.spartaxoxo wrote: »1. They already said it will not have the same amount of quests. Their goal was to reduce handcrafted quests in favor of repeatable activities. We don't know what that activity will be, but we know there will less development time being spent on the story.
I see this as freeing up studio writing resources for New Game. Maybe not initially, as they can probably assign writers to all of the writing bugs, but going forward.
I am one of those people who thinks that many of the resources that ESO does not need get assigned to New Game, and they just announced that ESO will have less content, and probably can do with less resources.
They can and probably have hired more resources for the other game. They have been hiring for that other game for a while so this would not be a factor. If they are reducing the number of people working on ESO, even though they are still planning on producing four significant updates a year, it would be just to reduce payroll for this game, plain and simple.
New Game continues to build staffing. Obviously, some of that staff can come from inside... namely ESO. Of course, some of that migration from ESO to New Game gets backfilled and applied to ESO, but reducing content on ESO relieves the pressure to backfill.
spartaxoxo wrote: »So, I'll happily give them a year to try something else, content-wise. We won't see the new normal before 2024 imo.
According to the article, this will be the new normal cadence of content. They will make adjustments if it's necessary, but this is the beginning of the new normal cadence for at least a while. It's quite possible (and likely) the quality of 2023 will be higher than 2024. But the current cadence is done. And this cadence predates YLS, and in fact we had a dlc story arc with the current cadence during the Daedric War arc.
Assuming the "article" is the Studio Director's Letter, that is not accurate. They clearly indicate they are abandoning the cadence we have had for the past few years and note the cadence for 2023. I do not see where they say that is the new cadence going forward.
Looking back at ESO's evolution since 2014, you can see that we often shake things up, try new things, and make changes as needed. So, we will assess how this new cadence is received—both by the development team and in the community. If we have to make more adjustments, we will.
spartaxoxo wrote: »So, I'll happily give them a year to try something else, content-wise. We won't see the new normal before 2024 imo.
According to the article, this will be the new normal cadence of content. They will make adjustments if it's necessary, but this is the beginning of the new normal cadence for at least a while. It's quite possible (and likely) the quality of 2023 will be higher than 2024. But the current cadence is done. And this cadence predates YLS, and in fact we had a dlc story arc with the current cadence during the Daedric War arc.
Why? 2023 is a hybrid year. Half old. Half new. They decided to change mid-stream.
spartaxoxo wrote: »spartaxoxo wrote: »This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
No. It isn't. Morrowind released in 2017. It's now 2022. We have consistently been getting content every quarter in the past for the past 5 years in fairly regular release intervals.
Beyond that...
Q1 is generally Jan, Feb, March
Q2 is generally April, May, June
Q3 is generally July, August, September
Q4 is generally October, November, December
Imperial City released Q3 for 2015 (August)
Orsinium released Q4 for 2015 (November)
The following quarter goes back to Q1...
And Thieves Guild released Q1 (Mar 2016)
And Dark Brotherhood released Q2 (May 2016)
Shadows of the Hist released Q3 (August 2016}
One Tamriel released in Q4 of 2016 (October 2016)
Which is basically considered the relaunch of the game, with us getting on the current content cadence for the last 5 years in Q2 of 2017.
Q1 (released in February 2017) was just adjustments to the game and new system (housing) after what was essentially a reboot of the entire game. https://en.uesp.net/wiki/Online:Patch/2.7.5
And finally Q2 put us on the official chapter + dlc quarterly content cadence we have now.
https://bethesda.net/en/article/YAdmsTy0ISEG0YSqgOSSs/the-elder-scrolls-online-one-tamriel-launch
https://eso-hub.com/en/dlc
So while, IMP City and Orsinium came out in 2015, while TG and DB came out in 2016, they were still all within a roughly 1 year time period of quarterly releases beginning with IMP city. It just wasn't formally called chapter and dlc yet. ZOS themselves sells this content as a bundle because of that. They discount it during their year one event. Because it represents the first year-long time period of dlc content, even though it technically happened during 2 different calendar years.
https://www.thegamer.com/the-elder-scrolls-online-year-one-event/
Did they skip a bit after they started putting out true DLCs (first up being IMP city) because they had to essentially soft relaunch the whole game? Yes.
But, the pattern of releases has been remarkably consistent since 2017. And was already informally following a very similar structure since 2015.
Yes, it IS false. I mean, you outlined it yourself. Content release was never what you were used too. IC and Orsinium were still on different years. You can't just come here and say, "well, I'll group them together because that's how I want to see it". That's not how the world works. They are of different years, and were most likely not planned to go together.
I said that in the past a year of content meant we got content each quarter, and that shows we did. Regardless of how you view year one, it's how the content was released for the past 5 years. So, that is an accurate statement.
Just because DLC began in the middle of 2015, resulting in the first 4 quarters to technically fall under 2 different calendar years, that doesn't mean that isn't the first year of content. It took place over a one year time period. August 2015 to August 2016 is a 1 year time period. That the DLC system did not debut until August, resulting in it's 4 quarterly releases technically taking place in two different calendar years, doesn't change that that is a 1 year time period.
Again, the developers themselves acknowledge this and discount them all together during their year one celebration, which I linked you. So yes, the developers themselves call that their Year One content.
My thoughts,
One side is we are getting less value, which I agree with, vs. the other side who see we are not getting less value, and they are happy about it because they don’t see less value.
All the purposed value of plus is really a gated problem that ZOS themselves have created to create value. The unlimited craft bag, extra bank space, along with extra housing room is all restricted by ZOS on purpose to sell back to the players.
It has been said that they have made more money on ESO than all the other Elder Scrolls games. Look how many different times and ways they have released Skyrim. I am sure many nice bonuses have been giving out in return for all the said success, which hey it is deserved.
Just don’t expect me to be happy they are proposing less this year for the same price vs. the last 5 years.
Quarter one, two new dungeons.
Quarter 2, new chapter. Pretty sure we will have to purchase it. Personally, I am fine with buying it,
Quarter 3, Two less dungeons just fixes and QOL improvements. Which let's be honest, it’s something they should be doing anyway. No pass here from me for doing what you should have already been doing in the first place all along. Less value.
Quarter four, no zone DLC. New system, which has been including the last several years in the chapter or DLC release in the fourth quarter. Less value.
Maybe the QOL improvements and new system will be mind-blowing great, and all our dreams come true. But I have been here long enough to know to take the annual Director letter with a huge grain of salt. It is mostly a PR letter trying to sell us hope/hype for next year and how they are going to do better and fix the game. Basically, the same letter year to year.
Me, I see less value, so auto-renew stopped. No more crowns purchased. In waiting mode. I need to see the proof now and no longer hear about the promise of it. If ZOS wants any more of my money, I need to see the value and not the promise of it.
Stay safe
Yeah but the company does not plan from Aug 2015 to Aug 2016, or am I wrong on that? And yes, it does change that as a 1-year period, because IC and Orsinium are not the only changes they made in 2015
ESO+'s promise was for you to gain access to DLC's. And, as I have mentioned over and over again, the only time you really loose value is when you don't get to access those content,
When you have a one-trick pony like the craft bag, the danger is that a motivated player can figure out how to do without it (as many have) and skip the subscription, or decide that yeah, they can't get along without the craft bag, but ESO+ is too expensive for just that, so bye-bye ESO.
I've had a subscription since the game required one.
The game started as needing a sub just to play.When you have a one-trick pony like the craft bag, the danger is that a motivated player can figure out how to do without it (as many have) and skip the subscription, or decide that yeah, they can't get along without the craft bag, but ESO+ is too expensive for just that, so bye-bye ESO.
Have definitely learned to live without it.I've had a subscription since the game required one.
This game has NEVER required a subscription. EVER!
The game started as needing a sub just to play.When you have a one-trick pony like the craft bag, the danger is that a motivated player can figure out how to do without it (as many have) and skip the subscription, or decide that yeah, they can't get along without the craft bag, but ESO+ is too expensive for just that, so bye-bye ESO.
Have definitely learned to live without it.I've had a subscription since the game required one.
This game has NEVER required a subscription. EVER!
The game started as needing a sub just to play.When you have a one-trick pony like the craft bag, the danger is that a motivated player can figure out how to do without it (as many have) and skip the subscription, or decide that yeah, they can't get along without the craft bag, but ESO+ is too expensive for just that, so bye-bye ESO.
Have definitely learned to live without it.I've had a subscription since the game required one.
This game has NEVER required a subscription. EVER!
I stand corrected. It's been so long I had forgotten, but you have to give me that Vrienda made it sound like it became a requirement, not the other way around.
spartaxoxo wrote: »Assuming the "article" is the Studio Director's Letter, that is not accurate. They clearly indicate they are abandoning the cadence we have had for the past few years and note the cadence for 2023. I do not see where they say that is the new cadence going forward.
It's right here. This is directly from the article.Looking back at ESO's evolution since 2014, you can see that we often shake things up, try new things, and make changes as needed. So, we will assess how this new cadence is received—both by the development team and in the community. If we have to make more adjustments, we will.
This is the new cadence for at least a little while. Obviously, we do not know if they will decide they do need to make adjustments come 2024, but we can expect this to be the new cadence for some time period.
ComboBreaker88 wrote: »The craft bag alone make eso plus worth it. Not sure if you were here before that was put in, but it was an absolute game changer. No one is giving up the craft bag
spartaxoxo wrote: »So, I'll happily give them a year to try something else, content-wise. We won't see the new normal before 2024 imo.
According to the article, this will be the new normal cadence of content. They will make adjustments if it's necessary, but this is the beginning of the new normal cadence for at least a while. It's quite possible (and likely) the quality of 2023 will be higher than 2024. But the current cadence is done. And this cadence predates YLS, and in fact we had a dlc story arc with the current cadence during the Daedric War arc.
I will go on record right now and say that they are not done with their cadence changes.
Why? 2023 is a hybrid year. Half old. Half new. They decided to change mid-stream. The 1Q DLC is already locked. It will be on PTS in a month. The 2Q chapter is probably more than half finished and will be on PTS in April. They announced no changes to this. (Yet) The 3Q DLC is the first thing they can change without upsetting the cart. There is plenty of time to change 2024 to be what they could not do in 2023.
But while we're quoting the letter, it still seems ambiguous if the Q4 "new tentpole system" will be a free base game update, or be considered a DLC. Matt calls it an update at one point, but that doesn't mean much. They might also change their plans about this down the road, and especially so for any Q3/Q4 additions for 2024 and beyond.
Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year.
I guess it depends whether you put the emphasis on zone or DLC.
... rather than our usual zone DLC, we'll be featuring a new system.
... rather than our usual zone DLC, we'll be featuring a new system.
ComboBreaker88 wrote: »The craft bag alone make eso plus worth it. Not sure if you were here before that was put in, but it was an absolute game changer. No one is giving up the craft bag
The analogies with steaks and burgers and fries are flawed in that those are consumables. You use them once and they're gone. This is more like a gym membership where for $20/month you can use 3 sets of equipment. The next month, and still for $20, you can use those same 3 plus 3 other pieces of equipment. Then the next month it changes. It's still $20/month, but now you can use those same 6 and they only add 1 more piece of equipment. It's still value added, just at a lower rate.
Chapters are the gymnasium you have to rent out separately.
ComboBreaker88 wrote: »The craft bag alone make eso plus worth it. Not sure if you were here before that was put in, but it was an absolute game changer. No one is giving up the craft bag
spartaxoxo wrote: »Yeah but the company does not plan from Aug 2015 to Aug 2016, or am I wrong on that? And yes, it does change that as a 1-year period, because IC and Orsinium are not the only changes they made in 2015
Imperial City was the first official dlc, so it starts with them. And they have content roadmaps a couple years in advance.ESO+'s promise was for you to gain access to DLC's. And, as I have mentioned over and over again, the only time you really loose value is when you don't get to access those content,
Nope. You can compare what you got from one year to another year to determine if the value was the same, different, or less. Getting less stuff is a decrease in value.
spartaxoxo wrote: »Yeah but the company does not plan from Aug 2015 to Aug 2016, or am I wrong on that? And yes, it does change that as a 1-year period, because IC and Orsinium are not the only changes they made in 2015
Imperial City was the first official dlc, so it starts with them. And they have content roadmaps a couple years in advance.ESO+'s promise was for you to gain access to DLC's. And, as I have mentioned over and over again, the only time you really loose value is when you don't get to access those content,
Nope. You can compare what you got from one year to another year to determine if the value was the same, different, or less. Getting less stuff is a decrease in value.
What do you mean "Nope"? Where did they ever promise that ESO+ that we should get the same number of content every year?
The analogies with steaks and burgers and fries are flawed in that those are consumables. You use them once and they're gone. This is more like a gym membership where for $20/month you can use 3 sets of equipment. The next month, and still for $20, you can use those same 3 plus 3 other pieces of equipment. Then the next month it changes. It's still $20/month, but now you can use those same 6 and they only add 1 more piece of equipment. It's still value added, just at a lower rate.
Chapters are the gymnasium you have to rent out separately.
boi_anachronism_ wrote: »Consider this ZOS "renovation".
ComboBreaker88 wrote: »The craft bag alone make eso plus worth it. Not sure if you were here before that was put in, but it was an absolute game changer. No one is giving up the craft bag