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https://forums.elderscrollsonline.com/en/discussion/668104/

2022: ESO's Worst Year, A Retrospective

  • Katheriah
    Katheriah
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    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    N=1.

    I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.

    I trust statistics over personal stories.
  • Elsonso
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    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    Relative to the 20 million (ish) players who have created accounts, we are a definite minority. Probably hardly enough to fill a medium sized conference room. When we do, it is sponsored by the Tamrielic AARP. :smile:
    Edited by Elsonso on November 30, 2022 8:56PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SilverBride
    SilverBride
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    Katheriah wrote: »
    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    N=1.

    I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.

    I trust statistics over personal stories.

    Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.

    Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".
    Edited by SilverBride on November 30, 2022 9:16PM
    PCNA
  • Tandor
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    I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.

    Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:

    FFIV: https://steamcharts.com/app/39210

    ESO: https://steamcharts.com/app/306130

  • Auldwulfe
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    Ok, I can only speak from my personal view .... and yeah, I'll pass some salt around to go with it.
    But, I have played Elder Scrolls since the release of Arena (yes, I am old)

    I have ONLY been playing ESO for about a year, now (I got it for myself, last Christmas, with a new computer that could handle it, as a gift to myself) - but, I have been on various forums, in UESP, etc forever. I have kept up with things, and as I have been on discord for a while, have also been in groups, there, that were avid players. Trust me, I WANTED to play, prior to last year, but the realities of life did not include the option of owning a system that could run it.

    Anyways, in July / August, of 2022, I felt experienced enough that I joined a guild that did veteran runs and group content .... I was enjoying things, and I was ready to go further. I started doing dungeons, etc, and that guild was very active and growing, with 341 members, at the time I joined.

    I then joined a second guild that was very casual, and a third, which is big enough that it has multiple sub-guilds....

    I am noting this to set a baseline for what I am seeing.
    I also joined several more discord groups ....

    Then, U35 dropped ....

    A week later, when we could finally log in, we went to run a few veteran dungeons.... and wiped ....
    However, there were 2 new members, there, myself, who I consider to be about midling in my play ---- and one guy that was a true expert ... maybe we just didn't coordinate right.
    And then the second run, this time with 2 experienced veterans, me, and a new guy.
    We beat it, but it was a lot closer than it should have been, especially since one of our vets had been able to solo clear that same dungeon before U35.

    The guild chat was going nuts with a LOT of people saying the same thing......
    And the Discord groups were a disaster......

    We tried, but we watched more and more people just drift off ... and to be honest, our discord is down about 800 or so actives .... they announced they were leaving, and are just gone .... it's a ghost town. At one point, last spring, I logged in to see that we have over 300 people, online, at that time, playing, or chatting .... we struggle to break 50, now.

    That guild with 341 members ... it now has 19 of us, left, too stubborn to just let it die.
    My other two -- the very casual one lost numbers, for a while, and now they are building up..... but it's a very casual crafting and sales guild, and we went from half our number being strong crafters, to less than 2 hands worth of them,..... the numbers are the same, but the makeup includes a LOT of new people, and the churn rate is pretty high ... I'm an officer, there ...

    The other, really big guild, with sub-chapters .. they have had to consolidate down to fewer chapters, since U35.

    Now, people are focusing on numbers, as though, somehow, the game does not get new people .... we have a LOT of new people joining in.... the game was one of the best, and it takes time for that level of brand recognition to fade off..... but we are also losing people, and we are losing more than we are gaining.......

    The numbers of bodies may not be dropping as fast as some think.... but the overall experience in the player base is.
    I noted that I am an officer in one guild - and yes, we are getting recruits --- and I talk to those recruits -- I would say that 50% of them are new players .... but another 40% are coming from guilds that died ... with the last 10% being people picking up a second guild, or noting that their current guild is not as active as it was, they wanted to get a bit more interaction, and be ready if their current guild starts to go.

    I am NOT claiming it's total doom and gloom .... but ESO has been injured, badly, this year.
    I do believe that it can recover.... there are so many warm bodies out there that like fantasy game worlds, that it is bound to attract some .... but as the trends are showing, we are at a tipping point. The numbers of negative reviews, as opposed to positive ones, has doubled this year, with a dramatic increase after U35. And whether people like it or not ... NPS is a thing.

    For those that do not know the term... that stands for Net Promotor Score..... it is used in businesses to identify the value of customer satisfaction as applied to word of mouth. You get a happy customer, and he tells his friends... inversely, you upset one, and he still tells his friends. When you go online, and search for ESO, right now, you get far more videos, write-ups, and other sources telling the populace that the game is dying. And it doesn't matter if people, here, want to deny that there is a problem.... because most of these youtube channels reach far more people than you do.

    And, when you search youtube, right now, you are getting a screen full of "is the game dying" videos .... and even if people want to throw tantrums, and claim it isn't ..... algorithms do exist, and that is what they are bringing up, which means a LOT of people are thinking that it is true.

    Me ... I'm playing each day, but I have switched back to primarily overland and questing.
    My Imperial Templar Tank tossed his shield into the Nibenay.... it's not like it worked anyways..... I respec'ed him into a solid, if uninspired DPS guy... and am just running him to finalize some other side projects I had going.
    My only Dungeon guy is now a Necro Healer.... and that's just to keep getting transmute stones..... and even in normal, I see a LOT of high CP runners ... most are saying they can't get enough people in Vet to get a decent run. And, comparing notes, we are seeing the same shrinking pool of people in those runs... same names over and over.

    Now, I will not say the game is dying, collapsing, etc .... for one thing, I play Age of Conan, still, and played Lord of the Rings Online for a decade, and that second one has recently gained an overhaul of things, with a new expansion that breathed new life into it.
    The Age of Conan, though, is definitely a game on maintenance ... we expected it to drop when Conan Exiles hit.... and it did, but it still has a core of players large enough to support a server for it. Games can linger... but you don't hear people talking about it, and you don't see it come up in discussions..... it's kind of dropped, and I would not be surprised to see it close down at some point in the not too distant future.

    ESO will linger... but as we lose those players that prefer the higher in-game content, we do lose the same people that would be teaching others HOW to do that same content..... we are losing the master crafters ... and we are losing the people that had enough passion in the franchise to devote years of their life to it.... and once that goes, while the game may continue..... it will start to feel more and more like a mobile game on your cellphone... there to get money, and maybe amuse you enough that you don't forget to log in, and get your daily dose of ads and attempts to reach into your wallet..... time will tell ....

    I did expect that 2022 would NOT be the best year, though, already. They told us, last year, that they were going to be doing a LOT of improvements.... so lower content was to be expected. I just hope that the pain of 2022 bears out with an awesome 2023, or the wounds the game took might never fully heal.

    Auldwulfe






  • CP5
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    Katheriah wrote: »
    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    N=1.

    I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.

    I trust statistics over personal stories.

    Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.

    Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".

    As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?
  • shadyjane62
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    First time I didn't buy the chapter after the last two bad ones. Spending my time working off year sub. Will never sub again after 8 yrs always subbed. Card games, AWA, Update 35, No-proc and finally companions. This is not my ESO anymore.
  • SilverBride
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    CP5 wrote: »
    Katheriah wrote: »
    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    N=1.

    I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.

    I trust statistics over personal stories.

    Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.

    Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".

    As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?

    I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.
    PCNA
  • blktauna
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    TLDR this was a crappy year with waaaay to many QA type fails, no discernable improvements, distant/seemingly uncaring company and I for one as a customer want better for the money I spend.

    I would like for there to be comprehensive testing before patches drop. It is unacceptable to be unable to play your subscription for the considerable chunks of time it's been borked. It is unacceptable to have nonsense like the seige engine issue we had. The block bug is unacceptable. The backlog of untouched bugs that are years old are unacceptable. Comapny silence on these things is unacceptable.

    The nuts and bolts of this game/what we pay for are seemingly not maintained and we should expect better.
    Edited by blktauna on December 1, 2022 1:14AM
    PCNA
    PCEU
  • CP5
    CP5
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    CP5 wrote: »
    Katheriah wrote: »
    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    N=1.

    I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.

    I trust statistics over personal stories.

    Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.

    Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".

    As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?

    I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.

    They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?
  • Elsonso
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    Tandor wrote: »
    I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.

    Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:

    FFIV: https://steamcharts.com/app/39210

    ESO: https://steamcharts.com/app/306130

    zaype4pipv8n.png
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SilverBride
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    CP5 wrote: »
    I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.

    They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?

    To put my comments back in context, my reasons as to why some players leave was in response to someone stating that none of their friends from launch are still playing. I suspect many of them had already left before 2022 for some of the reasons I listed.

    Giving my feedback doesn't discredit anyone, and yes I am fine with the direction ESO is going.
    Edited by SilverBride on December 1, 2022 1:02AM
    PCNA
  • Kalik_Gold
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    April 2017 - September 2022 for me. It was a good run...
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Troodon80
    Troodon80
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    vsrs_au wrote: »
    Ghaleb wrote: »
    Gabriel_H wrote: »
    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.

    May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
    This gives a good source for the 10% estimate, I think:
    - total active players: https://mmo-population.com/r/elderscrollsonline
    - total active players (Steam): https://steamcharts.com/app/306130

    So it's pretty close to 10%.
    It would be great if people would stop posting mmo-population as some fact driven source. I've explained multiple times why the site cannot possibly be a source which is reliable for accurate data (no offence to the people who run it, it's a really interesting site so don't get me wrong on that).

    Here's a couple snippets from their About page:
    It's virtually impossible to work out accurate subscriber counts for MMOs today, and this site cannot do that.

    [...]

    Of course the data is not extremely accurate, or in many cases, accurate at all.

    [...]

    We measure two primary metrics: Reddit Subscribers and Reddit Active Users.
    It then goes into a little more detail on the player tracking page:
    It's difficult to track hidden MMO subscriber numbers, but we do our best. By combining online social activity, sentiment tracking, public statistics, rankings and our in-house algorithm, MMO Populations estimates the total subscribers, players and active daily players for all the top MMO games. Above is the total number of players that we track. As a next step, we suggest looking at the full MMO population list, or browsing to a top game like World of Warcraft.
    So the peaks and valleys of their estimated player numbers are based on... sentiment. Not actual player or subscription numbers. Reddit sentiment. Not even necessarily senitment from active players or subscribers. That's a pretty big stretch to then say Steam is 10% of anything.

    In their own words:
    This is more a fun project than anything else. It should be obvious to anyone the reasons why this is not an accurate subscriber count for MMOs.
    It should be obvious, indeed.

    Edited by Troodon80 on December 1, 2022 2:36AM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • FeedbackOnly
    FeedbackOnly
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    ✭✭
    Katheriah wrote: »
    It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.

    Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.

    N=1.

    I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.

    I trust statistics over personal stories.

    Yeah a lot guilds have closed too. It's kind of sad.
  • FeedbackOnly
    FeedbackOnly
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    ✭✭
    CP5 wrote: »
    I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.

    They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?

    To put my comments back in context, my reasons as to why some players leave was in response to someone stating that none of their friends from launch are still playing. I suspect many of them had already left before 2022 for some of the reasons I listed.

    Giving my feedback doesn't discredit anyone, and yes I am fine with the direction ESO is going.

    A lot of people left after update 35 and 36 did not make it much better. It's a fact that more people left this year no matter how you look at it so in since it is a bad year for the game

    There's nothing wrong with wanting better
    Edited by FeedbackOnly on December 1, 2022 3:23AM
  • LesserCircle
    LesserCircle
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    So.. after 20 million players have bought the game I have to wait 15 minutes for a random dungeon, 15 minutes for a battleground, Imperial City is always a ghost town, no one is running trials anymore and I'm supposed to believe the game is doing fine?
  • Tandor
    Tandor
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    ✭✭✭✭✭
    Elsonso wrote: »
    Tandor wrote: »
    I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.

    Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:

    FFIV: https://steamcharts.com/app/39210

    ESO: https://steamcharts.com/app/306130

    zaype4pipv8n.png

    What the charts show as you've highlighted is that for Steam players ESO has emerged from the prime pandemic period with a higher retention rate currently compared to peak figures during that period. So while it's true that there are divergent fortunes experienced by ESO and FFXIV coming out of the pandemic, it's actually in favour of ESO.
  • SaffronCitrusflower
    SaffronCitrusflower
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    ✭✭
    I mostly PvP. Two years ago we filled a 24 person group almost every day. Then they reduced the group size to 12, so we ran 1 full group plus 8-10 players in a second group most days.

    Now days we are lucky to fill one 12 man group. It's usually just 9 of us that still play daily now.

    Guild sales are a fraction of what they used to be and only about 4 people on my friends list log in daily now. Two years ago about 20 people on my friends list would log in daily.

    Sure, this is anecdotal evidence, but this is what has happened to the end game community in the last couple years, with this year being the most notable and steep decline in players.
  • Lumsdenml
    Lumsdenml
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    Tandor wrote: »
    I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.

    Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:

    FFIV: https://steamcharts.com/app/39210

    ESO: https://steamcharts.com/app/306130

    Looks like FF has lost more players in the past few months than eso. Also, take a look at eso summer/ fall of 2019. Lost about 45% of players and yet it's still here. This game is cyclical, as is any game around for this long. Players will come back, at least until TES6 rolls out, and that is at least 8 years away....
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • xgoku1
    xgoku1
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    I'm looking forward to ZOS' 2023 plans. Whether I buy the Chapter and DLC really depends on their gimmick for the year.

    2022 was a really easy skip for me, because a card game isn't worth the asking price. Even if it was 75% off, I would still have a good old think.

    It wasn't like that for prior Chapters, I would miss out on something tangible and substantial by not having access. It was a sensible purchase.

    At least for me, ESO isn't the only game that I care about. I personally can't play more than one game at a time due to time constraints. And besides, I think ""MMO loyalty" is a silly concept, I would rather spend on something I'd enjoy rather than buy yet another by-the-numbers ESO chapter out of an imagined obligation.

    I personally don't agree with the direction ZOS is taking with new Chapters since 2020. They are adding systems each year that they have to support ad infinitum into the future.

    2020 saw Antiquities and Mythics added, which they have to add to every new Chapter going forward. 2021 saw Companions, two each will also have to be added every Chapter into the future. 2022 saw Tales of Tribute, presumably more Patron Decks will be added going forward.

    Compare this to the closed-loop systems added in 2017 (Battlegrounds) 2018 (Psijic skills and Jewelry crafting) 2019 (Necromancer class) which don't need further resource investment.

    I honestly think their resources are being spread thin because they have to support systems added since 2020, rather than work on a single, blockbuster feature for the next year. You gotta come up with new Mythics, make sure they are kinda OP but not break the game, nerf older Mythics so that FOMO works. You gotta add unique companions with their own quest lines, interactivity to the game world, and extensive work from voice actors.

    The whole year-long story season thing was never that great to begin with IMO. Somehow they still insist on sticking to this awkward story-telling mode of packaging story content in 4-man dungeons, 12-man trials, hamfisting all the lore into the Q4 DLC, and constant story recaps through dialogue like the Vestige has Alzheimer's.

    I've been playing since 2019 and I don't think I've seen a single significant update that didn't have some serious bugs on launch. The game will be literally broken for two weeks after every new update drops. It seems bizarre how the community is really complacent about this happening every single time. People get really weirdly aggressive saying some version of "bugs are inevitable", which, okay, but we don't need to normalize that. There are products/games that are released without major, gamebreaking bugs too. At what point do we say this company is incompetent with a consistent record of failure?
    Edited by xgoku1 on December 1, 2022 5:49PM
  • AinSoph
    AinSoph
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    Tandor wrote: »
    Elsonso wrote: »
    Tandor wrote: »
    I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.

    Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:

    FFIV: https://steamcharts.com/app/39210

    ESO: https://steamcharts.com/app/306130

    zaype4pipv8n.png

    What the charts show as you've highlighted is that for Steam players ESO has emerged from the prime pandemic period with a higher retention rate currently compared to peak figures during that period. So while it's true that there are divergent fortunes experienced by ESO and FFXIV coming out of the pandemic, it's actually in favour of ESO.

    Easy to say but then you remember that FF14 literally ran out of keys and had to close their servers and add new ones because their expansion sold way too much.
  • Soraka
    Soraka
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    I mostly PvP. Two years ago we filled a 24 person group almost every day. Then they reduced the group size to 12, so we ran 1 full group plus 8-10 players in a second group most days.

    Now days we are lucky to fill one 12 man group. It's usually just 9 of us that still play daily now.

    Guild sales are a fraction of what they used to be and only about 4 people on my friends list log in daily now. Two years ago about 20 people on my friends list would log in daily.

    Sure, this is anecdotal evidence, but this is what has happened to the end game community in the last couple years, with this year being the most notable and steep decline in players.

    I'm experiencing this as well. I'm not moving much product in my trading guild, see almost no Gchat activity, and our raffles and auctions have been repeatedly postponed lately since update 35. Anecdotal, but unusual.
  • Marcus684
    Marcus684
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    I mostly PvP. Two years ago we filled a 24 person group almost every day. Then they reduced the group size to 12, so we ran 1 full group plus 8-10 players in a second group most days.

    Now days we are lucky to fill one 12 man group. It's usually just 9 of us that still play daily now.

    Guild sales are a fraction of what they used to be and only about 4 people on my friends list log in daily now. Two years ago about 20 people on my friends list would log in daily.

    Sure, this is anecdotal evidence, but this is what has happened to the end game community in the last couple years, with this year being the most notable and steep decline in players.

    Here’s some differing anecdotal evidence: my social guild is as active as it’s ever been (created on day 1) and my 7+ year old trade guild still always hires their usual trader, and I haven’t noticed a drop-off in sales. Both have to periodically purge inactive players to make room for new ones. My main pvp guild, which was started about 5 years ago, is in another one of its periodic lulls as existing players lose interest and recruitment has lagged, but they still manage to put together a 6 to 12-person group at least 2-3 nights a week. IMO pvp guilds behave differently than others, as I’ve seen at least 6 of them completely wither and die over the 8 years I’ve played.

    My circle of friends and guildies would probably be considered casual by anyone’s standards, but we recruit new players regularly and accept anyone who isn’t totally unpleasant, so it’s easy to replace players that stop playing or leave. I think the problem with the end-game guilds is that they just weary of replaying the same content over and over again after they’ve gotten all their achievement, and I’ve definitely seen a trend with long-time players that get burned-out trying to mentor new players and get them up to their level, so attrition for these guilds becomes a real problem.

    This may explain the differing experiences that people have with guild and friend populations. The end-gamers reach that final stage and move on seeking new experiences and challenges, while their replacements are forming new progression guilds. In the meantime, us “casuals” keep plugging along in game doing whatever casual stuff keeps us going.
    Edited by Marcus684 on December 1, 2022 8:57PM
  • Psiion
    Psiion
    ✭✭✭✭
    Greetings all,

    We'd like to leave a reminder that the Forums are intended to be a place for civil and constructive discussion. Baiting, insulting, or provoking conflict is not helpful or constructive to the community. Per the Community Rules:
    "It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead."
    Discussions/insulting comments about other members of the community are never acceptable, and are against the spirit of the ESO community. Moving forward, please keep the Community Rules in mind.
    Staff Post
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    Tandor wrote: »
    Elsonso wrote: »
    Tandor wrote: »
    I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.

    Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:

    FFIV: https://steamcharts.com/app/39210

    ESO: https://steamcharts.com/app/306130

    zaype4pipv8n.png

    What the charts show as you've highlighted is that for Steam players ESO has emerged from the prime pandemic period with a higher retention rate currently compared to peak figures during that period. So while it's true that there are divergent fortunes experienced by ESO and FFXIV coming out of the pandemic, it's actually in favour of ESO.

    Mixed bag. ESO seemed to benefit more from the pandemic, but FFXIV just plowed forward and continued to do that until just recently. Oh, and FFXIV has better Steam numbers. :smile:

    ESO isn't dying, but I do question whether the studio has passed the point where they can just [snip] on the players every quarter indiscriminately and expect that they will stick around, or that new players will backfill those that leave, and still get nice growth year-to-year.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Pepegrillos
    Pepegrillos
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    I would like to point out that ESO regularly sells its base game on steam for nearly nothing ($5 or so). It has been one of the top-selling games on steam for months and months. That means it's constantly onboarding new people into the game, and yet, the steam chart numbers keep doing down.
  • me_ming
    me_ming
    ✭✭✭✭✭
    Lauranae wrote: »
    Katheriah wrote: »
    Lauranae wrote: »
    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!

    ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.

    If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.

    I am not saying nothing bad happened and they did nothing all great.

    I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.

    At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)

    And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.

    So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.

    ---
    When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it

    Lol. Like you are tired of the "negativity", I'm also tired of the toxic positivity that is happening in this game. Just because you're not "complaining" doesn't mean you're healthy for the game. People need to understand that when some (if not most) "complain" it's because they see something wrong. And yes, while there are some people who are better at giving constructive criticism (specially here in the forums), I believe regardless of whether they are constructive or not, the devs should listen to these. They used too, by the way. Remember who open Syhper and Fengrush were before? And someone ZOS still invited them to their studio to provide feedback? Now, to be honest, I am neither fan of those two, Fengrush, especially. But I really appreciated that they were invited to their HQ because to me, it meant that ZOS (back then) really cared. Now when you say anything that is "against" them they silence you.

    This game has really changed, unfortunately for the worse.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
    ✭✭✭✭✭
    TaSheen wrote: »
    The development of next year's chapter is likely already done so I guess you probably need to aim for 2024. And I'm sorry to be the lone voice here, but I had no bugs at all this year. I know that pvp and endgame players did, but I haven't any interest in those modes - so it's not something I'm going to get my knickers in a twist over, since there's already plenty of that going on around here.

    I hope you all find what you're looking for in this game, but if you're expecting major changes next year you may be whistling in the wind.

    I'm just curious, [snip] what if the chapter next year added more content for PvP or if they made it that you can't solo kill a single overland monster? what if they made it that you NEED to group to actually accomplish anything in the next patch or chapter? [snip]

    [edited for baiting]
    Edited by ZOS_Icy on December 6, 2022 11:38AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • LesserCircle
    LesserCircle
    ✭✭✭✭✭
    The reason FFXIV got to keep their players is because new players felt welcome, welcomed by the developers because of their communication, welcomed by the fun, kind and very invoved community.

    You can find tons of content for that game on YouTube and Twitch, their subreddit gets much more love than ESO's as well. And then their in-game content is very high quality with a bright future and more of it coming.

    Combine all of that with tons of classes, a cohesive story, good gameplay, nice looking models, tons of player interaction, a better party finder and the ability to get mounts, pets... For doing quests or challenges. I could say more but come on, it's no wonder they would stay there.

    On the other side we have ESO, where new players can instantly see a lack of communication with the developers, a community that seems burned out and the only content on the internet about it are endgame PvE and PvP builds.

    Once they start getting more involved with the game they soon realize many things, there is no guide to do quests in order and they have to look online, their inventory is getting full very quickly and they have to PAY for eso plus if they want to keep their materials at all, they see nice looking mounts and collectibles but the only way to get them is to PAY in the crown store.

    Well, maybe they try some harder PvE or PvP, but now it seems that they can't do good enough, not enough damage and they die really quickly, at this point they might quit or look online, if they look online they find:

    - Weaving and animation cancelling
    - The need to research tons of traits which can take months
    - The need to farm gear from DLC or chapters they don't own so they have to PAY again.
    - Very specific builds using mostly the same skills no matter what class and mostly the same 2 daggers and 2 handed sword combo.
    - And then, they might not even get good at any of that, the combat isn't for everyone after all.

    It's a combination of many frustrating points that they find themselves whenever they try to do any kind of content or simply anything to be honest, it's all paywalled or/and requires a high understanding of game mechanics which they didn't get to learn on overland content and unless you just want to do questing as if it was a single player MMO it's a really bad experience overall.

    I have tried to get friends into the game many times in the past and every single time I could feel their disappointment when asking me how to get anything in the game, basically it's all in the crown store or requires a long time to farm or learn. There are more games to play.

    This is a lot of rambling lol, but yeah that's it.
    Edited by LesserCircle on December 2, 2022 10:43AM
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