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https://forums.elderscrollsonline.com/en/discussion/668104/

2022: ESO's Worst Year, A Retrospective

Stamicka
Stamicka
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2022... has not been a good year for ESO. I would like to give some feedback from my perspective as a veteran player.

What type of player am I?
In order to put this feedback in perspective, I'd like to share how I play the game. I am a long time ESO player who started back in 2015. I play the game primarily for the combat system which means I'll do any content that is combat intensive. In general, I play the game for: dungeons, trials, arenas, and most of all, PvP. I typically don't enjoy questing or overland because it's a bit boring and far too easy for me. Admittedly, I haven't been happy with the direction of ESO for a few years now. Prior to this year, ESO was a fallback game. I would hop on whenever I was tired of other games and play for a few months at a time. This year has made ESO difficult to play even as a fallback game, let's look at why.

Account Wide Achievements
One of the big features introduced this year was account wide achievements. This is something that I actually wanted in the game if implemented properly. Ideally, Account Wide Achievements would be separate from your individual character achievements and act as an aspect of the existing achievement system. Well, this is not at all how it works. Instead, I actively lost TONS of replay value with how ZOS introduced this feature. Prior to the addition of this feature, I enjoyed redoing a dungeon or an arena to get a title or achievement on a new character. Sure, I could still do this, but now, all my characters have the same titles. This removes a huge motivation to replay content. I also lost the ability to view my characters as individuals. I can no longer see when an individual character gained an achievement, I can only see when I first got the achievement in general. The addition of this feature took away from my playstyle rather than adding to it.

Hybridization
Another big feature this year has been hybridization. Although others may feel differently, this feature has felt like more of a detriment than a benefit. Personally, I love playing different classes. Having magicka and stamina variants for each class has been a big part of ESO's longevity for me. Hybridization has completely broken down the barriers between magicka and stamina within classes. This has actually led to less build diversity, and it essentially cut the number of classes in the game in half. The game now feels homogenized and stale. Hybridization has also led to some balance issues in PvP. Every class now has access to vigor, a burst heal, and maybe even a secondary heal over time. This has contributed to a meta where many fights are boring and end in a stalemate. When building a character (both in PvP and PvE) I feel like I have far less options than I used to.

A Card Game as a Major Feature/ Lack of Content
This year completely failed to generate excitement for me and it's mainly due to the fact that there was nothing released that I cared about. The major feature of this year was a card game. This is something that I have absolutely no interest in considering I can play many standalone card games through phone apps. Overall, Tales of Tribute seems like a low effort and quick excuse for a major feature. The most recent update (Firesong) also failed to do anything of interest. The entire year has been light on features and content. I would go as far as to argue that I lost more this year than I gained.

Update 35
Update 35 has been talked about to death, but wow, what a bad patch. PvE rotations have become so boring that this update single handedly killed my desire to engage with a dungeon or trial again. In an attempt to make PvE more accessible, you have discouraged so many players from touching existing and future content.

The Mythics
What do you do when your chapter fails to generate excitement? Introduce the most powerful items ever and lock them behind a purchase of the lackluster chapter. Seriously... let's stop doing this. Oakensoul and the Sea Serpent's Coil were both far too strong in PvP scenarios. In fact, Oakensoul was so broken that I quit the game for multiple months until it was adjusted. The release of these types of items makes PvP virtually unplayable for the duration of a patch. Please avoid this type of thing next chapter.

The Performance
Performance has worsened (as it does every year) on most platforms. PC NA saw some improvement for a short amount of time, but it is now worse than it was at the start of the year. We were lead to believe that a server rearchitecture would improve things by the end of this year, but that was not the truth.

Bad Launches
Update 33 and update 36 both had pretty bad launches on PC. They introduced tons of bugs and even made it impossible to play for several days.

Conclusion
Please ZOS... do better. Since 2015 I have never played ESO less than I have this year. This year has completely stripped me of my desire to log on and has made every single one of my friends quit. This entire year has been a huge step backwards in terms of ESO's development. Unfortunately, most of this stuff is irreversible and we will have to live with the consequences of this year's patches until the game shuts down. Let's at least not make things worse in 2023.
Edited by ZOS_GregoryV on December 7, 2022 1:58AM
JaeyL
PC NA and Xbox NA
  • cmetzger93
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    I enjoyed it. Your opinion is subjective
  • TaSheen
    TaSheen
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    cmetzger93 wrote: »
    I enjoyed it. Your opinion is subjective

    Ditto. Been a really good year in ESO for me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FeedbackOnly
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    This everything I wanted to say with politeness and elegance.

    Also I too joined game in 2015, and really hope game is more fun next year.

    P.S

    Something is happening each patch that degrades performance. It was better performance in 2021 then right now. Please look at how patches are done to fix it.
    Edited by FeedbackOnly on November 27, 2022 8:23PM
  • Katheriah
    Katheriah
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    I agree with the statement that this has been the worst year so far.
  • FeedbackOnly
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    cmetzger93 wrote: »
    I enjoyed it. Your opinion is subjective

    A lot of people left, this true from steam charts and other gaming charts. Most people experienced performance issues at least so they are very accurate and we can't deny this one as a letter and pet went out.
  • CoronHR
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    i agree with op for the most part. i thought the chapter was lackluster and the card game ... it's ok but i got bored quickly. i totally agree with hybridization ... i don't like it AT ALL. i hate that there's 1 or 2 metas. variety is available and i do vary my sets across classes and roles, and the cost to dps is minor. but it's weird that tzogvin's, nirn and kinra's work as metas for mage builds. u35 didn't really affect me that much, in the sense that i didn't really notice it. i sort of like mythics, but i only use 1 or 2. awa is questionable, but there are some things i like about it.

    next year, they're going to have to come out with a new class, i believe. that's one thing that's enjoyable for a long time. i would definitely like to see a break from the year-long story formula, but that's probably already about to roll out again
    PC - EU - Steam client
  • cmetzger93
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    cmetzger93 wrote: »
    I enjoyed it. Your opinion is subjective

    A lot of people left, this true from steam charts and other gaming charts. Most people experienced performance issues at least so they are very accurate and we can't deny this one as a letter and pet went out.

    I haven't experienced any performance issues but I know the update was buggy for sure. All I am saying is I like most of the changes this year. That's my opinion which is different than OPs
  • Katheriah
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    Also, for the people that did enjoy the game this year. What do you usually do ingame?

    Because for many endgame content performance has just been adding extra challenges and not in a fun way. It's really annoying if you should be getting the achievement you worked towards, but on 5% boss HP the game decides to drop block and your tank dies.

    And I'm not even speaking about PvP. That has just been horrible.
  • Lauranae
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    I usually dont answer to that kind of post, but today, i am just tired to see *another judgement post*. I am there since 2014.

    Do i am aware of ZOS past and present, do i expect better for the futur, surely as some of us, BUT grass is never greener on the other side.

    I dont blind me by thinking all is well here, but i play also another game for years, and they had over 200+ bugs confirmed at launch of a patch...

    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they have.

    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    Real life has been for the past years quite hard for some of us, and this game has been a great escape world of fun, allowing us to keep some smiles on our faces, and i dont forget that.

    I enjoyed this little imaginary world, so thank you
    My most recent characters
    AD - Chjara NB
    -
  • FeedbackOnly
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    cmetzger93 wrote: »
    cmetzger93 wrote: »
    I enjoyed it. Your opinion is subjective

    A lot of people left, this true from steam charts and other gaming charts. Most people experienced performance issues at least so they are very accurate and we can't deny this one as a letter and pet went out.

    I haven't experienced any performance issues but I know the update was buggy for sure. All I am saying is I like most of the changes this year. That's my opinion which is different than OPs

    The point of post was ZOS needs to do better. We should have friends or guildmates who suffered this year greatly and empathize it was not a good year for most.

    We all want to enjoy the game but this year was not okay
  • FeedbackOnly
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    Katheriah wrote: »
    Also, for the people that did enjoy the game this year. What do you usually do ingame?

    Because for many endgame content performance has just been adding extra challenges and not in a fun way. It's really annoying if you should be getting the achievement you worked towards, but on 5% boss HP the game decides to drop block and your tank dies.

    And I'm not even speaking about PvP. That has just been horrible.

    It has to be solo players.

    The group finder is still bugged taking over 10 mins to find dps replacements

    I don't understand how people can't empathize we absolutely got less people playing now and others definitely had glaring performance issues.

    How is this okay?
  • taugrim
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    Stamicka wrote: »
    I play the game primarily for the combat system which means I'll do any content that is combat intensive. In general, I play the game for: dungeons, trials, arenas, and most of all, PvP.

    Same here.

    I agree with most of your take, however I did want to comment on hybridization.
    Stamicka wrote: »
    Although others may feel differently, this feature has felt like more of a detriment than a benefit. Personally, I love playing different classes. Having magicka and stamina variants for each class has been a big part of ESO's longevity for me. Hybridization has completely broken down the barriers between magicka and stamina within classes. This has actually led to less build diversity, and it essentially cut the number of classes in the game in half. The game now feels homogenized and stale. Hybridization has also led to some balance issues in PvP. Every class now has access to vigor, a burst heal, and maybe even a secondary heal over time. This has contributed to a meta where many fights are boring and end in a stalemate. When building a character (both in PvP and PvE) I feel like I have far less options than I used to.

    I feel the opposite than you.
    1. Hybridization doubles the tools available to me, especially as a Stamina player. So many Stamina abilities feel like clunky afterthoughts to the base morph
    2. I still find a sharp distinction in terms of Magicka vs Stamina builds. You use different morphs, use different sets / weights, etc
    3. The stalemate is more due to damage being lowered across the board in Update 35 than due to hybridization. We had multiple updates prior to Update 35 and hybridization was fine for the most part.

    I do find it baffling that Minor Resolve was added to Resolving Vigor. Totally unnecessary.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • FeedbackOnly
    FeedbackOnly
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    Lauranae wrote: »
    I usually dont answer to that kind of post, but today, i am just tired to see *another judgement post*. I am there since 2014.

    Do i am aware of ZOS past and present, do i expect better for the futur, surely as some of us, BUT grass is never greener on the other side.

    I dont blind me by thinking all is well here, but i play also another game for years, and they had over 200+ bugs confirmed at launch of a patch...

    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they have.

    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    Real life has been for the past years quite hard for some of us, and this game has been a great escape world of fun, allowing us to keep some smiles on our faces, and i dont forget that.

    I enjoyed this little imaginary world, so thank you

    There's a reason for negative crowd.

    We shouldn't blindly ingore problems.

    It's not just the bugs but connected to a lot of things
  • Katheriah
    Katheriah
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    Lauranae wrote: »
    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!

    ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.

    If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
  • Brrrofski
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    The last few years haven't been great, but this is the year was the one that finally made me stop hoping and finally give up.i've been subbed since release, through other bad times too. I stopped it this year though. It's gone too far.

    I don't know how anyone thinks this year has been good. Sure, you might enjoy parts of it and think it's been ok. But it has been a bad year. That's not opinion. People have left in droves. And under a cloud.

    PvP performance and balance is still terrible and the devs don't care. I don't see how any of them can spend an hour in PvP and not see how many issues it has. Performance is one thing, which has limitations which might be out of devs hands. But set and skill balance isn't.

    Endgame PvE got a lot worse due to needless changes to combat which made it boring, slow and every class feeling the same apart from one or two skills.

    The new zones are boring and uninspiring. Copy and paste assets from other zones and ANOTHER version of dolmens. There is no creativity anymore.

    Which leaves... what? People who play the card game. All 14 of them?

    And this isn't really having a go at the devs entirely. Lack of resources means less time spent on stuff, which means releasing stuff that you know isn't as good as it should be, which leads to lack of motivation.

    The skill changes and balance is on the devs though. They've bee awful this year. And bugs. There's still major bugs from 3 years ago in the game. Which don't even get acknowledged, let alone fixed.
  • Stamicka
    Stamicka
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    taugrim wrote: »
    Stamicka wrote: »
    I play the game primarily for the combat system which means I'll do any content that is combat intensive. In general, I play the game for: dungeons, trials, arenas, and most of all, PvP.

    Same here.

    I agree with most of your take, however I did want to comment on hybridization.
    Stamicka wrote: »
    Although others may feel differently, this feature has felt like more of a detriment than a benefit. Personally, I love playing different classes. Having magicka and stamina variants for each class has been a big part of ESO's longevity for me. Hybridization has completely broken down the barriers between magicka and stamina within classes. This has actually led to less build diversity, and it essentially cut the number of classes in the game in half. The game now feels homogenized and stale. Hybridization has also led to some balance issues in PvP. Every class now has access to vigor, a burst heal, and maybe even a secondary heal over time. This has contributed to a meta where many fights are boring and end in a stalemate. When building a character (both in PvP and PvE) I feel like I have far less options than I used to.

    I feel the opposite than you.
    1. Hybridization doubles the tools available to me, especially as a Stamina player. So many Stamina abilities feel like clunky afterthoughts to the base morph
    2. I still find a sharp distinction in terms of Magicka vs Stamina builds. You use different morphs, use different sets / weights, etc
    3. The stalemate is more due to damage being lowered across the board in Update 35 than due to hybridization. We had multiple updates prior to Update 35 and hybridization was fine for the most part.

    I do find it baffling that Minor Resolve was added to Resolving Vigor. Totally unnecessary.

    Hybridization only really gives the illusion of choice in terms of PvP. Sure you can build to be purely Magicka or purely Stamina, but in most cases that is a gimp. The original game was designed around Magicka and Stamina being separate, so naturally Magicka had some strengths that Stamina didn't and vice versa. Now you can have the best of both worlds. I think that the most optimal set ups are in medium armor with a mixture of stamina and magicka morphs. If you don't build like this, you're probably gimped. There's not much choice to be had here if you're wanting to be effective in PvP. I think the original system was much better.
    JaeyL
    PC NA and Xbox NA
  • Kingsindarkness
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    I disagree...ESO has been a great year for me.

    But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.

    The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.

    ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.

    [snip]

    Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.

    What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?

    [Edited for Baiting]


    Edited by Psiion on November 27, 2022 10:40PM
  • I_killed_Vivec
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    The enjoyment in questing is not related purely to difficulty... it's not boring because it is easy, it is sad when it's not well written.

    And the comment about hybridization is pure hyperbole. If anything, instead of two options per class (stam/mag) there are now three. Though in truth I'm not so sure hybrids are quite there yet. (Take a look at DK hybridization - the *** stam/mag whip).
  • nuttytom
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    good post. hybridization is easily one of the worst things to happen to the game
  • Ragnarok0130
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    OP with the exception of your AWA comments I completely agree; I'm still unabashedly pro-AWA but I do understand why those who don't like it have their dislike and think their dislike is justified.

    As a closed Beta player I don't even recommend ESO to friends anymore due to the extreme volatility of the combat changes, and of late, the developer salt directed towards the end game community on social media, Twitch, and the like. I refuse to do word of mouth business development for devs who seem to actively dislike their paying customers. My play time is also dramatically lower than pre-U35.

    U35 has frequently been compared to Morrowind's patch by many people in terms of community outrage and harming the end game community, but I think it's actually been worse because at least in Morrowind we were still naive thinking things would eventually get better if we left enough feedback and many people stuck around due to that hope. Now we know better and I'm watching the situation out of morbid curiosity to see how far down the rabbit hole we'll go as my guilds seemed far less populated, raids were cancelled, and some guilds even turned into ghost towns.
  • FeedbackOnly
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    I disagree...ESO has been a great year for me.

    But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.

    The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.

    ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.

    [snip]

    Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.

    What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?

    [Edited for Baiting]

    What about your friends and guildmates or factual evidence of people leaving? Also same handful of community is because of other obvious reasons of they aren't allowed to post anymore

    We barely grow in player base this year while retention of long timer players is at a low.

    Nobody is saying veteran players should rule. People are saying

    Do better

    The performance issues are a joke this year. Lauches take over a month to fix game breaking issues like block.

    Group finder still takrs 10 mins to find dps replacements. So either we got less people or it's bugged snd hasn't been fixed since update 33

    The problem with update 35 is it was boring.

    Update 32 gave nothing new to customize class after how years without anything

    Update 36 was crash and crash

    Let's not be blind we need something more next year
    Edited by Psiion on November 27, 2022 10:42PM
  • Stamicka
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    I disagree...ESO has been a great year for me.

    But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.

    The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.

    I don't think that anything in this post is hyperbolic. These are my genuine thoughts and feelings about ESO in 2022. I am completely aware of the casual audience that this game draws in, believe me. The thing is, I don't want a slow tabtarget based combat system with cooldowns, I want ESO's combat system. So it doesn't matter if other games have better raids and PvP, they don't have ESO's combat.

    ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.
    I don't really understand how you were forced to leave other games? If you don't want to raid or to PvP, just don't. You can choose to only engage with the parts of the game that you enjoy. In ESO's case, it is the hardcore crowd that is actively being forced out, do you think this is fair?


    [snip]

    Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.

    What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?

    [Edited for Baiting]


    Honestly... what? There is a middle ground here, it's pretty simple. You do the things you want to do in the game and I do the things I want to do. The game can appeal to both competitive and casual people.

    Edited by Psiion on November 27, 2022 10:43PM
    JaeyL
    PC NA and Xbox NA
  • Eric_Prince
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    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]
    Edited by ZOS_Icy on November 28, 2022 2:48PM
    To be the Chosen One really sounds like lots of fun,
    But in the end you'll just be someone's lunch
    (c)
  • FeedbackOnly
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    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggo like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]

    Because we haven't anything to add to character customization for combat?

    Also guess bugs are okay with you then?

    This year was different

    [edited to remove quote]
    Edited by ZOS_Icy on November 28, 2022 2:49PM
  • Katheriah
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    So I would imagine that at this point the devs would probably say: Fine...the casual players spend all the money anyway.

    Lol, you mean those casuals they were "helping" by making vet content more "accessible" by nerfing their DPS into the ground during U35, effectively locking them out of more content?

    Or by releasing quests and leads for a cool new skin that are completely bugged?

    Or by not giving the community houses with new content?
  • Lauranae
    Lauranae
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    Katheriah wrote: »
    Lauranae wrote: »
    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!

    ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.

    If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.

    I am not saying nothing bad happened and they did nothing all great.

    I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.

    At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)

    And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.

    So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.

    ---
    When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it
    Edited by Lauranae on November 27, 2022 9:15PM
    My most recent characters
    AD - Chjara NB
    -
  • FeedbackOnly
    FeedbackOnly
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    Lauranae wrote: »
    Katheriah wrote: »
    Lauranae wrote: »
    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!

    ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.

    If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.

    I am not saying nothing bad happened and they did nothing all great.

    I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.

    At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)

    And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.

    So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.

    It's about expressing we want better next year. If you don't complain then people think it's okay.

    We had 4 patches that were either heavily bugged while taking at least a 14 days to fix or went against what community wanted.

    You can look at other social media. It's not just the forums but people were negative more this year for real reasons

    We don't want to redo this year. We just want better next year. The development of next year's chapter has already started after all so the time to complain is now
  • TaSheen
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    The development of next year's chapter is likely already done so I guess you probably need to aim for 2024. And I'm sorry to be the lone voice here, but I had no bugs at all this year. I know that pvp and endgame players did, but I haven't any interest in those modes - so it's not something I'm going to get my knickers in a twist over, since there's already plenty of that going on around here.

    I hope you all find what you're looking for in this game, but if you're expecting major changes next year you may be whistling in the wind.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • FeedbackOnly
    FeedbackOnly
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    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players
  • auz
    auz
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    @Stamicka, well said. I agree with everything you said and am in a similar position. I played eso almost exclusively since one tam. Started on console and then bought a pc when a heap of my mates migrated over, about 2 years ago. The last 12 months have forced me to reconsider my gaming options and I no longer feel the need to log into eso. Thousands of hours and dollars have been invested into a game that no longer views my needs and wants as a priority. It happens, I don't think zos owes me anything, I enjoyed my time on eso for the most part, but at the same time, I don't feel like i owe them any loyalty either. I haven't logged in for almost a month. Maybe I will in the future, maybe I won't.
This discussion has been closed.