Some people only have an hour or two to play every day. When are people supposed to work on story quests, explore, do their dungeons/trials of choice, or PvP if all their gaming time is spent on endeavors?
The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
Zachary_Shadow wrote: »These changes, although we are only viewing them from the PTS point of view, are something that I've thought on more from my initial post. Although I hope the decision is reverted on the endeavors for DLCs/requirement for guildmates as endeavors should be something accessible by everyone, I do see how ZOS could be adding these very specific endeavors to promote more people grouping for these events, dungeons, etc.
RaddlemanNumber7 wrote: »Saturday's
RaddlemanNumber7 wrote: »Saturday's
Hi all, we're following up on some of your feedback regarding the current Endeavors being tested on the PTS. For us, the function of the PTS is not only for the community to see and test content early, but it’s a way for us to test ideas in a number of ways.
We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.
The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
We hope this helps provide some clarity on the thought process regarding the Endeavors currently on the PTS. We are listening and relaying your feedback to our teams, so please continue to share your ideas and input. Thanks all.
BetweenMidgets wrote: »RaddlemanNumber7 wrote: »Saturday's
LoL, imagine giving a TRIAL and a DUNGEON equal footing regarding rewards.
BergisMacBride wrote: »
Generally, what you see in the first PTS cycle is what you get on live. THAT is the major issue here.
Believe me, I know it. Just have to say my peace before this goes live. When it does go live there will be another thread on the main forums from all the folks who don’t know this is coming, lol.
ZOS is gonna do what they’re gonna do. They almost never respond thoughtfully to player feedback on the PTS. It’s their right. They run the game and call the shots as they see fit. But if they make changes that start to negatively impact my playstyle/enjoyment, it’s my right to take my subscription and crown store $$$$ elsewhere. I’m just letting them know how I feel so hopefully it doesn’t come to that🤷♂️.
BetweenMidgets wrote: »RaddlemanNumber7 wrote: »Saturday's
LoL, imagine giving a TRIAL and a DUNGEON equal footing regarding rewards.
starkerealm wrote: »Now, a suggestion:
The specific dungeon and trial endeavors might be able to work in a new endeavor category, (for sake of illustration, let's call these "Elite Endeavors") which occupies a sixth optional slot, and counts as an alternative for the three normal daily completions.
RaddlemanNumber7 wrote: »Saturday's
emilyhyoyeon wrote: »Zachary_Shadow wrote: »These changes, although we are only viewing them from the PTS point of view, are something that I've thought on more from my initial post. Although I hope the decision is reverted on the endeavors for DLCs/requirement for guildmates as endeavors should be something accessible by everyone, I do see how ZOS could be adding these very specific endeavors to promote more people grouping for these events, dungeons, etc.
How does ''complete Fang Lair'' push players more into grouping for events than ''complete any 1 dungeon'' does?
SeaGtGruff wrote: »emilyhyoyeon wrote: »Zachary_Shadow wrote: »These changes, although we are only viewing them from the PTS point of view, are something that I've thought on more from my initial post. Although I hope the decision is reverted on the endeavors for DLCs/requirement for guildmates as endeavors should be something accessible by everyone, I do see how ZOS could be adding these very specific endeavors to promote more people grouping for these events, dungeons, etc.
How does ''complete Fang Lair'' push players more into grouping for events than ''complete any 1 dungeon'' does?
Because many of the players who are interested in doing that particular endeavor will be looking for other players who also want to complete Fang Lair for that endeavor, versus everyone wanting to complete a different dungeon than everyone else.
Some people only have an hour or two to play every day. When are people supposed to work on story quests, explore, do their dungeons/trials of choice, or PvP if all their gaming time is spent on endeavors?
There won't be any new story quests or regions to explore for a long time anyway, since we can't expect a new chapter and thus new quests until next June.... So it fits perfectly if they want to keep people busy...
emilyhyoyeon wrote: »How does ''complete Fang Lair'' push players more into grouping for events than ''complete any 1 dungeon'' does?
NoxiousBlight wrote: »Thanks for the response @ZOS_Kevin
But what you and the team really need to take away from this thread is that these new endeavors are hot garbage.
emilyhyoyeon wrote: »How does ''complete Fang Lair'' push players more into grouping for events than ''complete any 1 dungeon'' does?
I can solo FG1 and other base game dungeons. I can't solo Fang Lair.
Therefore, the "complete any 1 dungeon" does not force me to group. "Complete Fang Lair" does (along with other DLC dungeons or dungeons with a mechanic that make it impossible or difficult to solo).