chessalavakia_ESO wrote: »Lets talk about elitism!
Apparently ZOS and other players think that "Heavy Attack" builds do not deserve that high damage.
ZOS wrote:
Buffs and Debuffs
Empower: Reduced this bonus to 70%, down from 80%.
Developer Comment:
Spoiler
Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.
1. Top notch are players doing LA weaving, nearly like a maschine - they deserve their ranking
2- "Heavy Attack” players have fun and get their goals to easy (there has something to be done) (they need to sufer as we LA players did)
3. Tanks and healers are fine as supporters
I wish I could show ZOS my dislike, sadly I bought the new DLC.
So the developers of the game are elitists now themselves?
Sorry, but you should start to consider that you folks are the problem here, not the victims.
Most game development companies have hired players from the cream of the crop of the game itself or from the cream of the crop of other games to help develop them over the last couple decades.
As a result, most game development companies have a fair portion of their staff that at least in their day were elite.
If you look at ESO's design, I think it's pretty clear that ESO's developers lean towards being/having been elite and they struggle with developing content for people that aren't as skillful, knowledgeable, or as intelligent as they are.
I don’t see the point in what you’re saying here? I remember back when DLC was really hard for me and I’d get pugs where all of us are new and trying to figure out mechanics together. I still cleared dungeons, it was still fun. I had awful DPS at the time as well. The only problem I know of is DSR and RG HMs have very low completion rates because extremely high DPS checks.
Sergeant’s Mail: This set now adds 3031 Weapon and Spell Damage to your fully charged Heavy Attacks, rather than increasing their damage by 2257.
Developer Comment:
Sets like this one have all been adjusted off flat damage modifiers on these attacks due to the nature of how these values interact with additional bonuses, causing them to double dip in effects while other modifiers do not. Rather than outright nerfing these values to the point where they would never eclipse other bonuses, we've converted them into a bonus that can still be increased with some effects such as Major Brutality or Sorcery.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »Lets talk about elitism!
Apparently ZOS and other players think that "Heavy Attack" builds do not deserve that high damage.
ZOS wrote:
Buffs and Debuffs
Empower: Reduced this bonus to 70%, down from 80%.
Developer Comment:
Spoiler
Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.
1. Top notch are players doing LA weaving, nearly like a maschine - they deserve their ranking
2- "Heavy Attack” players have fun and get their goals to easy (there has something to be done) (they need to sufer as we LA players did)
3. Tanks and healers are fine as supporters
I wish I could show ZOS my dislike, sadly I bought the new DLC.
So the developers of the game are elitists now themselves?
Sorry, but you should start to consider that you folks are the problem here, not the victims.
Most game development companies have hired players from the cream of the crop of the game itself or from the cream of the crop of other games to help develop them over the last couple decades.
As a result, most game development companies have a fair portion of their staff that at least in their day were elite.
If you look at ESO's design, I think it's pretty clear that ESO's developers lean towards being/having been elite and they struggle with developing content for people that aren't as skillful, knowledgeable, or as intelligent as they are.
I don’t see the point in what you’re saying here? I remember back when DLC was really hard for me and I’d get pugs where all of us are new and trying to figure out mechanics together. I still cleared dungeons, it was still fun. I had awful DPS at the time as well. The only problem I know of is DSR and RG HMs have very low completion rates because extremely high DPS checks.
For example, ESO's PVE combat design approach heavily rewards effort and skill.
The approach hit the issue that much of the actual audience for the game wasn't that good and combat could end up being a slog.
ZOS adjusted to this primarily by reducing the difficulty of content rather than doing much to shift the rewards for effort and skill.
This approach leaves the game in the position where much of the content is too easy solo if you are either skilled or well equipped and makes much of the lower difficulty group content get blown up in an unnatural fashion which limits the degree to which people experience the environments, story, and mechanics. This in turn leads to players arriving to Veteran Content unprepared which can lead to poor experiences and population shortages.
Sometimes I think they have fun exactly in devaluing the content just to show us ""elitists".I'm okay with having more content accessible. But there's a breaking point where it's just entitlement. If you want to do the harder content make a build which is flexible and does multiple things. LA weaving is like 15% of damage so t hat means if I pull 50k you pull 45.2k which isn't low. Holding a button down takes no skill. Harder content should require more skill and not being undermined because someone hurrdurr wants to hold one button down and do trifectas.
vMA was hard to do when I did it. Now you can accidentally do a perfected run while holding a single button down. Don't tell me that's not entitlement that you got a slight nerf.
Dagoth_Rac wrote: »"Do cars with automatic transmissions deserve to be able to go 100 mph? Shouldn't that be reserved for the more interactive and challenging manual transmission drivers? The fact that I put more time and effort into learning to drive manual, and yet the automatic transmission is easier and just as good except for the highest tiers of competitive racing? Makes me feel bad!"
Let's allow the participation of autopiloted tesla cars in racing then, if you really wanna compare something to sergeant broakensorc
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »Lets talk about elitism!
Apparently ZOS and other players think that "Heavy Attack" builds do not deserve that high damage.
ZOS wrote:
Buffs and Debuffs
Empower: Reduced this bonus to 70%, down from 80%.
Developer Comment:
Spoiler
Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.
1. Top notch are players doing LA weaving, nearly like a maschine - they deserve their ranking
2- "Heavy Attack” players have fun and get their goals to easy (there has something to be done) (they need to sufer as we LA players did)
3. Tanks and healers are fine as supporters
I wish I could show ZOS my dislike, sadly I bought the new DLC.
So the developers of the game are elitists now themselves?
Sorry, but you should start to consider that you folks are the problem here, not the victims.
Most game development companies have hired players from the cream of the crop of the game itself or from the cream of the crop of other games to help develop them over the last couple decades.
As a result, most game development companies have a fair portion of their staff that at least in their day were elite.
If you look at ESO's design, I think it's pretty clear that ESO's developers lean towards being/having been elite and they struggle with developing content for people that aren't as skillful, knowledgeable, or as intelligent as they are.
I don’t see the point in what you’re saying here? I remember back when DLC was really hard for me and I’d get pugs where all of us are new and trying to figure out mechanics together. I still cleared dungeons, it was still fun. I had awful DPS at the time as well. The only problem I know of is DSR and RG HMs have very low completion rates because extremely high DPS checks.
For example, ESO's PVE combat design approach heavily rewards effort and skill.
The approach hit the issue that much of the actual audience for the game wasn't that good and combat could end up being a slog.
ZOS adjusted to this primarily by reducing the difficulty of content rather than doing much to shift the rewards for effort and skill.
This approach leaves the game in the position where much of the content is too easy solo if you are either skilled or well equipped and makes much of the lower difficulty group content get blown up in an unnatural fashion which limits the degree to which people experience the environments, story, and mechanics. This in turn leads to players arriving to Veteran Content unprepared which can lead to poor experiences and population shortages.
Dagoth_Rac wrote: »"Do cars with automatic transmissions deserve to be able to go 100 mph? Shouldn't that be reserved for the more interactive and challenging manual transmission drivers? The fact that I put more time and effort into learning to drive manual, and yet the automatic transmission is easier and just as good except for the highest tiers of competitive racing? Makes me feel bad!"
Let's allow the participation of autopiloted tesla cars in racing then, if you really wanna compare something to sergeant broakensorc
If in a race, the autopilot car is only doing 100mph (as the person you quoted says) the autopilot car will probably lose the race, since most race cars are usually way faster than that.
Just as HA builds are not competitive against top end dps builds.
Also HA is not auto pilot.
Oakensoul fake heal. It's to the point where If I queue as DD and get a real healer in the group, I hate it. It's soooo much faster with 3 DPS (all vet DLC dungeons, nonhm, can be done this way). Especially when I'm doing 75% of the damage as a fake healer. Even had some cases where I'm tankier than the tank, who claims he is a real tank.
PrincessOfThieves wrote: »The problem is, no matter how they balance the game, HA players want to do better than average LA players. That's pretty obvious by now. And this is the root of the negativity. In all of these threads, HA defenders compare themselves with the 0.00001% of top players and conclude that they're not so op... And at the same time, an average pug dk (or any non-HA build) struggles to hit 20-30k on bosses and is much squishier than an oakensorc.
Dagoth_Rac wrote: »"Do cars with automatic transmissions deserve to be able to go 100 mph? Shouldn't that be reserved for the more interactive and challenging manual transmission drivers? The fact that I put more time and effort into learning to drive manual, and yet the automatic transmission is easier and just as good except for the highest tiers of competitive racing? Makes me feel bad!"
Let's allow the participation of autopiloted tesla cars in racing then, if you really wanna compare something to sergeant broakensorc
If in a race, the autopilot car is only doing 100mph (as the person you quoted says) the autopilot car will probably lose the race, since most race cars are usually way faster than that.
Just as HA builds are not competitive against top end dps builds.
Also HA is not auto pilot.
You're right here. Although my argument was never about competition (that's only a thing in PvP imo) but cooperation and the impact said build has here.
I don't even have a problem with the dps numbers but some other aspects which till today every user of sergeant brokensorc is denying an answer to:
1) The defense capabilities are way too high so you don't have to play a lot of mechanics anymore which would otherwise kill you.
2) The healing capabilities are over the top too so you don't have to care about grouping up with a healer anymore and still finish the content.
3) A core mechanic of the game (how to sustain my build) is completely eliminated for these players.
That's why I call it a selfish build for selfish people. I wanna see this adressed (I'm fine with the dps they are doing tho on liveservers, as I indeed support different playstyles.).
I brought an example for that:Oakensoul fake heal. It's to the point where If I queue as DD and get a real healer in the group, I hate it. It's soooo much faster with 3 DPS (all vet DLC dungeons, nonhm, can be done this way). Especially when I'm doing 75% of the damage as a fake healer. Even had some cases where I'm tankier than the tank, who claims he is a real tank.
Look at the threads about speedrunning and what is done to newer players by this. Loads of text to read. Do you really think the average 2 bar player is running through the whole dungeon without clearing it out? No, that's sergeant brokensorc, any really average LA player would be dead quite quick.
Another player (@daoin) here in this thread said for himself how it's done using an example in fungal 2: A newer player is trying to tank for the team, nobody is explaining mechanics to him because "quick random lolz", tank is put in cave at spiderdaedra and sergeant brokensorc saves the day. Not for the newer player tho, who don't know what is happening and left alone.
Do you call that groupplay? For me it's just despicable.
PS: It's not about gatekeeping or too high dps where the hate comes. The described behaviour, which is unfortunately supported by said build, is simply backfiring on them.
Dagoth_Rac wrote: »"Do cars with automatic transmissions deserve to be able to go 100 mph? Shouldn't that be reserved for the more interactive and challenging manual transmission drivers? The fact that I put more time and effort into learning to drive manual, and yet the automatic transmission is easier and just as good except for the highest tiers of competitive racing? Makes me feel bad!"
Let's allow the participation of autopiloted tesla cars in racing then, if you really wanna compare something to sergeant broakensorc
If in a race, the autopilot car is only doing 100mph (as the person you quoted says) the autopilot car will probably lose the race, since most race cars are usually way faster than that.
Just as HA builds are not competitive against top end dps builds.
Also HA is not auto pilot.
You're right here. Although my argument was never about competition (that's only a thing in PvP imo) but cooperation and the impact said build has here.
I don't even have a problem with the dps numbers but some other aspects which till today every user of sergeant brokensorc is denying an answer to:
1) The defense capabilities are way too high so you don't have to play a lot of mechanics anymore which would otherwise kill you.
2) The healing capabilities are over the top too so you don't have to care about grouping up with a healer anymore and still finish the content.
3) A core mechanic of the game (how to sustain my build) is completely eliminated for these players.
That's why I call it a selfish build for selfish people. I wanna see this adressed (I'm fine with the dps they are doing tho on liveservers, as I indeed support different playstyles.).
I brought an example for that:Oakensoul fake heal. It's to the point where If I queue as DD and get a real healer in the group, I hate it. It's soooo much faster with 3 DPS (all vet DLC dungeons, nonhm, can be done this way). Especially when I'm doing 75% of the damage as a fake healer. Even had some cases where I'm tankier than the tank, who claims he is a real tank.
Look at the threads about speedrunning and what is done to newer players by this. Loads of text to read. Do you really think the average 2 bar player is running through the whole dungeon without clearing it out? No, that's sergeant brokensorc, any really average LA player would be dead quite quick.
Another player (@daoin) here in this thread said for himself how it's done using an example in fungal 2: A newer player is trying to tank for the team, nobody is explaining mechanics to him because "quick random lolz", tank is put in cave at spiderdaedra and sergeant brokensorc saves the day. Not for the newer player tho, who don't know what is happening and left alone.
Do you call that groupplay? For me it's just despicable.
PS: It's not about gatekeeping or too high dps where the hate comes. The described behaviour, which is unfortunately supported by said build, is simply backfiring on them.
I dont think you can blame oakensorc builds for the speed running and 3 dd comp dungeons. That has been happening long before oakensorcs were a thing.
High end HA? My guy there's nothing to do to be 'high end HA' except have the correct gear? There's literally no skill required except for rolldoding (maybe).Is your argument that since high end HA dps is better than extremely low end weaving, it needs to be nerfed?
Except they are in most actual content. They can outdps because of AOE, sustain, range, buffs and pen.Just as HA builds are not competitive against top end dps builds.
vMoS Oakensorc builds can completely ignore the oneshot from lurchers, they maybe get reduced to 60% health from the lurchers where other character need to sustain stamina to not die whilst blocking. And even then they're reduced to 10-20% HP so unless you're not max HP you're dead. Also I have a friends who accidentally did vMA perfected run with an Oakensorc whilst barely able to do it with a normal build he had for waaaay longer.Also HA is not auto pilot.
Is your argument that since high end HA dps is better than extremely low end weaving, it needs to be nerfed?
High end HA? My guy there's nothing to do to be 'high end HA' except have the correct gear? There's literally no skill required except for rolldoding (maybe).Is your argument that since high end HA dps is better than extremely low end weaving, it needs to be nerfed?Except they are in most actual content. They can outdps because of AOE, sustain, range, buffs and pen.Just as HA builds are not competitive against top end dps builds.vMoS Oakensorc builds can completely ignore the oneshot from lurchers, they maybe get reduced to 60% health from the lurchers where other character need to sustain stamina to not die whilst blocking. And even then they're reduced to 10-20% HP so unless you're not max HP you're dead. Also I have a friends who accidentally did vMA perfected run with an Oakensorc whilst barely able to do it with a normal build he had for waaaay longer.Also HA is not auto pilot.
I have friends who play as Oakensorcs instead of their previous builds because they themselves describe the build as being braindead easy... which it is.
ZoS made accesibility with Oakensorcs great which is a positive thing. But there should be a limit to where. You really shouldn't expect to play a braindead build and then get trifectas and whine when you don't get them. If you can do normal content, a 10% damage nerf is nothing. It should've been more like 30% and even THEN you would be able to do most content on normal and vet whilst trifectas would be harder.
People saying that Oakensorcs need to do mechanics is technically not incorrect. Sure you only do a fraction of mechanics and still outdps people who play mechanics but you know you still technically do the mechanics as well.
Let's take doom eternal. I really don't hear people whining about not being able to do Nightmare difficulty without swapping weapons and without altering the weapon to suit the case, if you can't do that just lower the difficulty of the game
Let's take doom eternal. I really don't hear people whining about not being able to do Nightmare difficulty without swapping weapons and without altering the weapon to suit the case, if you can't do that just lower the difficulty of the game
High end HA? My guy there's nothing to do to be 'high end HA' except have the correct gear? There's literally no skill required except for rolldoding (maybe).Is your argument that since high end HA dps is better than extremely low end weaving, it needs to be nerfed?Except they are in most actual content. They can outdps because of AOE, sustain, range, buffs and pen.Just as HA builds are not competitive against top end dps builds.vMoS Oakensorc builds can completely ignore the oneshot from lurchers, they maybe get reduced to 60% health from the lurchers where other character need to sustain stamina to not die whilst blocking. And even then they're reduced to 10-20% HP so unless you're not max HP you're dead. Also I have a friends who accidentally did vMA perfected run with an Oakensorc whilst barely able to do it with a normal build he had for waaaay longer.Also HA is not auto pilot.
I have friends who play as Oakensorcs instead of their previous builds because they themselves describe the build as being braindead easy... which it is.
ZoS made accesibility with Oakensorcs great which is a positive thing. But there should be a limit to where. You really shouldn't expect to play a braindead build and then get trifectas and whine when you don't get them. If you can do normal content, a 10% damage nerf is nothing. It should've been more like 30% and even THEN you would be able to do most content on normal and vet whilst trifectas would be harder.
People saying that Oakensorcs need to do mechanics is technically not incorrect. Sure you only do a fraction of mechanics and still outdps people who play mechanics but you know you still technically do the mechanics as well.
Let's take doom eternal. I really don't hear people whining about not being able to do Nightmare difficulty without swapping weapons and without altering the weapon to suit the case, if you can't do that just lower the difficulty of the game
People with the correct gear and build are better prepared for particular situations. Shocker.
And what is with all these trial players wanting more deaths in encounters? “This build is bad, it prevents wipes in trials.”
Last time I checked Doom Eternals combat is much less complex than ESO’s. It’s more about avoiding damage, than having a rotation.
It’s the combat system in ESO that drives people away. (See earlier post.) The HA build is popular because it’s NOT ESO’s normal combat. That should tell you something.
If you want people to do bar swapping and weaving, that type of combat needs to become more like how HA is presented, not the other way around.
No game is looking at ESO (and that includes Doom Eternal) and going; “Let’s do combat like that!”
nobody incuding me is explaing mechs because in fungal grotto when is last time someone ran past the waterfall instead of jumping down it which was nice to see, and been given time in random group to do things thier own way as tank is so rare that i would say extinct but there we were. no fakes healer no fake tank 2 dd's. just enjoying the dungeon. no need for much chat and luckily there was supersorc stepping up when nobody else could have !
I used to be in favor of balancing HA builds but ever since I started fake healing vet pledges and random vets and still do over 50% of the dps on average, I realized how easy and convenient the build truly is. I have no idea how I manage to so severely outdps even other heavy attackers I get in my groups, so some players are still just bad at the game even with this incredibly simple build. Take advantage of it how OP it is.
This is an all star thread, it's movie theater level, we have Chuck Norris, Sergeant Broakensorc played by, I'm thinking Clint Eastwood, and we have manual transmission cars, realllly fast ones. Definitely a popcorn event while watching this glorious movie unfold.
My input, as more of a sideline person, is that the adjustment is unusually fair because it did not utterly break the heavy attack build potential. It's just a dent in that automatic transmission sports car.
nobody incuding me is explaing mechs because in fungal grotto when is last time someone ran past the waterfall instead of jumping down it which was nice to see, and been given time in random group to do things thier own way as tank is so rare that i would say extinct but there we were. no fakes healer no fake tank 2 dd's. just enjoying the dungeon. no need for much chat and luckily there was supersorc stepping up when nobody else could have !
Well, indeed I do explain mechanics to newer players if they wish so. Even in old dungeons. Besides being a matter of politeness and respect for each other it's also healthy for the game if more players are knowing what they are doing.
And I gain something out of it too of course. I never lack tanks or healers if I need some. They are happy to run something with me.
High end HA? My guy there's nothing to do to be 'high end HA' except have the correct gear? There's literally no skill required except for rolldoding (maybe).Is your argument that since high end HA dps is better than extremely low end weaving, it needs to be nerfed?Except they are in most actual content. They can outdps because of AOE, sustain, range, buffs and pen.Just as HA builds are not competitive against top end dps builds.vMoS Oakensorc builds can completely ignore the oneshot from lurchers, they maybe get reduced to 60% health from the lurchers where other character need to sustain stamina to not die whilst blocking. And even then they're reduced to 10-20% HP so unless you're not max HP you're dead. Also I have a friends who accidentally did vMA perfected run with an Oakensorc whilst barely able to do it with a normal build he had for waaaay longer.Also HA is not auto pilot.
I have friends who play as Oakensorcs instead of their previous builds because they themselves describe the build as being braindead easy... which it is.
ZoS made accesibility with Oakensorcs great which is a positive thing. But there should be a limit to where. You really shouldn't expect to play a braindead build and then get trifectas and whine when you don't get them. If you can do normal content, a 10% damage nerf is nothing. It should've been more like 30% and even THEN you would be able to do most content on normal and vet whilst trifectas would be harder.
People saying that Oakensorcs need to do mechanics is technically not incorrect. Sure you only do a fraction of mechanics and still outdps people who play mechanics but you know you still technically do the mechanics as well.
Let's take doom eternal. I really don't hear people whining about not being able to do Nightmare difficulty without swapping weapons and without altering the weapon to suit the case, if you can't do that just lower the difficulty of the game
People with the correct gear and build are better prepared for particular situations. Shocker.
And what is with all these trial players wanting more deaths in encounters? “This build is bad, it prevents wipes in trials.”
Last time I checked Doom Eternals combat is much less complex than ESO’s. It’s more about avoiding damage, than having a rotation.
It’s the combat system in ESO that drives people away. (See earlier post.) The HA build is popular because it’s NOT ESO’s normal combat. That should tell you something.
If you want people to do bar swapping and weaving, that type of combat needs to become more like how HA is presented, not the other way around.
No game is looking at ESO (and that includes Doom Eternal) and going; “Let’s do combat like that!”
Stop your cherrypicking regarding why people are not playing this game. Sure, there are people not playing eso for the combat. As there are people not playing wow, gw2, swtor or any other game for the combat (simply not action-based enough for example).
You make a very bad strawman here, and you probably know it.
Fact is, there are different difficulties for a reason in almost every game so different players can have fun playing it while enjoying the same content (besides difficulty). You want to negate this because you personally don't like the combat system.
If you aren't up for a challenge why bother with highest difficulty in the first place? Is the story better there? Or the animations?
Tell me: What is the reason for playing hardmode then?
PS: Why do still refuse to talk about sustain, resistances and healing capabilities of sergeant brokensorc compared to any other build? No arguments around?