stargazer69 wrote: »Twohothardware wrote: »Please do not nerf this new content just because some people want an easy quick daily quest completion. ESO is full of overland daily quest content that's so easy it puts you to sleep.
Post in zone chat you need a group. This is a group activity balanced in difficulty around there being multiple players.
Please provide an example of any other daily quest where you have to form a group of players to complete
Twohothardware wrote: »
There are lots of daily quests that require a group even if they aren’t in your party. I doubt you solo many Dragons in Elsweyr for example.
Twohothardware wrote: »stargazer69 wrote: »Twohothardware wrote: »Please do not nerf this new content just because some people want an easy quick daily quest completion. ESO is full of overland daily quest content that's so easy it puts you to sleep.
Post in zone chat you need a group. This is a group activity balanced in difficulty around there being multiple players.
Please provide an example of any other daily quest where you have to form a group of players to complete
There are lots of daily quests that require a group even if they aren’t in your party. I doubt you solo many Dragons in Elsweyr for example.
And like the point I was just making, there is plenty of boring easy dailies on ESO, having one that’s more difficult doesn’t warrant an immediate nerf.
Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...
So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?
Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.
Allow a way to reset the puzzles, so they are always completable.
And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.
All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)
Is there a website or addon that let's you see loot tables? Curious, because I'd love to check it out.I made a couple of million from furnishing plans that dropped but I was hoping to get some book furnishings that are also in the loot table. In thirty runs I got one book. And it was bound, just like the ones from Scrivener’s Hall apparently are
Thank you for the very kind offer, but I'm on PC EU.Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...
So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?
Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.
Allow a way to reset the puzzles, so they are always completable.
And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.
All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)
If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!
Thank you for the very kind offer, but I'm on PC EU.Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...
So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?
Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.
Allow a way to reset the puzzles, so they are always completable.
And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.
All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)
If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!
Late edit: Small update, I went in solo and managed to solo the nightmare's puzzler(took me a while as the mobs have WAY too much health). But I was able to figure out how it works. Also tried to solo the pestilence puzzler, but I think something went wrong. I picked up a red urn, vomitted on the statue, then picked up another red urn and vomitted on the statue, then picked up the final red urn, and vomitted on the statue... but nothing happened, or I messed up/missed it somehow. Probably did it wrong, but can't find a detailed explanation about these puzzles anywhere. Going to try again once I get my arcanist to 50 and fully gear her, which should make it much easier.
Thank you for the very kind offer, but I'm on PC EU.Yesterday someone completed fate's puzzler while I was in the group(yay!). Made me very happy, as in this thread that was said to be the hardest/not soloable. Now for the other two puzzles...
So I tried to do some backtracking after completing the bossfights, and for some reason the puzzles were no longer there/completable. There were no fissures or anything else to activate for nightmare's puzzler, and there were no urns to click anymore for pestilence's puzzler. Cleared the area's of any mobs, searched every nook and cranny... nothing left. How is someone ever going to complete these?
Make it so the puzzles can always somehow be completed, and can still be completed after doing the bossfights.
Allow a way to reset the puzzles, so they are always completable.
And remove the timer to kick players from this instance! This isn't a dungeon, and there are reasons to stay in there.
All this created a very frustrating experience. (including for the kind players who stayed and helped, as they also needed the puzzles)
If you're on Xbox/NA then I'll be happy to assist with getting the puzzles completed!
Late edit: Small update, I went in solo and managed to solo the nightmare's puzzler(took me a while as the mobs have WAY too much health). But I was able to figure out how it works. Also tried to solo the pestilence puzzler, but I think something went wrong. I picked up a red urn, vomitted on the statue, then picked up another red urn and vomitted on the statue, then picked up the final red urn, and vomitted on the statue... but nothing happened, or I messed up/missed it somehow. Probably did it wrong, but can't find a detailed explanation about these puzzles anywhere. Going to try again once I get my arcanist to 50 and fully gear her, which should make it much easier.
I believe you have to do all three at the same time. So pick up either 3 red or 3 green and then interact with the shrine.
Also, as long as the final boss isn't killed, you can go through the other sides and do the other bosses and puzzles in one run.
valenwood_vegan wrote: »Finished my 30 runs for the achievement, so I'll give a final little summary of feedback.And finally, we get to my biggest issue... the rewards. Appalling. Will imo result in this content being dead as soon as people get the achievement. In 30 runs, the best reward I got was purple decon jewelry and 4 nirnroot. For the amount of time invested, that may be as bad as it gets in the entire game. I know there are some books and furnishing plans, but I didn't get any and no one I ran it with ever got any. It doesn't feel rewarding at all. For future similar content, I would consider...
I soloed it probably 25/30 times, because it wasn't that easy to find a group. This may not bother some people as much as others, but I don't enjoy spamming LFG in chat - I'd rather just play the game. And the grouping was made even more complicated because people had different versions of the quest / were in different stages of the quest, which could result in additional confusion and occasional bugs upon entering nymic. Better grouping tools please, if more content like this is to be added.
The seeker thing is just a chore. Just so boring. I see where ZoS was going with this... it has "world event" potential, as something out in the world that players can see happening and organically get involved with. But it doesn't really work - if people don't have the quest, why would they get involved? And if multiple do get involved, the seekers become way too easy.
I would confine them to more specific areas of the map, to tone down the issues with them wandering and drawing people into combat; reduce the number of seekers required to advance the quest; make the daily able to be completed by just doing the seeker portion OR also doing nymic for a greater reward; and turn the seekers into a bit more of a world event, where fights against them are indicated on the map (like with dragons) and they perhaps scale as more players show up to fight them.
Nymic itself is a fun challenge. I don't really have a lot of complaints here. Gets repetitive after a few runs. But certainly no moreso than doing the same fetch quest in a delve over and over again. Perhaps toning down the hit sponge trash mobs (or replacing several of them with one mini-boss) would make for a more interesting experience. Or having the mob health scale to the number of players in the group.
a) having better guaranteed rewards in general. Four nirnroot and some jejota is not a reward. It's a slap in the face.
b) having a unique set that only drops in that content.
c) the unique furnishings / plans are a good idea, but in practice the drop rate seems so low that, coupled with the minimal other rewards, it's not worth the effort - there is no way I'm going to keep running it for a minimal chance at getting a plan that I can just buy on a trader, or a book. Maybe instead of a crazy low drop-rate special reward, it could be something where you get a piece of a furnishing or a pet or mount every run, and can eventually combine them. Or a transmute crystal. Or a couple seals of endeavor for the first nymic of the day. Just... something to make it more worth doing repetitively (because clearly that's the goal here).
In sum, I appreciate ZoS going in a new direction with these events and I hope they will consider the feedback and improve the idea going forward.
bongtokin420insd16 wrote: »So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.
Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.
Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.
Necrotech_Master wrote: »bongtokin420insd16 wrote: »So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.
Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.
Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.
you can do all 3 wings in 1 run regardless
you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)
Necrotech_Master wrote: »bongtokin420insd16 wrote: »So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.
Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.
Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.
you can do all 3 wings in 1 run regardless
you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)
Unfortunately, this isn't true. I have gotten the "Removing from area" group dungeon eviction timer on multiple occasions after finishing a single wing. No matter how fast I run to get to the next wing, I can't evade the kick mechanism.
The only time that this is guaranteed to not happen is if you go in solo. And not many are willing to spend potentially hours soloing all three wings.
Necrotech_Master wrote: »bongtokin420insd16 wrote: »So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.
Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.
Conversely, I think having group members with different versions of the quest is what unlocks the other wings in a single instance. I've been in groups that only had one quarter unlocked, groups with two quarters unlocked, and groups with all three quarters (!) open. Note that there's only one final boss available, but it's possible to do all three hidden bosses and the first big boss in all areas in this manner.
you can do all 3 wings in 1 run regardless
you are only required to do the 1 wing based on which middle boss you have, but you can definitely do all 3 wings if you so choose (though it does make the instance take longer and if your going for daily completion, its more time economical to do only 1 wing)
Unfortunately, this isn't true. I have gotten the "Removing from area" group dungeon eviction timer on multiple occasions after finishing a single wing. No matter how fast I run to get to the next wing, I can't evade the kick mechanism.
The only time that this is guaranteed to not happen is if you go in solo. And not many are willing to spend potentially hours soloing all three wings.
emilyhyoyeon wrote: »I did a bastion nymic for the first time yesterday, (solo and got the Peryite bosses). I actually enjoyed it difficulty-wise. Apart from having to kill 5 seekers to enter (IMO too many, too much of a slog when it's not even the actual thing), it didn't feel too long, and it was engaging.
But it being essentially what ''replaced'' the dolmen equivalent in this zone is absurd. I completely get why people are unhappy with it. It should've been an extra, new feature in the zone.
I feel the same way about Elsweyr and dragons, but at least dragons can be joined in by anyone at any time, no restrictions or prep.
This is ZOS's answer to those that shouted insistently for harder overland content.
When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
Working as intended lol
emilyhyoyeon wrote: »But it being essentially what ''replaced'' the dolmen equivalent in this zone is absurd. I completely get why people are unhappy with it. It should've been an extra, new feature in the zone.
Deathgiggle wrote: »You do not have to kill the seekers to enter. I always just wait until someone sends zone wide chat that the portal is open and they need people for group. On PC, there is someone spamming that every 15 minutes during peak times.
So no point unless you need leads, achievement or gearing a toon.
Better yet, there's no incentive to join in on a Heralded Seekers unless you have the quest. At least the loot on a dragon isn't reliant on having the daily.