Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks so no buffs to spammable and executes. At least lightning will be used somewhere due to direct damage.
Tyrant_Tim wrote: »
acastanza_ESO wrote: »techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks so no buffs to spammable and executes. At least lightning will be used somewhere due to direct damage.
There are extremely powerful DOT builds in PVP right now that this will be a significant buff for. I think it will even possibly be too strong.
That said in general this round of changes is a significant step in the right direction. Actually pleased with ZOS listening to feedback there this time.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks. At least lightning will be used somewhere due to direct damage.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Tyrant_Tim wrote: »KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
You’re thinking too linear, what this accomplishes in PvE, is to give ranged builds a magic backbar weapon, while giving Lightning a chance to shine as a front bar finally.
Generally, you’re not using a spammable on your backbar, and on most classes the only damage present on that bar are DoTs.
Could that number be tuned up a little higher? Sure!
But as it is right now, the overall balance of things is in a much better place than it was going into Update 39 PTS week one.
acastanza_ESO wrote: »techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks so no buffs to spammable and executes. At least lightning will be used somewhere due to direct damage.
There are extremely powerful DOT builds in PVP right now that this will be a significant buff for. I think it will even possibly be too strong.
That said in general this round of changes is a significant step in the right direction. Actually pleased with ZOS listening to feedback there this time.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Especially Arcanist.
Lightning gives Direct Damage and Channelled. AKA your spammable and the beam.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Especially Arcanist.
Lightning gives Direct Damage and Channelled. AKA your spammable and the beam.
Beam is DoT
>90% of Acranist's damage is DoT
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Especially Arcanist.
Lightning gives Direct Damage and Channelled. AKA your spammable and the beam.
Beam is DoT
>90% of Acranist's damage is DoT
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Especially Arcanist.
Lightning gives Direct Damage and Channelled. AKA your spammable and the beam.
Beam is DoT
>90% of Acranist's damage is DoT
You're playing a different arcanist than I am then, because it's literally a channelled attack.
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Especially Arcanist.
Lightning gives Direct Damage and Channelled. AKA your spammable and the beam.
Beam is DoT
>90% of Acranist's damage is DoT
You're playing a different arcanist than I am then, because it's literally a channelled attack.
Chilly-McFreeze wrote: »I was under the impression that channeled attacks count as dots. Since they arent explicitly excluded from flame staves: are channels buffed by both staves?
KlauthWarthog wrote: »I am not sure if the actual numbers check out, but the flavor is on point, and there is sufficient distinction to make me pause instead of just slapping either in.
I'm not even thinking about it.
12% Direct Damage (and channelled!) is better than 12% DoT damage on every single DPS build.
Except Arcanist
But anyway, I made separate thread:
https://forums.elderscrollsonline.com/en/discussion/639309/lightining-staff-is-too-strong-now
cause it's really a huge gap now
Especially Arcanist.
Lightning gives Direct Damage and Channelled. AKA your spammable and the beam.
Beam is DoT
>90% of Acranist's damage is DoT
You're playing a different arcanist than I am then, because it's literally a channelled attack.
Fatecarver is DOT damage, and it is a channeled attack.
Arcanist wins this one. Lightning staff buffs their spammables and their beams.
xXCJsniperXx7 wrote: »techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks. At least lightning will be used somewhere due to direct damage.
12% dot buff is a much better bonus than the current single target damage. Making both single target and aoe dots stronger is much more versatile. If your a magdk for example next to all of your skills are better with this change now. Comparing to live, where only Molten Whip, Burning Embers, Flames of Oblivion, and Unrelenting Grip are buffed, this change will make the majority of skills better instead. This change includes Burning Embers, Engulfing Flames, Eruption, Unstable Wall, Destructive Reach, Barbed Trap, Standard of Might, etc. This is just picturing a magdk to. All classes will benefit from this change as flame staffs capabilities are increased.
Chilly-McFreeze wrote: »I was under the impression that channeled attacks count as dots. Since they arent explicitly excluded from flame staves: are channels buffed by both staves?
No, try it wit thurmaturge or even valkyn Skoria which procs off dots, skills like jabs or beam will not benifit or proc the set
xXCJsniperXx7 wrote: »techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks. At least lightning will be used somewhere due to direct damage.
12% dot buff is a much better bonus than the current single target damage. Making both single target and aoe dots stronger is much more versatile. If your a magdk for example next to all of your skills are better with this change now. Comparing to live, where only Molten Whip, Burning Embers, Flames of Oblivion, and Unrelenting Grip are buffed, this change will make the majority of skills better instead. This change includes Burning Embers, Engulfing Flames, Eruption, Unstable Wall, Destructive Reach, Barbed Trap, Standard of Might, etc. This is just picturing a magdk to. All classes will benefit from this change as flame staffs capabilities are increased.
So what will happen with my magsorc now that pretty much everything is singe target?
Chilly-McFreeze wrote: »I was under the impression that channeled attacks count as dots. Since they arent explicitly excluded from flame staves: are channels buffed by both staves?
No, try it wit thurmaturge or even valkyn Skoria which procs off dots, skills like jabs or beam will not benifit or proc the set
xXCJsniperXx7 wrote: »techprince wrote: »Weapons
Destruction Staff
Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.
Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
Fire Staves still have low use cases as they will not buff single-target attacks. At least lightning will be used somewhere due to direct damage.
12% dot buff is a much better bonus than the current single target damage. Making both single target and aoe dots stronger is much more versatile. If your a magdk for example next to all of your skills are better with this change now. Comparing to live, where only Molten Whip, Burning Embers, Flames of Oblivion, and Unrelenting Grip are buffed, this change will make the majority of skills better instead. This change includes Burning Embers, Engulfing Flames, Eruption, Unstable Wall, Destructive Reach, Barbed Trap, Standard of Might, etc. This is just picturing a magdk to. All classes will benefit from this change as flame staffs capabilities are increased.