The_Titan_Tim wrote: »I’m thinking a Warden and a Necromancer.
Probably. And as Bastian was an Imperial in Blackwood and Isobel a Breton on High Isle, I'm quite sure that the race of one of the new companions will relate to the zone where the new chapter takes place. So probably a Dunmer, Redguard or Bosmer? Although having another Dunmer would be an unusual decision as long as there isn't a companion of all other races yet, I think.Treselegant wrote: »I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle.
So you wouldn't enjoy the caricature of a dark and edgy necromancer assassin thief who is fine with every crime you can commit in this game and who talks about how much he enjoys murdering people and animals, stealing things, raising corpses and all that other stuff edgy kids like all the time - repeatedly (in case you've already forgotten after 15 seconds)? Oh, and of course he'll call you good-looking and praise you on every occasion. And he'll laugh the cliché "evil laugh", of course. So everyone knows he's evil (for those who haven't yet spotted the evil robes or evil daedric armor he's wearing).
BretonMage wrote: »Treselegant wrote: »I have very low expections for any new companion if they are going to add new ones because the recent writing has been so poor. I fully expect any new male companion to be a sociopathic murderer with a gruff early-2000s-gaming-protagonist-voice and all the depth of a muddy puddle. That companion/companions will then have all the new improvements and quests and all the bells and whistles in order to get you to buy the latest expansion while those who still use the older companions get approximately zero.
We got 2 female companions in 2022, so I hope we'd get 2 male ones next. A gruff sociopathic one would appease the anti-Bastians while those of us with taste can get someone sophisticated
Totally agree the Blackwood companions seriously need upgrading, especially with their dialogue. I'm levelling Isobel now and the difference is like night and day. She seems to have more dialogue lines, maybe, but really, the biggest difference is that they are more varied, better written. More lines for harvesting, so you don't hear the same lines a billion times.
Again, I go back to the fact that a 'veteran overland' would separate players... and that's the one thing One Tamriel was created to resolve. I don't see them going back to separating players again, when the player population is already declining. I remember what those 'vet' zones were like, they were barren... and that's why many people never ran Cadwell's Silver and Gold, simply because of how barren it actually was. So unless they can create a system that keeps players together but allows a 'switch' to increase difficulty on the one player, I don't see it happening.
wenchmore420b14_ESO wrote: »And from Konkles presentation in 2014, it looks as if they have the coding done for this.
Somebody help me, for a sec. If it is indeed Spellcrafting that we're getting, how do we get a system like that without omitting stamina builds from the start? We getting stamina lightning bolts or something? Not saying it can't be done, I'm just too dumb to imagine stamina versions of classic Elder Scrolls spells, I guess.
wenchmore420b14_ESO wrote: »And from Konkles presentation in 2014, it looks as if they have the coding done for this.
When this came up in 2021, it seems to me that the comment was that they could not use that original coding. I got the impression that the whole thing was down in the ZOS basement at the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying beware of the skeevers.
Somebody help me, for a sec. If it is indeed Spellcrafting that we're getting, how do we get a system like that without omitting stamina builds from the start? We getting stamina lightning bolts or something? Not saying it can't be done, I'm just too dumb to imagine stamina versions of classic Elder Scrolls spells, I guess.
Anyway, monk class, please. Or at least a class with a monk/unarmed skill line as one of the three.
Iit has too much potential to unbalance the game.
Hesperax79 wrote: »Iit has too much potential to unbalance the game.
I do not understand this hype on spellcasting.
There is not oly potential to unbalance the game but this will be SURE to unbalance the whole game. Sets+skill lines+CP are complicated enough. If you add one more element into the math, this will be unhandleable.
In the other hand there are lot of major area in the game wich have absolutely zero upgrade since ages.
What I wish most is transporting the whole game to a new engine, but I know this won't happen.
everseeing_njpreub18_ESO wrote: »Couldn't personal "Veteran" mode be as simple as say adding "negative food" where (example) instead of gaining 200 Critical Rating, you lose it.
Make a Food that basically debuffs your character as much as you want (-10/-25/-50% to stats) that you eat and only effects you and now the same spawns, the same game is harder for you as the player.
Same as people who want a challenge playing without bits of gear, without food buffs or potions.
Chilly-McFreeze wrote: »This was discussed to death in the corresponding thread. Debuffing yourself does not resolve the core issue of anticlimatic quest bosses that get one shotted by every random passer by.
Also discussed was if separate vet instances would separate the player base and goes against 1T any more than the already multiple instances (shards) of the same zone does.
alternatelder wrote: »Zos, it's not too late to ctrl-alt/delete spellcrafting. Do you really want to work on more balancing in an already unbalanced mess?
As much as I've always wanted a one handed sword and spell as its been shown since launch with our Altmer in the cinematics, I really don't want another skill line with balancing issues.
alternatelder wrote: »Zos, it's not too late to ctrl-alt/delete spellcrafting. Do you really want to work on more balancing in an already unbalanced mess?
As much as I've always wanted a one handed sword and spell as its been shown since launch with our Altmer in the cinematics, I really don't want another skill line with balancing issues.
Seraphayel wrote: »Somebody help me, for a sec. If it is indeed Spellcrafting that we're getting, how do we get a system like that without omitting stamina builds from the start? We getting stamina lightning bolts or something? Not saying it can't be done, I'm just too dumb to imagine stamina versions of classic Elder Scrolls spells, I guess.
Anyway, monk class, please. Or at least a class with a monk/unarmed skill line as one of the three.
How is that an issue / a difficult task to do? You can simply select the desired resource for the skill in the crafting window, either make it cost / scale with Stamina, Magicka or Health. It couldn't be easier.
"Spell" doesn't mean it's about Magicka - Stamina skills can also be "spells".
Hesperax79 wrote: »I do not understand this hype on spellcasting.
There is not oly potential to unbalance the game but this will be SURE to unbalance the whole game. Sets+skill lines+CP are complicated enough. If you add one more element into the math, this will be unhandleable.
Hesperax79 wrote: »I do not understand this hype on spellcasting.
There is not oly potential to unbalance the game but this will be SURE to unbalance the whole game. Sets+skill lines+CP are complicated enough. If you add one more element into the math, this will be unhandleable.
They can't handle it now... hasn't stopped them adding new stuff before