karthrag_inak wrote: »RaddlemanNumber7 wrote: »Sunday's
Nothing there I'd go out of my way to do.
wow. what event is going on now that tickets are available? Perhaps they have an event going on in PTSD? ... er PTS?
StabbityDoom wrote: »This is all I've been waiting to see, if this is just for testing purposes and not how they will be going live,
sure, a test server is for testing...We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes.
meaning the door is left open for ZOS to ignore all of our feedback and drop these into Live with no alteration in the Endeavor itself.However, when they are on the live server
tomofhyrule wrote: »I will say that it's good that we're not losing the live crop of Endeavors, as I do actually find them fun to do. And I do appreciate having more options.
However, I will echo the above that "Run March of Sacrifices with a Guildmate" is inherently more restrictive than "Run 1 Dungeon," even as much as I do love March in the first place.
I think that world events like Dolmens and Geysers are excellent Endeavors, as we do have Dragons as a current one, but I don't remember seeing other other world events. I also think that Tales of Tribute is an excellent choice for an Endeavor as well. There are also a few activities in game that I have never seen an Endeavor for (and we've had similar Endeavors in the past), and I think would make excellent additions to the list:
- Catch X fish
- Fillet X fish
- Buy X gold worth of items from Guild Traders
- Buy X gold worth of items from merchants
- Buy X AP/Tel Var worth of items from merchants
- Repair X pieces of armor
- Complete X daily crafting writs
- Visit X Striking Locales (possilby in zone Y)
- Loot 1 Heavy Sack
- Complete 1 Dark Anchor/Abyssal Geyser/Harrowstorm/Oblivion Portal/Volcanic Vent/Bastion Nymic
- Win X matches of Tribute (counting NPC matches)
- Play 1 match-made round of Tribute
- Transmute or Reconstruct 1 piece of gear
- Improve X pieces of gear to Y quality
- Capture 1 resource in Cyrodiil
- Complete 1 scouting quest in Cyrodiil
- Activate 1 Ayleid Well
- Heal X HP worth of damage to other players
- Take X damage to your health
- Do 1 Undaunted Pledge
- Do 1 guild quest for Cardea Gallus/Alvur Baren/Bolgrul
- Do 1 preparation quest for Jee-Lar or Zahari
- Complete a job for the Thieves Guild Tip Board or the Marked for Death book
- Do 1 quest for the Ashlanders of Ald'ruhn/the Ordinators of Vivec/the denizens of the Clockwork City/the Divine Prosecution of Summerset/Cyrodilic Collections/the Northern Elsweyr Defence Force/the Shields of Senchal/the Swords of Solitude/the Stonehands of Markarth/the Leyawiin Chamber of Legates/the Saarathu Tong/the Knights of High Isle/the Druids of Galen/the Ordinators of Necrom
- Ride X meters when mounted
- Kill X enemies with a Companion
- Equip a Companion with a piece of gear
- Complete 1 quest with a Companion
- Travel to a wayshrine X times
- Travel to another zone using a Navigator X times
- Swim with the slaughterfish
- Collect X antiquity leads (keep them any quality, as players can always purchase leads for map furnishings or get the blue leads from zones when digging the green zone lead)
I would hope that the team would prefer more Endeavors like the above and fewer that go too hard into specifics for group content as we have seen on PTS thus far.
Hi @ZOS_Kevin, would you like to rephrase that? Like, maybe, "We hear your overwhelming feedback and these terrible endeavors that no one likes will not go to the Live server" or something like that?
BergisMacBride wrote: »If that happens, would it cause me to rage quit? Probably not, at least initially. But these things tend to be cumulative. Every time I’ve ended up leaving an MMO it’s almost always because the number of restrictions to my gameplay began to outweigh my overall enjoyment. I’ve played ESO for more time than all of my other MMOs combined and have enjoyed it immensely, but even it isn’t immune to this basic equation for me.
tomofhyrule wrote: »I will say that it's good that we're not losing the live crop of Endeavors, as I do actually find them fun to do. And I do appreciate having more options.
However, I will echo the above that "Run March of Sacrifices with a Guildmate" is inherently more restrictive than "Run 1 Dungeon," even as much as I do love March in the first place.
I think that world events like Dolmens and Geysers are excellent Endeavors, as we do have Dragons as a current one, but I don't remember seeing other other world events. I also think that Tales of Tribute is an excellent choice for an Endeavor as well. There are also a few activities in game that I have never seen an Endeavor for (and we've had similar Endeavors in the past), and I think would make excellent additions to the list:
- Catch X fish
- Fillet X fish
- Buy X gold worth of items from Guild Traders
- Buy X gold worth of items from merchants
- Buy X AP/Tel Var worth of items from merchants
- Repair X pieces of armor
- Complete X daily crafting writs
- Visit X Striking Locales (possilby in zone Y)
- Loot 1 Heavy Sack
- Complete 1 Dark Anchor/Abyssal Geyser/Harrowstorm/Oblivion Portal/Volcanic Vent/Bastion Nymic
- Win X matches of Tribute (counting NPC matches)
- Play 1 match-made round of Tribute
- Transmute or Reconstruct 1 piece of gear
- Improve X pieces of gear to Y quality
- Capture 1 resource in Cyrodiil
- Complete 1 scouting quest in Cyrodiil
- Activate 1 Ayleid Well
- Heal X HP worth of damage to other players
- Take X damage to your health
- Do 1 Undaunted Pledge
- Do 1 guild quest for Cardea Gallus/Alvur Baren/Bolgrul
- Do 1 preparation quest for Jee-Lar or Zahari
- Complete a job for the Thieves Guild Tip Board or the Marked for Death book
- Do 1 quest for the Ashlanders of Ald'ruhn/the Ordinators of Vivec/the denizens of the Clockwork City/the Divine Prosecution of Summerset/Cyrodilic Collections/the Northern Elsweyr Defence Force/the Shields of Senchal/the Swords of Solitude/the Stonehands of Markarth/the Leyawiin Chamber of Legates/the Saarathu Tong/the Knights of High Isle/the Druids of Galen/the Ordinators of Necrom
- Ride X meters when mounted
- Kill X enemies with a Companion
- Equip a Companion with a piece of gear
- Complete 1 quest with a Companion
- Travel to a wayshrine X times
- Travel to another zone using a Navigator X times
- Swim with the slaughterfish
- Collect X antiquity leads (keep them any quality, as players can always purchase leads for map furnishings or get the blue leads from zones when digging the green zone lead)
I would hope that the team would prefer more Endeavors like the above and fewer that go too hard into specifics for group content as we have seen on PTS thus far.
The_Boggart wrote: »The comments here whilst held by the majority will be ignored as we're the comments re U35
Another thing:
There should always be at least three Endeavours per day that are tied to FREE content, not Paid / Subscription DLC.
No matter what else.
That means: Base game (Faction War) zones and dungeons, Craglorn, Cyrodiil, Morrowind, Imperial City.
Tales of Tribute requires High Isle, Abyssal Geysers require Summerset, Fang Lair requires Crown DLC Dungeon. To look at the list in the initial post: It should not be possible to have *all three* of these. Two maximum, plus three from the free parts of the game.
NoxiousBlight wrote: »
I was able to hop on. These weekly endeavors are HORRIBLE.
Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.
How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?
ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
KingArthasMenethil wrote: »Honestly one of the big issues I see from the new endeavours is that three is possibly locked behind DLC when at minimum three out of the five should be doable by a new person without any DLC.
Hi all, we're following up on some of your feedback regarding the current Endeavors being tested on the PTS. For us, the function of the PTS is not only for the community to see and test content early, but it’s a way for us to test ideas in a number of ways.
We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.
The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
We hope this helps provide some clarity on the thought process regarding the Endeavors currently on the PTS. We are listening and relaying your feedback to our teams, so please continue to share your ideas and input. Thanks all.
NoxiousBlight wrote: »
I was able to hop on. These weekly endeavors are HORRIBLE.
Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.
How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?
ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
NotoriousBTK wrote: »NoxiousBlight wrote: »
I was able to hop on. These weekly endeavors are HORRIBLE.
Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.
How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?
ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
Ugh, I'm in TRADE guilds to sell my items. I'm not running anything with guildmates.
NoxiousBlight wrote: »
I was able to hop on. These weekly endeavors are HORRIBLE.
Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.
How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?
ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
NoxiousBlight wrote: »
I was able to hop on. These weekly endeavors are HORRIBLE.
Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.
How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?
ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
But, I would wager there is a 0% chance that all 3 options on LIVE will be "with a guildmate" choices.
They already said they will be mixed in.
So the more likely LIVE weekly would be something like:
- Complete 20 Quests
- Kill 180 foes with class abilities
- Complete 8 dungeons with a guildmate
All of you complaining weren't going to do the "complete 8 dungeons" anyways, with or without a guildmate. There will be other options, just as there are now.
NoxiousBlight wrote: »
I was able to hop on. These weekly endeavors are HORRIBLE.
Why do I have to do anything with a guildmate? This is so restrictive and annoying for no reason.
How is this "play your way?" What if none of my guildmates are online and I have some time to knock out some dungeons? What if I am not in a guild?
ZOS why are you limiting what we can do instead of adding MORE options like you claimed to be doing?
But, I would wager there is a 0% chance that all 3 options on LIVE will be "with a guildmate" choices.
They already said they will be mixed in.
So the more likely LIVE weekly would be something like:
- Complete 20 Quests
- Kill 180 foes with class abilities
- Complete 8 dungeons with a guildmate
All of you complaining weren't going to do the "complete 8 dungeons" anyways, with or without a guildmate. There will be other options, just as there are now.
starkerealm wrote: »Yeah no. This alone will be not fun doing with pugs lol
Why make these more complicated than you have to? Do you want us to stop doing endeavors?
What do you mean? Who doesn't want to spend 45 minutes watching randos somehow get smeared by The Twins on normal, before ducking out and quitting the game?
Actually, that reminds me, the Twins fight is one of the rare cases in the game where one enterprising troll can intentionally screw a run over, while still disguising it as incompetence.