kinguardian wrote: »SerafinaWaterstar wrote: »What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.
And if no content dlc in Q4, they had better up the rewards for ESO+.
Watch the below vid (it only lasts about 5 mins and starts exactly at the Spellcrafting part). This will show you why there has been hype about Spellcrafting for years. And that hype came from ZOS themselves.
I have only been playing for a little over 3 years now myself, so this is all new to me too and I was once where you are at now - thinking, "Spellcrafting, what's the big deal/hype?". Until I saw this video and had my mind blown.
Having said all that - my vote is def Spellcrafting, they were so close to releasing it 8 years ago so surely the time is right now.
Edit - if for some reason the vid starts at the beginning, jump ahead to 53:14
https://www.youtube.com/watch?v=3LkeMacg-b0&t=3194s
Is this why eyevea is just a dead zone after doing the whole quest?
I was always disappointed in that after all that work you have this amazing place and...... nothing to do.
SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
I sincerely hope that the Q4 "feature" system is a meaningful PVP addition. When the Q4 DLC launches, it will have been about 4 years and 9 months since PVP received any new content (assuming nothing comes in Q1-3).
Mara's Balm. Plaguebreak. Dark Convergence. Rushing Agony. (br)Oakensoul. Enervating Aura. Rallying Cry. Langour of Peryite, Nocturnal's Ploy. Armory in Cyrodiil. Occult Overload.
The_Titan_Tim wrote: »SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
From the expo in 2014, it stated spell books would be tradeable, so, assuming firstly that Spellcrafting is the feature we get this year, and secondly that it will be reminiscent to the Quakecon video, you wouldn’t have to do anything at all to acquire them, just buy them.
SilverBride wrote: »The_Titan_Tim wrote: »SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
From the expo in 2014, it stated spell books would be tradeable, so, assuming firstly that Spellcrafting is the feature we get this year, and secondly that it will be reminiscent to the Quakecon video, you wouldn’t have to do anything at all to acquire them, just buy them.
I don't want to buy or trade them. I don't want to have to do any more to set up my skills than I'm already doing. I absolutely hate micromanaging which is what I imagine this to be.
Hesperax79 wrote: »I do not understand this hype on spellcasting.Iit has too much potential to unbalance the game.
There is not oly potential to unbalance the game but this will be SURE to unbalance the whole game. Sets+skill lines+CP are complicated enough. If you add one more element into the math, this will be unhandleable.
SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
Seraphayel wrote: »What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.
In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.
Seraphayel wrote: »SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
Psijik Order exists
Mage Guild exists
Mythic items exists
I have no idea how Spellcrafting would be more tedious or torurous than any of the things above.
The_Titan_Tim wrote: »SilverBride wrote: »The_Titan_Tim wrote: »SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
From the expo in 2014, it stated spell books would be tradeable, so, assuming firstly that Spellcrafting is the feature we get this year, and secondly that it will be reminiscent to the Quakecon video, you wouldn’t have to do anything at all to acquire them, just buy them.
I don't want to buy or trade them. I don't want to have to do any more to set up my skills than I'm already doing. I absolutely hate micromanaging which is what I imagine this to be.
Within the first week of PTS I’m sure people would narrow down on what spells work best with each of the different classes based on need areas.
ie. a heal-over-time through Restoration magic for Sorcerer that isn’t as niche as Critical Surge.
The_Titan_Tim wrote: »SilverBride wrote: »The_Titan_Tim wrote: »SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
From the expo in 2014, it stated spell books would be tradeable, so, assuming firstly that Spellcrafting is the feature we get this year, and secondly that it will be reminiscent to the Quakecon video, you wouldn’t have to do anything at all to acquire them, just buy them.
I don't want to buy or trade them. I don't want to have to do any more to set up my skills than I'm already doing. I absolutely hate micromanaging which is what I imagine this to be.
Within the first week of PTS I’m sure people would narrow down on what spells work best with each of the different classes based on need areas.
ie. a heal-over-time through Restoration magic for Sorcerer that isn’t as niche as Critical Surge.
Do folks really think ZOS is going to add yet another combat system to have to try and balance? We can already see what happens when they try to adjust the current skills, gear, CP, and racial passives. I can't imagine them willingly throwing another iron into that fire and trying to chase down player discovered metas, exploits, etcetera on a new level.
Seraphayel wrote: »The_Titan_Tim wrote: »SilverBride wrote: »The_Titan_Tim wrote: »SilverBride wrote: »I can't think of anything more tedious and torturous than spellcrafting. I hope they don't do something like that.
From the expo in 2014, it stated spell books would be tradeable, so, assuming firstly that Spellcrafting is the feature we get this year, and secondly that it will be reminiscent to the Quakecon video, you wouldn’t have to do anything at all to acquire them, just buy them.
I don't want to buy or trade them. I don't want to have to do any more to set up my skills than I'm already doing. I absolutely hate micromanaging which is what I imagine this to be.
Within the first week of PTS I’m sure people would narrow down on what spells work best with each of the different classes based on need areas.
ie. a heal-over-time through Restoration magic for Sorcerer that isn’t as niche as Critical Surge.
Do folks really think ZOS is going to add yet another combat system to have to try and balance? We can already see what happens when they try to adjust the current skills, gear, CP, and racial passives. I can't imagine them willingly throwing another iron into that fire and trying to chase down player discovered metas, exploits, etcetera on a new level.
If they don't, there's nothing exciting about the upcoming Chapter and it fail the same way that High Isle did. The next feature must be related to combat.
BretonMage wrote: »Spellcrafting in TES received some notoriety in Oblivion because of it's potential to create near game-breaking combinations of magic effects. I don't even know if most players used it, I certainly only used it for a couple of spells (eg. creating AOE effects).
Elvenheart wrote: »Have they said if we are getting the new zone/story first and then the new feature later in the year or will it be the other way around?
Doubtful. It sounds like a recipe for major server load increase.Billium813 wrote: »Whatever the new feature/system is for 2023, I feel fairly confident that we won't see it coming; it won't be anything we've seen so far.
Look at Antiquities, Companions, and ToT. Say what you want about their quality, but each of these are unique features that I didn't see coming. Companions maybe was a bit more obvious... but I would not have guessed 2022 would be a card game of all things...
They mentioned that they would be focusing LESS on story and quest content, and they would be focusing MORE on repeatable content. To me, that implies PvP or instanced content like Arenas. I want to guess that 2023 will have a return to Arena, instanced content or new PvP content. Both of these also fit a "multi-year story arc" that they also claimed to be moving ESO towards.
However, PvP and Arenas might be too obvious.
Maybe the new feature will be a dungeon creation system; like Mario Maker but for ESO? Players could unlock dungeons in-game, or purchase dungeons (Crown store tie-in), very similar to housing. Then, they can fill them with their own NPCs and traps and quests. They can add a whole swath of new "dungeoneering" furniture to the game and the Crown store could even sell new unique furniture packs.
Correct me if I'm wrong, but aren't the various guild dailies the same as radiant quests ?Billium813 wrote: »They mentioned that they would be focusing LESS on story and quest content, and they would be focusing MORE on repeatable content. To me, that implies PvP or instanced content like Arenas.
Or maybe it's just some simple system like the "radiant quests" in Skyrim: Random tasks like "Go to dungeon X, fetch item Y" (or kill boss Y, or rescue npc Y). Of course that would bring players back to older zones, but I'd find it rather boring to be honest.
Doubtful. It sounds like a recipe for major server load increase.Billium813 wrote: »Whatever the new feature/system is for 2023, I feel fairly confident that we won't see it coming; it won't be anything we've seen so far.
Look at Antiquities, Companions, and ToT. Say what you want about their quality, but each of these are unique features that I didn't see coming. Companions maybe was a bit more obvious... but I would not have guessed 2022 would be a card game of all things...
They mentioned that they would be focusing LESS on story and quest content, and they would be focusing MORE on repeatable content. To me, that implies PvP or instanced content like Arenas. I want to guess that 2023 will have a return to Arena, instanced content or new PvP content. Both of these also fit a "multi-year story arc" that they also claimed to be moving ESO towards.
However, PvP and Arenas might be too obvious.
Maybe the new feature will be a dungeon creation system; like Mario Maker but for ESO? Players could unlock dungeons in-game, or purchase dungeons (Crown store tie-in), very similar to housing. Then, they can fill them with their own NPCs and traps and quests. They can add a whole swath of new "dungeoneering" furniture to the game and the Crown store could even sell new unique furniture packs.
Elvenheart wrote: »Have they said if we are getting the new zone/story first and then the new feature later in the year or will it be the other way around?
BretonMage wrote: »Spellcrafting in TES received some notoriety in Oblivion because of it's potential to create near game-breaking combinations of magic effects. I don't even know if most players used it, I certainly only used it for a couple of spells (eg. creating AOE effects).
My suspicion is that any spellcrafting system in ESO that is implemented in the way its proponents are fantasising about here, will likely be a balancing nightmare, and will further exacerbate the ever widening skill gap.
Otoh, would people still want a spellcrafting system that did not raise their damage output? I personally wish that we could have more, and more powerful, AOE spells, but ZOS have deliberately made a point of nerfing them. I can't imagine thrm implementing a system that would give me back what they nerfed.
Seraphayel wrote: »Somebody help me, for a sec. If it is indeed Spellcrafting that we're getting, how do we get a system like that without omitting stamina builds from the start? We getting stamina lightning bolts or something? Not saying it can't be done, I'm just too dumb to imagine stamina versions of classic Elder Scrolls spells, I guess.
Anyway, monk class, please. Or at least a class with a monk/unarmed skill line as one of the three.
How is that an issue / a difficult task to do? You can simply select the desired resource for the skill in the crafting window, either make it cost / scale with Stamina, Magicka or Health. It couldn't be easier.
"Spell" doesn't mean it's about Magicka - Stamina skills can also be "spells".