SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
SilverBride wrote: »SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.
Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".
SilverBride wrote: »SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.
Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".
As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
Your story of friends leaving the game is your experience, but it is not statistical proof that most older players have left or why.
Players come and go for various reasons. They get burned out and need a break, they get busy in real life and don't have time, they want to try a new game, or maybe this game just isn't what they are personally looking for any more. Not every player who leaves has done so because the game is "bad".
As is yours. Your claims that 'there are plenty of us left and everything is fine' is just as subjective, but when people, like Auldwulfe just did, come here and explain how thriving communities have withered and died over the past year due to many of the decisions and fallout from ZOS's actions, that shouldn't be ignored. If we just ignore the underlining issues causing this, then what will be your response when the wheel turns to you and your own friend group feels the strain of ZOS's negligence?
I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
SilverBride wrote: »I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.
They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?
It would be great if people would stop posting mmo-population as some fact driven source. I've explained multiple times why the site cannot possibly be a source which is reliable for accurate data (no offence to the people who run it, it's a really interesting site so don't get me wrong on that).This gives a good source for the 10% estimate, I think:FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
- total active players: https://mmo-population.com/r/elderscrollsonline
- total active players (Steam): https://steamcharts.com/app/306130
So it's pretty close to 10%.
It then goes into a little more detail on the player tracking page:It's virtually impossible to work out accurate subscriber counts for MMOs today, and this site cannot do that.
[...]
Of course the data is not extremely accurate, or in many cases, accurate at all.
[...]
We measure two primary metrics: Reddit Subscribers and Reddit Active Users.
So the peaks and valleys of their estimated player numbers are based on... sentiment. Not actual player or subscription numbers. Reddit sentiment. Not even necessarily senitment from active players or subscribers. That's a pretty big stretch to then say Steam is 10% of anything.It's difficult to track hidden MMO subscriber numbers, but we do our best. By combining online social activity, sentiment tracking, public statistics, rankings and our in-house algorithm, MMO Populations estimates the total subscribers, players and active daily players for all the top MMO games. Above is the total number of players that we track. As a next step, we suggest looking at the full MMO population list, or browsing to a top game like World of Warcraft.
It should be obvious, indeed.This is more a fun project than anything else. It should be obvious to anyone the reasons why this is not an accurate subscriber count for MMOs.
SilverBride wrote: »Pixiepumpkin wrote: »It seems like most of the older players have left, and the focus is towards new players. I am guessing its easier to get new players to spend money in the crown store.
Most of the older players have not left. I played since beta, stopped after Craglorn was introduced and came back after One Tamriel and have no plans on leaving. A lot of long time players are still active.
N=1.
I have seen multiple friends leave the game, including loyal, longtime players. One of them owns a guildhouse with all sets in the game and mundus stones, someone that cared about the game and invested both time and money.
I trust statistics over personal stories.
SilverBride wrote: »SilverBride wrote: »I never claimed otherwise. My experience is that ESO was just fine in 2022 for me and a lot of my friends. The changes that were made didn't change my gameplay at all, and that is just a fact. That doesn't mean I don't think any others were affected by it in a negative way, but a lot of players weren't, and ESO is far from dying because of it.
They didn't impact you at all and that's good, but when people come here talking about how massive guilds suddenly go dark that doesn't come off as hundreds of people coming together as 'burnt out' at the same time, or have real life things all happening at once. Discrediting others by asserting that those outside your friend's group as just being burnt out or that eso just isn't the game for them is an effort to make sure things don't change. I mentioned before that if there isn't pushback against ZOS's current behavior, it will continue, so do you feel the current direction ZOS is bringing the game is good for its long term health?
To put my comments back in context, my reasons as to why some players leave was in response to someone stating that none of their friends from launch are still playing. I suspect many of them had already left before 2022 for some of the reasons I listed.
Giving my feedback doesn't discredit anyone, and yes I am fine with the direction ESO is going.
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
What the charts show as you've highlighted is that for Steam players ESO has emerged from the prime pandemic period with a higher retention rate currently compared to peak figures during that period. So while it's true that there are divergent fortunes experienced by ESO and FFXIV coming out of the pandemic, it's actually in favour of ESO.
SaffronCitrusflower wrote: »I mostly PvP. Two years ago we filled a 24 person group almost every day. Then they reduced the group size to 12, so we ran 1 full group plus 8-10 players in a second group most days.
Now days we are lucky to fill one 12 man group. It's usually just 9 of us that still play daily now.
Guild sales are a fraction of what they used to be and only about 4 people on my friends list log in daily now. Two years ago about 20 people on my friends list would log in daily.
Sure, this is anecdotal evidence, but this is what has happened to the end game community in the last couple years, with this year being the most notable and steep decline in players.
SaffronCitrusflower wrote: »I mostly PvP. Two years ago we filled a 24 person group almost every day. Then they reduced the group size to 12, so we ran 1 full group plus 8-10 players in a second group most days.
Now days we are lucky to fill one 12 man group. It's usually just 9 of us that still play daily now.
Guild sales are a fraction of what they used to be and only about 4 people on my friends list log in daily now. Two years ago about 20 people on my friends list would log in daily.
Sure, this is anecdotal evidence, but this is what has happened to the end game community in the last couple years, with this year being the most notable and steep decline in players.
Discussions/insulting comments about other members of the community are never acceptable, and are against the spirit of the ESO community. Moving forward, please keep the Community Rules in mind."It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead."
YandereGirlfriend wrote: »I am genuinely curious how the "everything is fine" contingent explains the divergent fortunes experienced by ESO and Final Fantasy 14 coming out of the pandemic. Nobody, at of yet, has ventured to answer this question.
Here are their respective Steam charts. Feel free to analyse the divergent fortunes experienced by the two games:
FFIV: https://steamcharts.com/app/39210
ESO: https://steamcharts.com/app/306130
What the charts show as you've highlighted is that for Steam players ESO has emerged from the prime pandemic period with a higher retention rate currently compared to peak figures during that period. So while it's true that there are divergent fortunes experienced by ESO and FFXIV coming out of the pandemic, it's actually in favour of ESO.
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
I am not saying nothing bad happened and they did nothing all great.
I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.
At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)
And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.
---
When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it
The development of next year's chapter is likely already done so I guess you probably need to aim for 2024. And I'm sorry to be the lone voice here, but I had no bugs at all this year. I know that pvp and endgame players did, but I haven't any interest in those modes - so it's not something I'm going to get my knickers in a twist over, since there's already plenty of that going on around here.
I hope you all find what you're looking for in this game, but if you're expecting major changes next year you may be whistling in the wind.