVEers hate the thought of potentially being killed by another player, they have hundreds upon thousands of other pure PVE quests to choose from in this game, and they also have the option of just not participating in the tiny number of in-game events that take place in areas where PVP occurs.
  • emilyhyoyeon
    emilyhyoyeon
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    I don't attack questers. I generally can easily tell who's strictly questing, a large part because I basically never go to the settlements since in Cyrodiil there's a lot of other areas that have action or need defence, especially during Whitestrake's.

    I don't think I've PVPed in IC since 2018. I basically only go there during the event for the dailies. I only fight people if they attack me first, and with questers, that never really happens.

    Weirdly yesterday I got attacked by three different questers which was funny to me because I make it pretty obvious I'm not there to fight them. Every time I made it obvious I was retreating and trying to run away but they didn't relent so I ended up turning and killing them in one combo.
    Maybe they actually weren't questers, but I assumed they were because they all had like 20k hp, did no damage to me in my PVP gear, and took a lot of damage. And also had just done the quest objective as I was coming up to it to do it too. Maybe they wanted a free teleport back to base, IDK.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • AnduinTryggva
    AnduinTryggva
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    Aurielle wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?

    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

    They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.

    It is still a claim. How do you know the motivation of other people that you barely have contact with?

    I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
    It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
    This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?

    It’s because they make their motivations very obvious. EVERY single MYM event (and at other times of the year, to a lesser extent), people who exclusively PVE flock to the forums to complain about ZOS “putting PVE content in a PVP zone.” This implies they feel a sense of ownership over the quests. “I’m a PVEer and this is my content, so it’s unfair that I have to go to a zone where I could be killed by another player to complete my content.” Quests in Cyrodiil and IC belong to all, and I think the sooner folks realize that, the less frustrating this will be for all involved. I shouldn’t have to get toxic hate tells from someone who exclusively does PVE just because I happened to kill them in IC when we were both participating in the same quest.

    As for your proposition, you’re still defining “quests” from a PVE-centric viewpoint. Quests in IC and Cyrodiil are PvEvP, not PVE, not PVP. If PVEers hate the thought of potentially being killed by another player, they have hundreds upon thousands of other pure PVE quests to choose from in this game, and they also have the option of just not participating in the tiny number of in-game events that take place in areas where PVP occurs.

    I think it is your misconception that PvEers hate to be killed by players (or by npc). They hate to be killed about every 1min or so by people who are litteraly farming them. And that it is not even. It is linked to the game design, how damage works on NPC and on other players.
    Again, I still don't understand why you insist to have quests that are by design not PVP but dedicatedly PVE (note that I consider quests like "conquer X district to be PvP content). They are not even very interesting in themselves. The only interest I see a PvPer could have in maintaining these quests is to just be fed by the easy to kill PvE players as right now to blow their stats in the achievements or as fulfilling on an easy way their "kill 150 players" quests.
    Edited by AnduinTryggva on February 23, 2024 12:39PM
  • Vaqual
    Vaqual
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Some of my builds are so trash, you might mistake me for a quester.
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Aurielle wrote: »
    Aurielle wrote: »
    Silaf wrote: »
    Xandreia_ wrote: »
    its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event :)

    If a fight is disloyal it should be avoided.
    In "arena district" for exemple is evident all are pve players trying to complete a quest.
    As a pvp player you are playing with them but they are not playing with you.

    I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.

    This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
    What do you think the reaction from zeny will be? Less pvp content.

    I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.

    I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?

    Your last sentence is quite a claim you make here.

    It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.

    They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.

    It is still a claim. How do you know the motivation of other people that you barely have contact with?

    I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
    It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
    This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?

    It’s because they make their motivations very obvious. EVERY single MYM event (and at other times of the year, to a lesser extent), people who exclusively PVE flock to the forums to complain about ZOS “putting PVE content in a PVP zone.” This implies they feel a sense of ownership over the quests. “I’m a PVEer and this is my content, so it’s unfair that I have to go to a zone where I could be killed by another player to complete my content.” Quests in Cyrodiil and IC belong to all, and I think the sooner folks realize that, the less frustrating this will be for all involved. I shouldn’t have to get toxic hate tells from someone who exclusively does PVE just because I happened to kill them in IC when we were both participating in the same quest.

    As for your proposition, you’re still defining “quests” from a PVE-centric viewpoint. Quests in IC and Cyrodiil are PvEvP, not PVE, not PVP. If PVEers hate the thought of potentially being killed by another player, they have hundreds upon thousands of other pure PVE quests to choose from in this game, and they also have the option of just not participating in the tiny number of in-game events that take place in areas where PVP occurs.

    I think it is your misconception that PvEers hate to be killed by players (or by npc). They hate to be killed about every 1min or so by people who are litteraly farming them. And that it is not even. It is linked to the game design, how damage works on NPC and on other players.
    Again, I still don't understand why you insist to have quests that are by design not PVP but dedicatedly PVE (note that I consider quests like "conquer X district to be PvP content). They are not even very interesting in themselves. The only interest I see a PvPer could have in maintaining these quests is to just be fed by the easy to kill PvE players as right now to blow their stats in the achievements or as fulfilling on an easy way their "kill 150 players" quests.

    And it’s your misconception that PVPers want these quests for “easy fodder.” I do shift work, and often have to play ESO during off-hours. I’ve pretty much done everything that can be done in the pure PVE side of things, so I often go to IC in the early mornings to do dailies there and farm some tel var (with the hope of getting in a little PVP too). Nightblades try to gank me on the regular, but I don’t care, because it’s a PVP zone (and sometimes I’m able to nab ‘em before they stealth away!). You seriously want to take away a small handful of quests that I do regularly, just because some PVE players don’t like getting farmed during an event? Come on. I repeat: those quests aren’t just for PVEers.
  • jcaceresw
    jcaceresw
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    I experienced something really amazing two days ago regarding questing/doing something none-pvp in a pvp-zone.

    What was it?

    I was doing the quests in IC as preparation for the upcoming event. As always, if someone sees someone else in IC that person will get killed. Some even - as always - farmed some quest spots :disappointed: . BUT! After I was finished with the quests, I decided to do some fishing, since I am still missing the fishes from IC for the achievement. Now guess what happened?! I WAS NOT KILLED !!! Hordes of Reds and Blues were fightning near me, but not one of them attacked me. All passed by and left me alone. One even joined me fishing :flushed: . You can imagine how surprised I was :smile: .

    That was for me 100% fairplay. They saw someone doing nothing but fishing, posing no threat, perhaps even not being able to play pvp against them (1 vs. 12) and left him alone. Instead of killing him over and over and over ... and over again, getting nothing in return (no Telvar, nearly no AP and extremly little satisfaction).

    You were lucky. Me a Citizen (level 0, just entered Cyrodiil) getting assaulted over and over by a Grand Overlord (level 50) when I were fishing on the districts.
    Edited by jcaceresw on February 23, 2024 1:43PM
  • jcaceresw
    jcaceresw
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    Vrienda wrote: »
    Honestly I just want a PvE cyrodiil at this point. Hate this stupid event.

    Been requesting this "feature" since beta (10 years ago).
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