judging from other's accounts of how this "feature" is barely functioning on consoles i'm really failing to see how they called this intentional when it definitely looks more like a side effect to the changes made to the skill that they just... decided that it was a cool coincidence that there's now a permanent glowing effect?
i'm reiterating again: who asked for this? what was the cause for pushing this to U39 in its current state? there's a PTS that is supposed to sort this stuff out.
ESO_player123 wrote: »NoticeMeArkay wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »thats really bad then lol, if you have to completely remove all skill pts from the skill to remove the glow lol
They said it was working as intended. They didn't expand on the impact.
if on PC it removes the glow when you unslot it, that seems to make more sense
but it seems on console just putting any pts into the skill adds the glow even if you dont slot it seems like a bug
I can confirm that on PC the glow disappears once you remove "Merciless Resolve" (Magic dmg morph) from your bar. I haven't tried Relentless Focus (Disease dmg Morph) yet.
I can confirm that unslotting Relentless Focus on PC removes the glow.
Necrotech_Master wrote: »i dont think there is any doubt that they improved the functionality of the skill (building stacks without needing to "prebuff" the skill)
i think this thread mainly was for the weapon glow, which i personally see as an unintended side effect of the way they improved the functionality
earlier in thread^i agree that the glow sucks but i vehemently disagree that the changes to Grim Focus itself was also bad or unnecessary. minimizing dead casting helps make rotations feel better when put into practice.
judging from other's accounts of how this "feature" is barely functioning on consoles i'm really failing to see how they called this intentional when it definitely looks more like a side effect to the changes made to the skill that they just... decided that it was a cool coincidence that there's now a permanent glowing effect?
i'm reiterating again: who asked for this? what was the cause for pushing this to U39 in its current state? there's a PTS that is supposed to sort this stuff out.
LesserCircle wrote: »It seems like this will be the new flurry and jabs, it was nice using nightblade, farewell.
This screenshot shows the nightblade at an outfit station and not a single skill has been activated. The glow continues at the outfit station which hampers getting the colors just right. (Not that I was adjusting this outfit as it is already satisfactory, I am showing that grim focus glows all the time.)
This screenshot shows the nightblade at an outfit station and not a single skill has been activated. The glow continues at the outfit station which hampers getting the colors just right. (Not that I was adjusting this outfit as it is already satisfactory, I am showing that grim focus glows all the time.)
That's how it works now, slot grim focus > get permaglow.
Someone thought that ruining people appereance was not big deal and decided to force this thing on everyone.
People complained a lot and in typical ZoS fashion they are just ignoring requests to have some clarification.
katanagirl1 wrote: »As a stamblade I have to hit the skill to proc the spectral bow after 5 stacks but a guildie says the Magicka version gives a better bonus for not firing the spectral bow.
Can anyone elaborate on that? PS NA
*shrugs*
If ZOS is going to remove the glow, then ZOS needs to remove ALL non-activated glow effects of ALL Types.
.
It should still be visible though (outside of stealth in pvp) to anyone else if it is turned on.
Otherwise, what's the point? Go play a solo-game.