keeganbyrnesub17_ESO wrote: »I don't understand why we don't have a hide chest option.
We need a hide option for everything except pants.
Spellcrafting? Well, as they don't list jewelry crafting as an repeatable activity either, I doubt it.
BretonMage wrote: »I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.
The_Titan_Tim wrote: »Have you not seen the original way that Spellcrafting in ESO was conceptualized?
It’s a lot different than running around the world looking for resource nodes, which you will see in the video.
BretonMage wrote: »I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.
It would be boring, I agree. Of course you could argue whether running around fetching something from some random dungeon is truly a new type of gameplay. I don't think it is, but somehow I'm afraid they could justify it if they attach a fancy new guild or something like that to the whole process.
BretonMage wrote: »I really hope it won't be Skyrim-style radiant quests; that would be orders of magnitude lamer than a card game. I mean, it matters not one iota if quest-givers send us to a new delve to get some new thing if everything else remains the same. The only thing that would change is the name of the delve.
It would be boring, I agree. Of course you could argue whether running around fetching something from some random dungeon is truly a new type of gameplay. I don't think it is, but somehow I'm afraid they could justify it if they attach a fancy new guild or something like that to the whole process.The_Titan_Tim wrote: »Have you not seen the original way that Spellcrafting in ESO was conceptualized?
It’s a lot different than running around the world looking for resource nodes, which you will see in the video.
While I do like the system, I'm not sure if it can be really called repeatable. The act of crafting the spell itself, of course - at a crafting table, so I don't see a big different to crafting other items here. That's what I meant. The act of searching for the hidden doorways and the sigil parts though... I'm not sure. As far as I understood, each different part has to be found/learned only once? Then that would not be a endlessly repeatable activity.
BretonMage wrote: »"Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."
I guess it could work if they paired it with optional difficulty levels and better rewards.
The_Titan_Tim wrote: »I believe that it was mentioned somewhere in the video that the fragments would be tradeable? So the repetition would come in when you’re farming multiples to sell.
BretonMage wrote: »"Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."
I guess it could work if they paired it with optional difficulty levels and better rewards.
Maybe we're worrying to much and it will be a dice game. Or a board game. Or... uhm... Pokemon pet fights?The_Titan_Tim wrote: »I believe that it was mentioned somewhere in the video that the fragments would be tradeable? So the repetition would come in when you’re farming multiples to sell.
I think it's the final "recipes"/spells that are tradeable, not the fragments, and the fragments have to be found only one time each to learn them? I mean I'd be happy if they introduce spellcrafting, but I'm not sure if it's that what they have in mind for this year.
BretonMage wrote: »"Welcome to the Tamrielic Order of Drudgeries! We will now populate your very limited journal space with fetch quests! Instead of, y'know, interesting story quests."
I guess it could work if they paired it with optional difficulty levels and better rewards.
Maybe we're worrying to much and it will be a dice game. Or a board game. Or... uhm... Pokemon pet fights?
• Spellcrafting Q2
• Veteran Overland Q4
SerafinaWaterstar wrote: »What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.
And if no content dlc in Q4, they had better up the rewards for ESO+.
Watch the below vid (it only lasts about 5 mins and starts exactly at the Spellcrafting part). This will show you why there has been hype about Spellcrafting for years. And that hype came from ZOS themselves.
I have only been playing for a little over 3 years now myself, so this is all new to me too and I was once where you are at now - thinking, "Spellcrafting, what's the big deal/hype?". Until I saw this video and had my mind blown.
Having said all that - my vote is def Spellcrafting, they were so close to releasing it 8 years ago so surely the time is right now.
Edit - if for some reason the vid starts at the beginning, jump ahead to 53:14
https://www.youtube.com/watch?v=3LkeMacg-b0&t=3194s
Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.
Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.
BretonMage wrote: »
BretonMage wrote: »Romance would be an interesting add, but I don't think it really fits in with the repeatable aspect of their stated intentions. I also think we would need far more than 4 companion options to make it diverse enough to feel unique.
Shouldn't we have 2 more companions this year? I didn't think it would be romance either, but I still hope it would be added, if not this year, then next year.
Treselegant wrote: »I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle. That companion/companions will then have all the new improvements and quests and all the bells and whistles in order to get you to buy the latest expansion while those who still use the older companions get approximately zero.
BretonMage wrote: »Treselegant wrote: »I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle. That companion/companions will then have all the new improvements and quests and all the bells and whistles in order to get you to buy the latest expansion while those who still use the older companions get approximately zero.
We got 2 female companions in 2022, so I hope we'd get 2 male ones next. A gruff sociopathic one would appease the anti-Bastians while those of us with taste can get someone sophisticated
Totally agree the Blackwood companions seriously need upgrading, especially with their dialogue. I'm levelling Isobel now and the difference is like night and day. She seems to have more dialogue lines, maybe, but really, the biggest difference is that they are more varied, better written. More lines for harvesting, so you don't hear the same lines a billion times.
Elvenheart wrote: »After watching the video from years ago regarding Spellcrafting, it does check a lot of boxes for a new system that involves older zones. And based on the video, a lot of the assets may already be in the game and just turned off, waiting for “that day”. They’ve had years and years to tweak the system and rework it in the background along the way, so you never know!
Nah, if any part of spell crafting was in the game, hidden, data mining would have revealed it years ago. We would have known and nothing ZOS could have done would have prevented that.
The_Titan_Tim wrote: »I’m thinking a Warden and a Necromancer.
Treselegant wrote: »I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle.