Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.
Parasaurolophus wrote: »Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.
There are enough things in the game that you can get. Yes, not many things will get for completing quests, but this is only because the quests in the game are too easy. Many of the lucky ones are also hidden behind the achievements. Well, we have, of course, the endavriors system.
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
Looks like FF has lost more players in the past few months than eso. Also, take a look at eso summer/ fall of 2019. Lost about 45% of players and yet it's still here. This game is cyclical, as is any game around for this long. Players will come back, at least until TES6 rolls out, and that is at least 8 years away....
The development of next year's chapter is likely already done so I guess you probably need to aim for 2024. And I'm sorry to be the lone voice here, but I had no bugs at all this year. I know that pvp and endgame players did, but I haven't any interest in those modes - so it's not something I'm going to get my knickers in a twist over, since there's already plenty of that going on around here.
I hope you all find what you're looking for in this game, but if you're expecting major changes next year you may be whistling in the wind.
I'm just curious, [snip] what if the chapter next year added more content for PvP or if they made it that you can't solo kill a single overland monster? what if they made it that you NEED to group to actually accomplish anything in the next patch or chapter? [snip]
LesserCircle wrote: »Parasaurolophus wrote: »Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.
There are enough things in the game that you can get. Yes, not many things will get for completing quests, but this is only because the quests in the game are too easy. Many of the lucky ones are also hidden behind the achievements. Well, we have, of course, the endavriors system.
Like what? The ugly skins or the useless mementos? And if you are talking about the godslayer and planesbreaker mounts, they are so hard to get that you might just give up on them, specially as a new player POV. The endeavors system is only there so no one complains about crown crates, you need a full year to get a radiant apex and it won't be there anymore once you have enough endeavors. Plus it doesn't feel as rewarding as a quest made for a reward, it still has that feeling of just buying it in the store.
LesserCircle wrote: »On the other side we have ESO, where new players ...
Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.
The development of next year's chapter is likely already done so I guess you probably need to aim for 2024. And I'm sorry to be the lone voice here, but I had no bugs at all this year. I know that pvp and endgame players did, but I haven't any interest in those modes - so it's not something I'm going to get my knickers in a twist over, since there's already plenty of that going on around here.
I hope you all find what you're looking for in this game, but if you're expecting major changes next year you may be whistling in the wind.
I'm just curious, [snip] what if the chapter next year added more content for PvP or if they made it that you can't solo kill a single overland monster? what if they made it that you NEED to group to actually accomplish anything in the next patch or chapter? [snip]
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.
Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".
As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?
I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.
They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?
The development of next year's chapter is likely already done so I guess you probably need to aim for 2024. And I'm sorry to be the lone voice here, but I had no bugs at all this year. I know that pvp and endgame players did, but I haven't any interest in those modes - so it's not something I'm going to get my knickers in a twist over, since there's already plenty of that going on around here.
I hope you all find what you're looking for in this game, but if you're expecting major changes next year you may be whistling in the wind.
I'm just curious, [snip] [/b]what if the chapter next year added more content for PvP or if they made it that you can't solo kill a single overland monster? what if they made it that you NEED to group to actually accomplish anything in the next patch or chapter? [snip]
[edited for baiting]
I see a number of people react in a "it's not a problem if it doesn't affect me" manner. You may want to keep in mind that people that play content you're not interested in still pay for the content that you are interested in. This us vs them mentality benefits nobody.
FeedbackOnly wrote: »YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
Looks like FF has lost more players in the past few months than eso. Also, take a look at eso summer/ fall of 2019. Lost about 45% of players and yet it's still here. This game is cyclical, as is any game around for this long. Players will come back, at least until TES6 rolls out, and that is at least 8 years away....
45% is the big number.,.. I don't think it's wrong to say should try to do better next year
FeedbackOnly wrote: »YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
Looks like FF has lost more players in the past few months than eso. Also, take a look at eso summer/ fall of 2019. Lost about 45% of players and yet it's still here. This game is cyclical, as is any game around for this long. Players will come back, at least until TES6 rolls out, and that is at least 8 years away....
45% is the big number.,.. I don't think it's wrong to say should try to do better next year
True, but I'd say they did since that was 3 years ago and we haven't seen a drop that big since... even in 2022.
I'm looking forward to ZOS' 2023 plans. Whether I buy the Chapter and DLC really depends on their gimmick for the year.
2022 was a really easy skip for me, because a card game isn't worth the asking price. Even if it was 75% off, I would still have a good old think.
It wasn't like that for prior Chapters, I would miss out on something tangible and substantial by not having access. It was a sensible purchase.
At least for me, ESO isn't the only game that I care about. I personally can't play more than one game at a time due to time constraints. And besides, I think ""MMO loyalty" is a silly concept, I would rather spend on something I'd enjoy rather than buy yet another by-the-numbers ESO chapter out of an imagined obligation.
I personally don't agree with the direction ZOS is taking with new Chapters since 2020. They are adding systems each year that they have to support ad infinitum into the future.
2020 saw Antiquities and Mythics added, which they have to add to every new Chapter going forward. 2021 saw Companions, two each will also have to be added every Chapter into the future. 2022 saw Tales of Tribute, presumably more Patron Decks will be added going forward.
Compare this to the closed-loop systems added in 2017 (Battlegrounds) 2018 (Psijic skills and Jewelry crafting) 2019 (Necromancer class) which don't need further resource investment.
I honestly think their resources are being spread thin because they have to support systems added since 2020, rather than work on a single, blockbuster feature for the next year. You gotta come up with new Mythics, make sure they are kinda OP but not break the game, nerf older Mythics so that FOMO works. You gotta add unique companions with their own quest lines, interactivity to the game world, and extensive work from voice actors.
The whole year-long story season thing was never that great to begin with IMO. Somehow they still insist on sticking to this awkward story-telling mode of packaging story content in 4-man dungeons, 12-man trials, hamfisting all the lore into the Q4 DLC, and constant story recaps through dialogue like the Vestige has Alzheimer's.
I've been playing since 2019 and I don't think I've seen a single significant update that didn't have some serious bugs on launch. The game will be literally broken for two weeks after every new update drops. It seems bizarre how the community is really complacent about this happening every single time. People get really weirdly aggressive saying some version of "bugs are inevitable", which, okay, but we don't need to normalize that. There are products/games that are released without major, gamebreaking bugs too. At what point do we say this company is incompetent with a consistent record of failure?
Can't help but disagree with this year being the worst year, at least not for me. I found basically all content to be much more interesting than last year and I simply just adapted to the changes that were made.
One thing that needs said however from reading through this thread is that no matter your perspective on this year, nobody is wrong feeling how they do. If somebody is like me and enjoyed what we got our experience isn't less valuable than somebody who didn't and vice versa.
LesserCircle wrote: »Parasaurolophus wrote: »Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.
There are enough things in the game that you can get. Yes, not many things will get for completing quests, but this is only because the quests in the game are too easy. Many of the lucky ones are also hidden behind the achievements. Well, we have, of course, the endavriors system.
Like what? The ugly skins or the useless mementos? And if you are talking about the godslayer and planesbreaker mounts, they are so hard to get that you might just give up on them, specially as a new player POV. The endeavors system is only there so no one complains about crown crates, you need a full year to get a radiant apex and it won't be there anymore once you have enough endeavors. Plus it doesn't feel as rewarding as a quest made for a reward, it still has that feeling of just buying it in the store.
Parasaurolophus wrote: »LesserCircle wrote: »Parasaurolophus wrote: »Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.
There are enough things in the game that you can get. Yes, not many things will get for completing quests, but this is only because the quests in the game are too easy. Many of the lucky ones are also hidden behind the achievements. Well, we have, of course, the endavriors system.
Like what? The ugly skins or the useless mementos? And if you are talking about the godslayer and planesbreaker mounts, they are so hard to get that you might just give up on them, specially as a new player POV. The endeavors system is only there so no one complains about crown crates, you need a full year to get a radiant apex and it won't be there anymore once you have enough endeavors. Plus it doesn't feel as rewarding as a quest made for a reward, it still has that feeling of just buying it in the store.
I'm ready to argue with you. Because things that "everyone" can get are greatly depreciated, because they are simply available to everyone. This clearly does not play into the personality of your character. In the end, awards should be given for some kind of achievement. And the quests in eso are too easy to appreciate.
UnabashedlyHonest wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.
Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".
As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?
I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.
They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?
I think the take home message we're getting is "Take it or leave it".
Side note: The AwA change seems to show that the devs are perfectly willing to dynamically change almost ever aspect of the game on a moment's notice. Not just endgame or PvP.
Side note: The AwA change seems to show that the devs are perfectly willing to dynamically change almost ever aspect of the game on a moment's notice. Not just endgame or PvP.
Side note: The AwA change seems to show that the devs are perfectly willing to dynamically change almost every aspect of the game on a moment's notice. Not just endgame or PvP.
DemonicGoat wrote: »Side note: The AwA change seems to show that the devs are perfectly willing to dynamically change almost ever aspect of the game on a moment's notice. Not just endgame or PvP.
I think It needs to be said that the "devs" arent always the same people, people leave for better jobs or whatever and someone new is brought in.
Anyone who looked at what ESO was hiring for devs over the past 2 years? By the amount of positions opened alone at one point I had a bad feeling about how things were going to go moving forward,.. We also have to consider Rich took over for Matt in 2019 or so.. when that new IP got underway(matt claims 50 designers,200 devs),.. I dont think its a big stretch of the imagination to guess many capable,veteran devs went to that new project while ESO gets maintained by a new crop of hires or whoever is available.
That would also line up with the quantity of content and quality of updates slipping after Summerset.
Anyhow. Food for thought.
DemonicGoat wrote: »Side note: The AwA change seems to show that the devs are perfectly willing to dynamically change almost ever aspect of the game on a moment's notice. Not just endgame or PvP.
I think It needs to be said that the "devs" arent always the same people, people leave for better jobs or whatever and someone new is brought in.
Anyone who looked at what ESO was hiring for devs over the past 2 years? By the amount of positions opened alone at one point I had a bad feeling about how things were going to go moving forward,.. We also have to consider Rich took over for Matt in 2019 or so.. when that new IP got underway(matt claims 50 designers,200 devs),.. I dont think its a big stretch of the imagination to guess many capable,veteran devs went to that new project while ESO gets maintained by a new crop of hires or whoever is available.
That would also line up with the quantity of content and quality of updates slipping after Summerset.
Anyhow. Food for thought.
This would explain a lot if accurate.