If you enable show all buffs, you'll get an icon with a counter on it.
Granted, they should return the counter to the icon on the bar, but there is a way to see the counter without installing an add-on.
As for the glow, I like it, but based on this thread it irritates many people beyond bearing, so I'm guessing they had better take it away.
NoticeMeArkay wrote: »In my opinion Zos should simply give the irritating red glow a purpose again. Have it serve as an indicator as originally planned or remove it entirely as I don't need an indicator to tell me that I slotted a skill. I did so myself, don't need to be continously reminded of it.
Ravensilver wrote: »There is another factor to this, which obviously ZOS has not realized yet: looking at that invasive and intense red glow all evening for several hours leads to eye fatigue and headaches. I had to stop playing, because my eyes just couldn't handle seeing that glow front and center for hours. And I also didn't appreciate the headache that I had by the end of the gaming evening.
I have never had a headache from playing ESO before. Now I do.
Ravensilver wrote: »There is another factor to this, which obviously ZOS has not realized yet: looking at that invasive and intense red glow all evening for several hours leads to eye fatigue and headaches. I had to stop playing, because my eyes just couldn't handle seeing that glow front and center for hours. And I also didn't appreciate the headache that I had by the end of the gaming evening.
I have never had a headache from playing ESO before. Now I do.
This is the correct strategy for getting rid of the red glow, as this method worked for nerfing the Arcanist effects that were fine for 5 weeks on PTS.
If there's something you don't like in the game, just get a bunch of people to describe the ill physical effects it causes, and it will be addressed. Maybe not in the best or most efficient way, but they will at least take some sort of action.
emilyhyoyeon wrote: »Ravensilver wrote: »There is another factor to this, which obviously ZOS has not realized yet: looking at that invasive and intense red glow all evening for several hours leads to eye fatigue and headaches. I had to stop playing, because my eyes just couldn't handle seeing that glow front and center for hours. And I also didn't appreciate the headache that I had by the end of the gaming evening.
I have never had a headache from playing ESO before. Now I do.
This is the correct strategy for getting rid of the red glow, as this method worked for nerfing the Arcanist effects that were fine for 5 weeks on PTS.
If there's something you don't like in the game, just get a bunch of people to describe the ill physical effects it causes, and it will be addressed. Maybe not in the best or most efficient way, but they will at least take some sort of action.
why does this sound like you think the motion sickness was made up to get the effect changed
emilyhyoyeon wrote: »Ravensilver wrote: »There is another factor to this, which obviously ZOS has not realized yet: looking at that invasive and intense red glow all evening for several hours leads to eye fatigue and headaches. I had to stop playing, because my eyes just couldn't handle seeing that glow front and center for hours. And I also didn't appreciate the headache that I had by the end of the gaming evening.
I have never had a headache from playing ESO before. Now I do.
This is the correct strategy for getting rid of the red glow, as this method worked for nerfing the Arcanist effects that were fine for 5 weeks on PTS.
If there's something you don't like in the game, just get a bunch of people to describe the ill physical effects it causes, and it will be addressed. Maybe not in the best or most efficient way, but they will at least take some sort of action.
why does this sound like you think the motion sickness was made up to get the effect changed
Because most people, myself included, had no problem with the Arcanist effects as published. Clearly nobody at ZOS thought it was a problem, or they would have changed it or not sent it to the PTS as they did. Did some people actually get sick? Probably. But it doesn't take a majority of players to get something changed, as proven by the crux effect change. And the Grim Focus glow probably makes some people ill... but I doubt it would be the majority.
speaking of which i think it's worth noting that all the effects on Arms Pack weapons are suppressed while they are sheathed. tbh that alone would the best possible middle-ground since feedback has been so mixed
has to be a reason why it was implemented in the first place, it's such an arbitrary change. i know the old joke that all the devs play Nightblade but this is silly.And I really don't see mixed feedback, a lot more people don't like this forced change on their characther appereance.
has to be a reason why it was implemented in the first place, it's such an arbitrary change. i know the old joke that all the devs play Nightblade but this is silly.
speaking of which i think it's worth noting that all the effects on Arms Pack weapons are suppressed while they are sheathed. tbh that alone would the best possible middle-ground since feedback has been so mixed coming off of this thread alone (this would also very easily fix the visual bug with Gloambound weapons.)
this might not even going to be the only time ZoS is doing this for class abilities; i'm assuming because Nightblades appear to be the lab rats right now for implementing Arcanist adjustments to legacy classes (i.e., giving Shadow Cloak a passive effect regardless of which bar you're on.)
has to be a reason why it was implemented in the first place, it's such an arbitrary change. i know the old joke that all the devs play Nightblade but this is silly.And I really don't see mixed feedback, a lot more people don't like this forced change on their characther appereance.
should've expected more "features" out of an elder scrolls game.KlauthWarthog wrote: »I don't think it was "implemented" per se, looks like a side effect of having the skill always active while slotted. Then they decided to not bother fiddling with it, and that is the "intentional" part of this whole mess.
i'm just trying to decipher ZoS's intentions here. if this had gameplay/combat effects (whether it does or not is a separate argument) it'd be pretty cut & stone but i'd really want to see the other end of the aisle that likes the change apart from just "haha pretty lights" that convinced them to keep it. if not from other players then maybe the developers? that shouldn't be asking a lot [snip]
It's been overwhelmingly negative, a handful of 'I kinda like it' comments aside that in no way negate others effectively having their nightblades either unslot the skill or feel unplayable.
fair enough. i guess we'll just wait for a patch [snip]Let me put it this way:
- It suppresses glow effects that people paid for. This is certainly not intentional.
- Grim Focus got a permaglow, Bound Armaments with a similar change lost the swirly effect. This is inconsistent and certainly not intentional.
They messed up, simple as that.