BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
It's interesting to see forum posters who i once thought of as staunch ESO supporters are now voicing their discontent.
I'm reminded of a certain movie quote (paraphrasing here):
"Sooner or later, I might get to someone something ingame you do care about"
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
I am not saying nothing bad happened and they did nothing all great.
I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.
At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)
And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.
---
When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it
It's a long-standing trend that ZOS tends to drag their feet on issues unless there is a large community outcry. Without continued pressure issues linger far longer than they should have any right, and if people just stop talking about the issues and either suffer through it or leave those issues won't be fixed and will only be made worse with additional problems added on down the road. Out of a love for the game and a desire to see it succeed, people rightfully speak up about the issues they have in hopes that the problems they have will get addressed. Being silent doesn't work, and even if those who are making noise now do leave, the continued problems will only cause others to keep the discussions going until something changes, either with the issues being fixed or, not.
Agree with this post and the OP's post.
Those of us still trying to be heard are trying because we love ESO. Over and over again, this year in particular changes were released to solve a described problem which wreaked havoc with other playstyles, when a more inclusive implementation fixing the problems but respecting and preserving more playstyles could have been done. Trade-offs were made that don't resonate and it's even worse when we are told "well, it's what you asked for." Silence on ZOS's part caused the community to tear each other apart, naming and blaming "casuals" "end game raiders" "role players" "pvp-ers" and more, when in reality most of us were negatively impacted. Not ALL... apparently some folks are perfectly happy with this year and that's great for you... but there's no reason that audience couldn't be bigger. All it would have taken is a little more engagement.
Yes, every year some content is released that some people aren't happy with. That's way different than what happened this year, where new content had to be held up against the much bigger yardstick of "is it worth what we lost?" And even this has happened before (bosmer passive change springs to mind) but not SO MUCH in one year.
This year I lost all my alt historical meaningful dates, like when they hit level 50. I lost accurate map tracking. I lost the ability to try a new role and know if I pass speed mode, hard mode, etc. in dungeon and trial content. I lost my "to-do" list for my characters. I lost the classic feel of my templars, and boy did I love my templars. I lost tons of friends who left the game, and progress in my raiding team (it has now disbanded). I lost the ability to block consistently. I lost the unique feel of my mag and stam toons.
That's... a lot of loss. To not be logging in every day feeling "oh this used to be more fun," replacement content needs to make up for all that. It needs to be more engaging than the stuff I miss. Do I care if a card game is added to ESO even if I don't want to play it? Well, no... but it's a pain point if a lot of what I used to do is gone from the game and that's all I get in return!
I'm totally loving the new dungeon and trial content and for now that's what primarily keeps me here, but it's not going to be enough if a way to re-pursue the challenging achievements in that group content isn't restored. I don't give two figs if it is an "achievement" or not but my desire to replay isn't there if I can't track my progress somewhere. I should not have to start a stopwatch and then track in a separate spreadsheet to see if I can finish a speed mode as a tank instead of a healer. Or make a new account. Both are ridiculous solutions to something I could easily do in game from 2014 - 2021!
Anyway I think that's why this year feels different/worse to some. A lot of changes were trade-offs or take- your-medicine "we promise it's good for you" and rolled out despite vocal outcry not just from the usual naysayers but people who normally say "guys, it's fine." But to see that you have to be looking at the posters and their post history.
I do still love this game. But there are a lot of things that I truly miss that I took for granted in 2021. 😢
Stinkyremy wrote: »[snip]
"account wide achievements are bad because I wanted to earn a title doing a dungeon on an alt"
Can you not see how illogical this is.
You can still do the dungeon at any time on any character, yet you automatically have the title so do not have to if you don't want to.
This is a plus for you if you only run dungeons to get titles!FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam is the least played version. Everyone who would have been fully dedicated to the game will have bought the game on release, before steam release and are using the dedicated client. Not including console players.
That is like trying to judge battlefield players or COD players by steam chart. It is the least played platform for those games.
Or xbox 360 CSGO players for the player count...
Also the median there with the pandemic increasing numbers means the game has a net gain of players on steam who stuck around after the (fear of) pandemic died down.
Stinkyremy wrote: »Steam is the least played version. Everyone who would have been fully dedicated to the game will have bought the game on release, before steam release and are using the dedicated client.
TechMaybeHic wrote: »Steams not a great indicator of this game as the game was out quite sometime before it ever hit Steam so most vets do not use it. Still; it would be hard for me to say ESO is not on a downturn. I don't have enough copium to believe its doing well.
Stinkyremy wrote: »[snip]
"account wide achievements are bad because I wanted to earn a title doing a dungeon on an alt"
Can you not see how illogical this is.
You can still do the dungeon at any time on any character, yet you automatically have the title so do not have to if you don't want to.
This is a plus for you if you only run dungeons to get titles!
Stinkyremy wrote: »Steam is the least played version. Everyone who would have been fully dedicated to the game will have bought the game on release, before steam release and are using the dedicated client. Not including console players.
That is like trying to judge battlefield players or COD players by steam chart. It is the least played platform for those games.
Or xbox 360 CSGO players for the player count...
YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
Or even as much as 10%. The only official guidance we have was the comment that the platform populations were roughly equal, meaning about 33% are PC players. If there is evidence that anything remotely approaching a third of PC players run the game through Steam then I for one would like to see that evidence.
If you wouldn't mind, could you link the source of that information?
Stinkyremy wrote: »[snip]
"account wide achievements are bad because I wanted to earn a title doing a dungeon on an alt"
Can you not see how illogical this is.
You can still do the dungeon at any time on any character, yet you automatically have the title so do not have to if you don't want to.
This is a plus for you if you only run dungeons to get titles!
BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Stinkyremy wrote: »[snip]
"account wide achievements are bad because I wanted to earn a title doing a dungeon on an alt"
Can you not see how illogical this is.
You can still do the dungeon at any time on any character, yet you automatically have the title so do not have to if you don't want to.
This is a plus for you if you only run dungeons to get titles!
Of course this stuff is a “me” issue, I’m stating my opinion. However, other people may share my sentiments and it can be valuable for ZOS to know how their decisions impact other players.
In regards to the AwA stuff, I put a lot of hard work to get difficult trifecta achievements on more than one character pre AwA. Not only does this work now feel meaningless, but I can’t even see the date when I got those achievements on those characters. I also don’t feel the motivation to do anything more than once now that it just doesn’t feel as rewarding. Why did this feature take away functionality rather than adding to it? That’s the opposite of what a feature should do. There’s nothing “illogical” about this stance, you just fail to see the game through another persons perspective.
Treselegant wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Companions have been a popular staple of Bethesda rpg games of the last ten years (or so) so thematically, they fit just fine in an Elder Scrolls MMO (other MMOs also have companion characters). In comparison, it was pretty obvious to me, watching the reveal livestream back in January, that upon the announcement of ToT many players were very confused as to why a card game was being added to ESO.
To me, ToT stands out awkwardly, desperately trying to get my attention with its in game advertising (omg shut up Sorinne!), that's the difference. I won't disparage it's fans but I do think it would have been better served as an app linked to ESO or something similar.
BlakMarket wrote: »Treselegant wrote: »BlakMarket wrote: »Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
How is Greymoor a comparison?
Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.
Now lets talk about companions and the card game. What is there even to say? Enough said.
When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
Companions have been a popular staple of Bethesda rpg games of the last ten years (or so) so thematically, they fit just fine in an Elder Scrolls MMO (other MMOs also have companion characters). In comparison, it was pretty obvious to me, watching the reveal livestream back in January, that upon the announcement of ToT many players were very confused as to why a card game was being added to ESO.
To me, ToT stands out awkwardly, desperately trying to get my attention with its in game advertising (omg shut up Sorinne!), that's the difference. I won't disparage it's fans but I do think it would have been better served as an app linked to ESO or something similar.
I agree companions fit the mold of ESO/RPG 100%, but moving forward do they add value to game? Do you look forward for new gear/builds/content for your companion each patch? That's where they fall extremely short & are cannot be compared to Grermoor/Antiquities. I can ask the same questions about ToT.
Stinkyremy wrote: »[snip]
"account wide achievements are bad because I wanted to earn a title doing a dungeon on an alt"
Can you not see how illogical this is.
You can still do the dungeon at any time on any character, yet you automatically have the title so do not have to if you don't want to.
This is a plus for you if you only run dungeons to get titles!
Of course this stuff is a “me” issue, I’m stating my opinion. However, other people may share my sentiments and it can be valuable for ZOS to know how their decisions impact other players.
In regards to the AwA stuff, I put a lot of hard work to get difficult trifecta achievements on more than one character pre AwA. Not only does this work now feel meaningless, but I can’t even see the date when I got those achievements on those characters. I also don’t feel the motivation to do anything more than once now that it just doesn’t feel as rewarding. Why did this feature take away functionality rather than adding to it? That’s the opposite of what a feature should do. There’s nothing “illogical” about this stance, you just fail to see the game through another persons perspective.
ESO is my favorite mmo and im hanging onto the hope that next year will be better. I am about ready to drop the game though and move on. The direction the game has been going hasn't been what i would like to see in the future.
Hello fellow stepchild. As a PvE endgamer, I can tell you we feel like the devs aren't listening to us, and we get a lot of hate from this community too if we speak up about bugs or give feedback that most can't understand bc they don't play that content, so they leap to ZOS' defense and dismiss us as toxic complainers that should just leave or be ignored.Edit to add a separate thought: I'm also disappointed in the lack of attempts to repair goodwill with pvp players after various instances of disrespect. Also big pvp bugs being introduced into the updates that massively disrupted play and scores. I can't help but wonder if something was bugged in an equivalent manner for PvE or trials if they would have disabled it or dealt with it. Instead we were left to just watch and not do anything and then got an apology pet (that can't be used in pvp). Tired of pvpers being treated like unwanted step children and hostilities between pvpers and pvers being perpetuated to keep the blame off of balance problems. "Such and such skill is nerfed because pvpers blah blah..."
Pvp is a large and valid part of the game. Stop treating us like you want us to leave and don't want our feedback.
SilverBride wrote: »
SilverBride wrote: »
FeedbackOnly wrote: »SilverBride wrote: »
Doesn't change fact that people do. The focus is we are truly losing people.
Someone show us a chart we aren't losing people.
We all still love the game but we want next year to be better.
FeedbackOnly wrote: »SilverBride wrote: »
Doesn't change fact that people do. The focus is we are truly losing people.
Someone show us a chart we aren't losing people.
We all still love the game but we want next year to be better.
Show me a chart that isn't skewed by an influx of 10K people due to a pandemic and I will maybe concede your point that the game is losing people at an alarming rate. All I see is that there are more people playing now than there were in 2019 before the pandemic. Which to me, shows that the game gained a little weight during the pandemic (like a lot of us) and has now shed those pounds on the other side. Come back in a year to see the real growth/decline of the game numbers.
dcam86b14_ESO wrote: »If you aren't happy with your current game, don't play it. I will never understand humans staying in a situation that makes them unhappy.