SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
I would have thought the opposite was true. If players are leaving after contributing to a game for some years then that's to be expected, nobody sticks to the same game for ever, but if players are leaving having had a quick look at the game and decided it's not worth their time and money then that's more concerning.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
BlakMarket wrote: »Treselegant wrote: »BlakMarket wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
Ah, yes, all those many many pve players using their companions out in the overland world must be people only using them once and never again. What other possible explaination....other than different types of players having different priorities as to what interests them in game...could there be!
I'd believe you if overland content was harder, but its really not even for brand new players - the only overland content that a companion might be useful for are WB's and companions usually die in the first 20-30 seconds, also showing off 2 mounts at once might be the other use.
Most likely going to ruffle some feathers and probably get hated on for this but this is how I feel and how I see things. NO CONSPIRACY THINGS INTENDED OR GIVEN.I would have thought the opposite was true. If players are leaving after contributing to a game for some years then that's to be expected, nobody sticks to the same game for ever, but if players are leaving having had a quick look at the game and decided it's not worth their time and money then that's more concerning.
There will always be players who leave because they've gotten their fill and are moving on. I was thinking of those that were still here up until this year, having a blast, looking forward to another great year and planning to stick around, and...they're gone. Players who have thrown lots of money at the game and planned to spend more.
But yeah, it's also not great when people try out a game and quickly leave.
Both are concerning. You need player retention and new blood.
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Those numbers are not bad. We know 2020 saw a massive uptick in players due to COVID lockdowns and that effect was still in play during 2021 as people started slowly going back to work and back to school.
However, you are looking at the peak players which is a short moment in time. Average players are probably the better number to look at since it is a more durable number across the day.
October 2018 12,914.5
October 2019 11,161.0
October 2020 19,102.7
October 2021 17,133.0
October 2022 13,587.7
In both cases, peak and average we see an increase in players from 2019 to 2022 which a business analyst would see as healthy.
Lady_Sleepless wrote: »I love ESO, I've been playing it since release. It's had ups and downs.
This year has definitely had a lot less content than previous years. I tried the card game and I played for about a month off and on and now I just forget it exists unless some one reminds me. Not for me. The dungeons were well designed and fun. The world design for the chapter was beautiful but the story was lacking.
I hope next year is better.
BlakMarket wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Mystics are basically have same role monster sets used to have, which now obsolete and outdated in comparison. The only differences, they are hidden behind cheap mobile game, with (arguably) worse rng and take 1 slot instead of 2. I would choose greymoor to be the worst in term of content if not for solo arena in later dlc since other chapters had antiquities + other stuff not just antiquities. Especially, considering most interesting mystics have been nerfed to the ground or become very niche a patch later they were introduced (looking at Thrassian Stranglers, Oakensoul, malacath and ring of pale order).
Highly disagree, mythics are still content patch by patch for 90% of the community. Companions and the card game are dead weight for 90% of the community, people tried them for a day/two, maybe a week then forgot all about them.
I'm thankful for the extra events (chaos ball, crazy king, etc.) that they put in.
Kingsindarkness wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Is there really concrete indisputable evidence for that though?
Even so, only 7k?
Really?
I just don't see getting worked up over that.
Kingsindarkness wrote: »Kingsindarkness wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Is there really concrete indisputable evidence for that though?
Even so, only 7k?
Really?
I just don't see getting worked up over that.
If the 7k is ONLY players who play ESO on steam on PC... you have to multiply by at least 2 or 3 to account for the PC players that don't use steam (2 if it's a 50/50 split, 3 if it's a 33/67 split, etc... ) and based on past polls on the forums of PC players... it's probably closer to a 25/75% split... so maybe even 4. (But I'll choose the middle, 3x)
Then multiply by 3 to account for the players on XBox and PS servers (as they don't have a steam option), and ZoS has stated the population is mostly evenly split between the 3 megaservers.
Suddenly your 7k is closer to 63k players lost.... and that is a sizable number.
Other option is to look at percentage change, 25% of players, stopped playing.
Most business would go under if 25% of their workforce quit. The same logic holds here.
No matter how you look at it... ESO is bleeding players.
While I haven't quit... my playtime is significantly lessened, and ESO is no longer my "Main Game"... it's at least sharing that title with another at this time.
But all of that is just conjecture to fit a narrative.
I'll wait for actual numbers before I get worried.
FeedbackOnly wrote: »FeedbackOnly wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
Over 7000 players leaving is bad
Drop in the bucket.
Sometimes you have to repeat yourself when people want to ingore the facts or use a fallacies to distract from point.
Some people liked things but a lot of people went through with promises and left. So let's do better next year
Left, cancelled subscriptions, or playing less? We simply don't know.
I wouldn't say bad on paper, but poorly executed? Damn right
Lady_Sleepless wrote: »I hope next year is better.
Lady_Sleepless wrote: »I hope next year is better.
The general consensus is that things have gotten worse over the years, not better. As long as the same folks are running the show, it would be extremely optimistic to expect anything different than the status quo.
What would cause the current team to do better?
FeedbackOnly wrote: »Lady_Sleepless wrote: »I hope next year is better.
The general consensus is that things have gotten worse over the years, not better. As long as the same folks are running the show, it would be extremely optimistic to expect anything different than the status quo.
What would cause the current team to do better?
Communication, more qa... shouldn't take a month to fix block
ForumBully wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
I'm curious, which year was the worst in your estimation?
baltic1284 wrote: »FeedbackOnly wrote: »Lady_Sleepless wrote: »I hope next year is better.
The general consensus is that things have gotten worse over the years, not better. As long as the same folks are running the show, it would be extremely optimistic to expect anything different than the status quo.
What would cause the current team to do better?
Communication, more qa... shouldn't take a month to fix block
Some fixes i can see taking over a month but not as long as some reported bugs have taken to fix, some have taken well over that i can see a month or two then a fix not much over that.
Kingsindarkness wrote: »ForumBully wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
I'm curious, which year was the worst in your estimation?
Why does there have to be a worst?
Why the incessant need to convince people the game is bleeding players and dying?
it's kinda silly...
Kingsindarkness wrote: »ForumBully wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
I'm curious, which year was the worst in your estimation?
Why does there have to be a worst?
Why the incessant need to convince people the game is bleeding players and dying?
it's kinda silly...
Kingsindarkness wrote: »I disagree...ESO has been a great year for me.
But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.
The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.
I don't think that anything in this post is hyperbolic. These are my genuine thoughts and feelings about ESO in 2022. I am completely aware of the casual audience that this game draws in, believe me. The thing is, I don't want a slow tabtarget based combat system with cooldowns, I want ESO's combat system. So it doesn't matter if other games have better raids and PvP, they don't have ESO's combat.I don't really understand how you were forced to leave other games? If you don't want to raid or to PvP, just don't. You can choose to only engage with the parts of the game that you enjoy. In ESO's case, it is the hardcore crowd that is actively being forced out, do you think this is fair?Kingsindarkness wrote: »ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.Kingsindarkness wrote: »
[snip]
Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.
What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?
[Edited for Baiting]
Honestly... what? There is a middle ground here, it's pretty simple. You do the things you want to do in the game and I do the things I want to do. The game can appeal to both competitive and casual people.
FeedbackOnly wrote: »Kingsindarkness wrote: »ForumBully wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Things changing in a way that some players don't like doesn't mean that the game is bad or is getting worse.
If the content you and your friends love was changed so heavily that many of them leave the game, that'd be a change that "some players don't like," would that constitute the game getting worse?
Changes that I do not like don't mean that the game itself got worse. It only means that my impression of the game got worse.
Alright, then if we made every single overland mob into a dragon, and made every quest boss a 1v1 fight against Dagon himself you wouldn't like it, but it wouldn't make the game any worse. Gotcha. /s
A game isn't 'good' or 'bad,' and I've played plenty of games with many valid negative reviews and still enjoyed them, but the state of a game is defined by those who engage with it, and turning a blind eye to issues others have doesn't get rid of those issues. ESO gives off an increasingly negative impression to people outside the game as more and more content creators leave or make videos outlining issues they have, and word of mouth from people leaving undermines people's confidence in the game and its developer. Do you know how games die? How long term issues hemorrhaging players and trust ends them? Will that matter to you now, or only when it is your turn to be at the mercy of ZOS's slow and callous response, when all those who tried to speak up before have left?
There is no way they would do something so drastic.
As far as content creators, I do not watch other people play and I base my opinion on my own experiences, and my own likes and dislikes.
ESO is not having its worst year and is not dying.
I'm curious, which year was the worst in your estimation?
Why does there have to be a worst?
Why the incessant need to convince people the game is bleeding players and dying?
it's kinda silly...
Nobody said game was dying but could do a lot better next year