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Templar & Necro have been in a very bad spot for 5-6 updates now.

  • CameraBeardThePirate
    CameraBeardThePirate
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    Whats wrong with a bust ability that requires you to fill with damage and practically impossible to do enough to make it match other burst abilities while also being purgeable? Seems perfectly reasonable

    /s

    They should definitely make it blockable and dodgeable. Potl OP

    /s don't hate me plar mains
  • TechMaybeHic
    TechMaybeHic
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    Whats wrong with a bust ability that requires you to fill with damage and practically impossible to do enough to make it match other burst abilities while also being purgeable? Seems perfectly reasonable

    /s

    They should definitely make it blockable and dodgeable. Potl OP

    /s don't hate me plar mains

    Yeah. I mean, so what if I stand there like a sack of potatos and let them parse on my for 5 seconds. I totally am then going to block or dodge right as the beam goes off. Asking me to counter it any quicker than 6 seconds is unacceptable
  • gariondavey
    gariondavey
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    I main templar. My potl hits low even with 7k spell damage. I was on my nb alt in ic and hit a non crit 12k assassins will on a 40k hp (decently built) player.
    12. K. Non. Crit.
    Da f?
    Fix jabs and potl. Please.
    We have been asking for this since the massacre 5 patches ago. That is waaaaaay too long to go without doing anything.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • TechMaybeHic
    TechMaybeHic
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    I main templar. My potl hits low even with 7k spell damage. I was on my nb alt in ic and hit a non crit 12k assassins will on a 40k hp (decently built) player.
    12. K. Non. Crit.
    Da f?
    Fix jabs and potl. Please.
    We have been asking for this since the massacre 5 patches ago. That is waaaaaay too long to go without doing anything.

    lol This is funny as I just threw the stuff I had on my templar, on my NB. Pretty much not all offense but all impen and what not. Tool tip after a soul harvest at minimum cost with balorgs winds up around 25k with over 18k pen. Save up the ulti for it, and obviously it can get much higher than that. I can only imagine if I built more glass.
  • gariondavey
    gariondavey
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    I main templar. My potl hits low even with 7k spell damage. I was on my nb alt in ic and hit a non crit 12k assassins will on a 40k hp (decently built) player.
    12. K. Non. Crit.
    Da f?
    Fix jabs and potl. Please.
    We have been asking for this since the massacre 5 patches ago. That is waaaaaay too long to go without doing anything.

    lol This is funny as I just threw the stuff I had on my templar, on my NB. Pretty much not all offense but all impen and what not. Tool tip after a soul harvest at minimum cost with balorgs winds up around 25k with over 18k pen. Save up the ulti for it, and obviously it can get much higher than that. I can only imagine if I built more glass.

    Lol XD
    The irony is this hit i had wasn't even with incap buff, this was just an assassins will after a balorgh soul tether rush of agony bomb
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • KainedED
    KainedED
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    Kind of wild I choose to play 3 specific classes as mains and it happens to be the three most incomplete classes

    Templar
    Necro
    Sorc

    Its nice to see so many super active threads about class balancing.
  • MashmalloMan
    MashmalloMan
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    KainedED wrote: »
    Kind of wild I choose to play 3 specific classes as mains and it happens to be the three most incomplete classes

    Templar
    Necro
    Sorc

    Its nice to see so many super active threads about class balancing.

    Totally, taking a step back and just looking at the identity of the classes there's a problem. As a Sorc main, I've always wanted some QOL changes over the years, but at the very least I've felt a clear distinction in playstyles between Stam Sorc and Mag Sorc.

    When I think about my time with Necro and Templar, they strike me as very bland. I don't feel much of any difference between Mag or Stam, nothing separates their morphs enough to do game changing things. I would assume Arcanist has this problem too because too much of the kit scales based on max resource, but I haven't really played longer than a week since U35.

    In the case of Templar specifically, what is a Stamplar if not just a poor man's Magplar? There is a clear identity crisis for these classes that hybridization only highlighted further. ZOS has done nothing to remedy this, instead making it worse by nerf after nerf.

    For Necro, once the heavy shock staff builds, Spirit Guardian burst healing every 2s, and harmony bombs they crutched on was destroyed (rightly so) the problems of the class came to the surface with seemingly no adjustments to compensate.

    You take away all the crutches and they're is nothing left to lean on.
    Edited by MashmalloMan on October 7, 2023 5:48AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Galeriano
    Galeriano
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    KainedED wrote: »
    Naftal wrote: »
    I have no idea what you're talking about here. Templar has been buffed and is very good in both pvp and pve. Nightblade and warden are the two worst trial dds.

    Templar does not have access to a reliable delayed burst, its offensive skills are literally 40% bad.

    See the following skills:
    - sunshield
    - Jabs
    - sunfire
    - Solar flare ( solar barrage )
    - Restoring Aura
    - Backlash

    See the following passives:
    - Burning Light
    - Enduring Rays
    - Master ritualist

    Thats about a full slill line worth of skills mostly offensive and passives that have near no functionality or are underdeveloped compared to skills like Nightblades concealed weapon.

    The recent change to power of the light was good, but realistically in a PvP scenario its still a bad ability when compared to assassins will, shalks, blastbones, deep breath, etc.

    The delivery system for our burst ability is so clunky, high risk & low reward that in most cases slotting more passive damage or personal buffs is more beneficial overall. I could easily wager Elemental Susceptibility is more damage than using power of the light

    Problem is that at the end of the day You have beam and jevelin which are two of the most overused abilities in the game due to how much sheer strenght they have. Templar became prisoner of those abilities. No proper buffs can be done before those two get some tuning down. Like do we really want more bursty power of the light with combination of current beam and javelin? Add meteor on top of that and You have a combo than can nuke almost everyone and there is nothing someone can do about it.
  • huskandhunger
    huskandhunger
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    :)
  • Tyrant_Tim
    Tyrant_Tim
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    That Necro set is looking really good now.
    Let’s focus that energy on the Templar one now.
    Edited by Tyrant_Tim on October 9, 2023 7:41PM
  • TechMaybeHic
    TechMaybeHic
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    Tyrant_Tim wrote: »
    That Necro set is looking really good now.
    Let’s focus that energy on the Templar one now.

    Think they changed so the visual isn't up permanently to let you know you're wearing it for some reason. Not sure why you would have it on to begin with other than to make fun of it and you forget to take it off
  • NoticeMeArkay
    NoticeMeArkay
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    What irks me personally is that by the time my blastbones finally make their way to my target, it got already killed by the rest of my group. My only time to deal damage is in boss fights and even then, I'm heavily outshined by DKs and Arcanists alike.

    Joining for dungeon runs on a necro almost feels like trolling, because I take to much time to build up my damage to be effective in combat compared to the other DD aswell.
  • TechMaybeHic
    TechMaybeHic
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    What irks me personally is that by the time my blastbones finally make their way to my target, it got already killed by the rest of my group. My only time to deal damage is in boss fights and even then, I'm heavily outshined by DKs and Arcanists alike.

    Joining for dungeon runs on a necro almost feels like trolling, because I take to much time to build up my damage to be effective in combat compared to the other DD aswell.

    You.are describing pve but I've always felt I'd like my necro a lot more in PvP if the blast bones didn't have the delay to take off, or moved a bit faster. I realize itwvdupposed to be delayed AOE burst and not a spammable, but it's always late and AI is easily lost
  • ketsparrowhawk
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    Templar and Necro do not belong in the same conversation. Templar could use some minor tweaks/QoL but otherwise they perform fine. Necro is barely functional. You see Templars all the time in BG's but you never see a Necro. -signed, a Templar main.
  • mmtaniac
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    Yup minor tweaks is remove undeath and major minor evasion. It's must have for good health of templar damage.
  • ketsparrowhawk
    ketsparrowhawk
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    mmtaniac wrote: »
    Yup minor tweaks is remove undeath and major minor evasion. It's must have for good health of templar damage.

    I think if they just made the primary target component of jabs count as single-target it would be pretty much problem solved.
  • mmtaniac
    mmtaniac
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    Only defense buffs should be major + minor protection(major + minor vuln counter) + unique sets(set slot counter) and armor that all(armor pen counter), sets can have every class , major minor protection is possioble to counter with debuffs. We don't have debuff to Major minor evasion(no counter). If they add something too increase aoe damage on target than why not. Undeath(no counter) is another cancerous ability, it's too strong and grant too much for just one passive with almost no requierement. They add one buff on templar that could be nice as a counter to evasion debuff but it's too weak 5% is weak but if they add on Empowering Sweep (Major Sunsphere +20% class skills damage than i would be happy)
    Edited by mmtaniac on October 10, 2023 6:14PM
  • TechMaybeHic
    TechMaybeHic
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    mmtaniac wrote: »
    Yup minor tweaks is remove undeath and major minor evasion. It's must have for good health of templar damage.

    I think if they just made the primary target component of jabs count as single-target it would be pretty much problem solved.

    I was thinking, how is the 2h execute with splash damage treated? Is it counted as AOE?
  • Tyrant_Tim
    Tyrant_Tim
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    mmtaniac wrote: »
    Yup minor tweaks is remove undeath and major minor evasion. It's must have for good health of templar damage.

    I think if they just made the primary target component of jabs count as single-target it would be pretty much problem solved.

    I was thinking, how is the 2h execute with splash damage treated? Is it counted as AOE?

    Pretty sure the splash is direct AoE damage, where the original hit is just direct single-target damage, especially considering the fact you can dodge it.
    Edited by Tyrant_Tim on October 10, 2023 6:34PM
  • TechMaybeHic
    TechMaybeHic
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    Tyrant_Tim wrote: »
    mmtaniac wrote: »
    Yup minor tweaks is remove undeath and major minor evasion. It's must have for good health of templar damage.

    I think if they just made the primary target component of jabs count as single-target it would be pretty much problem solved.

    I was thinking, how is the 2h execute with splash damage treated? Is it counted as AOE?

    Pretty sure the splash is direct AoE damage, where the original hit is just direct single-target damage, especially considering the fact you can dodge it.

    Seems like that logic could be applied to jabs. Not sure if they want to then make it targeted which will change how it plays, but at this point, I think it's just needed.

    Also a bit irrritared by how much POTL seems to be high priority purged even with all the other negative effects being passed out like candy. It just disappears way too often and the damage trails other burst by a good amount
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