cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
FeedbackOnly wrote: »cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
A lot of people left, this true from steam charts and other gaming charts. Most people experienced performance issues at least so they are very accurate and we can't deny this one as a letter and pet went out.
cmetzger93 wrote: »FeedbackOnly wrote: »cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
A lot of people left, this true from steam charts and other gaming charts. Most people experienced performance issues at least so they are very accurate and we can't deny this one as a letter and pet went out.
I haven't experienced any performance issues but I know the update was buggy for sure. All I am saying is I like most of the changes this year. That's my opinion which is different than OPs
Also, for the people that did enjoy the game this year. What do you usually do ingame?
Because for many endgame content performance has just been adding extra challenges and not in a fun way. It's really annoying if you should be getting the achievement you worked towards, but on 5% boss HP the game decides to drop block and your tank dies.
And I'm not even speaking about PvP. That has just been horrible.
I play the game primarily for the combat system which means I'll do any content that is combat intensive. In general, I play the game for: dungeons, trials, arenas, and most of all, PvP.
Although others may feel differently, this feature has felt like more of a detriment than a benefit. Personally, I love playing different classes. Having magicka and stamina variants for each class has been a big part of ESO's longevity for me. Hybridization has completely broken down the barriers between magicka and stamina within classes. This has actually led to less build diversity, and it essentially cut the number of classes in the game in half. The game now feels homogenized and stale. Hybridization has also led to some balance issues in PvP. Every class now has access to vigor, a burst heal, and maybe even a secondary heal over time. This has contributed to a meta where many fights are boring and end in a stalemate. When building a character (both in PvP and PvE) I feel like I have far less options than I used to.
I usually dont answer to that kind of post, but today, i am just tired to see *another judgement post*. I am there since 2014.
Do i am aware of ZOS past and present, do i expect better for the futur, surely as some of us, BUT grass is never greener on the other side.
I dont blind me by thinking all is well here, but i play also another game for years, and they had over 200+ bugs confirmed at launch of a patch...
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they have.
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
Real life has been for the past years quite hard for some of us, and this game has been a great escape world of fun, allowing us to keep some smiles on our faces, and i dont forget that.
I enjoyed this little imaginary world, so thank you
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
I play the game primarily for the combat system which means I'll do any content that is combat intensive. In general, I play the game for: dungeons, trials, arenas, and most of all, PvP.
Same here.
I agree with most of your take, however I did want to comment on hybridization.Although others may feel differently, this feature has felt like more of a detriment than a benefit. Personally, I love playing different classes. Having magicka and stamina variants for each class has been a big part of ESO's longevity for me. Hybridization has completely broken down the barriers between magicka and stamina within classes. This has actually led to less build diversity, and it essentially cut the number of classes in the game in half. The game now feels homogenized and stale. Hybridization has also led to some balance issues in PvP. Every class now has access to vigor, a burst heal, and maybe even a secondary heal over time. This has contributed to a meta where many fights are boring and end in a stalemate. When building a character (both in PvP and PvE) I feel like I have far less options than I used to.
I feel the opposite than you.
1. Hybridization doubles the tools available to me, especially as a Stamina player. So many Stamina abilities feel like clunky afterthoughts to the base morph
2. I still find a sharp distinction in terms of Magicka vs Stamina builds. You use different morphs, use different sets / weights, etc
3. The stalemate is more due to damage being lowered across the board in Update 35 than due to hybridization. We had multiple updates prior to Update 35 and hybridization was fine for the most part.
I do find it baffling that Minor Resolve was added to Resolving Vigor. Totally unnecessary.
Kingsindarkness wrote: »I disagree...ESO has been a great year for me.
But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.
The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.
ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.
[snip]
Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.
What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?
[Edited for Baiting]
Kingsindarkness wrote: »I disagree...ESO has been a great year for me.
But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.
The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.
I don't really understand how you were forced to leave other games? If you don't want to raid or to PvP, just don't. You can choose to only engage with the parts of the game that you enjoy. In ESO's case, it is the hardcore crowd that is actively being forced out, do you think this is fair?Kingsindarkness wrote: »ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.
Kingsindarkness wrote: »
[snip]
Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.
What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?
[Edited for Baiting]
Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggo like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
Kingsindarkness wrote: »
So I would imagine that at this point the devs would probably say: Fine...the casual players spend all the money anyway.
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
I am not saying nothing bad happened and they did nothing all great.
I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.
At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)
And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.