boi_anachronism_ wrote: »IncultaWolf wrote: »boi_anachronism_ wrote: »So look lets just talk raw numbers for a second, plain old parse numbers. We not talking content damage right now as thing switch up quite a bit there. We are talking maximum possible under ideal circumstances. So with that in mind - At the absolute tippy top end right now based on vids i could find we have:
Sorc: 141k
Blade: 133k+
Templar: 133k+
Arcanist: 133k+
Warden: 131k+
Dk: 130k+
🥁
Necro: 123k+
whats wrong with this picture?
Dragonknight needs a buff, obviously
So note the part where i say in content is different. Dks in content damage is actually much higher then a blade in pve by virtue of it being nearly impossible to keep a rotation that puts out that kind of damage, its highly inconsistent, sorcs also perform worse i content then dks. Necro in content is still lower then anything else here by a mile. It performs well as a dps in no situation. At the moment for in content the damage goes closer to:
Arc
Dk
Sorc
Templar
Blade
Warden
Necro
1 & 2 swap occasionally depending on the content.
ESO_Nightingale wrote: »boi_anachronism_ wrote: »IncultaWolf wrote: »boi_anachronism_ wrote: »So look lets just talk raw numbers for a second, plain old parse numbers. We not talking content damage right now as thing switch up quite a bit there. We are talking maximum possible under ideal circumstances. So with that in mind - At the absolute tippy top end right now based on vids i could find we have:
Sorc: 141k
Blade: 133k+
Templar: 133k+
Arcanist: 133k+
Warden: 131k+
Dk: 130k+
🥁
Necro: 123k+
whats wrong with this picture?
Dragonknight needs a buff, obviously
So note the part where i say in content is different. Dks in content damage is actually much higher then a blade in pve by virtue of it being nearly impossible to keep a rotation that puts out that kind of damage, its highly inconsistent, sorcs also perform worse i content then dks. Necro in content is still lower then anything else here by a mile. It performs well as a dps in no situation. At the moment for in content the damage goes closer to:
Arc
Dk
Sorc
Templar
Blade
Warden
Necro
1 & 2 swap occasionally depending on the content.
if we're talking about actual performance and not just dummy parsing, let's use ESO Logs. https://www.esologs.com/
Necro DPS isn't below warden in most trials.
i checked all of them.
Warden's output and representation is consistently some of the lowest out of any class. in fact, there's not even any registered parses for dps Warden for sanity's edge at all this patch.
gariondavey wrote: »Fix templar plz
Tyrant_Tim wrote: »IncultaWolf wrote: »Tyrant_Tim wrote: »
I disagree, I've tanked vet blackrose prison, and most of the vet hardmode dlc dungeons on my templar tank
Yet I’m sure it would have been more beneficial to your group having been a Dragonknight with all of their CC and group buffs, a Warden with their CC and group buffs, or an ult-gen Necromancer with Major Vulnerability.
I can’t imagine the lengths of justification you go through daily getting interrogated by players when they see you’re on a Templar tank in difficult content. You’re literally riding against the current.
Just because you “can” do something, doesn’t mean it’s a great option.
IncultaWolf wrote: »Tyrant_Tim wrote: »IncultaWolf wrote: »Tyrant_Tim wrote: »
I disagree, I've tanked vet blackrose prison, and most of the vet hardmode dlc dungeons on my templar tank
Yet I’m sure it would have been more beneficial to your group having been a Dragonknight with all of their CC and group buffs, a Warden with their CC and group buffs, or an ult-gen Necromancer with Major Vulnerability.
I can’t imagine the lengths of justification you go through daily getting interrogated by players when they see you’re on a Templar tank in difficult content. You’re literally riding against the current.
Just because you “can” do something, doesn’t mean it’s a great option.
I've actually never been questioned by any player in-game for playing templar tank. I usually run with 3 dps when I do trifecta runs and it goes very smoothly, I'm even complimented for my tanking abilities often so you might be over exaggerating a bit. Yes, I'm aware it's not the best tank compared to say dragonknight. When I got my first vet sunspire hardmode clear, our tank was a nightblade and I couldn't care less if it was "meta" or not, we got the clear without issue. Also templar can access major vulnerability with turning tide now, and with better uptimes while still giving group warhorn buff
Tyrant_Tim wrote: »Let’s make a list of everything Templar doesn’t have that you expect from a tank skill line.
- An in-class taunt, soft or hard.
- An in-class pull.
- An in-class root, either ST or AoE.
- An in-class unique unnamed penetration.
- An in-class health-based burst heal.
- An in-class AoE stun.
- An in-class tank ultimate.
Name one other class with this many things missing from their kit for tank, I’ll be waiting.
IncultaWolf wrote: »gariondavey wrote: »Fix templar plz
You misspelled necromancer. At least you have major brutality/sorcery, reliable stun, and the strongest execute in the game.
Necro literally has..nothing
IncultaWolf wrote: »gariondavey wrote: »Fix templar plz
You misspelled necromancer. At least you have major brutality/sorcery, reliable stun, and the strongest execute in the game.
Necro literally has..nothing
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Let’s make a list of everything Templar doesn’t have that you expect from a tank skill line.
- An in-class taunt, soft or hard.
- An in-class pull.
- An in-class root, either ST or AoE.
- An in-class unique unnamed penetration.
- An in-class health-based burst heal.
- An in-class AoE stun.
- An in-class tank ultimate.
Name one other class with this many things missing from their kit for tank, I’ll be waiting.
@Billium813, sure it wouldn’t be a problem if Templar’s only need areas were those two things, but as you can see on the list, the class is fundamentally lacking a dedicated Tank skill line because both Aedric Spear and Dawn’s Wrath are pushed into Damage.Also want to add, nobody discredited @IncultaWolf for completing content on his Templar.
Tyrant_Tim wrote: »... both Aedric Spear and Dawn’s Wrath are pushed into Damage.
Billium813 wrote: »[*]An in-class taunt, soft or hard
Arcanist shouldn't have received that in the first place. Taunts should not be class skills IMO since they are too easy for lower level players to pickup without knowing what they are doing. I'v been in too many PUGs where it feels like something is wrong with the taunt, only to find that the DPS is taunting.
Billium813 wrote: »
[*]An in-class unique unnamed penetration
You're getting awfully specific here...
Billium813 wrote: »[*]An in-class health-based burst heal
And what should the healer be doing? Sounds like a skill issue to me.
ElderSmitter88 wrote: »1 simple fix. Add Major Berserk to Power of the Light for 6 seconds for Templar. Summon a expanding Beam of Pure Sunlight giving you Major Berserk for 6 seconds.
In a 40k hp DK with damage shields, I was hit by a 15k PotL. No this doesn't happen ALL the time, but it shows its possible. If that was my nightblade (less tankier) it would've easily been 17k+.
.
QuasiGumbo wrote: »In a 40k hp DK with damage shields, I was hit by a 15k PotL. No this doesn't happen ALL the time, but it shows its possible. If that was my nightblade (less tankier) it would've easily been 17k+.
.
This is such a far-reaching edge case. The amount of work and luck to make this work makes this negligible. The amount of damage you'd have to spec along with crit damage then building that damage in a 6second window and getting a lucky crit on the Potl pop is literally no different than throwing a handful of rocks at a cup and hoping you get one in from 10 feet away.
The dude you fought, literally has only hit this level once, and it was on you, and it hasn't happened since. You know full well how much time they put in on templar and to make this statement is pretty disingenuous.
Saying Templar is fine, is like saying swallow soul is fine.
Like this is the entirety of the leaderboard for Endless Archive on the PTS every other class has a minimum of 50 users on their leader boards. This just helps iterate your point.boi_anachronism_ wrote: »
And no one quitting if they buffed necro, hardly anyone runs it compared to other classes. They would jump for friggin joy. Id love to use my cro for more then a buff [snip]. I got so many friends whose cro's are collecting dust right now while they wait for a change that makes it a least somewhat viable again.
[edited for profanity bypass]
QuasiGumbo wrote: »Like this is the entirety of the leaderboard for Endless Archive on the PTS every other class has a minimum of 50 users on their leader boards. This just helps iterate your point.boi_anachronism_ wrote: »
And no one quitting if they buffed necro, hardly anyone runs it compared to other classes. They would jump for friggin joy. Id love to use my cro for more then a buff [snip]. I got so many friends whose cro's are collecting dust right now while they wait for a change that makes it a least somewhat viable again.
[edited for profanity bypass]
Bushido2513 wrote: »QuasiGumbo wrote: »In a 40k hp DK with damage shields, I was hit by a 15k PotL. No this doesn't happen ALL the time, but it shows its possible. If that was my nightblade (less tankier) it would've easily been 17k+.
.
This is such a far-reaching edge case. The amount of work and luck to make this work makes this negligible. The amount of damage you'd have to spec along with crit damage then building that damage in a 6second window and getting a lucky crit on the Potl pop is literally no different than throwing a handful of rocks at a cup and hoping you get one in from 10 feet away.
The dude you fought, literally has only hit this level once, and it was on you, and it hasn't happened since. You know full well how much time they put in on templar and to make this statement is pretty disingenuous.
Saying Templar is fine, is like saying swallow soul is fine.
Yet if I search YT there are no shortages of templar doing well in PVP. It's actually fine to say templar is fine depending on your expectation.
Now if you want templar to be DK or even NB then that's a different story but those classes are a bit overdone at the moment if you ask me so I hesitate to use them as a benchmark.
So what exactly do you want from templar in order for it to feel good for you?
Bushido2513 wrote: »Looking through the comments I see a lot of people that are not being clear about what they want and arguing apples to oranges.
People are just like buff the class but that's not exactly realistic in a game where PVE and PVP balance are tied and the expectations / experiences vary wildly. Maybe just ask for specific changes for specific reasons?
Someone posted a video of templar or necro doing well in fights then someone else is like well those players weren't that good, or that was a certain type of fight, etc
The list goes on, some want 1v1 to be stronger in PVP, some what 1vx to be stronger, some want lower level players to do well on a kit.
Some like me just want to see a more balanced kit that favors player skill.
My point is that it would probably be better for ZOS at least if people said something like please buff X skill because of X specific reason and scenario that I'm encountering or because I believe it's more thematically correct.
For me as a PVP player of many years I can say that there are definitely templars that can straight up kill me so the power and survivability is there when played correctly however I do feel that the class feels uninspired design wise. The jabs animation decision could use a review because many just don't enjoy it vs the old animation. I would also say the javelin works well but feels a bit straight forward and not fun for either side due to not really having counterplay but also not being as fun to look at as say fossilize. Also it just straight up puts you into a routine combo without any fun of counterplay
Everyone's opinion will vary but I'm just giving examples in saying that I think templar is decently strong just not very fun to play. Also I don't think any of my thoughts would affect too much of pve. I really don't play plar in pve as much though its' one of my go to characters for easier play in pve.
I've been running this build in pvp for a few days in a row, and damn, I really like Scythe as a spam skill, much better for me than D-Swing. True, there is a problem: sometimes I just don’t hit the person in front of me with my scythe, as far as I understand, this happens due to ping/desync of the game, it’s a little frustrating.No need to apologize, @KainedED. I use my phone 60% of the time and am in a constant state of fixing my typos on here haha. More participation is better than worrying about the little things.
I do agree with the sentiment of your post. Imo with some adjustments to the regularly used buffs that necromancer has having brutality, etc, its defensive kit would be much easier to bring in line compared to its offensive kit which has problems just like templars.
One thing I personally liked about Pre-Nerf Oakensoul is that it allowed me to use scythe as a spammable for my necromancer and man did it feel amazing. Taking that option away for me was a real bummer and I'd love to have the ability more used as an alternative to the regular spammables. Really Pre-Nerf Oakensoul allowed everyone with the mythic to be OP and outside of the obvious offenders like Perma Corro DKs, it felt alot more balanced compared to how the game is now.
i11ionward wrote: »I've been running this build in pvp for a few days in a row, and damn, I really like Scythe as a spam skill, much better for me than D-Swing. True, there is a problem: sometimes I just don’t hit the person in front of me with my scythe, as far as I understand, this happens due to ping/desync of the game, it’s a little frustrating.No need to apologize, @KainedED. I use my phone 60% of the time and am in a constant state of fixing my typos on here haha. More participation is better than worrying about the little things.
I do agree with the sentiment of your post. Imo with some adjustments to the regularly used buffs that necromancer has having brutality, etc, its defensive kit would be much easier to bring in line compared to its offensive kit which has problems just like templars.
One thing I personally liked about Pre-Nerf Oakensoul is that it allowed me to use scythe as a spammable for my necromancer and man did it feel amazing. Taking that option away for me was a real bummer and I'd love to have the ability more used as an alternative to the regular spammables. Really Pre-Nerf Oakensoul allowed everyone with the mythic to be OP and outside of the obvious offenders like Perma Corro DKs, it felt alot more balanced compared to how the game is now.
Bushido2513 wrote: »QuasiGumbo wrote: »In a 40k hp DK with damage shields, I was hit by a 15k PotL. No this doesn't happen ALL the time, but it shows its possible. If that was my nightblade (less tankier) it would've easily been 17k+.
.
This is such a far-reaching edge case. The amount of work and luck to make this work makes this negligible. The amount of damage you'd have to spec along with crit damage then building that damage in a 6second window and getting a lucky crit on the Potl pop is literally no different than throwing a handful of rocks at a cup and hoping you get one in from 10 feet away.
The dude you fought, literally has only hit this level once, and it was on you, and it hasn't happened since. You know full well how much time they put in on templar and to make this statement is pretty disingenuous.
Saying Templar is fine, is like saying swallow soul is fine.
Yet if I search YT there are no shortages of templar doing well in PVP. It's actually fine to say templar is fine depending on your expectation.
Now if you want templar to be DK or even NB then that's a different story but those classes are a bit overdone at the moment if you ask me so I hesitate to use them as a benchmark.
So what exactly do you want from templar in order for it to feel good for you?
CameraBeardThePirate wrote: »i11ionward wrote: »I've been running this build in pvp for a few days in a row, and damn, I really like Scythe as a spam skill, much better for me than D-Swing. True, there is a problem: sometimes I just don’t hit the person in front of me with my scythe, as far as I understand, this happens due to ping/desync of the game, it’s a little frustrating.No need to apologize, @KainedED. I use my phone 60% of the time and am in a constant state of fixing my typos on here haha. More participation is better than worrying about the little things.
I do agree with the sentiment of your post. Imo with some adjustments to the regularly used buffs that necromancer has having brutality, etc, its defensive kit would be much easier to bring in line compared to its offensive kit which has problems just like templars.
One thing I personally liked about Pre-Nerf Oakensoul is that it allowed me to use scythe as a spammable for my necromancer and man did it feel amazing. Taking that option away for me was a real bummer and I'd love to have the ability more used as an alternative to the regular spammables. Really Pre-Nerf Oakensoul allowed everyone with the mythic to be OP and outside of the obvious offenders like Perma Corro DKs, it felt alot more balanced compared to how the game is now.
5/12 necro abilities, woof