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https://forums.elderscrollsonline.com/en/discussion/668104/

U39 - PTS Endeavours: more choice is less it seems

  • Kendaric
    Kendaric
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    I guess it's time to vote with our wallets. ZOS seems hellbent to go through with the new and "improved" endeavors.
    Why should we pay for a game that apparently values our time so little?
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Wolf_Eye
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      Trials should not be a daily. Trials require organizing 12 people together in the hopes that they can all play the game at the same time without work/life interfering. There isn’t even a group finder, so this often requires time to organize.

      Even in situations where you’re hanging out in Craglorn for a trial group, it can take an upwards of an hour to get a group together, and anywhere from 45 min to 2 hours to run the actual trial (depending on which trial it is). This is NOT something that’s quick or easy to do in a day (especially a weekday), and all for 10 seals? No.

      No one is going to do these except for, perhaps, dedicated trial guilds. But even those dedicated guilds have specific scheduled runs that are not likely to whimsically change just so that they can get 10 seals. Example: a guild isn’t going to cancel running their planned Dreadsail run in favor of a HoF run just for 10 seals.

      So I’m not sure who this is supposed to be catering to.
    • ApoAlaia
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      jaws343 wrote: »
      ApoAlaia wrote: »
      jaws343 wrote: »
      Kill 500 enemies will take like 30 minutes tops.

      I mean, just look at Vile Manse public dungeon for context. 1 loop of that dungeon has approximately 18 add pulls of 5-6 enemies each. So, in one loop around Vile Manse, which takes like 5 minutes, you are already around 100 kills.

      Doing 1 single dungeon will also likely net you close to 100 kills depending on the dungeon. 500 kills in a week is nothing.

      Can be done for sure, however all the endeavours we have seen so far are either more restrictive or require a larger time/effort investment from the player (or both) compared to the ones we currently have on live.

      Therefore If the rewards do not increase proportionately then is a net loss.

      But, we are talking about a weekly here. A weekly than can be done entirely on day 1 of the week. Even stretching this out for a full 7 days, the only people who aren't going to be able to do this are the people sitting at Cyrodil base camps trolling their alliance zone chats. Unless you aren't actually playing the game, 500 kills is going to be done on accident.

      Again, not the point.

      The point I am trying to make is that doing more for the same reward is a net loss.

      Whether it is achievable or not is irrelevant.

      You obviously are OK with doing more for less, I however am not.

      Not when ZOS has a clear financial incentive to push for this, because it either increases engagement or steers people towards their wallets, either way results on a net win for them and a net loss for us.

      It is less likely that those like myself who have become accustomed to earn seals to purchase 'shiny stuff' will give it up altogether, so it will be one of the two: more time or more wallet.

      Furthermore this is not a matter of finite resources, supply constraints or fairness. None of that applies to virtual currencies and goods.

      Is a matter of pushing the boundaries and see how much can be squeezed, and I don't like to be squeezed without being kissed first.
      Edited by ApoAlaia on July 24, 2023 3:36PM
    • jaws343
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      ApoAlaia wrote: »
      jaws343 wrote: »
      ApoAlaia wrote: »
      jaws343 wrote: »
      Kill 500 enemies will take like 30 minutes tops.

      I mean, just look at Vile Manse public dungeon for context. 1 loop of that dungeon has approximately 18 add pulls of 5-6 enemies each. So, in one loop around Vile Manse, which takes like 5 minutes, you are already around 100 kills.

      Doing 1 single dungeon will also likely net you close to 100 kills depending on the dungeon. 500 kills in a week is nothing.

      Can be done for sure, however all the endeavours we have seen so far are either more restrictive or require a larger time/effort investment from the player (or both) compared to the ones we currently have on live.

      Therefore If the rewards do not increase proportionately then is a net loss.

      But, we are talking about a weekly here. A weekly than can be done entirely on day 1 of the week. Even stretching this out for a full 7 days, the only people who aren't going to be able to do this are the people sitting at Cyrodil base camps trolling their alliance zone chats. Unless you aren't actually playing the game, 500 kills is going to be done on accident.

      Again, not the point.

      The point I am trying to make is that doing more for the same reward is a net loss.

      Whether it is achievable or not is irrelevant.

      You obviously are OK with doing more for less, I however am not.

      Not when ZOS has a clear financial incentive to push for this, because it either increases engagement or steers people towards their wallets, either way results on a net win for them and a net loss for us.

      It is less likely that those like myself who have become accustomed to earn seals to purchase 'shiny stuff' will give it up altogether, so it will be one of the two: more time or more wallet.

      Furthermore this is not a matter of finite resources, supply constraints or fairness. None of that applies to virtual currencies and goods.

      Is a matter of pushing the boundaries and see how much can be squeezed, and I don't like to be squeezed without being kissed first.

      But in the case of this particular weekly, you aren't doing more. You are just doing. Just playing the game and this will pop up. But now, instead of popping up on Tues/Wed, it now pops up on Fri/Sat.

      Literally requires nothing of you to kill 500 enemies other than play the game.
    • ApoAlaia
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      jaws343 wrote: »
      ApoAlaia wrote: »
      jaws343 wrote: »
      ApoAlaia wrote: »
      jaws343 wrote: »
      Kill 500 enemies will take like 30 minutes tops.

      I mean, just look at Vile Manse public dungeon for context. 1 loop of that dungeon has approximately 18 add pulls of 5-6 enemies each. So, in one loop around Vile Manse, which takes like 5 minutes, you are already around 100 kills.

      Doing 1 single dungeon will also likely net you close to 100 kills depending on the dungeon. 500 kills in a week is nothing.

      Can be done for sure, however all the endeavours we have seen so far are either more restrictive or require a larger time/effort investment from the player (or both) compared to the ones we currently have on live.

      Therefore If the rewards do not increase proportionately then is a net loss.

      But, we are talking about a weekly here. A weekly than can be done entirely on day 1 of the week. Even stretching this out for a full 7 days, the only people who aren't going to be able to do this are the people sitting at Cyrodil base camps trolling their alliance zone chats. Unless you aren't actually playing the game, 500 kills is going to be done on accident.

      Again, not the point.

      The point I am trying to make is that doing more for the same reward is a net loss.

      Whether it is achievable or not is irrelevant.

      You obviously are OK with doing more for less, I however am not.

      Not when ZOS has a clear financial incentive to push for this, because it either increases engagement or steers people towards their wallets, either way results on a net win for them and a net loss for us.

      It is less likely that those like myself who have become accustomed to earn seals to purchase 'shiny stuff' will give it up altogether, so it will be one of the two: more time or more wallet.

      Furthermore this is not a matter of finite resources, supply constraints or fairness. None of that applies to virtual currencies and goods.

      Is a matter of pushing the boundaries and see how much can be squeezed, and I don't like to be squeezed without being kissed first.

      But in the case of this particular weekly, you aren't doing more. You are just doing. Just playing the game and this will pop up. But now, instead of popping up on Tues/Wed, it now pops up on Fri/Sat.

      Literally requires nothing of you to kill 500 enemies other than play the game.

      It requires me to kill 500 enemies, which takes significantly longer than any of the current weekly endeavours to complete.

      When the endeavour is finished, how many enemies a day are killed, all this is irrelevant.

      It still takes significantly longer to complete than any of the current weekly endeavours on live.

      Therefore unless the reward is increased accordingly is still a net loss.

      Furthermore I can go an entire week without killing a single enemy and still play 3 hours+ a day. But again, that is irrelevant to the matter at hand.
      Edited by ApoAlaia on July 24, 2023 3:59PM
    • 16BitForestCat
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      On the article that just went up about Zeal of Zenithar on live, here are three of the listed methods for getting reward parcels. People complained about this when Zeal was on PTS, but it looks like ZOS is just extremely determined to go ahead with all this forced grouping-with-guildmate mess.
      In addition, you can earn Zenithar’s Delightful Parcel boxes by participating in the following activities:

      Completing the introductory quest “The Unrefusable Offer”
      Completing any Master Writ, per discipline, per account, each day
      Subsequent Master Writs of the same discipline won’t provide further boxes until the daily reset
      First daily Crafting Writ, per account, completed each day
      Each time you defeat a world boss while grouped with a player who is in at least one of your player guilds
      Each time you complete a world event while grouped with a player who is in at least one of your player guilds

      You also have a chance to earn a Zenithar’s Delightful Parcel box when conquering each round of a group-based arena challenge while teamed up with a player who is a member of at least one of your guilds.

      I know most of us weren't holding out much hope that things would be changed before the new Endeavors make it to live, but this is still...Not Great. Hoping this event raises enough of an uproar on live that ZOS will actually have to pull their heads out of the sand, but, again, not looking up given the previous track record.

      You'd think they'd have learned that players don't want to be shoved in groups after previously, but...-Shrug-

      Coming back to add another thing: I'm really not happy with the gutting of the writs for rewards either. But I'm far more annoyed about ZOS's increased obsession with people grouping up, between Endeavors and this event.
      Edited by 16BitForestCat on July 24, 2023 4:35PM
      —PC/NA, never Steam—
      Getting lost in TESO Tamriel and beyond since Beta 2013!
      Alliance agnostic: all factions should chill the fetch out and party together.
      If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
    • Wolf_Eye
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      On the article that just went up about Zeal of Zenithar on live, here are three of the listed methods for getting reward parcels. People complained about this when Zeal was on PTS, but it looks like ZOS is just extremely determined to go ahead with all this forced grouping-with-guildmate mess.
      In addition, you can earn Zenithar’s Delightful Parcel boxes by participating in the following activities:

      Completing the introductory quest “The Unrefusable Offer”
      Completing any Master Writ, per discipline, per account, each day
      Subsequent Master Writs of the same discipline won’t provide further boxes until the daily reset
      First daily Crafting Writ, per account, completed each day
      Each time you defeat a world boss while grouped with a player who is in at least one of your player guilds
      Each time you complete a world event while grouped with a player who is in at least one of your player guilds

      You also have a chance to earn a Zenithar’s Delightful Parcel box when conquering each round of a group-based arena challenge while teamed up with a player who is a member of at least one of your guilds.

      I know most of us weren't holding out much hope that things would be changed before the new Endeavors make it to live, but this is still...Not Great. Hoping this event raises enough of an uproar on live that ZOS will actually have to pull their heads out of the sand, but, again, not looking up given the previous track record.

      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.


    • Brandark
      Brandark
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      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.


      Perhaps an indirect attempt to get some inactive players back? I started playing a couple of months before U35 dropped. Joined some guilds. Most of them are kinda dead or limping along right now. I think the idea here is getting people to call their old guildmates back for a trial run or two.

      Edited by Brandark on July 24, 2023 4:28PM
    • BlueRaven
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      I think the newly implemented “grouping with guild member” requirement is for two things.

      One, to further incentivize guild membership.

      Two, to not play alone. (When I do dailies I normally just do dailies, alone. WBs I kill with other players, sure, but not grouped with them.) Now grouping specifically through guilds, where I have to ask in guilds, is being pushed.

      I think I read somewhere that social bonds hold players to mmos better than gameplay. That gameplay can deteriorate, but players will stay because of friends.

      I think this is zos’s attempt to have us socialize.
    • Wolf_Eye
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      Brandark wrote: »
      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.


      Perhaps an indirect attempt to get some inactive players back? I started playing a couple of months before U35 dropped. Joined some guilds. Most of them are kinda dead or limping along right now. I think the idea here is getting people to call their old guildmates back for a trial run or two.

      That’s a definite possibility. And also a frustrating one, because the reason why a lot of people leave in the first place is because of unpopular changes to the game (for example, adding new daily endeavors that many people dislike).


      I’m just so frustrated.
    • Wolf_Eye
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      BlueRaven wrote: »
      I think the newly implemented “grouping with guild member” requirement is for two things.

      One, to further incentivize guild membership.

      Two, to not play alone. (When I do dailies I normally just do dailies, alone. WBs I kill with other players, sure, but not grouped with them.) Now grouping specifically through guilds, where I have to ask in guilds, is being pushed.

      I think I read somewhere that social bonds hold players to mmos better than gameplay. That gameplay can deteriorate, but players will stay because of friends.

      I think this is zos’s attempt to have us socialize.

      That makes sense.

      It feels a bit frustratingly underhanded though.
    • Tandor
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      Wolf_Eye wrote: »
      On the article that just went up about Zeal of Zenithar on live, here are three of the listed methods for getting reward parcels. People complained about this when Zeal was on PTS, but it looks like ZOS is just extremely determined to go ahead with all this forced grouping-with-guildmate mess.
      In addition, you can earn Zenithar’s Delightful Parcel boxes by participating in the following activities:

      Completing the introductory quest “The Unrefusable Offer”
      Completing any Master Writ, per discipline, per account, each day
      Subsequent Master Writs of the same discipline won’t provide further boxes until the daily reset
      First daily Crafting Writ, per account, completed each day
      Each time you defeat a world boss while grouped with a player who is in at least one of your player guilds
      Each time you complete a world event while grouped with a player who is in at least one of your player guilds

      You also have a chance to earn a Zenithar’s Delightful Parcel box when conquering each round of a group-based arena challenge while teamed up with a player who is a member of at least one of your guilds.

      I know most of us weren't holding out much hope that things would be changed before the new Endeavors make it to live, but this is still...Not Great. Hoping this event raises enough of an uproar on live that ZOS will actually have to pull their heads out of the sand, but, again, not looking up given the previous track record.

      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.


      Like all these changes, it makes it more difficult for people to do the Endeavours, indeed impossible for those who choose not to be in any guilds and only slightly less so for those who choose only to be in trading guilds. As such, therefore, it meets the assumed motivation behind these new Endeavours which is to discourage people from doing Endeavours and encourage them to buy Crown Crates instead, while still being able to point the international critics of gambling crates to the ability to get the Crates' contents just by playing the game.
    • SilverBride
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      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.
      PCNA
    • Ashryn
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      I would say that forcing grouping will have the opposite effect on most SOLO players... force us and we will go elsewhere. It also does NOT live up to the motto of "Play the Way You Wish" (which is why a lot of us like the Elder Scrolls line for!)
    • Wolf_Eye
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      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.

      I think you misunderstand me. I mean, I’m not arguing with your viewpoint. I’m a solo player too. I just seemed really odd why ZOS was so dang specific.

      That’s the part I was questioning; what does ZOS get out of that this bargain?
      Edited by Wolf_Eye on July 24, 2023 7:22PM
    • Morimizo
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      Ashryn wrote: »
      I would say that forcing grouping will have the opposite effect on most SOLO players... force us and we will go elsewhere. It also does NOT live up to the motto of "Play the Way You Wish" (which is why a lot of us like the Elder Scrolls line for!)

      It certainly has always had the opposite effect on me. Reminds me of a teacher telling everyone to make groups of four to complete some project, where you know only one person knows what they're doing and does most of the work, and the other three goof off and get the same credit. This persistent passive-aggressive nagging that solo players are somehow naughty and should be catapulted out of their contemptible introversion is so incredibly tiresome.

      I'm not antisocial, I'm Pro-Solitude. :)
    • Hoghorn
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      I think I read somewhere that social bonds hold players to mmos better than gameplay. That gameplay can deteriorate, but players will stay because of friends.


      this is my understanding as well. also i've read that the more diverse a player's activities are in a game the longer they stay active, thus zos's efforts to get people into cyrodiil/ic/pve progression even with a lot of pushback. they are also constantly rowing upstream against their play how you want rhetoric which is really only true for overland and becomes more restricted the harder and more group dependent the activity. i think play how you want is in conflict with the financial benefit of having more socially connected players doing group activities. i see this tightening of endeavour completion conditions as an attempt to chivvy us into groups to promote retention.
    • jaws343
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      Hoghorn wrote: »

      I think I read somewhere that social bonds hold players to mmos better than gameplay. That gameplay can deteriorate, but players will stay because of friends.


      this is my understanding as well. also i've read that the more diverse a player's activities are in a game the longer they stay active, thus zos's efforts to get people into cyrodiil/ic/pve progression even with a lot of pushback. they are also constantly rowing upstream against their play how you want rhetoric which is really only true for overland and becomes more restricted the harder and more group dependent the activity. i think play how you want is in conflict with the financial benefit of having more socially connected players doing group activities. i see this tightening of endeavour completion conditions as an attempt to chivvy us into groups to promote retention.

      It really isn't though. Play how you want only applies to your ability to play the type of content you want and the ability to not play the other types of content.

      Play how you want means that you can do trials with like minded individuals but not score push or aim for trifecta rewards. Play how you want means that you can decide to solely spend all of your ingame time PVPing, or questing, or farming materials, or only doing dungeons, etc.

      It does not mean that the game in its entirety is meant to cater to every player. It does not mean that playing how you want to play would or should be compatible across the board. Certainly, it is ridiculous to suggest that a player wanting to wear zero gear (playing how they want) would be or should be viable in vet trial content. Nor does that somehow devalue the play how you want.

      Play how you want means that, in order to do content you want to do, you have to, at a minimum, be prepared to do that content. You cannot fish without having the bait, you cannot craft without learning the traits and motifs, you cannot quest without traveling to the zone that has the quest.

      Everyone throws the play how you want mantra back at this as if it is some gotcha. But the reasoning for trying to make it a gotcha moment is no more valid than me saying:

      "I only quest in Deshaan and go to no other zone, it is unfair that the game has quests and sets in other locations, so much for play how you want."

      That statement is entirely unreasonable, but it is no different than: "How dare zos make me group to do things, I only play this game solo, so much for play how you want."


    • SilverBride
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      Wolf_Eye wrote: »
      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.

      I think you misunderstand me. I mean, I’m not arguing with your viewpoint. I’m a solo player too. I just seemed really odd why ZOS was so dang specific.

      That’s the part I was questioning; what does ZOS get out of that this bargain?

      I was agreeing with your post and just expanding on it. :)
      PCNA
    • Wolf_Eye
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      Wolf_Eye wrote: »
      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.

      I think you misunderstand me. I mean, I’m not arguing with your viewpoint. I’m a solo player too. I just seemed really odd why ZOS was so dang specific.

      That’s the part I was questioning; what does ZOS get out of that this bargain?

      I was agreeing with your post and just expanding on it. :)

      Oh gotcha. My bad. :) Sorry
    • Wolf_Eye
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      Morimizo wrote: »
      Ashryn wrote: »
      I would say that forcing grouping will have the opposite effect on most SOLO players... force us and we will go elsewhere. It also does NOT live up to the motto of "Play the Way You Wish" (which is why a lot of us like the Elder Scrolls line for!)

      It certainly has always had the opposite effect on me. Reminds me of a teacher telling everyone to make groups of four to complete some project, where you know only one person knows what they're doing and does most of the work, and the other three goof off and get the same credit. This persistent passive-aggressive nagging that solo players are somehow naughty and should be catapulted out of their contemptible introversion is so incredibly tiresome.

      I'm not antisocial, I'm Pro-Solitude. :)

      That's a good pun. I like that. xD
    • Hoghorn
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      It really isn't though. Play how you want only applies to your ability to play the type of content you want and the ability to not play the other types of content.

      Play how you want means that you can do trials with like minded individuals but not score push or aim for trifecta rewards. Play how you want means that you can decide to solely spend all of your ingame time PVPing, or questing, or farming materials, or only doing dungeons, etc.

      It does not mean that the game in its entirety is meant to cater to every player. It does not mean that playing how you want to play would or should be compatible across the board. Certainly, it is ridiculous to suggest that a player wanting to wear zero gear (playing how they want) would be or should be viable in vet trial content. Nor does that somehow devalue the play how you want.

      Play how you want means that, in order to do content you want to do, you have to, at a minimum, be prepared to do that content. You cannot fish without having the bait, you cannot craft without learning the traits and motifs, you cannot quest without traveling to the zone that has the quest.

      Everyone throws the play how you want mantra back at this as if it is some gotcha. But the reasoning for trying to make it a gotcha moment is no more valid than me saying:

      "I only quest in Deshaan and go to no other zone, it is unfair that the game has quests and sets in other locations, so much for play how you want."

      That statement is entirely unreasonable, but it is no different than: "How dare zos make me group to do things, I only play this game solo, so much for play how you want."


      [/quote]

      i don't understand what any of that has to do with my post
    • chessalavakia_ESO
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      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.

      Games tend to have more staying power if they cause the players to develop connections to one another as then quitting means leaving your friends behind.

      ZOS's new content delivery strategy leaves them vulnerable to players that liked the previous method quitting as depending on their interests it can be months between when they complete the content that the game has and when the next content release that appeals to them will be.

      Socially, ESO is probably one of the weakest MMOs that I've played. The multi-guild setup and needing to join a massive guild to sell stuff can easily leave players surrounded by people that they don't really interact with. The incentives in significant portions of the content mean that much of the population doesn't really want to be present and it drags the experience down. Players are frequently positioned in group content to let you down rather than to do well. It's not that the people are bad (ESO's population is nicer than many of the games I've played) it's just that design doesn't really position people to have positive interactions much.
    • SilverBride
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      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.

      Games tend to have more staying power if they cause the players to develop connections to one another as then quitting means leaving your friends behind.

      I have several friends I talk to frequently when I'm playing, but we don't spend all our time grouped together because we have our own things we like to do.
      PCNA
    • TaSheen
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      Ashryn wrote: »
      I would say that forcing grouping will have the opposite effect on most SOLO players... force us and we will go elsewhere. It also does NOT live up to the motto of "Play the Way You Wish" (which is why a lot of us like the Elder Scrolls line for!)

      Exactly this. Right now I spend about 8 hours a day in the game, doing the stuff I personally love to do. That's quests, endeavors, farming mats, crafting, exploring - all on dozens of characters across 3 accounts both PC megaservers.

      I can quite easily quit playing this game and go back to TES IV and TES V full time. Don't push me too hard ZOS.... I too am "PRO-SOLITUDE".
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      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • evymyu233
      evymyu233
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      Wolf_Eye wrote: »
      I am admittedly confused as to why ZOS is suddenly obsessed with players specifically completing group content with a guild mate lately. I’m not sure what the benefit is for ZOS to have this happen as opposed to people grouping with random individuals.

      Why force grouping at all?

      I don't want to have to rely on other players to get my daily tasks finished and this includes endeavors.

      Games tend to have more staying power if they cause the players to develop connections to one another as then quitting means leaving your friends behind.

      ZOS's new content delivery strategy leaves them vulnerable to players that liked the previous method quitting as depending on their interests it can be months between when they complete the content that the game has and when the next content release that appeals to them will be.

      Socially, ESO is probably one of the weakest MMOs that I've played. The multi-guild setup and needing to join a massive guild to sell stuff can easily leave players surrounded by people that they don't really interact with. The incentives in significant portions of the content mean that much of the population doesn't really want to be present and it drags the experience down. Players are frequently positioned in group content to let you down rather than to do well. It's not that the people are bad (ESO's population is nicer than many of the games I've played) it's just that design doesn't really position people to have positive interactions much.

      i have some friends,but we are not in the same guild
    • RaddlemanNumber7
      RaddlemanNumber7
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      Not sure if we've seen that fifth one already, but it sure looks bad to me. I don't do grouping.

      e0Q2Lww.jpg
      PC EU
    • Calastir
      Calastir
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      I suggest a new one;

      Log in, check Endeavors, shake your head and log out while grouped with a Guildmate.
      Edited by Calastir on July 26, 2023 12:52PM
      Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ PC NA ~ since May 26th, 2021.
    • RaddlemanNumber7
      RaddlemanNumber7
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      When I logged in today, July 28th, I found that the Endeavours on PTS are now the same as those on Live. Both daily and weekly.

      Experiment over, I guess. Seeing as the Devs don't want to talk about any change to Endeavours in U39, I suppose we'll find out what we're going to get when we're given it.
      PC EU
    • TaSheen
      TaSheen
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      It's always "We'll see" with patches. *sigh*
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
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