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https://forums.elderscrollsonline.com/en/discussion/668104/

U39 - PTS Endeavours: more choice is less it seems

  • RaddlemanNumber7
    RaddlemanNumber7
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    Sunday's
    VyUMgdx.jpg

    Nothing there I'd go out of my way to do.

    wow. what event is going on now that tickets are available? Perhaps they have an event going on in PTSD? ... er PTS?

    The Undaunted event is running on PTS at the moment.
    PC EU
  • haelgaan
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    This is all I've been waiting to see, if this is just for testing purposes and not how they will be going live,

    yeah, that's not what he said.

    ZOS_Kevin wrote: »
    We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes.
    sure, a test server is for testing...
    ZOS_Kevin wrote: »
    However, when they are on the live server
    meaning the door is left open for ZOS to ignore all of our feedback and drop these into Live with no alteration in the Endeavor itself.


    Hi @ZOS_Kevin, would you like to rephrase that? Like, maybe, "We hear your overwhelming feedback and these terrible endeavors that no one likes will not go to the Live server" or something like that?

  • Dayhjawk
    Dayhjawk
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    I will say that it's good that we're not losing the live crop of Endeavors, as I do actually find them fun to do. And I do appreciate having more options.

    However, I will echo the above that "Run March of Sacrifices with a Guildmate" is inherently more restrictive than "Run 1 Dungeon," even as much as I do love March in the first place.

    I think that world events like Dolmens and Geysers are excellent Endeavors, as we do have Dragons as a current one, but I don't remember seeing other other world events. I also think that Tales of Tribute is an excellent choice for an Endeavor as well. There are also a few activities in game that I have never seen an Endeavor for (and we've had similar Endeavors in the past), and I think would make excellent additions to the list:
    • Catch X fish
    • Fillet X fish
    • Buy X gold worth of items from Guild Traders
    • Buy X gold worth of items from merchants
    • Buy X AP/Tel Var worth of items from merchants
    • Repair X pieces of armor
    • Complete X daily crafting writs
    • Visit X Striking Locales (possilby in zone Y)
    • Loot 1 Heavy Sack
    • Complete 1 Dark Anchor/Abyssal Geyser/Harrowstorm/Oblivion Portal/Volcanic Vent/Bastion Nymic
    • Win X matches of Tribute (counting NPC matches)
    • Play 1 match-made round of Tribute
    • Transmute or Reconstruct 1 piece of gear
    • Improve X pieces of gear to Y quality
    • Capture 1 resource in Cyrodiil
    • Complete 1 scouting quest in Cyrodiil
    • Activate 1 Ayleid Well
    • Heal X HP worth of damage to other players
    • Take X damage to your health
    • Do 1 Undaunted Pledge
    • Do 1 guild quest for Cardea Gallus/Alvur Baren/Bolgrul
    • Do 1 preparation quest for Jee-Lar or Zahari
    • Complete a job for the Thieves Guild Tip Board or the Marked for Death book
    • Do 1 quest for the Ashlanders of Ald'ruhn/the Ordinators of Vivec/the denizens of the Clockwork City/the Divine Prosecution of Summerset/Cyrodilic Collections/the Northern Elsweyr Defence Force/the Shields of Senchal/the Swords of Solitude/the Stonehands of Markarth/the Leyawiin Chamber of Legates/the Saarathu Tong/the Knights of High Isle/the Druids of Galen/the Ordinators of Necrom
    • Ride X meters when mounted
    • Kill X enemies with a Companion
    • Equip a Companion with a piece of gear
    • Complete 1 quest with a Companion
    • Travel to a wayshrine X times
    • Travel to another zone using a Navigator X times
    • Swim with the slaughterfish
    • Collect X antiquity leads (keep them any quality, as players can always purchase leads for map furnishings or get the blue leads from zones when digging the green zone lead)

    I would hope that the team would prefer more Endeavors like the above and fewer that go too hard into specifics for group content as we have seen on PTS thus far.

    my input on this:
    - catch fish - yes
    - fillet fish - no, your going to do this already with catching fish, no need to clog the system.
    - buy X gold vendor, merchant, spend tel war/ap - save this for event related stuff.
    - repair armor - no, again clogging the system
    - complete a daily writ, i coud see this as a daily, event a weekly.
    - visiting locations - save for related events
    - loot heavy sack - pass, clogging the system.
    - Complete 1 Dark Anchor/Abyssal Geyser/Harrowstorm/Oblivion Portal/Volcanic Vent/Bastion Nymic - yes, get ppl into these, and bring some life to dead areas.
    - Tribute related ones - fine with it as long as npcs or player match can count. Dont force me to play against players to get it done!
    - tranmute related ones - no, i dont need a reason to waste transmutes.
    - Improve gear - no dont need a reason to waste resources.
    - more pvp related stuff - fine with it long as there's only 1 one the list during non-pvp events, and 2 and a weekly during pvp events.
    - activate a well, i'm fine with things like this, long as there is only 1 on the list. Thing it would bring more player knowledge about areas.
    - heal dmg, take dmg - no
    - Pledges - do 3 pledges as a daily, do maybe X for a weekly I can see, YES!
    - Do a guild quest, warrior/mage/undaunted/etc yes i'm ok with this
    - do a thieves or dark brotherhood, I feel could be grouped into the guild quest daily.
    - do a preparation quest, ashlander quest, etc.... uh... maybe i'm torn on this.
    - ride your mount - no, too easy
    - kill x enemies with a companion, I would be down for companion related ones.
    - travel to wayshrines - no, again too easy, clogging the system
    - swim with slaughterfish, i feel like this could be grouped into the activate a well one.
    - Collect leads, i feel like digging up leads one that we already have is already good enough for this. Dont need the bad RNG lead just to do a daily.

    somethings that I woudn't mind seeing:
    - complete a Story Zone Quest - give me a reason to slowly do the main story zone quest on my alts.
    - collect a skyshard or skill point, mostly ok with this as it's geared towards newer players - mid players..
    - better wording, ie group changes to world boss,, delve bosses named according.
    - Kill X delve bosses. Kinda would give a reason maybe to grab those delve quest before going in on alts.
  • Shara_Wynn
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    Inside I am still smiling :#
    Edited by Shara_Wynn on July 16, 2023 5:21PM
  • BergisMacBride
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    haelgaan wrote: »
    Hi @ZOS_Kevin, would you like to rephrase that? Like, maybe, "We hear your overwhelming feedback and these terrible endeavors that no one likes will not go to the Live server" or something like that?

    I think we’ve heard all were going to hear from ZOS on this subject. IMO these new endeavors will all go live regardless of how much negative feedback they receive. That’s just the way they operate.

    I just have to hope that there’s 3 each day I care to spend the time doing. I’m not gonna do a dlc dungeon, trial or some of the more involved PvP ones for seals cause it’s just not worth my game time and then the game becomes a job. I expect there will be days when I only complete 1 or 2. If there’s a bunch of those days it will certainly start to decrease my daily engagement.

    If that happens, would it cause me to rage quit? Probably not, at least initially. But these things tend to be cumulative. Every time I’ve ended up leaving an MMO it’s almost always because the number of restrictions to my gameplay began to outweigh my overall enjoyment. I’ve played ESO for more time than all of my other MMOs combined and have enjoyed it immensely, but even it isn’t immune to this basic equation for me.
  • I_killed_Vivec
    I_killed_Vivec
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    If that happens, would it cause me to rage quit? Probably not, at least initially. But these things tend to be cumulative. Every time I’ve ended up leaving an MMO it’s almost always because the number of restrictions to my gameplay began to outweigh my overall enjoyment. I’ve played ESO for more time than all of my other MMOs combined and have enjoyed it immensely, but even it isn’t immune to this basic equation for me.

    I have to agree - not a rage quit, just a gradual loss of interest.

    I've found it already myself. I used to log into all of my characters on a daily basis to get the hirelings and do the crafting writs. This is time consuming, but I didn't want to miss out. Recently though I've taken a more relaxed attitude and I can't be bothered any more. After overcoming the initial hurdle of worrying about what I'm missing, I've found it easy - and obviously I have more time to do what I want, not what I feel I need to do.

    I also have more time away from the game...

    These changes to endeavours will have the same result. Instead of wasting 5 minutes fulfilling a consumable writ, they now want me to waste 30 or 40 minutes on a dungeon I'm not interested in doing? No thanks, I just won't bother with endeavours, and I'll save the five minutes on the crafting writ too. By making them more difficult, more time consuming, I simply won't bother with them - I'll just do what I want to do and spend less time in game as a consequence.

    It's almost like ZoS want me to lose interest in the game.
  • FantasticFreddie
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    I will say that it's good that we're not losing the live crop of Endeavors, as I do actually find them fun to do. And I do appreciate having more options.

    However, I will echo the above that "Run March of Sacrifices with a Guildmate" is inherently more restrictive than "Run 1 Dungeon," even as much as I do love March in the first place.

    I think that world events like Dolmens and Geysers are excellent Endeavors, as we do have Dragons as a current one, but I don't remember seeing other other world events. I also think that Tales of Tribute is an excellent choice for an Endeavor as well. There are also a few activities in game that I have never seen an Endeavor for (and we've had similar Endeavors in the past), and I think would make excellent additions to the list:
    • Catch X fish
    • Fillet X fish
    • Buy X gold worth of items from Guild Traders
    • Buy X gold worth of items from merchants
    • Buy X AP/Tel Var worth of items from merchants
    • Repair X pieces of armor
    • Complete X daily crafting writs
    • Visit X Striking Locales (possilby in zone Y)
    • Loot 1 Heavy Sack
    • Complete 1 Dark Anchor/Abyssal Geyser/Harrowstorm/Oblivion Portal/Volcanic Vent/Bastion Nymic
    • Win X matches of Tribute (counting NPC matches)
    • Play 1 match-made round of Tribute
    • Transmute or Reconstruct 1 piece of gear
    • Improve X pieces of gear to Y quality
    • Capture 1 resource in Cyrodiil
    • Complete 1 scouting quest in Cyrodiil
    • Activate 1 Ayleid Well
    • Heal X HP worth of damage to other players
    • Take X damage to your health
    • Do 1 Undaunted Pledge
    • Do 1 guild quest for Cardea Gallus/Alvur Baren/Bolgrul
    • Do 1 preparation quest for Jee-Lar or Zahari
    • Complete a job for the Thieves Guild Tip Board or the Marked for Death book
    • Do 1 quest for the Ashlanders of Ald'ruhn/the Ordinators of Vivec/the denizens of the Clockwork City/the Divine Prosecution of Summerset/Cyrodilic Collections/the Northern Elsweyr Defence Force/the Shields of Senchal/the Swords of Solitude/the Stonehands of Markarth/the Leyawiin Chamber of Legates/the Saarathu Tong/the Knights of High Isle/the Druids of Galen/the Ordinators of Necrom
    • Ride X meters when mounted
    • Kill X enemies with a Companion
    • Equip a Companion with a piece of gear
    • Complete 1 quest with a Companion
    • Travel to a wayshrine X times
    • Travel to another zone using a Navigator X times
    • Swim with the slaughterfish
    • Collect X antiquity leads (keep them any quality, as players can always purchase leads for map furnishings or get the blue leads from zones when digging the green zone lead)

    I would hope that the team would prefer more Endeavors like the above and fewer that go too hard into specifics for group content as we have seen on PTS thus far.

    Visit a player house 2 times has BONKERS potential.

    Housing tours in zone for endeavors?! Yes please.
  • Hurbster
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    The comments here whilst held by the majority will be ignored as we're the comments re U35

    Don't forget AwA, perfected maelstrom, etc, etc...
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • KingArthasMenethil
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    Honestly one of the big issues I see from the new endeavours is that three is possibly locked behind DLC when at minimum three out of the five should be doable by a new person without any DLC.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • 16BitForestCat
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    Where does it end with these overly specific Endeavors? Instead of "Complete 1 Survey Report," will we get "Complete Woodworker Survey in Bangkorai" or even "Complete Blacksmith Survey: Coldharbour II"? This weekend, I'd planned to clean out some of my struggling storage space by completing surveys I'd saved up over the past few years while I was swamped with work. (I love surveys and maps [STACKABLE TREASURE MAPS, PLEASE], so no, I will not "just destroy them." :D) My original plan was to keep the largest survey stack per craft and use those for Endeavors, completing the rest. But when I picked up my first two surveys, I suddenly had the concerning thought, "What if you clean out all these now, but the new Endeavors coming require you to pick up surveys only in specific zones?" Now I've gone back to just sitting on all those surveys. :/

    If making existing Endeavors more restrictive is all ZOS can come up with for "creativity," there's no reason to think it won't happen to other Endeavors outside of combat. That's my big fear.

    I know there are reasons why it doesn't work this way, but I really wish we got a random assortment of Endeavors--an Endeavors loot table--when we logged in. You completed two out of three dailies, but hate all the other choices? All the weeklies in the list are terrible? Log out and back in or switch characters to get new choices until you've completed the maximum allowed! Maybe if you started but didn't complete one before logging out, it would remain in your list of choices, so you'd have to be careful to not partially complete a bunch and end up with a final locked-in list you hate, but that could just be considered part of the challenge. (ZOS probably wouldn't want players "abandoning" Endeavors to get new ones like we do with quests.) I actually enjoy strategizing a little for my Endeavors. Usually comes in the form of, "Is it possible to knock out two or more at once, if I do X instead of Y?" I like pretending I'm very clever. :D

    Today's Endeavors on live were actually one of the combinations I hate most: to get all three, I had to either do group content or PVP, which meant it took longer than I was really planning or even wanting to spend just knocking out a single Endeavor. My partner was in Cyrodiil to kill a player for his third and found a small group to follow, so I thought I'd tag along and get a quick kill assist.

    Instead, we spent fifteen minutes taking resources trying to find enemy players. When we finally did, it was a player who mysteriously and repeatedly either took no damage or healed to full faster than all six of us could damage them. Pretty much everyone abandoned the fight after a while and went to another keep.

    Another ten minutes, and we stumbled across a different lone player taking our resource. I made it to the fight...just in time to watch the player die as my first attack was still traveling through the air to them.

    I swore very profusely IRL, grumbled that if I'd just done a solo Fungal Grotto I run I'd already be done, and went to do that instead. I'm not a heavy hitter, so a solo run takes me about another 20-25 minutes.

    All told, I spent the better part of an hour on that one Endeavor. It wasn't fun. It didn't involve any activities I enjoy at all. It didn't make me want to continue playing after I finished; it made me want to exit game and take a nap to sleep off the frustration. Which I did.

    Making more of these types of Endeavors, making them appear more often, and making them even more specific, would definitely have me logging in less and less.
    Edited by 16BitForestCat on July 17, 2023 1:30PM
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
  • jle30303
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    Another thing:

    There should always be at least three Endeavours per day that are tied to FREE content, not Paid / Subscription DLC.

    No matter what else.

    That means: Base game (Faction War) zones and dungeons, Craglorn, Cyrodiil, Morrowind, Imperial City.

    Tales of Tribute requires High Isle, Abyssal Geysers require Summerset, Fang Lair requires Crown DLC Dungeon. To look at the list in the initial post: It should not be possible to have *all three* of these. Two maximum, plus three from the free parts of the game.
  • TaSheen
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    jle30303 wrote: »
    Another thing:

    There should always be at least three Endeavours per day that are tied to FREE content, not Paid / Subscription DLC.

    No matter what else.

    That means: Base game (Faction War) zones and dungeons, Craglorn, Cyrodiil, Morrowind, Imperial City.

    Tales of Tribute requires High Isle, Abyssal Geysers require Summerset, Fang Lair requires Crown DLC Dungeon. To look at the list in the initial post: It should not be possible to have *all three* of these. Two maximum, plus three from the free parts of the game.

    This. Sure, as of now I have ESO + on 3 accounts. But many do not have subs. So NOTHING with endeavors should be gated behind DLCs.

    Of course..... this is a blantant ploy to "encourage" people to spend money either on ESO+, or buying crowns to spend on DLCs.

    Tacky and underhanded.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • NoxiousBlight
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    Anyone have the new weekly endeavors from the PTS?
  • NoxiousBlight
    NoxiousBlight
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    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
  • BergisMacBride
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    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?

    Lol, these are just so laughably bad. Not a single new diverse activity, just some of the ones we get already wrapped in restrictive packaging.

    @ZOS_Kevin, please communicate to the devs that most of us feel these are NOT enhancing the endeavor experience.
  • RaddlemanNumber7
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    Being systematically punished for not belonging to a guild is the main reason why I abandoned the other MMO's I have played.
    PC EU
  • Mayrael
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    Honestly one of the big issues I see from the new endeavours is that three is possibly locked behind DLC when at minimum three out of the five should be doable by a new person without any DLC.

    And there will be. E.g.

    Pick a flower in a DLC/Chapter zone.
    Talk to NPC in a DLC/Chapter zone.
    Look at the sky for 5s in any DLC/Chapter zone.
    Do a trifecta run of any NON DLC Trial.
    Finish any non-DLC vet dungeon between 10:00 and 10:30 with guildmate, while having no gear on.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • FantasticFreddie
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    What is this new obsession with guilds?

    @ZOS_Kevin please convey that the overwhelming sentiment is that these new endeavors are an attempt to reduce the number of seals people can earn to increase crown store sales.

    If that's NOT their intent, they need to be revisited ASAP, and the restrictions removed.

    And if they leave them as they are, we'll, I guess we all get out answers...
  • Mayrael
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    ZOS_Kevin wrote: »
    Hi all, we're following up on some of your feedback regarding the current Endeavors being tested on the PTS. For us, the function of the PTS is not only for the community to see and test content early, but it’s a way for us to test ideas in a number of ways.

    We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.

    The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.

    We hope this helps provide some clarity on the thought process regarding the Endeavors currently on the PTS. We are listening and relaying your feedback to our teams, so please continue to share your ideas and input. Thanks all.

    This doesn't change the fact that the new Endeavors are much more restrictive than the old ones, and instead of having 5 relatively general tasks, we are left with 4 or 3 general tasks and 1-2 very specific tasks, which ultimately leads to the OPPOSITE of the explanation you provided, meaning it actually reduces the freedom of choice in tasks. If you wanted to make Endeavors easier to complete, you should have added more general tasks. This new way indicates that you're only pretending to introduce something positive when in reality, you're limiting our options.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • NotoriousBTK
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    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?

    Ugh, I'm in TRADE guilds to sell my items. I'm not running anything with guildmates.
  • KlauthWarthog
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    This "with a guildmate" restriction is outrageously bad. Best case scenario, it will make people flood guild chats with LFG messages, which will lead to people blocking guild chat or leaving the guild altogether.
    You are adding a restriction for the sake of adding a restriction.
  • FantasticFreddie
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    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?

    Ugh, I'm in TRADE guilds to sell my items. I'm not running anything with guildmates.

    I'm in a trade guild, a housing guild, a pvp guild, and a couple of old defunct guilds I can't bear to part with.

    I run dungeons and trials almost every day of the week and not with a single guild mate.
  • jaws343
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    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?

    But, I would wager there is a 0% chance that all 3 options on LIVE will be "with a guildmate" choices.

    They already said they will be mixed in.

    So the more likely LIVE weekly would be something like:

    - Complete 20 Quests
    - Kill 180 foes with class abilities
    - Complete 8 dungeons with a guildmate

    All of you complaining weren't going to do the "complete 8 dungeons" anyways, with or without a guildmate. There will be other options, just as there are now.
  • FantasticFreddie
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    jaws343 wrote: »
    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?

    But, I would wager there is a 0% chance that all 3 options on LIVE will be "with a guildmate" choices.

    They already said they will be mixed in.

    So the more likely LIVE weekly would be something like:

    - Complete 20 Quests
    - Kill 180 foes with class abilities
    - Complete 8 dungeons with a guildmate

    All of you complaining weren't going to do the "complete 8 dungeons" anyways, with or without a guildmate. There will be other options, just as there are now.

    I will have done probably at LEAST 8 dungeons by Wednesday, and none with guildmates.

    Also, you are just spectaculating. Yes, these are meant to be "mixed in" and unlikely they will all be together at first, but it's a bad precedent to set in the first place
  • ApoAlaia
    ApoAlaia
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    jaws343 wrote: »
    afw4tu8a9qlg.png

    I was able to hop on. These weekly endeavors are HORRIBLE.

    Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.

    How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?

    ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?

    But, I would wager there is a 0% chance that all 3 options on LIVE will be "with a guildmate" choices.

    They already said they will be mixed in.

    So the more likely LIVE weekly would be something like:

    - Complete 20 Quests
    - Kill 180 foes with class abilities
    - Complete 8 dungeons with a guildmate

    All of you complaining weren't going to do the "complete 8 dungeons" anyways, with or without a guildmate. There will be other options, just as there are now.

    It doesn't change the fact that 'complete x with a guildmate' is more restrictive than 'complete x', which currently could be done with or without a guildmate.

    It doesn't add more diverse ways to earn Seals on the live server, it is in fact less diverse. Same goes with the endeavours that specify what dungeon/trial/whathaveyou one must run. On the live server one can choose, on the PTS one is told which one specifically.

    What other options will be available and whether or not they will add 'caveats' to them as well is currently mere speculation from your part.

    What is not speculative however is that based on the provided examples so far the only additions that contribute to diversity are the ToT related endeavours, the rest are just more restrictive versions of existing ones, which reduce diversity, not increase it.

    Furthermore being told that diversity is being increased while being shown that diversity is in fact being reduced is... well I cannot complete the phrase but I am pretty sure that anyone reading this post can do that part.
  • tomofhyrule
    tomofhyrule
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    I feel like putting more restrictions on Endeavors is just going in the wrong direction. Let's not even consider in terms of Endeavors, we can even consider how that would affect the health of the game as a whole.

    "Complete 8 dungeons with a guildmate" versus "Complete 8 dungeons." In the latter case, a player can run 8 random normals with several characters or something of the like. They can queue solo, or PuG, or whatever they want. In the former case, these people will prefer to find one or two guildmates to do so... thereby reducing the number of free slots available in the group finder. If you group with two guildies, it may take a while to PuG a fourth because that solo player has less impetus to PuG solo.

    "Complete X battlegrounds with a guildmate" is also problematic because the BG queue is incredibly long, and I haven't been able to queue in a group since BGs were changed over a year ago. I guess that might push more people into the BG group queue, but then you're also at the mercy of your groupmates' MMR as well.

    After all, "Complete 3 trials" is a normal weekly endeavor we have on live. Why add the 'with a guildmate' restriction? All that does is force people out of Craglorn to PuG them. Not to mention that any trials as Endeavors are difficult to handle due to the lack of a trial group finder.
  • SaffronCitrusflower
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    It already takes 9-10 months of farming every daily and weekly endeavor to get enough endeavors to buy a premium mount. Why the push to make that rate even slower?
  • Ragnarok0130
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    RMW wrote: »
    Yeah no. This alone will be not fun doing with pugs lol
    xfeceoel6laa.png
    Why make these more complicated than you have to? Do you want us to stop doing endeavors?

    What do you mean? Who doesn't want to spend 45 minutes watching randos somehow get smeared by The Twins on normal, before ducking out and quitting the game?

    Actually, that reminds me, the Twins fight is one of the rare cases in the game where one enterprising troll can intentionally screw a run over, while still disguising it as incompetence.

    Normal is a breeze, in fact if you have just a couple of competent players ( and you should since it's a pre-made group and not group finder madness) you can drag them through the twins with a solid tank, healer, and a couple of competent DPS even if the majority of the randos are dead - I've done that as the healer where we had me, the tank, and 1 DPS still left alive from the color change kamikazes and still downed them. The main issue in my mind is a trial daily should have a lot more endeavor payout than harvest the10 resources type of daily endeavor for the time commitment involved. Of course if that would happen I can imagine the wailing and gnashing of teeth that the casual players would exhibit here on the forums.
  • xDeusEJRx
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    "Destroy 1 abyssal geyser" sounds like they want a repeat of the Oakensoul lockbox mythic lead situation with 50 player camping 1 lockbox or 50 players camping the 1 crab boss in stormhaven for another Oakensoul lead.

    They surely want people camping a single spot all day to run up play time on this game.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • SilverBride
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    Every weekly endeavor needing to be completed with a guildmate has to be the worst I've seen so far. What about those players that aren't in guilds? There are no choices for them to choose from.

    I can't figure out what they are trying to achieve with this. This is one of the worst changes I've ever seen. I don't see one good thing about it.
    PCNA
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