Seraphayel wrote: »This absolutely should not sound or come over as elitist. It’s not meant that way. But if you compare ESO to most if not any other MMORPG out there, the game requires very little from you. The skill ceiling to just get the basic things done that are meant to be done solo is very low.
And apparently many players choose ESO for this. Seems to me most people whole love this game are TES single player gamers and that informs the tuning.
Again, because you find it simple, doesn't mean many don't agree.
I'd prefer not to have overland mobs be more annoying than they are thanks. I would like bosses to scale more. While its a challenge to kill some on my lowbie, it's not on my trial toon. But that's sort of how it should be,
I'd prefer an old school Craglorn type area where you can go for that kind of challenge. But we all saw how that went the last time.
Seraphayel wrote: »
I don't really get your point. You don't want harder overland content - okay, what's the problem? Don't do it. Nobody is asking for it to be a mandatory part of the game for everyone. Each and every Chapter catered towards newcomers and players like you (that seem to want overland easy and doable without effort). It's clear that this doesn't work anymore like it did in the earlier Chapters. They completely ignored veteran players for years now and it shows by just how stale and boring the game has become. Something ZOS seems to have realized - at least I hope so.
I agree that vet players are being either ignored on what they'd like or targeted because they are past the skill level the devs want to keep the game at.
Seraphayel wrote: »
Some other posters here are mixing up features with quality of life updates, too. An auction house wouldn't be a feature either, it would be a quality of life update for the trading post. A feature is generally a brand new system that has not been part of the game before, let it be a class or something like housing. The distinction isn't 100% clear, but there's a huge difference between QoL (many are confusing with feature) and real features.
I hope they go back to their old format during the reveal. Last year was very cringy. You could smell the fear coming off of them. They knew they were pushing crap! I also recall that it felt like marketing tried to take over the event. They need to go back to an informal format without any dorky transitions or narratives.
I'm not sure they could do it worse than last year so improvement is almost guaranteed...right?
The most important part of all of this will be to tune in long enough to get the whateveritis that they are dropping for watching.
Can you imagine what it will be like in here if "veteran overland" is not mentioned? There is a good chance we will find out, so stock up on popcorn now.
Can you imagine what it will be like in here if "veteran overland" is not mentioned? There is a good chance we will find out, so stock up on popcorn now.
Well, of course they won't mention that. Everyone knows it will be Telvanni Peninsula + spellcrafting
Honestly, I'm still not sure what to think about all this. While the chances for Telvanni Peninsula are good, I assume, I'm not so sure about spellcrafting. I could even imagine that the chapter will take place somewhere on Telvanni Peninsula (that piece of land is huge, I somehow doubt it will all be in one chapter), but at a place where House Indoril is prevalent, and not House Telvanni. Then spellcrafting would be less probable.
As for the zone... whatever it ends up being, I have mixed feelings. I don't think that ZOS has what it takes to pull off a big zone, with lore, story, and tons of stuff to do. I think they are too distracted, and too off balance. I think that we are going to get a Diet Zone that will make High Isle look like a banquet.
BretonMage wrote: »
BretonMage wrote: »
BretonMage wrote: »
They have to introduce a hefty grind so that they have something to sell in the cash shop.
In this case, I figure we will be assembling molecules that drop at random from chests in order to build the paper and ink that lead to the location of a random drop spell fragment in some delve or dungeon. 50 fragments and you can get the first word of the spell's incantation, which shouldn't be more than a couple hundred words.
BretonMage wrote: »
They have to introduce a hefty grind so that they have something to sell in the cash shop.
In this case, I figure we will be assembling molecules that drop at random from chests in order to build the paper and ink that lead to the location of a random drop spell fragment in some delve or dungeon. 50 fragments and you can get the first word of the spell's incantation, which shouldn't be more than a couple hundred words.
Can you imagine what it will be like in here if "veteran overland" is not mentioned? There is a good chance we will find out, so stock up on popcorn now.
Well, of course they won't mention that. Everyone knows it will be Telvanni Peninsula + spellcrafting
Honestly, I'm still not sure what to think about all this. While the chances for Telvanni Peninsula are good, I assume, I'm not so sure about spellcrafting. I could even imagine that the chapter will take place somewhere on Telvanni Peninsula (that piece of land is huge, I somehow doubt it will all be in one chapter), but at a place where House Indoril is prevalent, and not House Telvanni. Then spellcrafting would be less probable.
Seraphayel wrote: »And Telvanni Peninsula is way smaller than Vvardenfell. If we go by the official maps, it's maybe just 20% of Summerset / Vvardenfell.
Seraphayel wrote: »And Telvanni Peninsula is way smaller than Vvardenfell. If we go by the official maps, it's maybe just 20% of Summerset / Vvardenfell.
Well, if you look at this -
the Telvanni Peninsula is the whole landmass East of Vvardenfell, bordering Deshaan and Bal Foyen in the South. It's not exactly small. If you mean the islands on the right side, those are the Telvanni Isles, which is a different thing.
They dug their own grave by choosing such approach with sets...it's really hard for them nowadays to make a new viable sets which will not ruin balance like Mara's Balm etc...tbh I'd be happy if they rework it.
Seraphayel wrote: »Can you imagine what it will be like in here if "veteran overland" is not mentioned? There is a good chance we will find out, so stock up on popcorn now.
Well, of course they won't mention that. Everyone knows it will be Telvanni Peninsula + spellcrafting
Honestly, I'm still not sure what to think about all this. While the chances for Telvanni Peninsula are good, I assume, I'm not so sure about spellcrafting. I could even imagine that the chapter will take place somewhere on Telvanni Peninsula (that piece of land is huge, I somehow doubt it will all be in one chapter), but at a place where House Indoril is prevalent, and not House Telvanni. Then spellcrafting would be less probable.
I mean... we do have the official thread about overland difficulty for quite some time now (November 2021). So they had basically over a year to work on this and have it as a main feature coming to the game - the timing of the thread and the announcement just fit. Will it be the main feature? Who knows. It would be a huge step in the right direction though.
Seraphayel wrote: »I mean... we do have the official thread about overland difficulty for quite some time now (November 2021). So they had basically over a year to work on this and have it as a main feature coming to the game
A pinned thread on the forum doesn't mean the development team is interested in doing it.
SilverBride wrote: »Seraphayel wrote: »I mean... we do have the official thread about overland difficulty for quite some time now (November 2021). So they had basically over a year to work on this and have it as a main feature coming to the game
The pinned overland thread was created to address a problem. Every week there was a new thread that always devoled and was locked only to be replaced by another. This was causing a negative experience for many forum posters so the pinned thread was created to keep the discussion in one place and stop the repeated threads.A pinned thread on the forum doesn't mean the development team is interested in doing it.
This is correct. They even posted part of an interview with Rich Lambert in that thread where he stated that there are no major plans for overland difficulty.
wenchmore420b14_ESO wrote: »And from Konkles presentation in 2014, it looks as if they have the coding done for this.
When this came up in 2021, it seems to me that the comment was that they could not use that original coding. I got the impression that the whole thing was down in the ZOS basement at the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying beware of the skeevers.
Seraphayel wrote: »SilverBride wrote: »Seraphayel wrote: »I mean... we do have the official thread about overland difficulty for quite some time now (November 2021). So they had basically over a year to work on this and have it as a main feature coming to the game
The pinned overland thread was created to address a problem. Every week there was a new thread that always devoled and was locked only to be replaced by another. This was causing a negative experience for many forum posters so the pinned thread was created to keep the discussion in one place and stop the repeated threads.A pinned thread on the forum doesn't mean the development team is interested in doing it.
This is correct. They even posted part of an interview with Rich Lambert in that thread where he stated that there are no major plans for overland difficulty.
This doesn’t mean they’re not well aware of the problems and aren’t tackling them one way or another. To think it’s just there to consolidate overland feedback without causing any developer reaction is pretty ignorant in my opinion.
DMuehlhausen wrote: »There should also be bigger death penalties. People shouldn't be able to ujust pull entire delves to get to the boss or skyshard die, and have basically no penalty.