Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
f047ys3v3n wrote: »"Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%."
I don't understand this change. Flame staffs are probably the front bar weapon for fewer PVE and PVP builds now than at any other time in the history of the game. Why remove their passive? Also, don't kid yourself, 500 damage every status effect is essentially nothing. This change is basically a complete removal of the passive. I don't get it, but RIP what few NB and LA sorc DD's still existed. There weren't many, and their damage was already bad, but they are gone now.
ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Thankfully, you can't/shouldn't spam those abilities, since they cost resources and are NOT spammables. The player is incentivized to pay attention to their Skill timer and players are punished for spamming / re-applying before the timeout is done. Players have cooldowns on Skills and timers that show the player they should/shouldnt use the Skill again. The Player has control here.
HAs and LAs are different, especially with weaving. They fall more into the realm of "Spammable". There is no HUD timer to show this HA timer. Consecutive LA and HA should not be discouraged through bad design. Weaving is baked into the game and should be at the forefront of HA/LA design. Weaving Inferno Staff, with this current design, is skipping every other damage tick of the Inferno Staff Tri Focus passive simply based on this re-applying behavior.
If ZOS does not expect Inferno Staff HA to be weaved then, they should add a GUI display of the timer for HA procs so that the player can track it the same way as Skill Timers.
Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Thankfully, you can't/shouldn't spam those abilities, since they cost resources and are NOT spammables. The player is incentivized to pay attention to their Skill timer and players are punished for spamming / re-applying before the timeout is done. Players have cooldowns on Skills and timers that show the player they should/shouldnt use the Skill again. The Player has control here.
HAs and LAs are different, especially with weaving. They fall more into the realm of "Spammable". There is no HUD timer to show this HA timer. Consecutive LA and HA should not be discouraged through bad design. Weaving is baked into the game and should be at the forefront of HA/LA design. Weaving Inferno Staff, with this current design, is skipping every other damage tick of the Inferno Staff Tri Focus passive simply based on this re-applying behavior.
If ZOS does not expect Inferno Staff HA to be weaved then, they should add a GUI display of the timer for HA procs so that the player can track it the same way as Skill Timers.
Why do you think frost reach and cutting dive are not spammables? Cutting dive is the warden class spammable and frost reach is frost warden spammable. In fact, in parses I’ve seen if frost reach isn’t used as the spmmable… cutting dive or screeching cliffracer is. Personally, I use frost reach as my spammable and it’s amazing.
Just because there’s a DoT doesn’t mean it’s not a spammable, especially in cases where there is upfront damage (ex. Unstable wall can be an AoE spammable due to the explosions).
Billium813 wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Thankfully, you can't/shouldn't spam those abilities, since they cost resources and are NOT spammables. The player is incentivized to pay attention to their Skill timer and players are punished for spamming / re-applying before the timeout is done. Players have cooldowns on Skills and timers that show the player they should/shouldnt use the Skill again. The Player has control here.
HAs and LAs are different, especially with weaving. They fall more into the realm of "Spammable". There is no HUD timer to show this HA timer. Consecutive LA and HA should not be discouraged through bad design. Weaving is baked into the game and should be at the forefront of HA/LA design. Weaving Inferno Staff, with this current design, is skipping every other damage tick of the Inferno Staff Tri Focus passive simply based on this re-applying behavior.
If ZOS does not expect Inferno Staff HA to be weaved then, they should add a GUI display of the timer for HA procs so that the player can track it the same way as Skill Timers.
Why do you think frost reach and cutting dive are not spammables? Cutting dive is the warden class spammable and frost reach is frost warden spammable. In fact, in parses I’ve seen if frost reach isn’t used as the spmmable… cutting dive or screeching cliffracer is. Personally, I use frost reach as my spammable and it’s amazing.
Just because there’s a DoT doesn’t mean it’s not a spammable, especially in cases where there is upfront damage (ex. Unstable wall can be an AoE spammable due to the explosions).
Why do you think frost reach and cutting dive ARE spammables?
I'm pretty sure Subterranean Assault is the Warden stam spammable, right? Granted, I dont play Warden, but I can see how Screaming Cliff Racer is a spammable, not Cutting Dive. A spammable that also has a 10 second DoT sounds terrible. As I already explained, you are leaving alot of damage on the table every time you spam out something like Cutting Dive that resets the DoT each time.
Same thing with Destructive Touch, the Clench morph sounds more applicable to "spammable" then the Reach morph.
I'll grant you that players can "spam" these if they want, but using them that way sounds like a bad rotation. You want your spammable to re-up buffs/debuffs, not reset DoTs. It sounds terribly inefficient and counter to the design. They balance the skills based on duration, DoT damage, AND initial hit. You're essentially only using the initial hit and maybe 1 damage tick? You don't use the duration at all? Just sounds wrong imo.
LittlePinkDot wrote: »
Billium813 wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Thankfully, you can't/shouldn't spam those abilities, since they cost resources and are NOT spammables. The player is incentivized to pay attention to their Skill timer and players are punished for spamming / re-applying before the timeout is done. Players have cooldowns on Skills and timers that show the player they should/shouldnt use the Skill again. The Player has control here.
HAs and LAs are different, especially with weaving. They fall more into the realm of "Spammable". There is no HUD timer to show this HA timer. Consecutive LA and HA should not be discouraged through bad design. Weaving is baked into the game and should be at the forefront of HA/LA design. Weaving Inferno Staff, with this current design, is skipping every other damage tick of the Inferno Staff Tri Focus passive simply based on this re-applying behavior.
If ZOS does not expect Inferno Staff HA to be weaved then, they should add a GUI display of the timer for HA procs so that the player can track it the same way as Skill Timers.
Why do you think frost reach and cutting dive are not spammables? Cutting dive is the warden class spammable and frost reach is frost warden spammable. In fact, in parses I’ve seen if frost reach isn’t used as the spmmable… cutting dive or screeching cliffracer is. Personally, I use frost reach as my spammable and it’s amazing.
Just because there’s a DoT doesn’t mean it’s not a spammable, especially in cases where there is upfront damage (ex. Unstable wall can be an AoE spammable due to the explosions).
Why do you think frost reach and cutting dive ARE spammables?
I'm pretty sure Subterranean Assault is the Warden stam spammable, right? Granted, I dont play Warden, but I can see how Screaming Cliff Racer is a spammable, not Cutting Dive. A spammable that also has a 10 second DoT sounds terrible. As I already explained, you are leaving alot of damage on the table every time you spam out something like Cutting Dive that resets the DoT each time.
Same thing with Destructive Touch, the Clench morph sounds more applicable to "spammable" then the Reach morph.
I'll grant you that players can "spam" these if they want, but using them that way sounds like a bad rotation. You want your spammable to re-up buffs/debuffs, not reset DoTs. It sounds terribly inefficient and counter to the design. They balance the skills based on duration, DoT damage, AND initial hit. You're essentially only using the initial hit and maybe 1 damage tick? You don't use the duration at all? Just sounds wrong imo.
Sub assault is definitely not a spammable. It’s delayed direct damage. If you spam it, you’ll end up doing no damage because the shalks never pop back up.
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Thankfully, you can't/shouldn't spam those abilities, since they cost resources and are NOT spammables. The player is incentivized to pay attention to their Skill timer and players are punished for spamming / re-applying before the timeout is done. Players have cooldowns on Skills and timers that show the player they should/shouldnt use the Skill again. The Player has control here.
HAs and LAs are different, especially with weaving. They fall more into the realm of "Spammable". There is no HUD timer to show this HA timer. Consecutive LA and HA should not be discouraged through bad design. Weaving is baked into the game and should be at the forefront of HA/LA design. Weaving Inferno Staff, with this current design, is skipping every other damage tick of the Inferno Staff Tri Focus passive simply based on this re-applying behavior.
If ZOS does not expect Inferno Staff HA to be weaved then, they should add a GUI display of the timer for HA procs so that the player can track it the same way as Skill Timers.
Why do you think frost reach and cutting dive are not spammables? Cutting dive is the warden class spammable and frost reach is frost warden spammable. In fact, in parses I’ve seen if frost reach isn’t used as the spmmable… cutting dive or screeching cliffracer is. Personally, I use frost reach as my spammable and it’s amazing.
Just because there’s a DoT doesn’t mean it’s not a spammable, especially in cases where there is upfront damage (ex. Unstable wall can be an AoE spammable due to the explosions).
Why do you think frost reach and cutting dive ARE spammables?
I'm pretty sure Subterranean Assault is the Warden stam spammable, right? Granted, I dont play Warden, but I can see how Screaming Cliff Racer is a spammable, not Cutting Dive. A spammable that also has a 10 second DoT sounds terrible. As I already explained, you are leaving alot of damage on the table every time you spam out something like Cutting Dive that resets the DoT each time.
Same thing with Destructive Touch, the Clench morph sounds more applicable to "spammable" then the Reach morph.
I'll grant you that players can "spam" these if they want, but using them that way sounds like a bad rotation. You want your spammable to re-up buffs/debuffs, not reset DoTs. It sounds terribly inefficient and counter to the design. They balance the skills based on duration, DoT damage, AND initial hit. You're essentially only using the initial hit and maybe 1 damage tick? You don't use the duration at all? Just sounds wrong imo.
Sub assault is definitely not a spammable. It’s delayed direct damage. If you spam it, you’ll end up doing no damage because the shalks never pop back up.
I believe Subterranean Assault does damage after 3 seconds, then does additional damage after another 3 seconds when they burrow? 3 seconds is a good window to weave Subterranean Assault. It's just like Stalking Blastbones. And if you spam Cutting Dive, you only get the initial hit, never any DoT damage. If you wait 3 seconds, you get the initial hit and 1 Dot hit. You're still ignoring 90% of the effect by spamming it. So, how is that any different?
With your definition of "spammable", any skill that has initial damage could be considered "spammable". That's a really loose definition IMO. You're essentially ignoring 2/3 of the effects on the skill. What makes me nervous is that players that uses these sort of loose definitions are also the ones that get on the forums and argue that the initial damage hit isnt high enough or that Warden isn't hitting hard enough and skills like Cutting Dive or Destructive Touch need buffed. It sounds like your usage isn't using the whole skill, only part of it. Otherwise, casting a DoT Skill every 20 seconds is hardly a "spammable"
ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Wait, Cutting Dive isn't even a 2 second delay. Even when continuously casting it it (sort of like continuously casting HA), you still get the DoT damage tick because it's every 1 second, not 2. You can't even cast the skill fast enough to NOT get the DoT, rendering this whole example moot.
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »ESO_Nightingale wrote: »Billium813 wrote: »Just FYI, the new Flame Staff Tri Focus passive is bugged.
https://forums.elderscrollsonline.com/en/discussion/638247/flame-staff-and-tri-focus
Every time you HA, it re-applies the Tri Focus debuff. However, since the damage only procs every 2 seconds, for 20 seconds, you end up cutting off the damage before it applies. If you are trying to weave HA with the new Flame Staff, the damage is going to be way lower then it should be.
Green is when damage is occurring
Black represents when a new HA occurs, resetting back to the start
If you initiate another HA just before the damage was going to proc, say at second 16.25, you reset the Tri Focus debuff and have to wait ANOTHER 2 seconds for the damage. Meaning you've waited 3.75 seconds, performed HAs, and got no dot damage at all. You might be skipping damage procs every other time when weaving!
Thats not a bug, dots like that tend to start after 2 seconds usually after a big initial hit. in this case I'd assume they see the heavy attack like that.
Can you provide such an example?
When they do DoTs like this, they tend to add "This effect can occur every X seconds" so that it doesn't continuously keep re-applying for this exact reason.
frost reach, cutting dive are examples
Thankfully, you can't/shouldn't spam those abilities, since they cost resources and are NOT spammables. The player is incentivized to pay attention to their Skill timer and players are punished for spamming / re-applying before the timeout is done. Players have cooldowns on Skills and timers that show the player they should/shouldnt use the Skill again. The Player has control here.
HAs and LAs are different, especially with weaving. They fall more into the realm of "Spammable". There is no HUD timer to show this HA timer. Consecutive LA and HA should not be discouraged through bad design. Weaving is baked into the game and should be at the forefront of HA/LA design. Weaving Inferno Staff, with this current design, is skipping every other damage tick of the Inferno Staff Tri Focus passive simply based on this re-applying behavior.
If ZOS does not expect Inferno Staff HA to be weaved then, they should add a GUI display of the timer for HA procs so that the player can track it the same way as Skill Timers.
Why do you think frost reach and cutting dive are not spammables? Cutting dive is the warden class spammable and frost reach is frost warden spammable. In fact, in parses I’ve seen if frost reach isn’t used as the spmmable… cutting dive or screeching cliffracer is. Personally, I use frost reach as my spammable and it’s amazing.
Just because there’s a DoT doesn’t mean it’s not a spammable, especially in cases where there is upfront damage (ex. Unstable wall can be an AoE spammable due to the explosions).
Why do you think frost reach and cutting dive ARE spammables?
I'm pretty sure Subterranean Assault is the Warden stam spammable, right? Granted, I dont play Warden, but I can see how Screaming Cliff Racer is a spammable, not Cutting Dive. A spammable that also has a 10 second DoT sounds terrible. As I already explained, you are leaving alot of damage on the table every time you spam out something like Cutting Dive that resets the DoT each time.
Same thing with Destructive Touch, the Clench morph sounds more applicable to "spammable" then the Reach morph.
I'll grant you that players can "spam" these if they want, but using them that way sounds like a bad rotation. You want your spammable to re-up buffs/debuffs, not reset DoTs. It sounds terribly inefficient and counter to the design. They balance the skills based on duration, DoT damage, AND initial hit. You're essentially only using the initial hit and maybe 1 damage tick? You don't use the duration at all? Just sounds wrong imo.
Sub assault is definitely not a spammable. It’s delayed direct damage. If you spam it, you’ll end up doing no damage because the shalks never pop back up.
I believe Subterranean Assault does damage after 3 seconds, then does additional damage after another 3 seconds when they burrow? 3 seconds is a good window to weave Subterranean Assault. It's just like Stalking Blastbones. And if you spam Cutting Dive, you only get the initial hit, never any DoT damage. If you wait 3 seconds, you get the initial hit and 1 Dot hit. You're still ignoring 90% of the effect by spamming it. So, how is that any different?
With your definition of "spammable", any skill that has initial damage could be considered "spammable". That's a really loose definition IMO. You're essentially ignoring 2/3 of the effects on the skill. What makes me nervous is that players that uses these sort of loose definitions are also the ones that get on the forums and argue that the initial damage hit isnt high enough or that Warden isn't hitting hard enough and skills like Cutting Dive or Destructive Touch need buffed. It sounds like your usage isn't using the whole skill, only part of it. Otherwise, casting a DoT Skill every 20 seconds is hardly a "spammable"
I've been thinking about things for the past couple of days, and I would actually like to see the heavy attack for all three staff types converted to a 3-tic channel like lightning staff. That then standardises ALL staves as having a channeled 3-tic HA. With that in mind I would then propose the following:
Trifocus:
Flame Staff - keep the DoT but give it a respective 10/20s cd or stop the overwrite so it's not constantly being refreshed
Lightning staff - increase the AoE DD to 60/120%
Ice staff - procs a shield for 15/30% of the caster's HP each channeled tic - which refreshes rather than stacks - and drop the conversion to magicka block cost (add it as a passive CP star instead so players can still choose it if they want).
Ancient Knowledge:
Flame Staff - increases channeled & over time attacks by 6/12%
Lightning staff - increases direct damage attacks by 6/12%
Ice staff - maintain the current block-related bonuses
Additionally Ancient Knowledge would increase the initial status damage by 250/500 for the effect type associated with the staff's damage type.
This would do the following:
1) Open up HA build options to all three staff types.
2) Open up staves as a more interesting option for non-HA builds.
EDIT: the above proposition for Ancient Knowledge is also a much better fit for the respective Unstable Wall, Destructive Clench & Pulsar/Ele Ring destro skill morphs.
Shock Clench, Pulsar/Ring and the explosion portion of Unstable Wall - all being AoE DD - would then be buffed by Lightning Staff's Ancient Knowledge passive. The flame-related Afterburn DoT from Flame Pulsar/Ring and the AoE DoT of Unstable Wall would be buffed by Flame Staff's Ancient Knowledge passive. This would serve to further delineate Flame staff as the "burn 'em over time" staff, whilst Lightning would be more appropriately set up as the "shock 'em hard" staff, and it increase the overall cohesion between the passive and destro skills rather than add a counterintuitive element as things stand with the current iteration in U39.
Yeah this change doesn't make much sense..
. Speaking from a MagSorc perspective you gave us 5% damage with minor berserk last patch then just took away 10% damage this patch.... But this going further than MagSorc obviously. You make this change and I'll just switch to a bow since you actually made that a viable replacement for a staff with it's changes.
Change penetrating to be for all ATTACKS using a staff instead of abilities to be consistent with other weapons otherwise you're just nerfing staves in general (something that really doesn't need to be nerfed).
LittlePinkDot wrote: »
I have no doubt Stamsorcs can be fun in PvP.
I just actually wanted to play a mage, not a spellsword, you know?
LukosCreyden wrote: »LittlePinkDot wrote: »
I have no doubt Stamsorcs can be fun in PvP.
I just actually wanted to play a mage, not a spellsword, you know?
Ugh, ain't that the bloody truth.
I don't want to be running around with two melee weapons in my hands if I want my magicka necromancer to retain what little power and playability it has.
VvwvenomwvV wrote: »The change to Tri Focus for lighting staves is a bad move. I know many people who play with a lightning staff and they do so for this very purpose. They like being able to deal damage to all enemies in the area for every tick of their staff. It was bad enough that they changed it from 4 tick to 3 ticks awhile back. Now this to Tri Focus?
I seriously hope this doesn't go live.
I agree that it makes more sense for the fire staff to be dot/channel related instead of the lightning. But the heavy attack enjoyers are not going to be very happy about that. And there is a lot of them.
Frost & Inferno staff heavy attacks are slow projectiles and just feel bad to use. Maybe that should be changed first.
Here's my idea (sorry for my paint skills):
f047ys3v3n wrote: »"Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%."
I don't understand this change. Flame staffs are probably the front bar weapon for fewer PVE and PVP builds now than at any other time in the history of the game. Why remove their passive? Also, don't kid yourself, 500 damage every status effect is essentially nothing. This change is basically a complete removal of the passive. I don't get it, but RIP what few NB and LA sorc DD's still existed. There weren't many, and their damage was already bad, but they are gone now.
acastanza_ESO wrote: »f047ys3v3n wrote: »"Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%."
I don't understand this change. Flame staffs are probably the front bar weapon for fewer PVE and PVP builds now than at any other time in the history of the game. Why remove their passive? Also, don't kid yourself, 500 damage every status effect is essentially nothing. This change is basically a complete removal of the passive. I don't get it, but RIP what few NB and LA sorc DD's still existed. There weren't many, and their damage was already bad, but they are gone now.
It certianly feels like someone on the ZOS combat team hates ranged magic weapons and is intent on deleting them from any serious gameplay.
acastanza_ESO wrote: »f047ys3v3n wrote: »"Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%."
I don't understand this change. Flame staffs are probably the front bar weapon for fewer PVE and PVP builds now than at any other time in the history of the game. Why remove their passive? Also, don't kid yourself, 500 damage every status effect is essentially nothing. This change is basically a complete removal of the passive. I don't get it, but RIP what few NB and LA sorc DD's still existed. There weren't many, and their damage was already bad, but they are gone now.
It certianly feels like someone on the ZOS combat team hates ranged magic weapons and is intent on deleting them from any serious gameplay.
Yeah, they seem to be reversing course on lowering the ceiling, raising the floor. Then again, I don't have enough fingers to count the builds I've used over the years that were completely deleted by ZOS' wild 180 degree changes of heart.
ESO_Nightingale wrote: »f047ys3v3n wrote: »"Destruction Staff
Ancient Knowledge
Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%."
I don't understand this change. Flame staffs are probably the front bar weapon for fewer PVE and PVP builds now than at any other time in the history of the game. Why remove their passive? Also, don't kid yourself, 500 damage every status effect is essentially nothing. This change is basically a complete removal of the passive. I don't get it, but RIP what few NB and LA sorc DD's still existed. There weren't many, and their damage was already bad, but they are gone now.
500 damage per status effect direct isn't nothing, but it's only good for status effect builds like frost warden that have a ton of sources of application and with charged. but frost warden uses an ice staff so the bonus doesn't help anyone much at all. conclusion is that this is still a terrible change for inferno staff, but the idea of increased status effect damage is actually good as a general concept.