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The human dynamics of Bastion Nymic don't work

  • BergisMacBride
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    I’ve completed 8 Nymics runs since release. Would’ve done probably twice that much if I’d had to time while playing to form a group. Sometimes there’s folks spamming every second for groups. Other times, crickets….

    The layout and difficulty is fine. It’s neat group content but certainly not a world event in the true sense of the term. I’ve done all the puzzles solo. I could probably make it through the bosses fine too to complete but I’m not a max/min sort and it just isn’t worth the time for me.

    Just figure out a way to put it into the group finder, maybe as a separate entity if needed. This will really be needed in a few months once everyone gets their achieves and leads they need from it .
  • Twohothardware
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    Please do not nerf this new content just because some people want an easy quick daily quest completion. ESO is full of overland daily quest content that's so easy it puts you to sleep.

    Post in zone chat you need a group. This is a group activity balanced in difficulty around there being multiple players.

    Please provide an example of any other daily quest where you have to form a group of players to complete

    There are lots of daily quests that require a group even if they aren’t in your party. I doubt you solo many Dragons in Elsweyr for example.

    And like the point I was just making, there is plenty of boring easy dailies on ESO, having one that’s more difficult doesn’t warrant an immediate nerf.
  • Susan_Sto
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    There are lots of daily quests that require a group even if they aren’t in your party. I doubt you solo many Dragons in Elsweyr for example.

    lol, done that in Northern Elsweyr a number of times, normally cause there's been no one else around.

    A better example would be Harrowstorm's except that the daily for those was reduced from 3 to 1 even if the content was unchanged.
  • daemondamian
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    Please do not nerf this new content just because some people want an easy quick daily quest completion. ESO is full of overland daily quest content that's so easy it puts you to sleep.

    Post in zone chat you need a group. This is a group activity balanced in difficulty around there being multiple players.

    Please provide an example of any other daily quest where you have to form a group of players to complete

    There are lots of daily quests that require a group even if they aren’t in your party. I doubt you solo many Dragons in Elsweyr for example.

    And like the point I was just making, there is plenty of boring easy dailies on ESO, having one that’s more difficult doesn’t warrant an immediate nerf.

    Dragons may or may not need a group but they are truly overland content which aren't restricted to only 4 players at a time.

    Dungeons in the group finder do that & they don't require a prerequisite like killing 5 herald seekers to get into them.

    BN should be accessible as a dungeon in the group finder with an even harder vet mode
    & or have a truly overland option like Harrowstorms, Dragons, The Atol of Immolation etc that allows for ungrouped players to access it - no nerfing required for those who like it hard.
  • Sarannah
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    Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...

    So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?

    Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.

    Allow a way to reset the puzzles, so they are always completable.

    And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.

    All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)
    Edited by Sarannah on June 24, 2023 2:32PM
  • Dark_Lord_Kuro
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    These are truly the worst world event by far! For on undeniable reson: they arent realy world event. Sure you need to kill some seeker in the world to get in but the main part osnt overland at all or even at least work like world event like the oblivion portal.

    I think we woulnt even have this discussion if zos said no world event with necrom but it will have the new bastion nymic dungeon! Or something like that.

    Once most people will have what they want from them, the nymic will be dead content. Why? Because the reward are really bad once you already have the leads/acheivement and they are a chore to simply get in.

  • CGPsaint
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    Sarannah wrote: »
    Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...

    So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?

    Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.

    Allow a way to reset the puzzles, so they are always completable.

    And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.

    All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)

    If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!

    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • Cireous
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    RevJJ wrote: »
    I made a couple of million from furnishing plans that dropped but I was hoping to get some book furnishings that are also in the loot table. In thirty runs I got one book. And it was bound, just like the ones from Scrivener’s Hall apparently are
    Is there a website or addon that let's you see loot tables? Curious, because I'd love to check it out.
  • Sarannah
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    CGPsaint wrote: »
    Sarannah wrote: »
    Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...

    So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?

    Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.

    Allow a way to reset the puzzles, so they are always completable.

    And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.

    All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)

    If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!
    Thank you for the very kind offer, but I'm on PC EU.

    Late edit: Small update, I went in solo and managed to solo the nightmare's puzzler(took me a while as the mobs have WAY too much health). But I was able to figure out how it works. Also tried to solo the pestilence puzzler, but I think something went wrong. I picked up a red urn, vomitted on the statue, then picked up another red urn and vomitted on the statue, then picked up the final red urn, and vomitted on the statue... but nothing happened, or I messed up/missed it somehow. Probably did it wrong, but can't find a detailed explanation about these puzzles anywhere. Going to try again once I get my arcanist to 50 and fully gear her, which should make it much easier.
    Edited by Sarannah on June 25, 2023 5:18PM
  • shalalaA7X
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    My frustration with them came from yesterday’s issues we had. We went in a bastian nymic as a 4 person group however we took 3 real low level characters. Big mistake. 😂 I decided to switch to a solid character and when I went back into the instance I was unable to reach the group as the magical barricade went back up they could keep passing through them but I couldn’t. Others should be able to come in at a later time to assist if you find the need after all in all other group instanced pve content you can always replace or add people to the cap.

    @ZOS_Kevin @ZOS_GinaBruno
    Edited by shalalaA7X on June 25, 2023 5:31PM
  • ThoraxtheDark
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    I am really shocked and confused by this thread. This content is really fun.
    Basically what it is , is a mini dungeon! Find 3 friends or guild mates or zone people, get in there and destroy all enemies!
    There are puzzles as well as 5 - 6 set piece drops including purple rings, leads, maps and much more.

    Compared to abyssal geysers, harrowstorms, dragons and volcanic vents this is a refreshing change. The difficulty spike should encourage players to up their builds as i had no issues with a proper build going in. You do not necessarily need tanks or healers as well! Just kill everything quick and self heal.

    The community has been asking for harder overland content, with better rewards, and its content thats not mind numbingly boring after a few times aka the prior content i mentioned above.

    There might be some helpful youtube videos out there to help you get through!
  • jaws343
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    Sarannah wrote: »
    CGPsaint wrote: »
    Sarannah wrote: »
    Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...

    So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?

    Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.

    Allow a way to reset the puzzles, so they are always completable.

    And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.

    All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)

    If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!
    Thank you for the very kind offer, but I'm on PC EU.

    Late edit: Small update, I went in solo and managed to solo the nightmare's puzzler(took me a while as the mobs have WAY too much health). But I was able to figure out how it works. Also tried to solo the pestilence puzzler, but I think something went wrong. I picked up a red urn, vomitted on the statue, then picked up another red urn and vomitted on the statue, then picked up the final red urn, and vomitted on the statue... but nothing happened, or I messed up/missed it somehow. Probably did it wrong, but can't find a detailed explanation about these puzzles anywhere. Going to try again once I get my arcanist to 50 and fully gear her, which should make it much easier.

    I believe you have to do all three at the same time. So pick up either 3 red or 3 green and then interact with the shrine.

    Also, as long as the final boss isn't killed, you can go through the other sides and do the other bosses and puzzles in one run.
  • xiphactinus
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    I did this content earlier with a guild member.
    Hunt the wandering boss things as a group as each members loot counts so
    jaws343 wrote: »
    Sarannah wrote: »
    CGPsaint wrote: »
    Sarannah wrote: »
    Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...

    So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?

    Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.

    Allow a way to reset the puzzles, so they are always completable.

    And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.

    All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)

    If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!
    Thank you for the very kind offer, but I'm on PC EU.

    Late edit: Small update, I went in solo and managed to solo the nightmare's puzzler(took me a while as the mobs have WAY too much health). But I was able to figure out how it works. Also tried to solo the pestilence puzzler, but I think something went wrong. I picked up a red urn, vomitted on the statue, then picked up another red urn and vomitted on the statue, then picked up the final red urn, and vomitted on the statue... but nothing happened, or I messed up/missed it somehow. Probably did it wrong, but can't find a detailed explanation about these puzzles anywhere. Going to try again once I get my arcanist to 50 and fully gear her, which should make it much easier.

    I believe you have to do all three at the same time. So pick up either 3 red or 3 green and then interact with the shrine.

    Also, as long as the final boss isn't killed, you can go through the other sides and do the other bosses and puzzles in one run.

    Nope, I picked up two green...puked and then went for 3rd. Puzzle completed fine.
  • valenwood_vegan
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    Finished my 30 runs for the achievement, so I'll give a final little summary of feedback.

    I soloed it probably 25/30 times, because it wasn't that easy to find a group. This may not bother some people as much as others, but I don't enjoy spamming LFG in chat - I'd rather just play the game. And the grouping was made even more complicated because people had different versions of the quest / were in different stages of the quest, which could result in additional confusion and occasional bugs upon entering nymic. Better grouping tools please, if more content like this is to be added.

    The seeker thing is just a chore. Just so boring. I see where ZoS was going with this... it has "world event" potential, as something out in the world that players can see happening and organically get involved with. But it doesn't really work - if people don't have the quest, why would they get involved? If people do have the quest, there are seekers all over the place (and the quest recommends different areas for them to search), so chances are slim that they'll meet at the same seeker. And if multiple players do get involved, the seekers become way too easy.

    I would confine them to more specific areas of the map, to tone down the issues with them wandering and drawing people into combat; reduce the number of seekers required to advance the quest; make the daily able to be completed by just doing the seeker portion OR also doing nymic for a greater reward; and turn the seekers into a bit more of a world event, where fights against them are indicated on the map (like with dragons) and they perhaps scale as more players show up to fight them.

    Nymic itself is a fun challenge. I don't really have a lot of complaints here. Gets repetitive after a few runs. But certainly no moreso than doing the same fetch quest in a delve over and over again. Perhaps toning down the hit sponge trash mobs (or replacing several of them with one mini-boss) would make for a more interesting experience. Or having the mob health scale to the number of players in the group.

    And finally, we get to my biggest issue... the rewards. Appalling. Will imo result in this content being dead as soon as people get the achievement. In 30 runs, the best reward I got was purple decon jewelry and 4 nirnroot. For the amount of time invested, that may be as bad as it gets in the entire game. I know there are some books and furnishing plans, but I didn't get any and no one I ran it with ever got any. It doesn't feel rewarding at all. For future similar content, I would consider...

    a) having better guaranteed rewards in general. Four nirnroot and some jejota is not a reward. It's a slap in the face.
    b) having a unique set that only drops in that content.
    c) the unique furnishings / plans are a good idea, but in practice the drop rate seems so low that, coupled with the minimal other rewards, it's not worth the effort - there is no way I'm going to keep running it for a minimal chance at getting a plan that I can just buy on a trader, or a book. Maybe instead of a crazy low drop-rate special reward, it could be something where you get a piece of a furnishing or a pet or mount every run, and can eventually combine them. Or a transmute crystal. Or a couple seals of endeavor for the first nymic of the day. Just... something to make it more worth doing repetitively (because clearly that's the goal here).

    In sum, I appreciate ZoS going in a new direction with these events and I hope they will consider the feedback and improve the idea going forward.
    Edited by valenwood_vegan on June 26, 2023 2:19AM
  • CGPsaint
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    Finished my 30 runs for the achievement, so I'll give a final little summary of feedback.

    I soloed it probably 25/30 times, because it wasn't that easy to find a group. This may not bother some people as much as others, but I don't enjoy spamming LFG in chat - I'd rather just play the game. And the grouping was made even more complicated because people had different versions of the quest / were in different stages of the quest, which could result in additional confusion and occasional bugs upon entering nymic. Better grouping tools please, if more content like this is to be added.

    The seeker thing is just a chore. Just so boring. I see where ZoS was going with this... it has "world event" potential, as something out in the world that players can see happening and organically get involved with. But it doesn't really work - if people don't have the quest, why would they get involved? And if multiple do get involved, the seekers become way too easy.

    I would confine them to more specific areas of the map, to tone down the issues with them wandering and drawing people into combat; reduce the number of seekers required to advance the quest; make the daily able to be completed by just doing the seeker portion OR also doing nymic for a greater reward; and turn the seekers into a bit more of a world event, where fights against them are indicated on the map (like with dragons) and they perhaps scale as more players show up to fight them.

    Nymic itself is a fun challenge. I don't really have a lot of complaints here. Gets repetitive after a few runs. But certainly no moreso than doing the same fetch quest in a delve over and over again. Perhaps toning down the hit sponge trash mobs (or replacing several of them with one mini-boss) would make for a more interesting experience. Or having the mob health scale to the number of players in the group.
    And finally, we get to my biggest issue... the rewards. Appalling. Will imo result in this content being dead as soon as people get the achievement. In 30 runs, the best reward I got was purple decon jewelry and 4 nirnroot. For the amount of time invested, that may be as bad as it gets in the entire game. I know there are some books and furnishing plans, but I didn't get any and no one I ran it with ever got any. It doesn't feel rewarding at all. For future similar content, I would consider...

    a) having better guaranteed rewards in general. Four nirnroot and some jejota is not a reward. It's a slap in the face.
    b) having a unique set that only drops in that content.
    c) the unique furnishings / plans are a good idea, but in practice the drop rate seems so low that, coupled with the minimal other rewards, it's not worth the effort - there is no way I'm going to keep running it for a minimal chance at getting a plan that I can just buy on a trader, or a book. Maybe instead of a crazy low drop-rate special reward, it could be something where you get a piece of a furnishing or a pet or mount every run, and can eventually combine them. Or a transmute crystal. Or a couple seals of endeavor for the first nymic of the day. Just... something to make it more worth doing repetitively (because clearly that's the goal here).

    In sum, I appreciate ZoS going in a new direction with these events and I hope they will consider the feedback and improve the idea going forward.

    Agree 100%. I've gotten a couple of leads and two furnishing plans out of maybe a dozen runs, but otherwise the loot is simply not worth spending 15-20 minutes on.

    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • Necrotech_Master
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    Jaraal wrote: »
    Ilsabet wrote: »
    So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.

    Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.

    Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.

    you can do all 3 wings in 1 run regardless

    you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
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    Jaraal wrote: »
    Ilsabet wrote: »
    So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.

    Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.

    Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.

    you can do all 3 wings in 1 run regardless

    you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)

    Unfortunately, this isn't true. I have gotten the "Removing from area" group dungeon eviction timer on multiple occasions after finishing a single wing. No matter how fast I run to get to the next wing, I can't evade the kick mechanism.

    The only time that this is guaranteed to not happen is if you go in solo. And not many are willing to spend potentially hours soloing all three wings.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Sarannah
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    So, some additional info. After getting my first arcanist to 50 and equipping her, it was much easier to do the final puzzle(pestilence). This time I picked up all the three green urns at the same time, before doing the vomit thing. This worked. (Note: I picked the green urns as they are much closer to the statue, making it easier to gather all three)

    Something I have noticed is, you can enter Bastion Nymic and leave if you do not get the wing you want. It will randomly choose another wing when you enter again. And you can do the puzzle, leave, and group up to do a regular Bastion run. If you are going in solo, you will need to get 5 seeker kills though.

    At the moment I am just glad I am done with the puzzles. Just a few more completes, and I am fully done with the Bastion!

    Running the bastion in a group is quite fun, but it is everything around it which makes this daily quest a terrible experience: The seekers, the grouping, the puzzles.
  • Arthtur
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    Jaraal wrote: »
    Jaraal wrote: »
    Ilsabet wrote: »
    So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.

    Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.

    Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.

    you can do all 3 wings in 1 run regardless

    you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)

    Unfortunately, this isn't true. I have gotten the "Removing from area" group dungeon eviction timer on multiple occasions after finishing a single wing. No matter how fast I run to get to the next wing, I can't evade the kick mechanism.

    The only time that this is guaranteed to not happen is if you go in solo. And not many are willing to spend potentially hours soloing all three wings.

    U can do all 3 wings. The thing is u have to do them BEFORE u kill the last boss. The moment u kill the boss in the middle = the end of activity. Each wing has doors on the sides that lead to other wings. U can use them after killing mini boss of the wing u started in.

    Its not rly worth doing tho, but thats a diffrent story.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Necrotech_Master
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    Jaraal wrote: »
    Jaraal wrote: »
    Ilsabet wrote: »
    So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.

    Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.

    Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.

    you can do all 3 wings in 1 run regardless

    you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)

    Unfortunately, this isn't true. I have gotten the "Removing from area" group dungeon eviction timer on multiple occasions after finishing a single wing. No matter how fast I run to get to the next wing, I can't evade the kick mechanism.

    The only time that this is guaranteed to not happen is if you go in solo. And not many are willing to spend potentially hours soloing all three wings.

    as others have said, if you kill the middle boss that is considered the end of the activity, so if the rest of the group leaves then you get the "remove from area" timer, just like a group dungeon after you kill the last boss

    you can get to the other wings without killing the middle boss, do all of the puzzles and all of the wings before even touching the middle boss

    you can also do the 1 required wing and then the middle boss and then the group could continue through to the other wings if nobody left

    honestly once you do all 3 puzzles, theres little incentive to do all 3 wings on each run, you do the 1 mandatory wing and the middle boss then leave and turn in the daily
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • emilyhyoyeon
    emilyhyoyeon
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    I did a bastion nymic for the first time yesterday, (solo and got the Peryite bosses). I actually enjoyed it difficulty-wise. Apart from having to kill 5 seekers to enter (IMO too many, too much of a slog when it's not even the actual thing), it didn't feel too long, and it was engaging.

    But it being essentially what ''replaced'' the dolmen equivalent in this zone is absurd. I completely get why people are unhappy with it. It should've been an extra, new feature in the zone.

    I feel the same way about Elsweyr and dragons, but at least dragons can be joined in by anyone at any time, no restrictions or prep.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Susan_Sto
    Susan_Sto
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    I did a bastion nymic for the first time yesterday, (solo and got the Peryite bosses). I actually enjoyed it difficulty-wise. Apart from having to kill 5 seekers to enter (IMO too many, too much of a slog when it's not even the actual thing), it didn't feel too long, and it was engaging.

    But it being essentially what ''replaced'' the dolmen equivalent in this zone is absurd. I completely get why people are unhappy with it. It should've been an extra, new feature in the zone.

    I feel the same way about Elsweyr and dragons, but at least dragons can be joined in by anyone at any time, no restrictions or prep.

    Better yet, there's no incentive to join in on a Heralded Seekers unless you have the quest. At least the loot on a dragon isn't reliant on having the daily.
  • SickleCider
    SickleCider
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    Duo'd it with a friend, so I sidestepped all of the logistical problems that others are having. I think it's a very interesting experience, but I have some contentions with it:

    1. The portals inside the Bastion Nymic are bugged. My friend and I relogged several times because they and their prompts disappeared. At one point, for me, their VFX canted at a weird angle, too. This kept happening regularly over two days, and we're shelving this content until it improves. PS5, NA server.

    2. Some of the enemies within the Nymic, particularly in the Dreaming quarter (the blue section with all the Hungers), are just too tanky for no good reason. We didn't struggle, but we were getting frustrated and bored with how long it would take to kill some things. It didn't enhance the difficulty, just made things sort of tedious.

    3. The rewards don't suit the investment required. Once the curiosity has abated and any potential leads are gathered I don't foresee incentive to go back and do this. I agree that there need to be fragments of a something, some furnishings or cosmetics, transmute crystals, something. [Quick Edit] I want to add, if more rewards are added, please don't make players slaves to RNG with an infinitesimal chance at an appealing reward. They should always get something nice.
    Edited by SickleCider on June 27, 2023 2:51PM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • FantasticFreddie
    FantasticFreddie
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    Yeah, it needs DRASTICALLY better rewards. A guaranteed purple pattern/ purple motif/style page for doing all 3 puzzles? Increased gear and material drops?
  • Vhozek
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    Hamish999 wrote: »
    This is ZOS's answer to those that shouted insistently for harder overland content.
    When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
    Working as intended lol

    literally all they have to do is give us a potion that debuffs our characters from the early level scaling
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • emilyhyoyeon
    emilyhyoyeon
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    The thing with overland content is that bastion nymics aren't overland content. They're instanced, essentially dungeons, balanced around a group of four.

    I just refuse to believe ZOS actually intended these to be an answer to people wanting harder overland content. They are demonstrably not overland.


    And I'm not happy having spent a lot of time tonight attempting the quest for the Vaermina wing and dying 3 tries on the miniboss, all at about 500k hp left, to three simultaneous 12k dmg attacks from each enemy.

    But I'm soloing it when it's designed for four people, so I ''shouldn't be complaining,'' but that is NOT overland.
    Edited by emilyhyoyeon on June 27, 2023 3:44PM
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Jaraal
    Jaraal
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    But it being essentially what ''replaced'' the dolmen equivalent in this zone is absurd. I completely get why people are unhappy with it. It should've been an extra, new feature in the zone.

    And that's also curious because ZOS has always gone out of their way to make the zones appear lively and full.... which is why our personal assistants are limited, so that we will have to go into town to do some of our business rather than just staying locked up in our houses and such. They like players to have to gather together to kill dragons, do vents and harrowstorms, etc.

    So it's rather puzzling why they are now encouraging players to disappear off into their own instances for 30 minutes to a couple of hours. The net result is that Apocrypha and Telvanni Peninsula appear relatively empty compared to the previous zones.... and it will only get worse once the newness wears off. You can also see this effect in Blackwood, and especially Deadlands. They look like ghost towns outside of the cites, with the few people in overland hidden away inside Oblivion portals. The difference is that you can find other players inside there, whereas with Bastion Nymics, you will never encounter other players. And once the new two man dungeon drops, things will look even emptier.



    Edited by Jaraal on June 27, 2023 3:50PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Deathgiggle
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    You do not have to kill the seekers to enter. I always just wait until someone sends zone wide chat that the portal is open and they need people for group. On PC, there is someone spamming that every 15 minutes during peak times. I don't see the point however anymore. I'm gonna stop doing them as the gear drops are just stuff I can get off world bosses or from chest farming. I did get one purple plan but I can get those from looting urns or fishing, so no big deal. Plus the plans have dropped drastically in price, since it went live. My plan was worth around 45-50k. Just a week earlier it was worth 120k.
    So no point unless you need leads, achievement or gearing a toon.
    Edited by Deathgiggle on June 27, 2023 5:01PM
  • emilyhyoyeon
    emilyhyoyeon
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    You do not have to kill the seekers to enter. I always just wait until someone sends zone wide chat that the portal is open and they need people for group. On PC, there is someone spamming that every 15 minutes during peak times.
    So no point unless you need leads, achievement or gearing a toon.

    That's the thing. Basically the whole reason I've personally been trying to solo them all is so that I can be secure knowing I can do them later on when most people don't bother anymore. I want the music box (which I need to do ideally 3 times to unlock it) and I want the BOP book furnishings as well.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Kendaric
    Kendaric
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    Susan_Sto wrote: »
    Better yet, there's no incentive to join in on a Heralded Seekers unless you have the quest. At least the loot on a dragon isn't reliant on having the daily.

    Don't give them ideas... ;)

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
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