StaticWave wrote: »acastanza_ESO wrote: »So ZOS, what Magicka skill is getting Major Berserk added to it so Magicka specs can compete with Stamina specs that can now get 100% uptime on Breserk with no effort? Or are we only allowed to play Stamina this patch @ZOS_Kevin @ZOS_Gilliam?
Wrecking Blow is pretty bad tho...
StaticWave wrote: »
StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
StaticWave wrote: »StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
But you have 40k hp lol… it’s definitely not garbage.
StaticWave wrote: »StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
But you have 40k hp lol… it’s definitely not garbage.
So even with 40k hp and Bastion CP (not working in BGs) it only provides a damage shield that is still smaller than a block-casted heal while battle spirit is active? And it costs ~4K Magicka to apply? Sounds pretty awful to me.
StaticWave wrote: »StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
But you have 40k hp lol… it’s definitely not garbage.
So even with 40k hp and Bastion CP (not working in BGs) it only provides a damage shield that is still smaller than a block-casted heal while battle spirit is active? And it costs ~4K Magicka to apply? Sounds pretty awful to me.
ForumBully wrote: »StaticWave wrote: »StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
But you have 40k hp lol… it’s definitely not garbage.
So even with 40k hp and Bastion CP (not working in BGs) it only provides a damage shield that is still smaller than a block-casted heal while battle spirit is active? And it costs ~4K Magicka to apply? Sounds pretty awful to me.
The health change and slight shield buff this cycle is better than expect IMO. Running 40k health 30k Mag and the same spell power on PTS that I have on live, plus a slightly larger shield, is a fairly decent buff.
Compare that to what Templar and Necro got this update...nothing and the middle finger respectively.
I got stuff I'd like to see done with the passives, but mag Sorc didn't come away empty handed here, I'm even a little excited for the change to go live.
Honestly, pretty disappointing.
- Templars get no buffs and are still just beam bots.
- Necros had the one thing going for them taken away (bombing) and nothing was given in return such as a reliable stun, better spammable, class access to Major Brutality/Sorcery.
- Harmony change is boring and negatively affects more fringe synergies like Lady Thorn.
- Haven't tested it, but the Bloodthirsty trait was already in a good spot. The buff seems unnecessary.
- Sorcs get a measly buff to their shield, which is better than nothing I guess, but the class would've benefited way more from things like Major/Minor buffs or debuffs attached to their abilities, a reliable burst heal, better pets in PvP.
- Nightblades still have a ridiculously overloaded class kit.
- No change to the Vampire Undeath passive.
ForumBully wrote: »StaticWave wrote: »StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
But you have 40k hp lol… it’s definitely not garbage.
So even with 40k hp and Bastion CP (not working in BGs) it only provides a damage shield that is still smaller than a block-casted heal while battle spirit is active? And it costs ~4K Magicka to apply? Sounds pretty awful to me.
The health change and slight shield buff this cycle is better than expect IMO. Running 40k health 30k Mag and the same spell power on PTS that I have on live, plus a slightly larger shield, is a fairly decent buff.
Compare that to what Templar and Necro got this update...nothing and the middle finger respectively.
I got stuff I'd like to see done with the passives, but mag Sorc didn't come away empty handed here, I'm even a little excited for the change to go live.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »
Well that is garbage, especially considering I am block casting a 12K heal in pvp.
But you have 40k hp lol… it’s definitely not garbage.
So even with 40k hp and Bastion CP (not working in BGs) it only provides a damage shield that is still smaller than a block-casted heal while battle spirit is active? And it costs ~4K Magicka to apply? Sounds pretty awful to me.
Yes, the shield should still be slightly smaller. What did you expect? A 13k shield with 40k HP? You might as well become a tank at that point.
At 40k HP you’re already very safe from most burst damage. Adding a 10k shield over that would be the icing on the cake.
And let’s say you don’t use shields, then you’re still safe from most damage because 40k HP lol. I play a 40k HP stamsorc and I can sit and face tank a DK with no shield. Imagine if I had a 10k shield. I’d be unkillable.
Turtle_Bot wrote: »this issue is difficult to balance, probably why it's so heavily debated.
The issue when comparing the 2 is that block casting heals, while not giving you that initial max health threshold that shields grant, does grant potentially over 98% damage mitigation.
That becomes a huge difference maker since having that block mitigation, since that mitigation would be the equivalent of having a separate damage shield on you that takes each damage instance on you and essentially applies a shield value equal to 98% of that damage instances damage value while you are casting your heals/HoTs are ticking and can apply this to as many instances of damage as required during that same 1 GCD period it takes to recast a damage shield.
The difference becomes extremely noticeable since shields only get armor mitigation and not block mitigation and armor mitigation caps out at around 50%. Meaning that by using shields instead of block heals you get 1 shield that has 50% mitigation, but that 1 shield has to protect you for all incoming instances of damage within that GCD instead of being able to block all damage instances separately no matter how many occur during that same GCD period.
Turtle_Bot wrote: »TL//DR: if we account for block mitigation when healing up (which is a very common scenario) and apply that logic to shields, blocking is essentially the equivalent of having an uncapped damage shield up that drains stamina per second for each time it takes a hit for you while you heal up with your magicka, or shielding is the equivalent of having a 50% block mitigation cap while casting heals but also has a hard cap on how much total damage it can absorb as well as the 50% mitigation cap.
Turtle_Bot wrote: »So for your example of 40k health with a 10k shield, that would the equivalent to another class having 50k health and a 10k heal over 6 seconds, but they have no additional block mitigation while they have that HoT ticking or until they take over 10k damage within that duration.
Turtle_Bot wrote: »Maybe they could implement a partial block mitigation value for shields, if you're blocking while you have a damage shield up, it applies blocks additional mitigation at say 40% value, this way shields can last a bit longer but still won't reach the full potential that block casting heals can reach.
Either way, block casting heals is just far stronger than any damage shield can reach currently, unless we buff damage shields to ridiculous values or change the way they work entirely.
The_Titan_Tim wrote: »@ZOS_Kevin & @ZOS_BrianWheeler
Suggestion for Killer’s Blade and Executioner (Single Target Execute Abilities)
Currently Radiant Destruction and Whirling Blades are working great at being used to finish players off, as they are undodgeable. Counterplay to these executes is blocking, and healing.
Killer’s Blade and Executioner are both dodgeable and blockable. One way that these abilities could reach a place of comparative use, would be making them unblockable, as they are currently dodgeable.
Blockcasting within this game has reached a point of minimal counterability, I believe this change would help to level the playing field by bringing abilities up to par with their counterparts.
gariondavey wrote: »The_Titan_Tim wrote: »@ZOS_Kevin & @ZOS_BrianWheeler
Suggestion for Killer’s Blade and Executioner (Single Target Execute Abilities)
Currently Radiant Destruction and Whirling Blades are working great at being used to finish players off, as they are undodgeable. Counterplay to these executes is blocking, and healing.
Killer’s Blade and Executioner are both dodgeable and blockable. One way that these abilities could reach a place of comparative use, would be making them unblockable, as they are currently dodgeable.
Blockcasting within this game has reached a point of minimal counterability, I believe this change would help to level the playing field by bringing abilities up to par with their counterparts.
As someone who uses both of these abilities....please no. That would be absurdly op.
The_Titan_Tim wrote: »gariondavey wrote: »The_Titan_Tim wrote: »@ZOS_Kevin & @ZOS_BrianWheeler
Suggestion for Killer’s Blade and Executioner (Single Target Execute Abilities)
Currently Radiant Destruction and Whirling Blades are working great at being used to finish players off, as they are undodgeable. Counterplay to these executes is blocking, and healing.
Killer’s Blade and Executioner are both dodgeable and blockable. One way that these abilities could reach a place of comparative use, would be making them unblockable, as they are currently dodgeable.
Blockcasting within this game has reached a point of minimal counterability, I believe this change would help to level the playing field by bringing abilities up to par with their counterparts.
As someone who uses both of these abilities....please no. That would be absurdly op.
Executes are supposed to be OP when your opponent is low Health. You’re sacrificing an entire ability slot just to have it on your bar.
Right now there is zero counter to block casting in a 1v1 scenario. Sustain damaging sets don’t perform enough, and are purgeable, hard CCs don’t give you a free cast of an execute, so your opponent gets up blocking and spamming a burst heal…
If you were to try to name on one hand, how many players run Killer’s Blade in PvP, you’d have a hard time. It doesn’t compare to Whirling Blades or Radiant Destruction.
If you put Whirling Blades next to Executioner, 9/10 players would choose Whirling Blades as you can’t dodge it, there’s a 50% chance your opponent will block instead of roll dodge in execute, there’s a 100% chance your opponent will either block or roll dodge, completely eliminating Executioner and Killer’s Blade from their designated role.
TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about.
TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about. The single target executables already scale more and are therefore better on blocking targets including vamp stage 3. I only use the AOE version in group play, and even then, I still like the 2her one that executes around the target as you get in range on activate, and it lands. The full execute DW one is short range and people literally just walk out of it. I think sorcs might use the one with a larger radius with higher initial damage but it scales much less.
The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about.
I haven’t died to a Killer’s Blade since 2016 on any build, and when Executioner kills me, it’s because the ability is timed with a burst, where if they substituted it for Uppercut, it would have yielded the same result.
I’m speaking from a place of high APM.
As someone who duels for hours almost daily with some of the sweatiest players on XB/NA.
You’re not hitting me with those abilities unless you Off-Balance Stun me leading into them…
Something impossible if I’m rolling or blocking.
The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about. The single target executables already scale more and are therefore better on blocking targets including vamp stage 3. I only use the AOE version in group play, and even then, I still like the 2her one that executes around the target as you get in range on activate, and it lands. The full execute DW one is short range and people literally just walk out of it. I think sorcs might use the one with a larger radius with higher initial damage but it scales much less.
Reverse Slice is fine, it’s an AoE.
That’s why I’m specifically referring to Executioner.
TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about.
I haven’t died to a Killer’s Blade since 2016 on any build, and when Executioner kills me, it’s because the ability is timed with a burst, where if they substituted it for Uppercut, it would have yielded the same result.
I’m speaking from a place of high APM.
As someone who duels for hours almost daily with some of the sweatiest players on XB/NA.
You’re not hitting me with those abilities unless you Off-Balance Stun me leading into them…
Something impossible if I’m rolling or blocking.
I can't take you seriously if you say an uppercut can do it. The best past of executioner is that you follow an uppercut and it goes off immediately after the uppercut because the GCD starts at activation of the uppercut. Yes; you combo it...
And should we discuss the scaling of those AOE ones with undeath and major evasion? Hey; but let's buff NB And I right?
TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about. The single target executables already scale more and are therefore better on blocking targets including vamp stage 3. I only use the AOE version in group play, and even then, I still like the 2her one that executes around the target as you get in range on activate, and it lands. The full execute DW one is short range and people literally just walk out of it. I think sorcs might use the one with a larger radius with higher initial damage but it scales much less.
Reverse Slice is fine, it’s an AoE.
That’s why I’m specifically referring to Executioner.
Yes, the best single target execute in-game and you want to buff it...
TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about. The single target executables already scale more and are therefore better on blocking targets including vamp stage 3. I only use the AOE version in group play, and even then, I still like the 2her one that executes around the target as you get in range on activate, and it lands. The full execute DW one is short range and people literally just walk out of it. I think sorcs might use the one with a larger radius with higher initial damage but it scales much less.
Reverse Slice is fine, it’s an AoE.
That’s why I’m specifically referring to Executioner.
Yes, the best single target execute in-game and you want to buff it...
The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about.
I haven’t died to a Killer’s Blade since 2016 on any build, and when Executioner kills me, it’s because the ability is timed with a burst, where if they substituted it for Uppercut, it would have yielded the same result.
I’m speaking from a place of high APM.
As someone who duels for hours almost daily with some of the sweatiest players on XB/NA.
You’re not hitting me with those abilities unless you Off-Balance Stun me leading into them…
Something impossible if I’m rolling or blocking.
I can't take you seriously if you say an uppercut can do it. The best past of executioner is that you follow an uppercut and it goes off immediately after the uppercut because the GCD starts at activation of the uppercut. Yes; you combo it...
And should we discuss the scaling of those AOE ones with undeath and major evasion? Hey; but let's buff NB And I right?
If they provided the same functionality to Executioner, it wouldn’t be a “Nightblade” buff, it would be a well rounded buff for anyone using a melee single target execute.
If you’re hitting someone that is both not blocking and not dodging under 30% Health, how would any burst move combined with an uppercut not kill your target? Should I be taking you seriously?
ForumBully wrote: »It's not really a large field when we're talking about executes...I almost always use Executioner when using 2h...same with Whirling and DW...apart from Templar, I don't really use class executes, but just saying it that way seems like it's a lot of skills in the dust, but really it's only 2. NB and Sorc.
I don't use Killers Blade as I find it less reliable than the 2h or DW executes and I'm usually using one of those options for weapons, same with Stamsorc (the weapon line executes are just better).
I think Wrath could be better for MagSorcs, maybe with an added DOT component, but it's not a bad skill.
TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »The_Titan_Tim wrote: »TechMaybeHic wrote: »I've seen whirling blades dodges or just moved out of.
Either way; those 2 executes are already fine. Don't need buffs. Not sure why we are trying to fix things that are not broken
They’re not fine. They aren’t killing people. Executes work best when they are a 50/50.
Blockcasting is broken, so instead of taking everyone’s toy from them, you create a counter.
They kill people all the time. I'm not sure what you're on about.
I haven’t died to a Killer’s Blade since 2016 on any build, and when Executioner kills me, it’s because the ability is timed with a burst, where if they substituted it for Uppercut, it would have yielded the same result.
I’m speaking from a place of high APM.
As someone who duels for hours almost daily with some of the sweatiest players on XB/NA.
You’re not hitting me with those abilities unless you Off-Balance Stun me leading into them…
Something impossible if I’m rolling or blocking.
I can't take you seriously if you say an uppercut can do it. The best past of executioner is that you follow an uppercut and it goes off immediately after the uppercut because the GCD starts at activation of the uppercut. Yes; you combo it...
And should we discuss the scaling of those AOE ones with undeath and major evasion? Hey; but let's buff NB And I right?
If they provided the same functionality to Executioner, it wouldn’t be a “Nightblade” buff, it would be a well rounded buff for anyone using a melee single target execute.
If you’re hitting someone that is both not blocking and not dodging under 30% Health, how would any burst move combined with an uppercut not kill your target? Should I be taking you seriously?
They just buffed one NB execute to match executioner scaling and the other to always do it's modifiers at 25% if I recall. Yes, they are all dodgeable but they have 5ge higher modifiers. There are shortcomings for all of them as there should be. including the whirling blades target less being moved out of by faster targets, or the bashable Radiant Oppression
How are you comboing an uppercut as the last move in the combo given its channel? That's backwards. If you use uppercut, it's before the executioner. Uppercut can land with a medium and executioner in a very rapid succession.