Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
Kingsindarkness wrote: »Kingsindarkness wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Is there really concrete indisputable evidence for that though?
Even so, only 7k?
Really?
I just don't see getting worked up over that.
If the 7k is ONLY players who play ESO on steam on PC... you have to multiply by at least 2 or 3 to account for the PC players that don't use steam (2 if it's a 50/50 split, 3 if it's a 33/67 split, etc... ) and based on past polls on the forums of PC players... it's probably closer to a 25/75% split... so maybe even 4. (But I'll choose the middle, 3x)
Then multiply by 3 to account for the players on XBox and PS servers (as they don't have a steam option), and ZoS has stated the population is mostly evenly split between the 3 megaservers.
Suddenly your 7k is closer to 63k players lost.... and that is a sizable number.
Other option is to look at percentage change, 25% of players, stopped playing.
Most business would go under if 25% of their workforce quit. The same logic holds here.
No matter how you look at it... ESO is bleeding players.
While I haven't quit... my playtime is significantly lessened, and ESO is no longer my "Main Game"... it's at least sharing that title with another at this time.
But all of that is just conjecture to fit a narrative.
I'll wait for actual numbers before I get worried.
Kingsindarkness wrote: »ForumBully wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
I'm curious, which year was the worst in your estimation?
Why does there have to be a worst?
Why the incessant need to convince people the game is bleeding players and dying?
it's kinda silly...
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
Hi, I hope you're having a lovely day.
In ragards to this thread, this is my own observation as a PvE endgame player on PC-NA: ESO is not dying, demographics are just shifting. PvE endgame is just not ZOS's focus, and honestly I can see why. Endgame is such a small population. On PC-NA, we have less than 100 unique clears of vDSR HM, and it's been 3 patches since the trial dropped. And, while I do not know for certain, I can assume similar numbers stand true for the other megaservers.
The changes made and the direction of the game in 2022 hasn't been looked upon favorably by the PvE endgame community so there's been an exodos of sorts. From everyone else who's not deep into endgame, the changes are probably welcome and enjoyable. And that's okay. Not everyone will agree to with every change ESO will have. That's normal, happens with every MMO. Some time in the future ESO may have an update which encourages a new generation of endgame raiders but isn't welcome by other subsets of the community. Tis the nature of things.
Happiness and health my friends.
SammyKhajit wrote: »This one is reluctant to call this year “the worst” or “a bad game”, more that it is not as enjoyable or exciting as previous years’ offerings. There was an effort to do something new, instead of the same old “the end is nigh” trope, but the promised political intrigues never quite delivered. The scenery and music are all very well done and excellent atmosphere built up, but scenery and music are not enough to carry the whole thing through.
We received two new companions and they are pleasant to hang out with, but again, Isobel and Ember both feel unfinished like Mirri and Bastian. We don’t get much character development, and if you want an example, the Skyrim mod, Inigo, shows the amazing potential of what ZOS could have done with the companions but squandered the opportunity.
The card game was a no for this one, but it was nice to see other players have enjoyed playing it.
2022 is not the worst year for the ESO, just one that did not deliver its promises…
Unfortunately, that "narrative" is consistent across multiple metrics (albeit all anecdotal).
Steam numbers (the only concrete player count we have) - down.
Threads about players unhappy with the game - up.
Numbers of players in my guilds and friends lists playing - down.
They all point to the same conclusion.
Treselegant wrote: »SammyKhajit wrote: »This one is reluctant to call this year “the worst” or “a bad game”, more that it is not as enjoyable or exciting as previous years’ offerings. There was an effort to do something new, instead of the same old “the end is nigh” trope, but the promised political intrigues never quite delivered. The scenery and music are all very well done and excellent atmosphere built up, but scenery and music are not enough to carry the whole thing through.
We received two new companions and they are pleasant to hang out with, but again, Isobel and Ember both feel unfinished like Mirri and Bastian. We don’t get much character development, and if you want an example, the Skyrim mod, Inigo, shows the amazing potential of what ZOS could have done with the companions but squandered the opportunity.
The card game was a no for this one, but it was nice to see other players have enjoyed playing it.
2022 is not the worst year for the ESO, just one that did not deliver its promises…
Agreed. There is a real lack of polish in the features added in the last two years - a real 'yeah, that'll do' feeling. I've pretty much kept the same companion for over a year (except when the High Isle event made me use the new ones, so I gave them a fair shake as well) and after a while you start to see the seams, the places where things were not properly finished. There is a real disconnect between the mostly excellent companion quests (though, they are also, seemingly unfinished) and the dialogue given to them for when they are adventuring which makes me wonder at times if they were written by different people. Everything is so very unfinished and un-loved.
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
I am not saying nothing bad happened and they did nothing all great.
I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.
At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)
And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.
---
When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it
It's a long-standing trend that ZOS tends to drag their feet on issues unless there is a large community outcry. Without continued pressure issues linger far longer than they should have any right, and if people just stop talking about the issues and either suffer through it or leave those issues won't be fixed and will only be made worse with additional problems added on down the road. Out of a love for the game and a desire to see it succeed, people rightfully speak up about the issues they have in hopes that the problems they have will get addressed. Being silent doesn't work, and even if those who are making noise now do leave, the continued problems will only cause others to keep the discussions going until something changes, either with the issues being fixed or, not.
Agree with this post and the OP's post.
Those of us still trying to be heard are trying because we love ESO. Over and over again, this year in particular changes were released to solve a described problem which wreaked havoc with other playstyles, when a more inclusive implementation fixing the problems but respecting and preserving more playstyles could have been done. Trade-offs were made that don't resonate and it's even worse when we are told "well, it's what you asked for." Silence on ZOS's part caused the community to tear each other apart, naming and blaming "casuals" "end game raiders" "role players" "pvp-ers" and more, when in reality most of us were negatively impacted. Not ALL... apparently some folks are perfectly happy with this year and that's great for you... but there's no reason that audience couldn't be bigger. All it would have taken is a little more engagement.
Yes, every year some content is released that some people aren't happy with. That's way different than what happened this year, where new content had to be held up against the much bigger yardstick of "is it worth what we lost?" And even this has happened before (bosmer passive change springs to mind) but not SO MUCH in one year.
This year I lost all my alt historical meaningful dates, like when they hit level 50. I lost accurate map tracking. I lost the ability to try a new role and know if I pass speed mode, hard mode, etc. in dungeon and trial content. I lost my "to-do" list for my characters. I lost the classic feel of my templars, and boy did I love my templars. I lost tons of friends who left the game, and progress in my raiding team (it has now disbanded). I lost the ability to block consistently. I lost the unique feel of my mag and stam toons.
That's... a lot of loss. To not be logging in every day feeling "oh this used to be more fun," replacement content needs to make up for all that. It needs to be more engaging than the stuff I miss. Do I care if a card game is added to ESO even if I don't want to play it? Well, no... but it's a pain point if a lot of what I used to do is gone from the game and that's all I get in return!
I'm totally loving the new dungeon and trial content and for now that's what primarily keeps me here, but it's not going to be enough if a way to re-pursue the challenging achievements in that group content isn't restored. I don't give two figs if it is an "achievement" or not but my desire to replay isn't there if I can't track my progress somewhere. I should not have to start a stopwatch and then track in a separate spreadsheet to see if I can finish a speed mode as a tank instead of a healer. Or make a new account. Both are ridiculous solutions to something I could easily do in game from 2014 - 2021!
Anyway I think that's why this year feels different/worse to some. A lot of changes were trade-offs or take- your-medicine "we promise it's good for you" and rolled out despite vocal outcry not just from the usual naysayers but people who normally say "guys, it's fine." But to see that you have to be looking at the posters and their post history.
I do still love this game. But there are a lot of things that I truly miss that I took for granted in 2021. 😢
Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
i have played since beta, have the monkey. There is not a single person left on my friends list from those days, not one.
Kingsindarkness wrote: »Kingsindarkness wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Is there really concrete indisputable evidence for that though?
Even so, only 7k?
Really?
I just don't see getting worked up over that.
If the 7k is ONLY players who play ESO on steam on PC... you have to multiply by at least 2 or 3 to account for the PC players that don't use steam (2 if it's a 50/50 split, 3 if it's a 33/67 split, etc... ) and based on past polls on the forums of PC players... it's probably closer to a 25/75% split... so maybe even 4. (But I'll choose the middle, 3x)
Then multiply by 3 to account for the players on XBox and PS servers (as they don't have a steam option), and ZoS has stated the population is mostly evenly split between the 3 megaservers.
Suddenly your 7k is closer to 63k players lost.... and that is a sizable number.
Other option is to look at percentage change, 25% of players, stopped playing.
Most business would go under if 25% of their workforce quit. The same logic holds here.
No matter how you look at it... ESO is bleeding players.
While I haven't quit... my playtime is significantly lessened, and ESO is no longer my "Main Game"... it's at least sharing that title with another at this time.
But all of that is just conjecture to fit a narrative.
I'll wait for actual numbers before I get worried.
You won't get actual numbers. ZoS will never release them. They'll only tell you "total accounts", a number that can only increase.
Unfortunately, that "narrative" is consistent across multiple metrics (albeit all anecdotal).
Steam numbers (the only concrete player count we have) - down.
Threads about players unhappy with the game - up.
Numbers of players in my guilds and friends lists playing - down.
They all point to the same conclusion.
But, if there's one thing I've learned over the past 4 years... is that even with all the signs pointing towards one conclusion, some will still argue the opposite, and usually very loudly. And nothing said will change their opinion.
You’re right @Kingsindarkness. No exchange here will yield a change of opinion. Nor will it yield any response of value from ZOS, except intensive moderation.
Best example is the U35 Q&A thread. 17-18 pages long around the same question and no reply from ZOS deserving to be called a reply.
So, yeah. You say the game is great and best in class. Others, me including, really enjoy(ed) the game but state the glaring (in our views, mind you) flaws and the negative trend that entails.
But ESO will not die today or tomorrow. Which trajectory it will take will become more clear. And when ZOS comes around and nerfs the area of the game you enjoy, we’ll meet on the forums.
Or not. As those now complaining move to other games at one point in time as being resentful towards a game is not healthy and changing that only works with moving on in the end. Mich to the detriment of ESO, as with fewer communities, the game bleeds diversity.
But ESO will not die today or tomorrow. Which trajectory it will take will become more clear. And when ZOS comes around and nerfs the area of the game you enjoy, we’ll meet on the forums.
Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Pepegrillos wrote: »But ESO will not die today or tomorrow. Which trajectory it will take will become more clear. And when ZOS comes around and nerfs the area of the game you enjoy, we’ll meet on the forums.
There are worse deaths than death. There are SWTOR's kinds of deaths, an everlasting, heavily monetized, maintenance mode limbo.
This gives a good source for the 10% estimate, I think:FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
Why is that? I have the game on Steam, and play via the ZOS launcher, and every time I play, Steam updates my total hours played, so I guess that means I contribute to the Steam charts.TechMaybeHic wrote: »Steams not a great indicator of this game as the game was out quite sometime before it ever hit Steam so most vets do not use it. Still; it would be hard for me to say ESO is not on a downturn. I don't have enough copium to believe its doing well.
A lot of Steam purchasers also play through the ZOS launcher. They may well have the game on Steam but they don't feature in the Steam chart numbers.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
SilverBride wrote: »There is no way they would do something so drastic.
They never would have done accountwide achievements and gotten rid of character progression either, per the devs themselves for many, many years.
Or given us alliance change.
Until they did.
SilverBride wrote: »SilverBride wrote: »There is no way they would do something so drastic.
They never would have done accountwide achievements and gotten rid of character progression either, per the devs themselves for many, many years.
Or given us alliance change.
Until they did.
To put my post back into context, "if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself" is what I was replying to.