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2023 New Feature Speculation

  • fizzylu
    fizzylu
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    Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year. [/i]

    If the new feature of the MMO comes late in the year and the initial release is only the zone itself, I will officially 100% believe that Zenimax have no idea what they are doing.
  • Manslayer49
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    Seraphayel wrote: »
    What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.

    In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.

    I wouldnt want a class change token so much if zos would just fix the combat where alot of skills just plain suck vs others.

    From what ive seen dragonknight is the king of dot damage where its really easy to get a high parse.

    i honestly think alot of skills are in dire need of a complete rework or replaced with better ones.

    assassination tree for example for nightblade should have 2 skills that inflict something like bleed damage over time and have a passive that increases bleed damage by 50% so dragonknight doesnt have such a huge edge when it comes to dot damage.

    I think the root cause of people wanting a class change token is the fact that certain classes can do their play style better and realising too late that they made the wrong class choice after spending 1000 hours on the game.

    I mean nightblade is supposed to be dps and dragonknight just has far better dots than nightblade and dots make up a significant portion of over all dps.

    one other solution to this problem would be to where you could switch out skills and passives from one tree and replace them with skills and passives from a completely different class.

    basicly make it to where you are only limited to 1 tree and 3 passives and 3 skills you can replace of your choice.

    so as nightblade in the assination tree i could switch out 3 passives for some ardent flame ones from the dragon knight tree and 3 skills from the ardent flame dragonknight tree.
  • blktauna
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    I pray you are wrong.
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.

    In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.

    I wouldnt want a class change token so much if zos would just fix the combat where alot of skills just plain suck vs others.

    From what ive seen dragonknight is the king of dot damage where its really easy to get a high parse.

    i honestly think alot of skills are in dire need of a complete rework or replaced with better ones.

    assassination tree for example for nightblade should have 2 skills that inflict something like bleed damage over time and have a passive that increases bleed damage by 50% so dragonknight doesnt have such a huge edge when it comes to dot damage.

    I think the root cause of people wanting a class change token is the fact that certain classes can do their play style better and realising too late that they made the wrong class choice after spending 1000 hours on the game.

    I mean nightblade is supposed to be dps and dragonknight just has far better dots than nightblade and dots make up a significant portion of over all dps.

    one other solution to this problem would be to where you could switch out skills and passives from one tree and replace them with skills and passives from a completely different class.

    basicly make it to where you are only limited to 1 tree and 3 passives and 3 skills you can replace of your choice.

    so as nightblade in the assination tree i could switch out 3 passives for some ardent flame ones from the dragon knight tree and 3 skills from the ardent flame dragonknight tree.

    I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.
    Edited by Seraphayel on January 14, 2023 8:28AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kallykat
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    Seraphayel wrote: »
    Seraphayel wrote: »
    What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.

    In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.

    I wouldnt want a class change token so much if zos would just fix the combat where alot of skills just plain suck vs others.

    From what ive seen dragonknight is the king of dot damage where its really easy to get a high parse.

    i honestly think alot of skills are in dire need of a complete rework or replaced with better ones.

    assassination tree for example for nightblade should have 2 skills that inflict something like bleed damage over time and have a passive that increases bleed damage by 50% so dragonknight doesnt have such a huge edge when it comes to dot damage.

    I think the root cause of people wanting a class change token is the fact that certain classes can do their play style better and realising too late that they made the wrong class choice after spending 1000 hours on the game.

    I mean nightblade is supposed to be dps and dragonknight just has far better dots than nightblade and dots make up a significant portion of over all dps.

    one other solution to this problem would be to where you could switch out skills and passives from one tree and replace them with skills and passives from a completely different class.

    basicly make it to where you are only limited to 1 tree and 3 passives and 3 skills you can replace of your choice.

    so as nightblade in the assination tree i could switch out 3 passives for some ardent flame ones from the dragon knight tree and 3 skills from the ardent flame dragonknight tree.

    I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.

    Maybe it's a multi-classing system which requires you to do some in-game training activities in different zones to unlock other class skills. I could see that being a big enough add to be the Q4 tentpole system.

    (I'm not saying I want it. I couldn't really care less about combat, to be honest. Reading these posts just made me think of it.)
  • Elsonso
    Elsonso
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    Seraphayel wrote: »
    I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.

    Well, the way I see it, everything they do is done with an eye to bringing in revenue. Monetization. That which we might refer to as "Free" is a deliberate decision to not put it into the Crown store or sell it outright for cash, but they still expect it to contribute something to the generation of revenue. The difference between a $50 Feature in the Crown Store and a $50 paid service in the Crown Store is more about how they phrase things than anything else.
    Edited by Elsonso on January 14, 2023 2:16PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Seraphayel
    Seraphayel
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    Elsonso wrote: »
    Seraphayel wrote: »
    I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.

    Well, the way I see it, everything they do is done with an eye to bringing in revenue. Monetization. That which we might refer to as "Free" is a deliberate decision to not put it into the Crown store or sell it outright for cash, but they still expect it to contribute something to the generation of revenue. The difference between a $50 Feature in the Crown Store and a $50 paid service in the Crown Store is more about how they phrase things than anything else.

    No Chapter feature was used for heavy monetization in the Crown Store.

    Housing? Sure. Transmute? Sure. Others? Sure. But those were free game updates. A Chapter feature must be bought for a significant price. They cannot cash on it twice.
    Edited by Seraphayel on January 14, 2023 3:36PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Deter1UK
    Deter1UK
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    Whatever it is I can guarantee:

    Some will hate it
    Some will love it
    Some will ignore it
    Some wont even notice it

    A tiny percentage of those that hate it and love it will argue it out on the forum ad infinitum with no noticable effect whatsoever

    For me, I'm going to order a large bag of popcorn and a bottle of Laphroaig!
  • olsborg
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    Soraka wrote: »
    Difficulty selection for overland
    Spellcrafting

    If either of these came, it would rejuvenate the entire game for me personally (and i can only imagine for everyone else too). But I rly,rly doubt spellcrafting will ever come, because of how bad zos manages balance already between the classes.

    PC EU
    PvP only
  • blktauna
    blktauna
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    olsborg wrote: »
    Soraka wrote: »
    Difficulty selection for overland
    Spellcrafting

    If either of these came, it would rejuvenate the entire game for me personally (and i can only imagine for everyone else too). But I rly,rly doubt spellcrafting will ever come, because of how bad zos manages balance already between the classes.

    I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.

    Spellcrafting will just eff up all pvp because the crackers and min maxers will make it hell by breaking the system in almost no time. I just can't.
  • Xarc
    Xarc
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    trial finder would be awesome.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
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    Xàrc - breton necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA rank16
    kàli - redguard templar - DC - AvA rank32
    - in game since April 2014
    - on the forum since December 2014
  • Seraphayel
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    blktauna wrote: »
    I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.

    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
    Edited by Seraphayel on January 14, 2023 9:12PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SilverBride
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    Seraphayel wrote: »
    blktauna wrote: »
    I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.

    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.

    This may be how a vetaran well geared and skilled character sees it but it isn't how many others do.
    PCNA
  • Lumenn
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    Seraphayel wrote: »
    blktauna wrote: »
    I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.

    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.

    Let's be fair here

    The least skilled (I won't say new player as many cp 1300 casuals fall into this category from my experience) often don't have a clue on maximum efficiency on rotations, gear, attack patterns, cp distribution (if they have any). Yes, WE can waltz around smelling the flowers but we have challenging content of our own(either grouped or solo dungeons) that we've chosen to do, forcing us to learn more effective ways to run our character. Even with a no cp naked new character we still have the knowledge from trials and arenas making overland trivial to US, not them. You can't go to the gym for years and then claim everyone should be able to bench more than 200lbs because it's trivial to us.
  • blktauna
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    Seraphayel wrote: »
    blktauna wrote: »
    I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.

    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.

    Brother, I'm guessing you have a fart build if you say this. You have to build into it, this is not something a regular person does. Again, overland is not difficult for _you_ which is fair, but not everyone is you.
    Edited by blktauna on January 14, 2023 10:48PM
  • BretonMage
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    blktauna wrote: »
    Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.

    Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.
    Seraphayel wrote: »
    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
    I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.
    Edited by BretonMage on January 15, 2023 1:44AM
  • Jaraal
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    BretonMage wrote: »
    blktauna wrote: »
    Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.

    Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.
    Seraphayel wrote: »
    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
    I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.

    I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • BretonMage
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    Jaraal wrote: »
    BretonMage wrote: »
    blktauna wrote: »
    Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.

    Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.
    Seraphayel wrote: »
    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
    I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.

    I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!

    Thanks, will look into it (have been resisting the DB so far, have disliked them since TES IV and V). I don't like fighting mobs while farming either, but I recognise it's a necessary evil.
  • The_Titan_Tim
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    Jaraal wrote: »
    BretonMage wrote: »
    blktauna wrote: »
    Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.

    Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.
    Seraphayel wrote: »
    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
    I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.

    I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!

    I second this, hands down one of the most useful passives in the game, especially useful in Imperial City.
  • Jaraal
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    Jaraal wrote: »
    BretonMage wrote: »
    blktauna wrote: »
    Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.

    Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.
    Seraphayel wrote: »
    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
    I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.

    I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!

    I second this, hands down one of the most useful passives in the game, especially useful in Imperial City.

    Yes, and good for survey/mat/map farmers, too.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Seraphayel
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    blktauna wrote: »
    Seraphayel wrote: »
    blktauna wrote: »
    I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.

    You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.

    Brother, I'm guessing you have a fart build if you say this. You have to build into it, this is not something a regular person does. Again, overland is not difficult for _you_ which is fair, but not everyone is you.

    I mean yes, if you’re not very skilled, you need to use some skills instead of just /afking. It doesn’t take away from my argument though. The game is as easy as it can be. Are there differences in some zones? Sure. But 95% of the content is even for newcomers easy. You don’t need good gear or good skill attribution or anything for that. The game just requires almost nothing from the players to be a little bit effective because Vanilla ESO is tuned that way.

    This absolutely should not sound or come over as elitist. It’s not meant that way. But if you compare ESO to most if not any other MMORPG out there, the game requires very little from you. The skill ceiling to just get the basic things done that are meant to be done solo is very low.
    Edited by Seraphayel on January 15, 2023 12:02PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • RupzSkooma
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    Only thing I care about to return is Overland difficulty anything more with it will be a bonus.
    Edited by RupzSkooma on January 15, 2023 12:53PM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • blktauna
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    Seraphayel wrote: »
    This absolutely should not sound or come over as elitist. It’s not meant that way. But if you compare ESO to most if not any other MMORPG out there, the game requires very little from you. The skill ceiling to just get the basic things done that are meant to be done solo is very low.

    And apparently many players choose ESO for this. Seems to me most people whole love this game are TES single player gamers and that informs the tuning.

    Again, because you find it simple, doesn't mean many don't agree.

    I'd prefer not to have overland mobs be more annoying than they are thanks. I would like bosses to scale more. While its a challenge to kill some on my lowbie, it's not on my trial toon. But that's sort of how it should be,

    I'd prefer an old school Craglorn type area where you can go for that kind of challenge. But we all saw how that went the last time.
  • Diminish
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    Auction house here we come baby! As well as the final nail in the coffin for the ESO economy :)

    For real though, I don't see this being spell crafting, and if it is, it will be a complete watered down, shallow implementation that will not meet the expectations of most people that would utilize it. Harder overland content? Makes sense, considering they can just design the new zone with that in mind... A live PTS to see how it goes before rolling out similar changes to older zones. Seems like the least strenuous amount of work. The DLC dungeon rewards, achievements, etc. then get moved to the new scaled overland content to cater to those complaining about ESO+ better get reworked due to dropping one of the yearly dungeon DLCs from the dev cycle.

    New class? Possibly. People will play it, and enjoy it for a few months. It will remain as the meta class for quite some time, and require a chapter purchase to obtain. Need a carrot to sell the chapter... a new zone, or card game is not going to cut it.

    New Currency/Economy Changes/Auction house? The economy is already hot garbage (looking at you 34k Dreugh Wax/~1.6M to upgrade 7 pieces of armor to Legendary). What harm could an auction house actually do at this point in time? The economy, and guild traders has been a heated discussion for many, many years now.

    Trials LFG Tool? Fix the existing LFG tool first please. If they were to add this, I hope they actually put in the effort to do it right, and not just add a sign next to the Belkarth wayshrine. Not very intuitive.

    My money is on scalable over world content. It seems to be the easiest to implement, and the least amount of additional work since a new zone is already being created. Truth is though, all we can do is speculate; nobody really knows until they actually make the announcement.
    Edited by Diminish on January 15, 2023 8:40PM
  • Diminish
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    ESO's engine can't do underwater swimming nor flying.


    I'm so salty these days to think that the great new feature is to finally be able to hide shoulderpads and other armour pieces along with hip and crotch flaps.

    Based on past experiences, I think you may be on to something lol. :D
  • Diminish
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    blktauna wrote: »
    And apparently many players choose ESO for this. Seems to me most people whole love this game are TES single player gamers and that informs the tuning.

    That is the fault of ZOS, not people who actually enjoy the MMO genre. You know why many people who like single player TES games choose to play ESO? Because lets be real here, ESO is a single player TES game ;) Overland - can be easily solo'd. Normal 4 man dungeons - Can be easily solo'd. Many 4 man veteran dungeons - can be easily solo'd. Some 4 man veteran DLC dungeons - can be solo'd. Housing - tailored for those who enjoy solo RPGs. Crafting - more of a personal achievement than anything and brings hardly anything to group content. Antiquities - leads are mostly obtained playing solo, and excavating them is entirely solo. PvP - sure you have the option to group, but that is the equivalent to signing up for lag spikes. BGs - for the longest time they removed group queuing until people started complaining.

    I think it is safe to say that ESO is primarily a SOLO experience, and therefor is going to be more enticing to those who enjoy a a solo play style than that of someone who enjoys more of an MMO play style. If they actually catered to expanding on the experience of group content, and focused more on group activities, perhaps the solo to MMO player base numbers would shift to match the actual genre that ESO tries to be a part of.

  • Syldras
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    Diminish wrote: »
    Housing - tailored for those who enjoy solo RPGs.

    Not that this feature can't be enjoyed solo, but I think I once read that the main reason they introduced it was because people wanted a private place to roleplay - as groups - without being interrupted all the time. Also: Guild houses.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Snowstrider
    Snowstrider
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    I have been asking for crossplay or crossprogression forever but I would be happy if they did something big and dramatic instead of the same old zones that brings very little new to the table as last chapters have shown. We need more meaty expansions worthy of the name expansion.

    Adventure zones, new classes or new skill lines to the existing classes, new gameplay elements.
  • Mascen
    Mascen
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    I'm more curious as to where we're going next since there seems to be a pattern of sorts. My money is on the Telvanni Peninsula or Skingrad and the West Weald.

    If i had to guess its gonna be nothing suggested so far but some kitschy thing that much like Companions or Tales of Tribute, it'll be a system that ZOS can add one new thing to expand it every new chapter. If its a companion romance system though, I'm gonna laugh.
  • blktauna
    blktauna
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    Mascen wrote: »
    I'm more curious as to where we're going next since there seems to be a pattern of sorts. My money is on the Telvanni Peninsula or Skingrad and the West Weald.

    If i had to guess its gonna be nothing suggested so far but some kitschy thing that much like Companions or Tales of Tribute, it'll be a system that ZOS can add one new thing to expand it every new chapter. If its a companion romance system though, I'm gonna laugh.

    Its totally romance. Reactions will range from uwu to enraged frothing. I will enjoy all of these reactions.
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