TechMaybeHic wrote: »Whats wrong with a bust ability that requires you to fill with damage and practically impossible to do enough to make it match other burst abilities while also being purgeable? Seems perfectly reasonable
/s
CameraBeardThePirate wrote: »TechMaybeHic wrote: »Whats wrong with a bust ability that requires you to fill with damage and practically impossible to do enough to make it match other burst abilities while also being purgeable? Seems perfectly reasonable
/s
They should definitely make it blockable and dodgeable. Potl OP
/s don't hate me plar mains
gariondavey wrote: »I main templar. My potl hits low even with 7k spell damage. I was on my nb alt in ic and hit a non crit 12k assassins will on a 40k hp (decently built) player.
12. K. Non. Crit.
Da f?
Fix jabs and potl. Please.
We have been asking for this since the massacre 5 patches ago. That is waaaaaay too long to go without doing anything.
TechMaybeHic wrote: »gariondavey wrote: »I main templar. My potl hits low even with 7k spell damage. I was on my nb alt in ic and hit a non crit 12k assassins will on a 40k hp (decently built) player.
12. K. Non. Crit.
Da f?
Fix jabs and potl. Please.
We have been asking for this since the massacre 5 patches ago. That is waaaaaay too long to go without doing anything.
lol This is funny as I just threw the stuff I had on my templar, on my NB. Pretty much not all offense but all impen and what not. Tool tip after a soul harvest at minimum cost with balorgs winds up around 25k with over 18k pen. Save up the ulti for it, and obviously it can get much higher than that. I can only imagine if I built more glass.
Kind of wild I choose to play 3 specific classes as mains and it happens to be the three most incomplete classes
Templar
Necro
Sorc
Its nice to see so many super active threads about class balancing.
I have no idea what you're talking about here. Templar has been buffed and is very good in both pvp and pve. Nightblade and warden are the two worst trial dds.
Templar does not have access to a reliable delayed burst, its offensive skills are literally 40% bad.
See the following skills:
- sunshield
- Jabs
- sunfire
- Solar flare ( solar barrage )
- Restoring Aura
- Backlash
See the following passives:
- Burning Light
- Enduring Rays
- Master ritualist
Thats about a full slill line worth of skills mostly offensive and passives that have near no functionality or are underdeveloped compared to skills like Nightblades concealed weapon.
The recent change to power of the light was good, but realistically in a PvP scenario its still a bad ability when compared to assassins will, shalks, blastbones, deep breath, etc.
The delivery system for our burst ability is so clunky, high risk & low reward that in most cases slotting more passive damage or personal buffs is more beneficial overall. I could easily wager Elemental Susceptibility is more damage than using power of the light
Tyrant_Tim wrote: »That Necro set is looking really good now.
Let’s focus that energy on the Templar one now.
NoticeMeArkay wrote: »What irks me personally is that by the time my blastbones finally make their way to my target, it got already killed by the rest of my group. My only time to deal damage is in boss fights and even then, I'm heavily outshined by DKs and Arcanists alike.
Joining for dungeon runs on a necro almost feels like trolling, because I take to much time to build up my damage to be effective in combat compared to the other DD aswell.
ketsparrowhawk wrote: »
TechMaybeHic wrote: »ketsparrowhawk wrote: »
I was thinking, how is the 2h execute with splash damage treated? Is it counted as AOE?
Tyrant_Tim wrote: »TechMaybeHic wrote: »ketsparrowhawk wrote: »
I was thinking, how is the 2h execute with splash damage treated? Is it counted as AOE?
Pretty sure the splash is direct AoE damage, where the original hit is just direct single-target damage, especially considering the fact you can dodge it.