Araneae6537 wrote: »While I believe it is poor sportsmanship to intentionally attack questers, the third option is really not fair as there are many instances in which a player cannot know the other’s intentions, both in Cyrodiil and Imperial City, and making the wrong split-second decision could mean a loss for yourself or your side.
When PVPing, I do try to avoid attacking people questing, collecting Skyshards, etc. and have had many peaceful encounters in both Cyrodiil and Imperial City. That said, I accept that these are PVP zones and am not upset when I am killed while there on PVE errands, but would go elsewhere or do another activity altogether if it became clear there were people deliberately seeking cheap kills in the area.
SkaraMinoc wrote: »Free AP / Tel Var
The difference between an animal and a person is not intelligence but the adesion to highter moral values.
Baccarooda wrote: »I love beating questers to death, i will take their sweet ap all day!! Happy mayhem one and all!!
its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.
I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
AnduinTryggva wrote: »its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.
I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
AnduinTryggva wrote: »its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.
I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.
AnduinTryggva wrote: »AnduinTryggva wrote: »its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.
I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.
It is still a claim. How do you know the motivation of other people that you barely have contact with?
I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?
AnduinTryggva wrote: »AnduinTryggva wrote: »its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.
I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.
It is still a claim. How do you know the motivation of other people that you barely have contact with?
I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?
It’s because they make their motivations very obvious. EVERY single MYM event (and at other times of the year, to a lesser extent), people who exclusively PVE flock to the forums to complain about ZOS “putting PVE content in a PVP zone.” This implies they feel a sense of ownership over the quests. “I’m a PVEer and this is my content, so it’s unfair that I have to go to a zone where I could be killed by another player to complete my content.” Quests in Cyrodiil and IC belong to all, and I think the sooner folks realize that, the less frustrating this will be for all involved. I shouldn’t have to get toxic hate tells from someone who exclusively does PVE just because I happened to kill them in IC when we were both participating in the same quest.
As for your proposition, you’re still defining “quests” from a PVE-centric viewpoint. Quests in IC and Cyrodiil are PvEvP, not PVE, not PVP. If PVEers hate the thought of potentially being killed by another player, they have hundreds upon thousands of other pure PVE quests to choose from in this game, and they also have the option of just not participating in the tiny number of in-game events that take place in areas where PVP occurs.
AnduinTryggva wrote: »AnduinTryggva wrote: »AnduinTryggva wrote: »its pvp, if people aren't willing to pvp in the only event we have then thats on them, suck it up or wait for the next pve event
If a fight is disloyal it should be avoided.
In "arena district" for exemple is evident all are pve players trying to complete a quest.
As a pvp player you are playing with them but they are not playing with you.
I'm a former emperor and was killed by the usual nightblade trash yesterday. If i had my pvp set on he wold have stood absolutly no chance but i'm not gonna change for 1 simple quest.
This design is only making people hate pvp. I'm sure a lot of complaints from the way bigger majority of pve players are reaching assistence.
What do you think the reaction from zeny will be? Less pvp content.
I mean, I go to Arena in my PVP gear and do the daily there all the time… I don’t consider myself a “PVEer” in those circumstances. IC is always a “kill on sight” area for me, as it’s not always possible to tell who is a PVPer and who is a PVEer.
I really don’t get the continued frustration that exists over having “PVE in PVP zones.” Most MMOs I’ve ever played with PVP have quests in said PVP zones to give PVPers stuff to do outside of prime time when the map is quiet. Why do PVEers think all quests belong to them?
Your last sentence is quite a claim you make here.
It is of course nonsense. I have yet to find a PvE player complaining about the "Kill 150 players" or "kill XY players of class Z" in cyrodiil.
They don’t complain about the quests you mentioned because they are quests that require PVP to complete. But they think that anything with a story line that doesn’t involve killing another player is “their” exclusive content. PVPers like stories, too! Quests in PVP areas are for both groups of players: PVEers and PVPers. If there’s no one to kill in IC because it’s early in the morning, the dailies at least give you some objective to do and have an associated reward. They’re not JUST for PVEers.
It is still a claim. How do you know the motivation of other people that you barely have contact with?
I still think it is just bad game design to have content mix that puts players together with two different sets and orientation. It creates a situation where two groups of people are mixed together where one side has a significant advantage.
It is like having a volleyball team play American football against an American football team on an American football terrain. And this particular content is exactly designed as to invite a volleyball team there.
This is why I propose to remove this incitement to PVE from the arena entirely and leave quests for PvP players that are really PvP oriented. Add one single quest for PvE that can be done outside PvP arena. Done. Why not? What could a PvP player have against this proposition unless they are after these easy meat targets they have right now?
It’s because they make their motivations very obvious. EVERY single MYM event (and at other times of the year, to a lesser extent), people who exclusively PVE flock to the forums to complain about ZOS “putting PVE content in a PVP zone.” This implies they feel a sense of ownership over the quests. “I’m a PVEer and this is my content, so it’s unfair that I have to go to a zone where I could be killed by another player to complete my content.” Quests in Cyrodiil and IC belong to all, and I think the sooner folks realize that, the less frustrating this will be for all involved. I shouldn’t have to get toxic hate tells from someone who exclusively does PVE just because I happened to kill them in IC when we were both participating in the same quest.
As for your proposition, you’re still defining “quests” from a PVE-centric viewpoint. Quests in IC and Cyrodiil are PvEvP, not PVE, not PVP. If PVEers hate the thought of potentially being killed by another player, they have hundreds upon thousands of other pure PVE quests to choose from in this game, and they also have the option of just not participating in the tiny number of in-game events that take place in areas where PVP occurs.
I think it is your misconception that PvEers hate to be killed by players (or by npc). They hate to be killed about every 1min or so by people who are litteraly farming them. And that it is not even. It is linked to the game design, how damage works on NPC and on other players.
Again, I still don't understand why you insist to have quests that are by design not PVP but dedicatedly PVE (note that I consider quests like "conquer X district to be PvP content). They are not even very interesting in themselves. The only interest I see a PvPer could have in maintaining these quests is to just be fed by the easy to kill PvE players as right now to blow their stats in the achievements or as fulfilling on an easy way their "kill 150 players" quests.
ShadowPaladin wrote: »I experienced something really amazing two days ago regarding questing/doing something none-pvp in a pvp-zone.
What was it?
I was doing the quests in IC as preparation for the upcoming event. As always, if someone sees someone else in IC that person will get killed. Some even - as always - farmed some quest spots . BUT! After I was finished with the quests, I decided to do some fishing, since I am still missing the fishes from IC for the achievement. Now guess what happened?! I WAS NOT KILLED !!! Hordes of Reds and Blues were fightning near me, but not one of them attacked me. All passed by and left me alone. One even joined me fishing . You can imagine how surprised I was .
That was for me 100% fairplay. They saw someone doing nothing but fishing, posing no threat, perhaps even not being able to play pvp against them (1 vs. 12) and left him alone. Instead of killing him over and over and over ... and over again, getting nothing in return (no Telvar, nearly no AP and extremly little satisfaction).