spartaxoxo wrote: »We used to get new content every quarter, so those that subbed for a year would have something new to do every quarter, and now we're not.
This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
SeaGtGruff wrote: »the bottom line is that most will keep eso+, regardless of how little it brings, since most won't want to play without the craft bag.
For me, ESO Plus has always been about the Craft Bag, because I had already purchased all of the available DLCs before I finally decided to pay for an ESO Plus subscription. The fact that I already had access to all DLC content kept me away from ESO Plus at first, since I felt that I wouldn't be getting the "full value" from it. But after looking at the number of Crowns I'd be getting with the subscription, along with that all-important Craft Bag and the doubled Bank and Housing space, it was obvious to me that ESO Plus was a good investment with or without access to the DLC "rentals." And given that conclusion, I've had no hesitation to continue buying the DLCs upon their release despite having ESO Plus, even if I've been given a DLC for free as an event reward, since I always buy the Collectors Editions.
the fact we will not get new content in Q3 does not mean much since we do not know what will unfold with the other three quarters. The Chapter may be more extensive as well. Q4 system could be larger or more involved than other systems we have seen and they are only working on the concept and design of it ATM.
Then we have an undeniable value increase in the game if Q3 actually brings an increase in the overall bug fixes. Players have actually asked for this.
We will know more early next year. We will have a better picture of all this when Zenimax goes into more detail with their Global Reveal event. Until then, then the effect of all this is nothing more than pure speculation.
Uhhm...this is probably the worst take on ESO+ that I've ever read. You get infinite bag space, all expansions, dlc's, dungeons except for the latest expansion. You also get 1650 crowns each month, discount on some crown items, 10% XP boost, double bank space.
I don't think I've ever disagreed with something this much before regarding this game. You get an INSANE amount of value for ESO+.
Haven't people been complaining for years that ZOS breaking up the story through the year means the zones and meaningful content have been shrinking? We have absolutely no idea if the main Chapter release is going to go back to having the bigger zone to explore with more content packed into it or if it's going to still be a small zone or whatever. If we're going to be getting roughly the same amount of area to explore all at once as we do now with the area being split between the main Chapter and a DLC, then there's no value lost there.
Also, a small note about Q3 being only bug fixes and QoL, people have been asking for years for ZOS to do just that. Focus more on the stuff that's already in the game rather than continuing to slap new stuff in that's (sometimes horribly) broken right from the gate. As long as they actually stick to their guns on this and it's not an empty promise, we'll still be getting stuff we can enjoy, namely a game that, y'know, works.
Then we have an undeniable value increase in the game if Q3 actually brings an increase in the overall bug fixes. Players have actually asked for this.
If we're getting the same amount of content at once instead of it being split between the year, though, how is any value lost? It would be like getting the Chapter and the DLC at the same time instead of getting one at the start and one at the end of the year. Getting all of it at once doesn't detract from the value. It's like buying a yearly sub and getting all your Crowns at once, instead of getting them every month. You're not losing anything by getting it all at once.Chapters aren’t part of ESO+ though, so if they put what is now Q2 Chapter and Q4 DLC all into the chapter, it’s better value for the purchase of the chapter (or more bringing it back in line to what the prices were for the first two chapters) but ESO+ gets nothing from that since it’s not included unless they wait a year (which most don’t I would guess).
And yes, bug fixes are very important and should absolutely be done. Yes, people have been asking for a slow down of new releases to fix things. But ESO+ subscribers shouldn’t be expected to keep paying the same to pay for stuff to be fixed that should be fixed anyway. Either the price should be adjusted or some other benefits should be added to balance out the loss of content.
I'm sort of finding it funny how anyone can even think of arguing with the OP's premise. It's tough luck, but we're getting less new content this year as it seems the company cannot keep up with the schedules they put in place (whether that is quality or quantity based), and there is no way they are going to give us a Wrothgar sized Chapter this year! Also along those same lines I think they are unlikely to add anything more to ESO+ as they know they have us hooked :P
Chances are it'll still be worth it for me to keep up ESO+, but it will depend on waiting until January until we see what new things they think are worth keeping our interest for the year ahead! Like others I have more than enough stuff in my craft bags to keep me going for a long time and if I were less lazy I could manage without ESO+ .. this year is breaking point for me like others too very likely!
Uhhm...this is probably the worst take on ESO+ that I've ever read. You get infinite bag space, all expansions, dlc's, dungeons except for the latest expansion. You also get 1650 crowns each month, discount on some crown items, 10% XP boost, double bank space.
I don't think I've ever disagreed with something this much before regarding this game. You get an INSANE amount of value for ESO+.
Title of thread is;
“ ESO+ just lost a significant amount of value”
Title of thread is not;
“ESO+ just lost all of its value”
spartaxoxo wrote: »This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
No. It isn't. Morrowind released in 2017. It's now 2022. We have consistently been getting content every quarter in the past for the past 5 years in fairly regular release intervals.
Beyond that...
Q1 is generally Jan, Feb, March
Q2 is generally April, May, June
Q3 is generally July, August, September
Q4 is generally October, November, December
Imperial City released Q3 for 2015 (August)
Orsinium released Q4 for 2015 (November)
The following quarter goes back to Q1...
And Thieves Guild released Q1 (Mar 2016)
And Dark Brotherhood released Q2 (May 2016)
Shadows of the Hist released Q3 (August 2016}
One Tamriel released in Q4 of 2016 (October 2016)
Which is basically considered the relaunch of the game, with us getting on the current content cadence for the last 5 years in Q2 of 2017.
Q1 (released in February 2017) was just adjustments to the game and new system (housing) after what was essentially a reboot of the entire game. https://en.uesp.net/wiki/Online:Patch/2.7.5
And finally Q2 put us on the official chapter + dlc quarterly content cadence we have now.
https://bethesda.net/en/article/YAdmsTy0ISEG0YSqgOSSs/the-elder-scrolls-online-one-tamriel-launch
https://eso-hub.com/en/dlc
So while, IMP City and Orsinium came out in 2015, while TG and DB came out in 2016, they were still all within a roughly 1 year time period of quarterly releases beginning with IMP city. It just wasn't formally called chapter and dlc yet. ZOS themselves sells this content as a bundle because of that. They discount it during their year one event. Because it represents the first year-long time period of dlc content, even though it technically happened during 2 different calendar years.
https://www.thegamer.com/the-elder-scrolls-online-year-one-event/
Did they skip a bit after they started putting out true DLCs (first up being IMP city) because they had to essentially soft relaunch the whole game? Yes.
But, the pattern of releases has been remarkably consistent since 2017. And was already informally following a very similar structure since 2015.
spartaxoxo wrote: »This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
No. It isn't. Morrowind released in 2017. It's now 2022. We have consistently been getting content every quarter in the past for the past 5 years in fairly regular release intervals.
Beyond that...
Q1 is generally Jan, Feb, March
Q2 is generally April, May, June
Q3 is generally July, August, September
Q4 is generally October, November, December
Imperial City released Q3 for 2015 (August)
Orsinium released Q4 for 2015 (November)
The following quarter goes back to Q1...
And Thieves Guild released Q1 (Mar 2016)
And Dark Brotherhood released Q2 (May 2016)
Shadows of the Hist released Q3 (August 2016}
One Tamriel released in Q4 of 2016 (October 2016)
Which is basically considered the relaunch of the game, with us getting on the current content cadence for the last 5 years in Q2 of 2017.
Q1 (released in February 2017) was just adjustments to the game and new system (housing) after what was essentially a reboot of the entire game. https://en.uesp.net/wiki/Online:Patch/2.7.5
And finally Q2 put us on the official chapter + dlc quarterly content cadence we have now.
https://bethesda.net/en/article/YAdmsTy0ISEG0YSqgOSSs/the-elder-scrolls-online-one-tamriel-launch
https://eso-hub.com/en/dlc
So while, IMP City and Orsinium came out in 2015, while TG and DB came out in 2016, they were still all within a roughly 1 year time period of quarterly releases beginning with IMP city. It just wasn't formally called chapter and dlc yet. ZOS themselves sells this content as a bundle because of that. They discount it during their year one event. Because it represents the first year-long time period of dlc content, even though it technically happened during 2 different calendar years.
https://www.thegamer.com/the-elder-scrolls-online-year-one-event/
Did they skip a bit after they started putting out true DLCs (first up being IMP city) because they had to essentially soft relaunch the whole game? Yes.
But, the pattern of releases has been remarkably consistent since 2017. And was already informally following a very similar structure since 2015.
Yes, it IS false. I mean, you outlined it yourself. Content release was never what you were used too. IC and Orsinium were still on different years. You can't just come here and say, "well, I'll group them together because that's how I want to see it". That's not how the world works. They are of different years, and were most likely not planned to go together.
Then we have an undeniable value increase in the game if Q3 actually brings an increase in the overall bug fixes. Players have actually asked for this.
True, but EVERYBODY will benefit from that. It won't be exclusive to ESO+ subscribers, therefore to say that switching out a DLC for bug fixes means it all balances out for ESO+ isn't correct.
For me, though, I'm taking the point on board to wait and see if they announce any changes to ESO+ in January, when they give us more details.
yeah, but what if you're an ESO+ sub who can't even play the game for days or even weeks, because oh I don't know, when they release Firesong you can't even log into the game?
spartaxoxo wrote: »This is false. And in case you didn't read (or chose to ignore) what veteran players have been saying on this thread, ESO+ started with only IC (which launched, I believe, a month after ESO+ was integrated in the game) and then Orsinium, November 2015. We did not get Dark Brotherhood until May of 2016.
No. It isn't. Morrowind released in 2017. It's now 2022. We have consistently been getting content every quarter in the past for the past 5 years in fairly regular release intervals.
Beyond that...
Q1 is generally Jan, Feb, March
Q2 is generally April, May, June
Q3 is generally July, August, September
Q4 is generally October, November, December
Imperial City released Q3 for 2015 (August)
Orsinium released Q4 for 2015 (November)
The following quarter goes back to Q1...
And Thieves Guild released Q1 (Mar 2016)
And Dark Brotherhood released Q2 (May 2016)
Shadows of the Hist released Q3 (August 2016}
One Tamriel released in Q4 of 2016 (October 2016)
Which is basically considered the relaunch of the game, with us getting on the current content cadence for the last 5 years in Q2 of 2017.
Q1 (released in February 2017) was just adjustments to the game and new system (housing) after what was essentially a reboot of the entire game. https://en.uesp.net/wiki/Online:Patch/2.7.5
And finally Q2 put us on the official chapter + dlc quarterly content cadence we have now.
https://bethesda.net/en/article/YAdmsTy0ISEG0YSqgOSSs/the-elder-scrolls-online-one-tamriel-launch
https://eso-hub.com/en/dlc
So while, IMP City and Orsinium came out in 2015, while TG and DB came out in 2016, they were still all within a roughly 1 year time period of quarterly releases beginning with IMP city. It just wasn't formally called chapter and dlc yet. ZOS themselves sells this content as a bundle because of that. They discount it during their year one event. Because it represents the first year-long time period of dlc content, even though it technically happened during 2 different calendar years.
https://www.thegamer.com/the-elder-scrolls-online-year-one-event/
Did they skip a bit after they started putting out true DLCs (first up being IMP city) because they had to essentially soft relaunch the whole game? Yes.
But, the pattern of releases has been remarkably consistent since 2017. And was already informally following a very similar structure since 2015.
Yes, it IS false. I mean, you outlined it yourself. Content release was never what you were used too. IC and Orsinium were still on different years. You can't just come here and say, "well, I'll group them together because that's how I want to see it". That's not how the world works. They are of different years, and were most likely not planned to go together. For one, at that time they probably didn't even plan to release a 2 DLC dungeon, 1 Chapter, 1 storyline scheme yet. There was no "pattern" yet. And again, the company is legally allowed to change that "pattern" whenever they want to, as per terms and conditions, which you and everyone of us who are playing this game, agreed too.
Now to your point of them "relaunching" the game-- been playing since pre-Tamriel Unlimited, never heard any of the devs saying "re-launching" the game, but for the sake of argument, let's just say they are. Then they probably are "re-launching" it now again, since a lot of people are obviously not interested anymore of the same 2 DLC dungeons, 1 Chapter, 1 storyline DLC that YOU are used too. So what's the problem here? Again, you're not loosing your ESO+ value, because you're not loosing your access to any of the previous DLCs/Chapters or the systems/features that came along with it. You're not even loosing any of your perks. The promise was to get access to the DLCs, not to get a new one as how you are used to getting them-- or is there something that I am missing here?
The only time I can say that my ESO+ value has lost any significant value is come next year and Q3 and 4 promises are not met. Because what the hell, am I paying ESO+ for when they're not doing anything in those times? But that is yet TBD.