SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Drop in the bucket.
BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
BlakMarket wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
BlakMarket wrote: »
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
BlakMarket wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
BlakMarket wrote: »Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
ForumBully wrote: »No one can show growth, but some insist that any indication of player loss is misrepresented or skewed or somehow false.
Not sure what motivates those people.
Treselegant wrote: »BlakMarket wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
Ah, yes, all those many many pve players using their companions out in the overland world must be people only using them once and never again. What other possible explaination....other than different types of players having different priorities as to what interests them in game...could there be!
BlakMarket wrote: »Treselegant wrote: »BlakMarket wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
Ah, yes, all those many many pve players using their companions out in the overland world must be people only using them once and never again. What other possible explaination....other than different types of players having different priorities as to what interests them in game...could there be!
I'd believe you if overland content was harder, but its really not even for brand new players - the only overland content that a companion might be useful for are WB's and companions usually die in the first 20-30 seconds, also showing off 2 mounts at once might be the other use.
FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Kingsindarkness wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Is there really concrete indisputable evidence for that though?
Even so, only 7k?
Really?
I just don't see getting worked up over that.
SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
FeedbackOnly wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Drop in the bucket.
Sometimes you have to repeat yourself when people want to ingore the facts or use a fallacies to distract from point.
Some people liked things but a lot of people went through with promises and left. So let's do better next year
Rotations are actually easier now. Everyone pulling comfortably over 100k pre-U35, are still pulling comfortably over 100k now and still clearing content.not gon lie, I'm glad U35 happened(game was to easy before). I know hardcore players now who refuse to get in any trial or arena after the damage nerfs, sht is hilarious .
SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
No, but it could mean the population is dropping. With no new class or skill line or well-integrated game mechanic to keep people interested, it does seem like players are leaving, and it's worrisome when it's people who have been around for a years.
I like ESO. It's kept me busy for a while. But I think a change might be required at ZOS, to get some fresh eyes on the game and see what can be done to really make it sparkle again.
Kingsindarkness wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Is there really concrete indisputable evidence for that though?
Even so, only 7k?
Really?
I just don't see getting worked up over that.
If the 7k is ONLY players who play ESO on steam on PC... you have to multiply by at least 2 or 3 to account for the PC players that don't use steam (2 if it's a 50/50 split, 3 if it's a 33/67 split, etc... ) and based on past polls on the forums of PC players... it's probably closer to a 25/75% split... so maybe even 4. (But I'll choose the middle, 3x)
Then multiply by 3 to account for the players on XBox and PS servers (as they don't have a steam option), and ZoS has stated the population is mostly evenly split between the 3 megaservers.
Suddenly your 7k is closer to 63k players lost.... and that is a sizable number.
Other option is to look at percentage change, 25% of players, stopped playing.
Most business would go under if 25% of their workforce quit. The same logic holds here.
No matter how you look at it... ESO is bleeding players.
While I haven't quit... my playtime is significantly lessened, and ESO is no longer my "Main Game"... it's at least sharing that title with another at this time.
barney2525 wrote: »It depends on what you focus on. Anyone can pick out negative stuff without bothering to show anything positive. That's not a fair or balanced perspective.
There are things tha need to be fixed, which impact the actual interaction, and my view is they really need to be addreessed ASAP. The Blocking issue is huge. If your block doesn't work your character gets hammered and your character might end up wiped through no fault of your own. The Lag is an issue. That causes huge problems .
But they don't mean the game as a whole is terrible. If you don't like it, fine. You have your opinion. But don't hand me this nonsense about you being the arbitor and declaring any specific year to be " the worst " just because you are a veteran player. Veteran players are the ones who nitpick more and appreciate less. They get aggravated more and more when their pet peeves are not addressed. And there's a whole lot of veteran players out here.
You do not speak for all of us.
SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Syrusthevirus187 wrote: »Just relax and have a Guar