FluffyBird wrote: »
Whsts next? What's next?? None of those things.
What's with the wild speculation and drama, this isn't a retrospective change to previous styles. They're introducing one element of exclusivity and class flavour, and people are acting like they're being shackled in prison garb. [snip]
One thing I did notice on PTS that is different from live is that equipping at least 5 of the class set style outfit styles unlocks the corresponding class set VFX, which only happens on live if you have 5 of the class set bonuses active. I don't think this was mentioned in the patch notes?
@ZOS_Kevin, @ZOS_GinaBruno - is this behavior intended? If it is, the change to lock styles to classes makes more sense given the added VFX was previously only associated with the set bonuses, which is already class-locked. Personally I would rather have no VFX associated with the style and also not lock the styles to classes, i.e. the same behavior as in the preview on live.
The first image shows my character triggering the VFX on PTS by equipping enough of the outfit styles, and the second image shows the VFX disappearing after I remove some of the outfit styles.
ArchangelIsraphel wrote: »The concept of "class identity", which was never about fashion or style, but about the use of skills, can exist along side freedom of stylistic expression. We can have class identity, and advocate for class identity in terms of skill use, without including fashion in the mix. When people say "class identity" in terms of combat, they are not talking about fashion and what they want to wear.
After all, we don't have to choose one or the other. Cosmetic freedom can exist along side class identity in combat.
Yeah this is just not true. Fashion or style USED to be highly connected to the identity of a class before transmogification became a thing. Being able to look at a character and know just by their style what class they were was a thing.
If i asked you to describe what a Nightblade (rogue archetype) looks like you wouldn't say a heavy armored axe wielding character. You have an image in your head that most people would describe in a very similar way. A very specific style of fashion.Your Cosmetic freedom already exists.You can be a heavy armor "style" rogue. You know what doesn't exist? Unique class styles.
tl:dr Class identity and style/fashion have been connected since dungeons and dragons created those archetypes.
One thing I did notice on PTS that is different from live is that equipping at least 5 of the class set style outfit styles unlocks the corresponding class set VFX, which only happens on live if you have 5 of the class set bonuses active. I don't think this was mentioned in the patch notes?
@ZOS_Kevin, @ZOS_GinaBruno - is this behavior intended? If it is, the change to lock styles to classes makes more sense given the added VFX was previously only associated with the set bonuses, which is already class-locked. Personally I would rather have no VFX associated with the style and also not lock the styles to classes, i.e. the same behavior as in the preview on live.
*snipped the images*
The first image shows my character triggering the VFX on PTS by equipping enough of the outfit styles, and the second image shows the VFX disappearing after I remove some of the outfit styles.
Eugh! Are you serious? They're adding the glow to the outfit styles too? Cringe. Well, there goes what little excitement I had left. I wish ZOS would stop adding these stupid effects to things that would otherwise be perfectly good, "mundane" aesthetics and ruining them with their flashy light nonsense. Even in the base game, I would have loved to use some of those sets with the floating orbs for their set effects but I hate, hate, hate the orbs constantly floating around. I don't use those sets for that sole reason. Now they're starting to do it with styles too? Monster item styles were one thing, since they were usually overdesigned and over-the-top anyway and I had little interest in them. This is just awful. What a way for my excitement to get absolutely demolished in one thread...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
One thing I did notice on PTS that is different from live is that equipping at least 5 of the class set style outfit styles unlocks the corresponding class set VFX, which only happens on live if you have 5 of the class set bonuses active. I don't think this was mentioned in the patch notes?
@ZOS_Kevin, @ZOS_GinaBruno - is this behavior intended? If it is, the change to lock styles to classes makes more sense given the added VFX was previously only associated with the set bonuses, which is already class-locked. Personally I would rather have no VFX associated with the style and also not lock the styles to classes, i.e. the same behavior as in the preview on live.
The first image shows my character triggering the VFX on PTS by equipping enough of the outfit styles, and the second image shows the VFX disappearing after I remove some of the outfit styles.
FluffyBird wrote: »
Welp if not having access to one set of class motifs out of 100s available is too much for you that you need to leave, I can't say you appear to be that into the game to begin with. Else this is just idle threats common on forums.
One thing I did notice on PTS that is different from live is that equipping at least 5 of the class set style outfit styles unlocks the corresponding class set VFX, which only happens on live if you have 5 of the class set bonuses active. I don't think this was mentioned in the patch notes?
ZOS_Kevin, ZOS_GinaBruno - is this behavior intended? If it is, the change to lock styles to classes makes more sense given the added VFX was previously only associated with the set bonuses, which is already class-locked. Personally I would rather have no VFX associated with the style and also not lock the styles to classes, i.e. the same behavior as in the preview on live.
The first image shows my character triggering the VFX on PTS by equipping enough of the outfit styles, and the second image shows the VFX disappearing after I remove some of the outfit styles.
Also, that specific costume is one costume for all three alliances. And we even may see our character wearing the 'wrong' one in Battlegrounds when it 'changes' your alliance. We don't have any "your character cannot use this" since it just colors the costume differently - still the same, but a different color. Even the face markings you get for the "Glory of the [Alliance]" are unlocked for everyone, so all of my characters can wear red face paint and eyes despite fighting for the wrong alliances.
Inari Telvanni wrote: »"Style Pages for Class Sets are now available in the Infinite Archive to collect. Style Pages are curated and will drop for your class first. Other Style Pages will drop after a set is complete. All pages are usable, but you will not be able to outfit your character in class styles other than your current class."
So. What exactly is the point of the style page, then? With every other page, be that style page or motif page, you can wear whatever you please regardless of class, race or equipment.
Why is this the exception? What is there to gain from this? The main reason most people have been looking forward to the class sets as style pages is, primarily, the nightblade mask. And most people can't access that because they need to be a nightblade to equip it, exactly like the armor piece?
This goes against the idea of style/motif pages to begin with.
Also, that specific costume is one costume for all three alliances. And we even may see our character wearing the 'wrong' one in Battlegrounds when it 'changes' your alliance. We don't have any "your character cannot use this" since it just colors the costume differently - still the same, but a different color. Even the face markings you get for the "Glory of the [Alliance]" are unlocked for everyone, so all of my characters can wear red face paint and eyes despite fighting for the wrong alliances.
Yes and that's a problem, that's nice to see them changing their mind with being more coherent with the ingame universe.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
FluffyBird wrote: »FluffyBird wrote: »
Welp if not having access to one set of class motifs out of 100s available is too much for you that you need to leave, I can't say you appear to be that into the game to begin with. Else this is just idle threats common on forums.
Threats? Pfff. Can't threat someone who doesn't care in the first place.
One thing would not be enough, not something like this, for sure. It's one thing. Then one more. And another one. I just hate to see that ZOS keeps making those weird small decisions that for me already piled up to the point of... ummm... let's call it an indefinite break.
FluffyBird wrote: »FluffyBird wrote: »
Welp if not having access to one set of class motifs out of 100s available is too much for you that you need to leave, I can't say you appear to be that into the game to begin with. Else this is just idle threats common on forums.
Threats? Pfff. Can't threat someone who doesn't care in the first place.
One thing would not be enough, not something like this, for sure. It's one thing. Then one more. And another one. I just hate to see that ZOS keeps making those weird small decisions that for me already piled up to the point of... ummm... let's call it an indefinite break.
Well bye then. Good luck finding another mmo with no restrictions whatsoever.