Definitely needs to do the first tick on impact.
Billium813 wrote: »Definitely needs to do the first tick on impact.
I definitely think it should first tick on the initial application of the Tri Focus debuff... but that still isn't going to fix the issue.
I think the cast time of inferno HA is shorter than the tick window for the damage? If it always did the damage on impact, then holding HA would end up dealing damage more then it should. They also can't just reduce the window to re-apply, since it would also end up skipping fractions of seconds when reupping to 20 seconds in the middle of a damage tick.
Perhaps the best fix would be to just not re-apply the Tri Focus debuff until it runs out, then just have another HA re-apply it.
Billium813 wrote: »Definitely needs to do the first tick on impact.
I definitely think it should first tick on the initial application of the Tri Focus debuff... but that still isn't going to fix the issue.
I think the cast time of inferno HA is shorter than the tick window for the damage? If it always did the damage on impact, then holding HA would end up dealing damage more then it should. They also can't just reduce the window to re-apply, since it would also end up skipping fractions of seconds when reupping to 20 seconds in the middle of a damage tick.
Perhaps the best fix would be to just not re-apply the Tri Focus debuff until it runs out, then just have another HA re-apply it.
But this is still leaving the issue, that more than 1 HA per 20 sec is basically wasted dmg.
Maybe add a slight buff for consecutive HA to the affected target could solve this? Burning status comes in mind to have a synergy to the ancient knowledge changes.
I'm curious, does The new Tri-Focus Passive make Flame Staff subject to Velothi Ur-Mage's Amulet?
Or the Flame Staff bonus damage given by the Tri-Focus Passive is not affected by Velothi Ur-Mage's Amulet?
Billium813 wrote: »Velothi Ur-Mage's Amulet reduces your light and Heavy attack damage by 99%, but you STILL do 1% damage! Meaning, that the Tri Focus will still proc on damage and apply. After that, the damage from the Tri Focus passive is not HA/LA damage, it's totally separate.
TLDR; the new Tri Focus passive for Inferno Staff will be buffed by Velothi Ur-Mage's Amulet, not reduced by 99%
Billium813 wrote: »I'm curious, does The new Tri-Focus Passive make Flame Staff subject to Velothi Ur-Mage's Amulet?
Or the Flame Staff bonus damage given by the Tri-Focus Passive is not affected by Velothi Ur-Mage's Amulet?
Velothi Ur-Mage's Amulet reduces your light and Heavy attack damage by 99%, but you STILL do 1% damage! Meaning, that the Tri Focus will still proc on damage and apply. After that, the damage from the Tri Focus passive is not HA/LA damage, it's totally separate.
TLDR; the new Tri Focus passive for Inferno Staff will be buffed by Velothi Ur-Mage's Amulet, not reduced by 99%
Billium813 wrote: »Definitely needs to do the first tick on impact.
I definitely think it should first tick on the initial application of the Tri Focus debuff... but that still isn't going to fix the issue.
I think the cast time of inferno HA is shorter than the tick window for the damage? If it always did the damage on impact, then holding HA would end up dealing damage more then it should. They also can't just reduce the window to re-apply, since it would also end up skipping fractions of seconds when reupping to 20 seconds in the middle of a damage tick.
Perhaps the best fix would be to just not re-apply the Tri Focus debuff until it runs out, then just have another HA re-apply it.
Billium813 wrote: »Some other interesting sets
- Elemental Catalyst
The Tri Focus damage isn't procing Elemental Catalyst. Is that expected?- Way of Fire + Velothi Ur-Mage's Amulet
The additional damage from Way of Fire is not reduced by 99%- Elf Bane
The Tri Focus debuff does get extended by 5 seconds- Encratis's Behemoth
The damage from the HA procs Encratis's Behemoth, and the damage from the Tri Focus proc does seem to get +5%. However, the additional 5 seconds of Tri Focus, at the end, does not seem to re-apply Encratis's Behemoth after the cooldown is over. Is that expected?- Silks of the Sun
The 400 W/S Damage does increase the Tri Focus damage
JerBearESO wrote: »I highly doubt this change is to promote heavy attacks spamming with inferno. It's more like fit a heavy in every 20 seconds for a free DoT.
Inferno is becoming a damage backbar option, especially pvp wise. On backbar it's ice vs fire for defense vs offense with HA into ele sus