SilverBride wrote: »Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year. [/i]
Seraphayel wrote: »What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.
In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.
Manslayer49 wrote: »Seraphayel wrote: »What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.
In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.
I wouldnt want a class change token so much if zos would just fix the combat where alot of skills just plain suck vs others.
From what ive seen dragonknight is the king of dot damage where its really easy to get a high parse.
i honestly think alot of skills are in dire need of a complete rework or replaced with better ones.
assassination tree for example for nightblade should have 2 skills that inflict something like bleed damage over time and have a passive that increases bleed damage by 50% so dragonknight doesnt have such a huge edge when it comes to dot damage.
I think the root cause of people wanting a class change token is the fact that certain classes can do their play style better and realising too late that they made the wrong class choice after spending 1000 hours on the game.
I mean nightblade is supposed to be dps and dragonknight just has far better dots than nightblade and dots make up a significant portion of over all dps.
one other solution to this problem would be to where you could switch out skills and passives from one tree and replace them with skills and passives from a completely different class.
basicly make it to where you are only limited to 1 tree and 3 passives and 3 skills you can replace of your choice.
so as nightblade in the assination tree i could switch out 3 passives for some ardent flame ones from the dragon knight tree and 3 skills from the ardent flame dragonknight tree.
Seraphayel wrote: »Manslayer49 wrote: »Seraphayel wrote: »What people here fail to realize is how bad and stale ESO combat is. It's the biggest complaint everywhere about the game. Without major changes that drastically improve combat, ESO won't have any future. Feeding players useless fluff like the card game or companions won't do anything, they just delay the inevitable.
In 2022 ZOS tried to tackle the combat issues, but from a completely wrong perspective. If anything in this games needs a major redo and enhancement, it's combat - and they seem like they understood the assignement. If the upcoming new feature is yet again not combat related, clearly anyone can bury their hopes for this game, because combat is and should be the top priority from now on.
I wouldnt want a class change token so much if zos would just fix the combat where alot of skills just plain suck vs others.
From what ive seen dragonknight is the king of dot damage where its really easy to get a high parse.
i honestly think alot of skills are in dire need of a complete rework or replaced with better ones.
assassination tree for example for nightblade should have 2 skills that inflict something like bleed damage over time and have a passive that increases bleed damage by 50% so dragonknight doesnt have such a huge edge when it comes to dot damage.
I think the root cause of people wanting a class change token is the fact that certain classes can do their play style better and realising too late that they made the wrong class choice after spending 1000 hours on the game.
I mean nightblade is supposed to be dps and dragonknight just has far better dots than nightblade and dots make up a significant portion of over all dps.
one other solution to this problem would be to where you could switch out skills and passives from one tree and replace them with skills and passives from a completely different class.
basicly make it to where you are only limited to 1 tree and 3 passives and 3 skills you can replace of your choice.
so as nightblade in the assination tree i could switch out 3 passives for some ardent flame ones from the dragon knight tree and 3 skills from the ardent flame dragonknight tree.
I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.
Seraphayel wrote: »I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.
Seraphayel wrote: »I fail to see how something they’d put for $50 in the Crown Store could be considered as a feature. A class change token is a paid service.
Well, the way I see it, everything they do is done with an eye to bringing in revenue. Monetization. That which we might refer to as "Free" is a deliberate decision to not put it into the Crown store or sell it outright for cash, but they still expect it to contribute something to the generation of revenue. The difference between a $50 Feature in the Crown Store and a $50 paid service in the Crown Store is more about how they phrase things than anything else.
Difficulty selection for overland
Spellcrafting
Difficulty selection for overland
Spellcrafting
If either of these came, it would rejuvenate the entire game for me personally (and i can only imagine for everyone else too). But I rly,rly doubt spellcrafting will ever come, because of how bad zos manages balance already between the classes.
I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.
Seraphayel wrote: »I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.
You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
Seraphayel wrote: »I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.
You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
Seraphayel wrote: »I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.
You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.
I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.Seraphayel wrote: »You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
BretonMage wrote: »Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.
Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.Seraphayel wrote: »You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
BretonMage wrote: »Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.
Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.Seraphayel wrote: »You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!
BretonMage wrote: »Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.
Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.Seraphayel wrote: »You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!
The_Titan_Tim wrote: »BretonMage wrote: »Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by.
Totally agree. Have better things to do than fight trash mobs. Delve and PD bosses can have their difficulty adjusted up though, I would like that personally.I dislike having aggroed mobs chasing after me when I just want to get to a wayshrine to port out. It is literally a waste of time for those of us who don't need to level up fighting mobs.Seraphayel wrote: »You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
I strongly recommend the Shadow Rider passive from The Dark Brotherhood. It saves so much time!
I second this, hands down one of the most useful passives in the game, especially useful in Imperial City.
Seraphayel wrote: »I'm not interested in either of these things. Overland is plenty difficult and I have no wish for asting time on mobs when I'm going somewhere. It's an annoyance that those who want it don't realise yet they will be annoyed by. I did like that propose idea of increasing difficulty the farther you are from the road. I can see that.
You can basically let sets kill mobs while you just stand there. Overland is not difficult by any means, it's ridiculously easy even for the least skilled player. Now add companions or pets and you can basically /afk the entire game.
Brother, I'm guessing you have a fart build if you say this. You have to build into it, this is not something a regular person does. Again, overland is not difficult for _you_ which is fair, but not everyone is you.
Seraphayel wrote: »This absolutely should not sound or come over as elitist. It’s not meant that way. But if you compare ESO to most if not any other MMORPG out there, the game requires very little from you. The skill ceiling to just get the basic things done that are meant to be done solo is very low.
NotaDaedraWorshipper wrote: »ESO's engine can't do underwater swimming nor flying.
I'm so salty these days to think that the great new feature is to finally be able to hide shoulderpads and other armour pieces along with hip and crotch flaps.
And apparently many players choose ESO for this. Seems to me most people whole love this game are TES single player gamers and that informs the tuning.
Housing - tailored for those who enjoy solo RPGs.
I'm more curious as to where we're going next since there seems to be a pattern of sorts. My money is on the Telvanni Peninsula or Skingrad and the West Weald.
If i had to guess its gonna be nothing suggested so far but some kitschy thing that much like Companions or Tales of Tribute, it'll be a system that ZOS can add one new thing to expand it every new chapter. If its a companion romance system though, I'm gonna laugh.