sneakymitchell wrote: »Necro is fine. Bone blast still hitting hard. Major vulnerability access. Boost to DoTs.
Templar is fine still got the easy access to purge. Healing without doing much. Reduce cost %. Nice burst of jabs with other skill combo.
More changes will just quit the players who already got use to their setups.
boi_anachronism_ wrote: »sneakymitchell wrote: »Necro is fine. Bone blast still hitting hard. Major vulnerability access. Boost to DoTs.
Templar is fine still got the easy access to purge. Healing without doing much. Reduce cost %. Nice burst of jabs with other skill combo.
More changes will just quit the players who already got use to their setups.
Blast bones is the ONLY thing hitting hard and its not nearly enough to wrap all class damage around. I mean blades got merciless, absolutely strong enough to build a class around. Arc has beam, same thing, sorc has pets. Those are major skills. I mean you are joking right? This cant possibly be serious. A really good necro will net around 115k maybe, a good sorc around 125k. Its skills are buggy and clunky on top of that. No organized comp wants a cro for anything except support dps or full support. Full damage gets laughed at.
And vulnerability is one of the reasons its used as a ot class not as a dps class.
Really, your joking right? Come on now
And no one quitting if they buffed necro, hardly anyone runs it compared to other classes. They would jump for friggin joy. Id love to use my cro for more then a buff [snip]. I got so many friends whose cro's are collecting dust right now while they wait for a change that makes it a least somewhat viable again.
sneakymitchell wrote: »boi_anachronism_ wrote: »sneakymitchell wrote: »Necro is fine. Bone blast still hitting hard. Major vulnerability access. Boost to DoTs.
Templar is fine still got the easy access to purge. Healing without doing much. Reduce cost %. Nice burst of jabs with other skill combo.
More changes will just quit the players who already got use to their setups.
Blast bones is the ONLY thing hitting hard and its not nearly enough to wrap all class damage around. I mean blades got merciless, absolutely strong enough to build a class around. Arc has beam, same thing, sorc has pets. Those are major skills. I mean you are joking right? This cant possibly be serious. A really good necro will net around 115k maybe, a good sorc around 125k. Its skills are buggy and clunky on top of that. No organized comp wants a cro for anything except support dps or full support. Full damage gets laughed at.
And vulnerability is one of the reasons its used as a ot class not as a dps class.
Really, your joking right? Come on now
And no one quitting if they buffed necro, hardly anyone runs it compared to other classes. They would jump for friggin joy. Id love to use my cro for more then a buff [snip]. I got so many friends whose cro's are collecting dust right now while they wait for a change that makes it a least somewhat viable again.
https://youtu.be/54Hnv3oruqA?si=2u5BVMsKBJsQzm1j
ketsparrowhawk wrote: »Templar and necro are not in the same boat at all. Templars aren't what they used to be but they're 10x better than Necro. Necro needs attention above all.
ketsparrowhawk wrote: »Templar and necro are not in the same boat at all. Templars aren't what they used to be but they're 10x better than Necro. Necro needs attention above all.
Its kind of hard to argue that when roughly 70% of the classes power is directly attached to a single ability ( radiant oppression).
That is /not/ ok.
Both classes are equally bad right now, i play both in PvP exclusively and I can tell you both are not well designed at the moment. Templar has a large edge over necro with its strong defensive kit; however necro has a stronger offensive power thanks to blast bones despite it being so wonky.
That being said, we’re talking about fractions of strength compared to classes like warden, dk, nb, sorc.
Neither templar nor necro does well with its own offensive class tools because they’re all awful.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »Templar and necro are not in the same boat at all. Templars aren't what they used to be but they're 10x better than Necro. Necro needs attention above all.
Its kind of hard to argue that when roughly 70% of the classes power is directly attached to a single ability ( radiant oppression).
That is /not/ ok.
Both classes are equally bad right now, i play both in PvP exclusively and I can tell you both are not well designed at the moment. Templar has a large edge over necro with its strong defensive kit; however necro has a stronger offensive power thanks to blast bones despite it being so wonky.
That being said, we’re talking about fractions of strength compared to classes like warden, dk, nb, sorc.
Neither templar nor necro does well with its own offensive class tools because they’re all awful.
I also play both in PvP extensively and am a Templar main. I respectfully disagree. There is a chasm between Necro and everyone else. Templar is at least at the table.
sneakymitchell wrote: »boi_anachronism_ wrote: »sneakymitchell wrote: »Necro is fine. Bone blast still hitting hard. Major vulnerability access. Boost to DoTs.
Templar is fine still got the easy access to purge. Healing without doing much. Reduce cost %. Nice burst of jabs with other skill combo.
More changes will just quit the players who already got use to their setups.
Blast bones is the ONLY thing hitting hard and its not nearly enough to wrap all class damage around. I mean blades got merciless, absolutely strong enough to build a class around. Arc has beam, same thing, sorc has pets. Those are major skills. I mean you are joking right? This cant possibly be serious. A really good necro will net around 115k maybe, a good sorc around 125k. Its skills are buggy and clunky on top of that. No organized comp wants a cro for anything except support dps or full support. Full damage gets laughed at.
And vulnerability is one of the reasons its used as a ot class not as a dps class.
Really, your joking right? Come on now
And no one quitting if they buffed necro, hardly anyone runs it compared to other classes. They would jump for friggin joy. Id love to use my cro for more then a buff [snip]. I got so many friends whose cro's are collecting dust right now while they wait for a change that makes it a least somewhat viable again.
https://youtu.be/54Hnv3oruqA?si=2u5BVMsKBJsQzm1j
boi_anachronism_ wrote: »So note the part where i say in content is different. Dks in content damage is actually much higher then a blade in pve by virtue of it being nearly impossible to keep a rotation that puts out that kind of damage, its highly inconsistent, sorcs also perform worse i content then dks. Necro in content is still lower then anything else here by a mile. It performs well as a dps in no situation. At the moment for in content the damage goes closer to:
Arc
Dk
Sorc
Templar
Blade
Warden
Necro
1 & 2 swap occasionally depending on the content.
I’m going to be honest, this seems extremely unacceptable from a consumer standpoint. As much as I really enjoy the game I really feel like my time is being wasted.
We’re talking about a span of almost a year and some change of abysmal conditions for these two classes who barely feel intact when compared to something like Dragon Knight or Night Blade who have continued to receive drastic changes since update 35.
There are a lot of folks like me who main these classes who enjoy the fantasy they bring and theme, I dont want to be the next DK or NB I simply want to know that the development team for this game understands just how bad the current design for these classes are, and how abysmal they are to play at the moment and that it has been this way for several months to a year now.
A simple acknowledgment is all we want to give us at least a minimal amount of hope that these classes are being looked at.
MetallicMonk wrote: »From a PvP perspective templar really needs something but I'd prefer not to just keep buffing a delayed single target burst ability on a class that's insanely annoying defensively as well. I think jabs should definitely be the target it should be more effective in PvP than it is, maybe even doing more damage per target in the jab radius.
sneakymitchell wrote: »boi_anachronism_ wrote: »sneakymitchell wrote: »Necro is fine. Bone blast still hitting hard. Major vulnerability access. Boost to DoTs.
Templar is fine still got the easy access to purge. Healing without doing much. Reduce cost %. Nice burst of jabs with other skill combo.
More changes will just quit the players who already got use to their setups.
Blast bones is the ONLY thing hitting hard and its not nearly enough to wrap all class damage around. I mean blades got merciless, absolutely strong enough to build a class around. Arc has beam, same thing, sorc has pets. Those are major skills. I mean you are joking right? This cant possibly be serious. A really good necro will net around 115k maybe, a good sorc around 125k. Its skills are buggy and clunky on top of that. No organized comp wants a cro for anything except support dps or full support. Full damage gets laughed at.
And vulnerability is one of the reasons its used as a ot class not as a dps class.
Really, your joking right? Come on now
And no one quitting if they buffed necro, hardly anyone runs it compared to other classes. They would jump for friggin joy. Id love to use my cro for more then a buff [snip]. I got so many friends whose cro's are collecting dust right now while they wait for a change that makes it a least somewhat viable again.
https://youtu.be/54Hnv3oruqA?si=2u5BVMsKBJsQzm1j
IncultaWolf wrote: »Man that video is just sad, and proves the point even more that necro needs help. First of all he's killing new players/bots, struggling to do so quickly, and only using "1" offensive necromancer ability on his bars, the rest are all from different skill lines.
Purge in current game is not enough, first it's cost is too much, second elemental sus is free and add more effects and you can't choose wchich effect need to be purged, if i could than i will ignore most status effects that last 4seconds.
Purge should add his own status effect and grant immunity too last purged effects for 4 next seconds.
This thing could grant templars and necromancers some chances in game and possibility to counterattack this pure proc meta, give us some options finally in this cancerous situation.
CameraBeardThePirate wrote: »propertyOfUndefined wrote: »Hear hear...
Normally, I do my best to keep negative criticism to myself. I come from a software development background, and like to think I'm more sympathetic than most when it comes to dev teams. I am finding it extremely difficult to bite my tongue these days though. The changes being made are one head-scratcher after another, and it feels like if I don't speak up, the downward spiral will continue.
Are we feeling the effects of the microsoft acquisition? Is this the result of a slower-than-normal return-to-office post-pandemic? Both?
Hoping this team can get its act together as I love the game and have enjoyed it immensely for many years.
Speaking up won't change anything either - your wallet will.
Tyrant_Tim wrote: »
IncultaWolf wrote: »Tyrant_Tim wrote: »
I disagree, I've tanked vet blackrose prison, and most of the vet hardmode dlc dungeons on my templar tank
Tyrant_Tim wrote: »IncultaWolf wrote: »Tyrant_Tim wrote: »
I disagree, I've tanked vet blackrose prison, and most of the vet hardmode dlc dungeons on my templar tank
Yet I’m sure it would have been more beneficial to your group having been a Dragonknight with all of their CC and group buffs, a Warden with their CC and group buffs, or an ult-gen Necromancer with Major Vulnerability.
I can’t imagine the lengths of justification you go through daily getting interrogated by players when they see you’re on a Templar tank in difficult content. You’re literally riding against the current.
Just because you “can” do something, doesn’t mean it’s a great option.
IncultaWolf wrote: »Tyrant_Tim wrote: »IncultaWolf wrote: »Tyrant_Tim wrote: »
I disagree, I've tanked vet blackrose prison, and most of the vet hardmode dlc dungeons on my templar tank
Yet I’m sure it would have been more beneficial to your group having been a Dragonknight with all of their CC and group buffs, a Warden with their CC and group buffs, or an ult-gen Necromancer with Major Vulnerability.
I can’t imagine the lengths of justification you go through daily getting interrogated by players when they see you’re on a Templar tank in difficult content. You’re literally riding against the current.
Just because you “can” do something, doesn’t mean it’s a great option.
I've actually never been questioned by any player in-game for playing templar tank. I usually run with 3 dps when I do trifecta runs and it goes very smoothly, I'm even complimented for my tanking abilities often so you might be over exaggerating a bit. Yes, I'm aware it's not the best tank compared to say dragonknight. When I got my first vet sunspire hardmode clear, our tank was a nightblade and I couldn't care less if it was "meta" or not, we got the clear without issue. Also templar can access major vulnerability with turning tide now, and with better uptimes while still giving group warhorn buff