Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

2023 New Feature Speculation

  • DrNukenstein
    DrNukenstein
    ✭✭✭✭✭
    I bet it'll be resource nodes for your home, locked behind the crownstore so that you can pay $$$ to get a not really free stack of 4 high end potions every day that you remember to harvest them.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    MajThorax wrote: »
    Capes

    nocapes.gif

    they've already said it can't be done and they would look awful like the Breton Hero armor.
  • keeganbyrnesub17_ESO
    keeganbyrnesub17_ESO
    Soul Shriven
    I don't understand why we don't have a hide chest option.

    We need a hide option for everything except pants.
    [DC] Theodore Ashwing - 50 MagDK [Breton][EP] Idras Telvanni - 32 StamSorc [Dunmer][AD] Cyrelas Greylock - 32 VamPlar [Altmer][EP] Athanas Helbain - 26 MagCro [Dunmer]CP 106
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    I don't understand why we don't have a hide chest option.

    We need a hide option for everything except pants.

    The ironic thing is that the hide feature has existed for every outfit slot on the dev build for years along with the Khajiit and Argonian tail customizations they never released yet used on several npcs. They just don't want them to be in the game for some reason. So technically those would not be new features but they should be.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it's neccessary to look more closely at how the new feature is described in the "director's letter":
    "systems, which are activities that are generally repeatable such as PvP, dungeons, trials, housing, daily crafting writs"
    "reassessing the balance of hand-crafted one-and-done storytelling content versus repeatable game activities"
    "content that isn't played through just once—they would like more content they can enjoy for years"
    "content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay"
    "large new tentpole system"

    No story content. Taking place in old zones. New type of activity/gameplay. Endlessly repeatable.

    So this it not hiding shoulders or a barber because you can't really call that an activity. It won't be vet overland because that's not a new type of gameplay. Can't be companion romance either, because you'd think that would related to some story quests and not repeatable over and over with one character. Spellcrafting? Well, as they don't list jewelry crafting as an repeatable activity either, I doubt it.

    I think it will be radiant quests like in Skyrim. Or a dice game :p
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    I want New Game+ so much though.

    I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.

    I'd rather have fishing dailies. I guess we'll see at the end of the month.
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Syldras wrote: »
    Spellcrafting? Well, as they don't list jewelry crafting as an repeatable activity either, I doubt it.

    Have you not seen the original way that Spellcrafting in ESO was conceptualized?

    It’s a lot different than running around the world looking for resource nodes, which you will see in the video.

    Spellcrafting segment starts at 53:00.

    https://youtu.be/3LkeMacg-b0
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.

    It would be boring, I agree. Of course you could argue whether running around fetching something from some random dungeon is truly a new type of gameplay. I don't think it is, but somehow I'm afraid they could justify it if they attach a fancy new guild or something like that to the whole process.
    Have you not seen the original way that Spellcrafting in ESO was conceptualized?
    It’s a lot different than running around the world looking for resource nodes, which you will see in the video.

    While I do like the system, I'm not sure if it can be really called repeatable. The act of crafting the spell itself, of course - at a crafting table, so I don't see a big different to crafting other items here. That's what I meant. The act of searching for the hidden doorways and the sigil parts though... I'm not sure. As far as I understood, each different part has to be found/learned only once? Then that would not be a endlessly repeatable activity.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    Syldras wrote: »
    BretonMage wrote: »
    I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.

    It would be boring, I agree. Of course you could argue whether running around fetching something from some random dungeon is truly a new type of gameplay. I don't think it is, but somehow I'm afraid they could justify it if they attach a fancy new guild or something like that to the whole process.

    "Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."

    I guess it could work if they paired it with optional difficulty levels and better rewards.
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Syldras wrote: »
    BretonMage wrote: »
    I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.

    It would be boring, I agree. Of course you could argue whether running around fetching something from some random dungeon is truly a new type of gameplay. I don't think it is, but somehow I'm afraid they could justify it if they attach a fancy new guild or something like that to the whole process.
    Have you not seen the original way that Spellcrafting in ESO was conceptualized?
    It’s a lot different than running around the world looking for resource nodes, which you will see in the video.

    While I do like the system, I'm not sure if it can be really called repeatable. The act of crafting the spell itself, of course - at a crafting table, so I don't see a big different to crafting other items here. That's what I meant. The act of searching for the hidden doorways and the sigil parts though... I'm not sure. As far as I understood, each different part has to be found/learned only once? Then that would not be a endlessly repeatable activity.

    I believe that it was mentioned somewhere in the video that the fragments would be tradeable? So the repetition would come in when you’re farming multiples to sell.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    "Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."
    I guess it could work if they paired it with optional difficulty levels and better rewards.

    Maybe we're worrying to much and it will be a dice game. Or a board game. Or... uhm... Pokemon pet fights?
    I believe that it was mentioned somewhere in the video that the fragments would be tradeable? So the repetition would come in when you’re farming multiples to sell.

    I think it's the final "recipes"/spells that are tradeable, not the fragments, and the fragments have to be found only one time each to learn them? I mean I'd be happy if they introduce spellcrafting, but I'm not sure if it's that what they have in mind for this year.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Syldras wrote: »
    BretonMage wrote: »
    "Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."
    I guess it could work if they paired it with optional difficulty levels and better rewards.

    Maybe we're worrying to much and it will be a dice game. Or a board game. Or... uhm... Pokemon pet fights?
    I believe that it was mentioned somewhere in the video that the fragments would be tradeable? So the repetition would come in when you’re farming multiples to sell.

    I think it's the final "recipes"/spells that are tradeable, not the fragments, and the fragments have to be found only one time each to learn them? I mean I'd be happy if they introduce spellcrafting, but I'm not sure if it's that what they have in mind for this year.

    Thanks for the correction, I haven’t watched the video in years, it more than likely won’t be Spellcrafting, but if it is, it will surely be the shot of life this game desperately needs right now.

    I would be able to recommend this game to all of my friends if it had that level of player customization.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    Syldras wrote: »
    BretonMage wrote: »
    "Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."
    I guess it could work if they paired it with optional difficulty levels and better rewards.

    Maybe we're worrying to much and it will be a dice game. Or a board game. Or... uhm... Pokemon pet fights?

    Lol. Incidentally the recent WB threads had me wondering who would win if we had Bittergreen up against the Valeguard Gargoyle. We could have WWE Tamriel.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honestly, I would like harder overland content. There are so many great zones and stories, but at level 50 they all feel trivial and pointless. I want them to be challenging and hard, with adequate rewards.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • AltanasAExcalibur
    I doubt it will be radiant quests, because that's not new gameplay. We already have these in undaunted daily quests to go to a random delve.

    I think the new feature might be vet overland, but here's the catch: in Cyrodil only at least for now.

    If they want to breathe life into PvP then they can partially do that by bringing the PvE players there. Separate to that I do see them overhauling PvP this year.

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Veteran overland isn't a new feature. It's still the same overland only with more difficult mobs. And we already had veteran overland zones with Cadwell's Silver and Gold before One Tamriel, so this is nothing new.

    I think it's going to be some kind of repeatable missions that take us to different zones and maybe difficulty levels for Delves and Public Dungeons.
    PCNA
  • Malthorne
    Malthorne
    ✭✭✭✭✭
    • Spellcrafting Q2

    • Veteran Overland Q4
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Telvanni Peninsula with their wizards and sorcerers teaching us Spellcrafting would be a really nice fit, but if they give us Spellcrafting, it will be in a complete different way than we all expect. They will make it more basic and shallow, but
    Malthorne wrote: »
    • Spellcrafting Q2

    • Veteran Overland Q4

    Oh man, Spellcrafting would revitalize this game and its combat in general and a revamped combat is something this game sorely needs, but I really don't want to get my hopes up. Too often I have been disappointed in the last years, Elsweyr was the last time where they delivered good features and stuff.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • kinguardian
    kinguardian
    ✭✭✭✭
    Paulytnz wrote: »
    What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.

    And if no content dlc in Q4, they had better up the rewards for ESO+.

    Watch the below vid (it only lasts about 5 mins and starts exactly at the Spellcrafting part). This will show you why there has been hype about Spellcrafting for years. And that hype came from ZOS themselves.

    I have only been playing for a little over 3 years now myself, so this is all new to me too and I was once where you are at now - thinking, "Spellcrafting, what's the big deal/hype?". Until I saw this video and had my mind blown.

    Having said all that - my vote is def Spellcrafting, they were so close to releasing it 8 years ago so surely the time is right now.

    Edit - if for some reason the vid starts at the beginning, jump ahead to 53:14

    https://www.youtube.com/watch?v=3LkeMacg-b0&t=3194s

    Is this why eyevea is just a dead zone after doing the whole quest?
    I was always disappointed in that after all that work you have this amazing place and...... nothing to do.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaws343 wrote: »
    Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.

    I agree that we need more options because I don't see any of the current Companions as potential life partners and there is only one male to choose from. And I agree that this doesn't fit the repeatable aspect. But it's an option I would love to see added at some point.
    PCNA
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭
    It would also be a repeatable activity if we could build gardens and grow mushrooms in our homes... I wouldn't mind, but whether that's something "much desired" is another question.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    jaws343 wrote: »
    Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.

    Shouldn't we have 2 more companions this year? I didn't think it would be romance either, but I still hope it would be added, if not this year, then next year.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    jaws343 wrote: »
    Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.

    Shouldn't we have 2 more companions this year?

    I hope not. I still haven't gotten Mirri house broken, and I haven't even started on Bastian... :smile:
    Edited by Elsonso on January 9, 2023 6:50PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    Romance.

    it's definitely romance
  • Treselegant
    Treselegant
    ✭✭✭✭✭
    BretonMage wrote: »
    jaws343 wrote: »
    Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.

    Shouldn't we have 2 more companions this year? I didn't think it would be romance either, but I still hope it would be added, if not this year, then next year.

    I don't even know where I sit on the situation of new companions these days. I just want the devs to fix the ones we currently have. I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle. That companion/companions will then have all the new improvements and quests and all the bells and whistles in order to get you to buy the latest expansion while those who still use the older companions get approximately zero.

    If they add nothing that adds to good story/immersion this year then I can see myself moving on to another game. Time is ticking on, I'm literally getting older waiting for this game to get it together, I and many others are not going to wait for ever.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle. That companion/companions will then have all the new improvements and quests and all the bells and whistles in order to get you to buy the latest expansion while those who still use the older companions get approximately zero.

    We got 2 female companions in 2022, so I hope we'd get 2 male ones next. A gruff sociopathic one would appease the anti-Bastians while those of us with taste can get someone sophisticated :D

    Totally agree the Blackwood companions seriously need upgrading, especially with their dialogue. I'm levelling Isobel now and the difference is like night and day. She seems to have more dialogue lines, maybe, but really, the biggest difference is that they are more varied, better written. More lines for harvesting, so you don't hear the same lines a billion times.
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    BretonMage wrote: »
    I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle. That companion/companions will then have all the new improvements and quests and all the bells and whistles in order to get you to buy the latest expansion while those who still use the older companions get approximately zero.

    We got 2 female companions in 2022, so I hope we'd get 2 male ones next. A gruff sociopathic one would appease the anti-Bastians while those of us with taste can get someone sophisticated :D

    Totally agree the Blackwood companions seriously need upgrading, especially with their dialogue. I'm levelling Isobel now and the difference is like night and day. She seems to have more dialogue lines, maybe, but really, the biggest difference is that they are more varied, better written. More lines for harvesting, so you don't hear the same lines a billion times.

    I’m thinking a Warden and a Necromancer.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Elsonso wrote: »
    Elvenheart wrote: »
    After watching the video from years ago regarding Spellcrafting, it does check a lot of boxes for a new system that involves older zones. And based on the video, a lot of the assets may already be in the game and just turned off, waiting for “that day”. They’ve had years and years to tweak the system and rework it in the background along the way, so you never know!

    Nah, if any part of spell crafting was in the game, hidden, data mining would have revealed it years ago. We would have known and nothing ZOS could have done would have prevented that.

    I haven't posted this because of new rules of forums against datamined stuff, but here is a datamine of spellcrafting files from so long ago I'm not sure when. Possibly Elsweyr?
    And from Konkles presentation in 2014, it looks as if they have the coding done for this.
    002ezk0i8hub.png
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’m thinking a Warden and a Necromancer.

    Probably. And as Bastian was an Imperial in Blackwood and Isobel a Breton on High Isle, I'm quite sure that the race of one of the new companions will relate to the zone where the new chapter takes place. So probably a Dunmer, Redguard or Bosmer? Although having another Dunmer would be an unusual decision as long as there isn't a companion of all other races yet, I think.
    I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle.

    So you wouldn't enjoy the caricature of a dark and edgy necromancer assassin thief who is fine with every crime you can commit in this game and who talks about how much he enjoys murdering people and animals, stealing things, raising corpses and all that other stuff edgy kids like all the time - repeatedly (in case you've already forgotten after 15 seconds)? Oh, and of course he'll call you good-looking and praise you on every occasion. And he'll laugh the cliché "evil laugh", of course. So everyone knows he's evil (for those who haven't yet spotted the evil robes or evil daedric armor he's wearing).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
Sign In or Register to comment.