Uhhm...this is probably the worst take on ESO+ that I've ever read. You get infinite bag space, all expansions, dlc's, dungeons except for the latest expansion. You also get 1650 crowns each month, discount on some crown items, 10% XP boost, double bank space.
I don't think I've ever disagreed with something this much before regarding this game. You get an INSANE amount of value for ESO+.
Title of thread is;
“ ESO+ just lost a significant amount of value”
Title of thread is not;
“ESO+ just lost all of its value”
But it didn't lose a significant amount of it's value. That's the point. ESO+ had a massive amount of value and still has a massive amount of value. The OP is being dramatic, ESO+ is still every bit as valuable as it used to be.
EDIT: I don't understand this thread. ESO+ subscribers appear to be getting less for their subscription money next year, they are allowed to complain about that. I don't understand how this is even a controversy. We are 5 pages in and we are arguing this point?
If they cut down on the amount of crowns we receive, is the community supposed to respond "Well I just have it for the craft bag?" We are consumers, stand up for yourself.
spartaxoxo wrote: »We used to get new content every quarter, so those that subbed for a year would have something new to do every quarter, and now we're not.
This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016. So if you think about it, when ESO+ first launched we got 2 dungeons, 2 new zones and 1 or 2 DLC storylines. It was not until Morrowind that we got content as how you outlined it (1 system, 1 chapter, 4 dungeons, 1 story DLC). That's more or less, 2 years after ESO+ became a thing in ESO. And frankly, I rather have them update systems/features that are base game stuff where I don't need to pay to access them.
One thing OP is failing to see is that the only way you loose value with your ESO+ sub is when you stop gaining access to previous DLC/Chapters and systems. Also wouldn't it better if they just stop for a while, and instead of releasing content that's bugged or game breaking they catch up with fixes and balancing issues? I'd rather have that than another broken content release where some people can't even open their game for weeks-- THAT I think is when you really loose value of your ESO+ sub.
Then we have an undeniable value increase in the game if Q3 actually brings an increase in the overall bug fixes. Players have actually asked for this.
True, but EVERYBODY will benefit from that. It won't be exclusive to ESO+ subscribers, therefore to say that switching out a DLC for bug fixes means it all balances out for ESO+ isn't correct.
For me, though, I'm taking the point on board to wait and see if they announce any changes to ESO+ in January, when they give us more details.
Uhhm...this is probably the worst take on ESO+ that I've ever read. You get infinite bag space, all expansions, dlc's, dungeons except for the latest expansion. You also get 1650 crowns each month, discount on some crown items, 10% XP boost, double bank space.
I don't think I've ever disagreed with something this much before regarding this game. You get an INSANE amount of value for ESO+.
Title of thread is;
“ ESO+ just lost a significant amount of value”
Title of thread is not;
“ESO+ just lost all of its value”
But it didn't lose a significant amount of it's value. That's the point. ESO+ had a massive amount of value and still has a massive amount of value. The OP is being dramatic, ESO+ is still every bit as valuable as it used to be.
You subscribe to a service that supplies W, X, Y, and Z services.
You get a letter that suggests it's cutting back on Z a bit.
"So what." You think, "I get it for W, X, and Y."
Well maybe others get it for Z? Is that really so hard to conceive?
Another example is you buy a burger and fries at a fast food establishment.
You get the burger, but you get a small set fries.
Another customer complains about the small fries. Do you turn around and go; "Well I bought it for the burger, so it's still a good value"?
Just because it is not important TO YOU, does not mean it is not important to other people.
EDIT: I don't understand this thread. ESO+ subscribers appear to be getting less for their subscription money next year, they are allowed to complain about that. I don't understand how this is even a controversy. We are 5 pages in and we are arguing this point?
If they cut down on the amount of crowns we receive, is the community supposed to respond "Well I just have it for the craft bag?" We are consumers, stand up for yourself.
Turtle_Bot wrote: »1. the Q2 chapter needs to have a larger storyline that has content equivalent to the current Q2 + Q4 releases.
2. the Q3 bug fixes and QoL improvements need to be implemented and produce tangible, long term results.
3. the Q4 system needs to add something to the game that will provide new content and/or improve older content in a meaningful way.
spartaxoxo wrote: »Turtle_Bot wrote: »1. the Q2 chapter needs to have a larger storyline that has content equivalent to the current Q2 + Q4 releases.
2. the Q3 bug fixes and QoL improvements need to be implemented and produce tangible, long term results.
3. the Q4 system needs to add something to the game that will provide new content and/or improve older content in a meaningful way.
1. They already said it will not have the same amount of quests. Their goal was to reduce handcrafted quests in favor of repeatable activities. We don't know what that activity will be, but we know there will less development time being spent on the story.
2. Bug fixes are supposed to be happening regardless.
3. No argument there
Turtle_Bot wrote: »spartaxoxo wrote: »Turtle_Bot wrote: »1. the Q2 chapter needs to have a larger storyline that has content equivalent to the current Q2 + Q4 releases.
2. the Q3 bug fixes and QoL improvements need to be implemented and produce tangible, long term results.
3. the Q4 system needs to add something to the game that will provide new content and/or improve older content in a meaningful way.
1. They already said it will not have the same amount of quests. Their goal was to reduce handcrafted quests in favor of repeatable activities. We don't know what that activity will be, but we know there will less development time being spent on the story.
2. Bug fixes are supposed to be happening regardless.
3. No argument there
1. it's true they said that, but they also said that they would be consolidating the story such that the Q4 zone would be included in the Q2 chapter moving forward instead of being separated out across 2 DLC's like they have been doing for the past few years and making the story for that chapter part of another larger overarching story that runs for multiple years.
I_killed_Vivec wrote: »spartaxoxo wrote: »This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
No. It isn't. Morrowind released in 2017. It's now 2022. We have consistently been getting content every quarter in the past for the past 5 years in fairly regular release intervals.
Beyond that...
Q1 is generally Jan, Feb, March
Q2 is generally April, May, June
Q3 is generally July, August, September
Q4 is generally October, November, December
Imperial City released Q3 for 2015 (August)
Orsinium released Q4 for 2015 (November)
The following quarter goes back to Q1...
And Thieves Guild released Q1 (Mar 2016)
And Dark Brotherhood released Q2 (May 2016)
Shadows of the Hist released Q3 (August 2016}
One Tamriel released in Q4 of 2016 (October 2016)
Which is basically considered the relaunch of the game, with us getting on the current content cadence for the last 5 years in Q2 of 2017.
Q1 (released in February 2017) was just adjustments to the game and new system (housing) after what was essentially a reboot of the entire game. https://en.uesp.net/wiki/Online:Patch/2.7.5
And finally Q2 put us on the official chapter + dlc quarterly content cadence we have now.
https://bethesda.net/en/article/YAdmsTy0ISEG0YSqgOSSs/the-elder-scrolls-online-one-tamriel-launch
https://eso-hub.com/en/dlc
So while, IMP City and Orsinium came out in 2015, while TG and DB came out in 2016, they were still all within a roughly 1 year time period of quarterly releases beginning with IMP city. It just wasn't formally called chapter and dlc yet. ZOS themselves sells this content as a bundle because of that. They discount it during their year one event. Because it represents the first year-long time period of dlc content, even though it technically happened during 2 different calendar years.
https://www.thegamer.com/the-elder-scrolls-online-year-one-event/
Did they skip a bit after they started putting out true DLCs (first up being IMP city) because they had to essentially soft relaunch the whole game? Yes.
But, the pattern of releases has been remarkably consistent since 2017. And was already informally following a very similar structure since 2015.
Yes, it IS false. I mean, you outlined it yourself. Content release was never what you were used too. IC and Orsinium were still on different years. You can't just come here and say, "well, I'll group them together because that's how I want to see it". That's not how the world works. They are of different years, and were most likely not planned to go together. For one, at that time they probably didn't even plan to release a 2 DLC dungeon, 1 Chapter, 1 storyline scheme yet. There was no "pattern" yet. And again, the company is legally allowed to change that "pattern" whenever they want to, as per terms and conditions, which you and everyone of us who are playing this game, agreed too.
Now to your point of them "relaunching" the game-- been playing since pre-Tamriel Unlimited, never heard any of the devs saying "re-launching" the game, but for the sake of argument, let's just say they are. Then they probably are "re-launching" it now again, since a lot of people are obviously not interested anymore of the same 2 DLC dungeons, 1 Chapter, 1 storyline DLC that YOU are used too. So what's the problem here? Again, you're not loosing your ESO+ value, because you're not loosing your access to any of the previous DLCs/Chapters or the systems/features that came along with it. You're not even loosing any of your perks. The promise was to get access to the DLCs, not to get a new one as how you are used to getting them-- or is there something that I am missing here?
The only time I can say that my ESO+ value has lost any significant value is come next year and Q3 and 4 promises are not met. Because what the hell, am I paying ESO+ for when they're not doing anything in those times? But that is yet TBD.
The promise was "subscribe to ESO+ and get every DLC free".
This was twisted after a while by "Oh, but this release is a 'chapter', not a DLC so you don't get it for free with ESO+. Here, have a craft bag."
Mainly because, as I've said before, Wrothgar was too good! It had been in preparation for years, and they realized they couldn't afford to bring similar content out on a yearly basis.
But when I pay for a "chapter" - basically a new issue of the game with a bit added, I'd like them to roll in the bug fixes for the issues from the previous "chapter". Wot? Would they sell me a new game that they know has bugs in it?
And for all those people who say they'd pay for bug fixes and forego any Q3 updates, well how about no new DLC, no new chapter, no new "super, secret thing you all want", this year. Nothing at all. All those people who say you don't lose out if you get less new content couldn't complain. All those people who would pay for bug fixes couldn't complain. All those people who say the craft bag is enough couldn't complain.
ZoS won't do it because they know it won't attract new players, and the current players won't be happy with only getting fixes to a game thy have already paid for.
But I double dare yer ZoS
yeah, but what if you're an ESO+ sub who can't even play the game for days or even weeks, because oh I don't know, when they release Firesong you can't even log into the game?
That would suck, but you can't expect all other ESO+ subscribers to pay the same for less because you can't play the game.
In your position, I'd cancel ESO+ until they fixed whatever is preventing you from playing. If you're on an annual sub, switch to monthly next time. I did that when they brought in the combat changes because I wasn't sure I'd like them. It turned out they didn't bother me that much, but I'm glad I stayed monthly because now I'm not locked in if I don't like what I hear in January.
Oh I rarely have issues logging in, to be honest. If you're already subbed, it could mean that you loose those days that you can't access your game. ESO+ counts the days even when you're not online, it's not like they count the days/hours you're in the game. Also, say you like what's happening in January, and you sub, then they release content and then bam! no login for 1 week, then you essentially lost 1 week of game play with your ESO+ value, am I not right?
spartaxoxo wrote: »1. They already said it will not have the same amount of quests. Their goal was to reduce handcrafted quests in favor of repeatable activities. We don't know what that activity will be, but we know there will less development time being spent on the story.
Beekeeper1 wrote: »I am confused by ppl who believe that bug fixes and quality of life/play enhancements are raising the bar for the game. Bug fixes are an EXPECTATION that should occur asap. You don't subscribe to any game to expect great let's see what neat bugs there are in this game. They do happen. Ok - get on with it and correct those - baseline assumption.
The most concerning is the statement about the 26 million lines of ageing code base, which is a huge red flag and undoubtedly the foundation for having to change their direction. That statement is telling you that they have significant constraints going forward. Yes they are adding new hardware which is great but that is also just to stay even with the competition's on-line game performance.
The dev skill sets needed for bug fixes and quality enhancements is different than that of adding new zone, new dungeons etc. Since all the graphic artists and concept folks arent needed. Reducing the 40 hours of hand built content is also a telling statement about resources. Again different skill sets involved in game design.
spartaxoxo wrote: »1. They already said it will not have the same amount of quests. Their goal was to reduce handcrafted quests in favor of repeatable activities. We don't know what that activity will be, but we know there will less development time being spent on the story.
I see this as freeing up studio writing resources for New Game. Maybe not initially, as they can probably assign writers to all of the writing bugs, but going forward.
I am one of those people who thinks that many of the resources that ESO does not need get assigned to New Game, and they just announced that ESO will have less content, and probably can do with less resources.
spartaxoxo wrote: »1. They already said it will not have the same amount of quests. Their goal was to reduce handcrafted quests in favor of repeatable activities. We don't know what that activity will be, but we know there will less development time being spent on the story.
I see this as freeing up studio writing resources for New Game. Maybe not initially, as they can probably assign writers to all of the writing bugs, but going forward.
I am one of those people who thinks that many of the resources that ESO does not need get assigned to New Game, and they just announced that ESO will have less content, and probably can do with less resources.
They can and probably have hired more resources for the other game. They have been hiring for that other game for a while so this would not be a factor. If they are reducing the number of people working on ESO, even though they are still planning on producing four significant updates a year, it would be just to reduce payroll for this game, plain and simple.
spartaxoxo wrote: »They probably won't lower the price, because these corporations rarely do. But no matter what the chapter content turns out to be, the fact of the matter is we just lost 2 dungeons and a story dlc zone. In the final one, we didn't even get an arena. And this year also includes NO coin homes (not inns), an unprecedented decision.
Will plus subscribers get anything that represents this lost value? A house, a dungeon dlc, and a story dlc are just gone.
The 12-month long story arc was hindering the development team. It was ok for the last few years, but it was getting old and I think many got bored with such a long story arc.
spartaxoxo wrote: »They probably won't lower the price, because these corporations rarely do. But no matter what the chapter content turns out to be, the fact of the matter is we just lost 2 dungeons and a story dlc zone. In the final one, we didn't even get an arena. And this year also includes NO coin homes (not inns), an unprecedented decision.
Will plus subscribers get anything that represents this lost value? A house, a dungeon dlc, and a story dlc are just gone.
The 12-month long story arc was hindering the development team. It was ok for the last few years, but it was getting old and I think many got bored with such a long story arc. Now, the devs will be creating content and won't be hindered by something they need to release 9 months later.
I_killed_Vivec wrote: »spartaxoxo wrote: »This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
No. It isn't. Morrowind released in 2017. It's now 2022. We have consistently been getting content every quarter in the past for the past 5 years in fairly regular release intervals.
Beyond that...
Q1 is generally Jan, Feb, March
Q2 is generally April, May, June
Q3 is generally July, August, September
Q4 is generally October, November, December
Imperial City released Q3 for 2015 (August)
Orsinium released Q4 for 2015 (November)
The following quarter goes back to Q1...
And Thieves Guild released Q1 (Mar 2016)
And Dark Brotherhood released Q2 (May 2016)
Shadows of the Hist released Q3 (August 2016}
One Tamriel released in Q4 of 2016 (October 2016)
Which is basically considered the relaunch of the game, with us getting on the current content cadence for the last 5 years in Q2 of 2017.
Q1 (released in February 2017) was just adjustments to the game and new system (housing) after what was essentially a reboot of the entire game. https://en.uesp.net/wiki/Online:Patch/2.7.5
And finally Q2 put us on the official chapter + dlc quarterly content cadence we have now.
https://bethesda.net/en/article/YAdmsTy0ISEG0YSqgOSSs/the-elder-scrolls-online-one-tamriel-launch
https://eso-hub.com/en/dlc
So while, IMP City and Orsinium came out in 2015, while TG and DB came out in 2016, they were still all within a roughly 1 year time period of quarterly releases beginning with IMP city. It just wasn't formally called chapter and dlc yet. ZOS themselves sells this content as a bundle because of that. They discount it during their year one event. Because it represents the first year-long time period of dlc content, even though it technically happened during 2 different calendar years.
https://www.thegamer.com/the-elder-scrolls-online-year-one-event/
Did they skip a bit after they started putting out true DLCs (first up being IMP city) because they had to essentially soft relaunch the whole game? Yes.
But, the pattern of releases has been remarkably consistent since 2017. And was already informally following a very similar structure since 2015.
Yes, it IS false. I mean, you outlined it yourself. Content release was never what you were used too. IC and Orsinium were still on different years. You can't just come here and say, "well, I'll group them together because that's how I want to see it". That's not how the world works. They are of different years, and were most likely not planned to go together. For one, at that time they probably didn't even plan to release a 2 DLC dungeon, 1 Chapter, 1 storyline scheme yet. There was no "pattern" yet. And again, the company is legally allowed to change that "pattern" whenever they want to, as per terms and conditions, which you and everyone of us who are playing this game, agreed too.
Now to your point of them "relaunching" the game-- been playing since pre-Tamriel Unlimited, never heard any of the devs saying "re-launching" the game, but for the sake of argument, let's just say they are. Then they probably are "re-launching" it now again, since a lot of people are obviously not interested anymore of the same 2 DLC dungeons, 1 Chapter, 1 storyline DLC that YOU are used too. So what's the problem here? Again, you're not loosing your ESO+ value, because you're not loosing your access to any of the previous DLCs/Chapters or the systems/features that came along with it. You're not even loosing any of your perks. The promise was to get access to the DLCs, not to get a new one as how you are used to getting them-- or is there something that I am missing here?
The only time I can say that my ESO+ value has lost any significant value is come next year and Q3 and 4 promises are not met. Because what the hell, am I paying ESO+ for when they're not doing anything in those times? But that is yet TBD.
The promise was "subscribe to ESO+ and get every DLC free".
This was twisted after a while by "Oh, but this release is a 'chapter', not a DLC so you don't get it for free with ESO+. Here, have a craft bag."
Mainly because, as I've said before, Wrothgar was too good! It had been in preparation for years, and they realized they couldn't afford to bring similar content out on a yearly basis.
But when I pay for a "chapter" - basically a new issue of the game with a bit added, I'd like them to roll in the bug fixes for the issues from the previous "chapter". Wot? Would they sell me a new game that they know has bugs in it?
And for all those people who say they'd pay for bug fixes and forego any Q3 updates, well how about no new DLC, no new chapter, no new "super, secret thing you all want", this year. Nothing at all. All those people who say you don't lose out if you get less new content couldn't complain. All those people who would pay for bug fixes couldn't complain. All those people who say the craft bag is enough couldn't complain.
ZoS won't do it because they know it won't attract new players, and the current players won't be happy with only getting fixes to a game thy have already paid for.
But I double dare yer ZoS
You seem to have failed to read that I was an ESO player since pre-Tamriel Unlimited, that means, I started out paying every month just so I can access the game. Which means there were months and quarters where they didn't add any zone, any DLC, any dungeon, any trial-- anything, and I still paid because otherwise I couldn't play my game at all. You have to remember that after they added Craglorn, content being added to ESO (which was IC) was very scarce. So yes, I am willing a year without addition as long as performance is stable, that is WHAT is more important than having a broken DLC being added to the game. And yes you are right, you are promised to get every DLC for free. Tell me which DLC are you NOT getting for free? Your argument is still silly to me.
So, I'll happily give them a year to try something else, content-wise. We won't see the new normal before 2024 imo.