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https://forums.elderscrollsonline.com/en/discussion/668104/

2022: ESO's Worst Year, A Retrospective

  • FeedbackOnly
    FeedbackOnly
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    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad
  • Molydeus
    Molydeus
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    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad

    Drop in the bucket.
  • FeedbackOnly
    FeedbackOnly
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    Molydeus wrote: »
    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad

    Drop in the bucket.

    Sometimes you have to repeat yourself when people want to ingore the facts or use a fallacies to distract from point.

    Some people liked things but a lot of people went through with promises and left. So let's do better next year
  • ForumBully
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    No one can show growth, but some insist that any indication of player loss is misrepresented or skewed or somehow false.
    Not sure what motivates those people.
  • BlakMarket
    BlakMarket
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    tonyblack wrote: »
    BlakMarket wrote: »
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    How is Greymoor a comparison?

    Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.

    Now lets talk about companions and the card game. What is there even to say? Enough said.

    When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?

    Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).

    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
    Edited by BlakMarket on November 29, 2022 6:57PM
  • Treselegant
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    BlakMarket wrote: »
    tonyblack wrote: »
    BlakMarket wrote: »
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    How is Greymoor a comparison?

    Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.

    Now lets talk about companions and the card game. What is there even to say? Enough said.

    When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?

    Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).

    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.

    Ah, yes, all those many many pve players using their companions out in the overland world must be people only using them once and never again. What other possible explaination....other than different types of players having different priorities as to what interests them in game...could there be!
    Edited by Treselegant on November 29, 2022 8:14PM
  • blktauna
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    BlakMarket wrote: »

    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.

    And I must disagree a bit here as well. I love my Companions and I see them everywhere when I'm in overland. Who wouldn't want their own healbot?

    Still the quest writing has been .... lacklustre. This last chaptre didn't expound on Bretons much at all. We could have had jousting or learned more about the knightly orders, but instead it was annoying quest leader with fetch quests.
    PCNA
    PCEU
  • Molydeus
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    BlakMarket wrote: »
    tonyblack wrote: »
    BlakMarket wrote: »
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    How is Greymoor a comparison?

    Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.

    Now lets talk about companions and the card game. What is there even to say? Enough said.

    When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?

    Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).

    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.

    I can't speak for Tales of Tribute as I don't play it, but literally 90% of every person I see out in the world has a companion with them. I think far more players use them than you realize.
  • I_killed_Vivec
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    BlakMarket wrote: »
    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.

    I can't stand those stupid companions, always getting in my way! They are all over the place!

    I was totally dubious about the card game, then I did play it for a bit and it became something I did on a regular basis. Then I got busy with other stuff and haven't really played since. So while it grew on me, it's also now forgotten.

    Mythics seem to be the big selling point for each chapter, but apart from Pale Order I'm not sure they are worth the grind (I haven't given up on bar swapping...)

  • sPark101
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    I'm thankful for the extra events (chaos ball, crazy king, etc.) that they put in.
  • Vulkunne
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    Well personally I'm just glad ESO itself is still here and this year itself hasn't been terrible but its been a ride for sure.

    Here's to hoping for a better year in 2023 as well as the hope that we all survive the ending of this year with all our fingers and toes.
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • Ratzkifal
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    ForumBully wrote: »
    No one can show growth, but some insist that any indication of player loss is misrepresented or skewed or somehow false.
    Not sure what motivates those people.

    I used to be one of those people some years ago. I was mainly motivated by facts needing to meet a certain standard before they can be considered representative. The Steam charts for example were always a bad piece of evidence due to all the issues you would encounter when launching ESO through steam. So if people showed only Steam charts as evidence, that was never enough to meet that standard for me to find it convincing. But twitch view rates, google trends, annecdotal evidence everywhere you look, and Nefas' raiding project losing a ton of raid leads basically over night (every raid lead affects 11 other players that wouldn't otherwise get to raid, so that has a considerable snowball effect)... combine that with the downwards trend on steam charts in a time when everybody else is still riding that covid lockdown high of players. Yeah, that's pretty damning evidence if you ask me. If things weren't serious before, they most certainly are now.

    Also, I love that name of yours. :D
    This Bosmer was tortured to death. There is nothing left to be done.
  • BlakMarket
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    BlakMarket wrote: »
    tonyblack wrote: »
    BlakMarket wrote: »
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    How is Greymoor a comparison?

    Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.

    Now lets talk about companions and the card game. What is there even to say? Enough said.

    When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?

    Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).

    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.

    Ah, yes, all those many many pve players using their companions out in the overland world must be people only using them once and never again. What other possible explaination....other than different types of players having different priorities as to what interests them in game...could there be!

    I'd believe you if overland content was harder, but its really not even for brand new players - the only overland content that a companion might be useful for are WB's and companions usually die in the first 20-30 seconds, also showing off 2 mounts at once might be the other use.
  • Treselegant
    Treselegant
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    BlakMarket wrote: »
    BlakMarket wrote: »
    tonyblack wrote: »
    BlakMarket wrote: »
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    How is Greymoor a comparison?

    Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.

    Now lets talk about companions and the card game. What is there even to say? Enough said.

    When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?

    Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).

    Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.

    Ah, yes, all those many many pve players using their companions out in the overland world must be people only using them once and never again. What other possible explaination....other than different types of players having different priorities as to what interests them in game...could there be!

    I'd believe you if overland content was harder, but its really not even for brand new players - the only overland content that a companion might be useful for are WB's and companions usually die in the first 20-30 seconds, also showing off 2 mounts at once might be the other use.

    Many people who have companions don't really care about their combat abilities. They just use them as companion characters. They just like having them around. Not everything has to have cold, practical utility for it to be useful. I spend time making sure my companion is helpful to me in a fight and I'll help anyone out who asks for advice on doing so but many players don't bother... and that's totally fine.
  • Amottica
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    I agree with the account-wide achievements being poorly implemented. It seems unwise to eliminate it and makes it seem that our requesting AWA was used as an excuse to store less data server-side vs. actually giving us what we requested.

    I agree that the extent that hybridization was pushed is not good for the game. Zenimax has already had enough problems trying to figure out how to balance combat in the game and this just makes it worse.

    I do not find the card game a major issue. Many like it and when it comes to adding new stuff to the game Zenimax will not be able to make everyone happy. I say that as one who has no interest in playing a card game.

    Mythics are not new. We have had them for several years now. Everyone has access to it eventually via the free ESO+ weekends.

    As for performance, I think we knew it would not get better. Cross our fingers that the server-side code architecture will bring about a notable improvement.

  • Kingsindarkness
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    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad

    Is there really concrete indisputable evidence for that though?

    Even so, only 7k?

    Really?

    I just don't see getting worked up over that.
  • Amottica
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    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Those numbers are not bad. We know 2020 saw a massive uptick in players due to COVID lockdowns and that effect was still in play during 2021 as people started slowly going back to work and back to school.

    However, you are looking at the peak players which is a short moment in time. Average players are probably the better number to look at since it is a more durable number across the day.

    October 2018 12,914.5
    October 2019 11,161.0

    October 2020 19,102.7
    October 2021 17,133.0
    October 2022 13,587.7

    In both cases, peak and average we see an increase in players from 2019 to 2022 which a business analyst would see as healthy.

  • Stamicka
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    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    The game is bad and is getting worse for me and probably others. That’s kinda the point of this post. Obviously this isn’t an objective matter.
    JaeyL
    PC NA and Xbox NA
  • tmbrinks
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    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad

    Is there really concrete indisputable evidence for that though?

    Even so, only 7k?

    Really?

    I just don't see getting worked up over that.

    If the 7k is ONLY players who play ESO on steam on PC... you have to multiply by at least 2 or 3 to account for the PC players that don't use steam (2 if it's a 50/50 split, 3 if it's a 33/67 split, etc... ) and based on past polls on the forums of PC players... it's probably closer to a 25/75% split... so maybe even 4. (But I'll choose the middle, 3x)

    Then multiply by 3 to account for the players on XBox and PS servers (as they don't have a steam option), and ZoS has stated the population is mostly evenly split between the 3 megaservers.

    Suddenly your 7k is closer to 63k players lost.... and that is a sizable number.

    Other option is to look at percentage change, 25% of players, stopped playing.

    Most business would go under if 25% of their workforce quit. The same logic holds here.

    No matter how you look at it... ESO is bleeding players.

    While I haven't quit... my playtime is significantly lessened, and ESO is no longer my "Main Game"... it's at least sharing that title with another at this time.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • SaffronCitrusflower
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    I used to play 3 accounts, one for each faction so I could play with my friends that frequently swap factions. I paid for an ESO+ sub for 8 years. I used to play 4-8 hours per day. Now I play 2 hours per day if that.

    Now I play one account and no longer sub. Most of my friends don't play anymore and my guild sales are a small fraction of what they used to be. Account wide achievements and U35 were the nails in the coffin for most of my friends. The "WAH WAH WAH" video was a poke in the eye big time and made many of us realize continuing to maintain our subs might not be the best way to spend our money.

    Companions and the card game convinced me that ZOS is focused on totally the wrong aspects of the game to keep the game thriving and fun. This is the consensus of most on my friends list as well, and that's why so many just stopped playing or, like me, radically reduced their play time and cancelled their subs.
    Edited by SaffronCitrusflower on November 29, 2022 10:09PM
  • Tannus15
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    I like the hybridization changes. It always seemed a weak point of the game that a portion of your class skills are weak, limiting the available options.
    I only wish they would complete the work so we don't have weird issues with jewel enchants and potions.

    I'm not interested in ToT but I'm aware that's a me thing, not a game thing. If they did a big PvP update i'd also be uninterested but a lot of people would be happy.

    The lack of a group or solo arena for the second year in a row sucks. I was really hoping for something new there.

    Non crown housing this year. Well, there was none.

    Nerfs suck.
    Nerfs with no intention of looking at how it affects content really sucks.
    Nerfing with no good explanation of why we're being nerfed and why it's necessary really really sucks. I still don't know what the objective of U35 was or if the dev's feel like it was achieved.

    Bugs suck.
    Bugs that basically prevent us from playing the game really suck.
    Being told that U36 would be less balance changes and more focused on fixing bugs and then it being the buggiest release we've seen in a long time is just horrible. I can't think of a way to undermine the dev team credibility more than that.

    At the start of the year I was really happy with the direction ESO was going. Now I have no idea what that direction is and I have low confidence that even if the dev team have a plan that they are capable of implementing it smoothly.
  • AzuraFan
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    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    No, but it could mean the population is dropping. With no new class or skill line or well-integrated game mechanic to keep people interested, it does seem like players are leaving, and it's worrisome when it's people who have been around for a years.

    I like ESO. It's kept me busy for a while. But I think a change might be required at ZOS, to get some fresh eyes on the game and see what can be done to really make it sparkle again.

  • Tandor
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    Molydeus wrote: »
    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad

    Drop in the bucket.

    Sometimes you have to repeat yourself when people want to ingore the facts or use a fallacies to distract from point.

    Some people liked things but a lot of people went through with promises and left. So let's do better next year

    Left, cancelled subscriptions, or playing less? We simply don't know.
  • CrashTest
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    Shihp00 wrote: »
    not gon lie, I'm glad U35 happened(game was to easy before). I know hardcore players now who refuse to get in any trial or arena after the damage nerfs, sht is hilarious .
    Rotations are actually easier now. Everyone pulling comfortably over 100k pre-U35, are still pulling comfortably over 100k now and still clearing content.

    U35 didn't really make the game harder for the top end players. It just made it tedious and stale.

    U35 impacted the beginner and mid tier endgamers the most who didn't find the game "to easy" as you put it.

    Having months of progress erased and having to start all over again, but this time nerfed while the content didn't get much of a nerf isn't hilarious, it's straight up frustrating. I don't blame anyone affected for leaving the game.
  • Tandor
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    AzuraFan wrote: »
    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    No, but it could mean the population is dropping. With no new class or skill line or well-integrated game mechanic to keep people interested, it does seem like players are leaving, and it's worrisome when it's people who have been around for a years.

    I like ESO. It's kept me busy for a while. But I think a change might be required at ZOS, to get some fresh eyes on the game and see what can be done to really make it sparkle again.

    I would have thought the opposite was true. If players are leaving after contributing to a game for some years then that's to be expected, nobody sticks to the same game for ever, but if players are leaving having had a quick look at the game and decided it's not worth their time and money then that's more concerning. When developers launch a game they expect some quick churn after the pre-launch hype has worn off, after that they expect players to feel burnout after a few years and so they then focus on attracting new players who have the whole game ahead of them (and not all of whom want to "finish" it in a week). I've no idea whether players are leaving or not, it's all anecdotal, but if ZOS have had someone's money for 7 or 8 years then they've done pretty well, and so have the players who've had value for money for 7 or 8 years or they wouldn't have lasted as long.
  • Kingsindarkness
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    tmbrinks wrote: »
    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    Over 7000 players leaving is bad

    Is there really concrete indisputable evidence for that though?

    Even so, only 7k?

    Really?

    I just don't see getting worked up over that.

    If the 7k is ONLY players who play ESO on steam on PC... you have to multiply by at least 2 or 3 to account for the PC players that don't use steam (2 if it's a 50/50 split, 3 if it's a 33/67 split, etc... ) and based on past polls on the forums of PC players... it's probably closer to a 25/75% split... so maybe even 4. (But I'll choose the middle, 3x)

    Then multiply by 3 to account for the players on XBox and PS servers (as they don't have a steam option), and ZoS has stated the population is mostly evenly split between the 3 megaservers.

    Suddenly your 7k is closer to 63k players lost.... and that is a sizable number.

    Other option is to look at percentage change, 25% of players, stopped playing.

    Most business would go under if 25% of their workforce quit. The same logic holds here.

    No matter how you look at it... ESO is bleeding players.

    While I haven't quit... my playtime is significantly lessened, and ESO is no longer my "Main Game"... it's at least sharing that title with another at this time.

    But all of that is just conjecture to fit a narrative.

    I'll wait for actual numbers before I get worried.
  • CP5
    CP5
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    barney2525 wrote: »
    It depends on what you focus on. Anyone can pick out negative stuff without bothering to show anything positive. That's not a fair or balanced perspective.

    There are things tha need to be fixed, which impact the actual interaction, and my view is they really need to be addreessed ASAP. The Blocking issue is huge. If your block doesn't work your character gets hammered and your character might end up wiped through no fault of your own. The Lag is an issue. That causes huge problems .

    But they don't mean the game as a whole is terrible. If you don't like it, fine. You have your opinion. But don't hand me this nonsense about you being the arbitor and declaring any specific year to be " the worst " just because you are a veteran player. Veteran players are the ones who nitpick more and appreciate less. They get aggravated more and more when their pet peeves are not addressed. And there's a whole lot of veteran players out here.

    You do not speak for all of us.

    :#

    If I go to the doctor with severe abdominal pain, I'm not going to waste our time going over all the little things that are going swell, I'm going to get to the point and talk about the issues. Going back to game specific examples even the good is in a bad state for some of us, I used to have multiple weekly raids with a guild of good friends and now that's gone entirely, not caused directly by ZOS's decisions but as a direct result of them. So pardon us for not nit-picking good examples, when even what good examples we could bring are now gone because of them.

    As for your second point, yes, we veteran players, who engage with the game at a deeper level than more casual players, are more heavily impacted by changes. A casual overland quester won't care about the block bug if they never block, or care if a skill changes if they don't know how the skill even works in the first place. So balance changes have a bigger impact on us, so it makes more sense for us to be more vocal about them. But to say we "appreciate less," that is honestly a, poor, way to put that, because if end game pve players and pvp players weren't ignored for years and actually had some confidence in ZOS that we would get heard at some point we wouldn't have to be so negative. Our appreciation comes from us happily playing the game, not coming to the forums and gushing about it, and one of the good ways to tell how that's left is how many content creators who used to avidly make ESO content who have now switched to other games as they don't have either enough viewers watching that content or enough passion for the game after all that has changed.

    We speak for ourselves and there are many players not here who simply left, you can have your own opinion too, but writing others off for not sharing your opinion doesn't invalidate it.
    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse? That's kind of the definition of it getting worse, and just because it isn't getting worse for you doesn't mean it is good having the game get worse for others, because even if you have no care for those negatively impacted by the past years changes, without ZOS changing course and actually starting to listen to its player base, then how long will it be until your part of the game is impacted by their unwillingness to listen and fix problems?

    Us being vocal to get the point to ZOS that their decisions have consequences and that they should get their act together will have a positive impact on everyone who enjoys the game, and those suggesting we just deal with it are only enabling that behavior that got us here, and again, how much longer until that behavior makes the game worse for you as well?
  • SilverBride
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    CP5 wrote: »
    Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.

    If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?

    Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
    Edited by SilverBride on November 29, 2022 11:00PM
    PCNA
  • Syrusthevirus187
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    Just relax and have a Guar
  • Kingsindarkness
    Kingsindarkness
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    Just relax and have a Guar

    A cute little Guar who is snuggled up next to your hearth....

    God I love this game :smile:
This discussion has been closed.