I don't understand the argument that account wide achievements detract from the game's replayability. If you enjoy a certain bit of content, you'll do it again for fun. If you don't, then you only have to do it once for the title/dye/whatever and never again.
For me, it's because I can't keep track of which character has done what. You enter a new zone and almost everything is already marked complete. I think AwA is a great idea for the grinding achievements, those when you have to do something 30 or 100 or 1000 times to complete the achievement. Those make sense account-wide. But just clearing a delve? Doing a dolmen? Those should be character-based. As I said up-thread, if they'd just decouple the map from achievements, so I could enter a zone and see what a character has left to do, I'd be happy.
If your system is weak then note that they are adding more and more motifs, outfit styles, pets and mounts who has to be loaded into memory, preferably graphic memory then you jump to an popular hub. Add all the effects going on in an large fight.FeedbackOnly wrote: »This everything I wanted to say with politeness and elegance.
Also I too joined game in 2015, and really hope game is more fun next year.
P.S
Something is happening each patch that degrades performance. It was better performance in 2021 then right now. Please look at how patches are done to fix it.
Tired of pvpers being treated like unwanted step children and hostilities between pvpers and pvers being perpetuated to keep the blame off of balance problems. "Such and such skill is nerfed because pvpers blah blah..."
Pvp is a large and valid part of the game. Stop treating us like you want us to leave and don't want our feedback.
HappyTheCamper wrote: »I think they definitely need to drop Q4 dlcs. They always get rushed out and typically break the game more than the other 3 releases, the maps are small and can be beaten in like 2 days, they’re no longer adding arenas or trials to it, and they’ve given it away for free like 3 of the last 5 years so they’re not even making money off it business-wise.
Edit: and people near-unanimously don’t enjoy the year-long stories anymore. We want the stories to be wrapped up in June OR something more grand like Morrowind-Clockwork-Summerset.
I think ESO needs a shake-up.
The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.
Maybe some kind of shake-up as big as Cataclysm was to WoW.
I think ESO needs a shake-up.
The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.
Maybe some kind of shake-up as big as Cataclysm was to WoW.
Kingsindarkness wrote: »I disagree...ESO has been a great year for me.
But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.
The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.
ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.
[snip]
Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.
What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?
[Edited for Baiting]
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
I think ESO needs a shake-up.
The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.
Maybe some kind of shake-up as big as Cataclysm was to WoW.
Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]
cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
Fun fact. Your opinion is also subjective.
And so is mine.
Card game killed it for me
It's interesting to see forum posters who i once thought of as staunch ESO supporters are now voicing their discontent.
I'm reminded of a certain movie quote (paraphrasing here):
"Sooner or later, I might get to someone something ingame you do care about"
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
Or even as much as 10%. The only official guidance we have was the comment that the platform populations were roughly equal, meaning about 33% are PC players. If there is evidence that anything remotely approaching a third of PC players run the game through Steam then I for one would like to see that evidence.
YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.
May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
Or even as much as 10%. The only official guidance we have was the comment that the platform populations were roughly equal, meaning about 33% are PC players. If there is evidence that anything remotely approaching a third of PC players run the game through Steam then I for one would like to see that evidence.
If you wouldn't mind, could you link the source of that information? I've heard it said as well but I have never actually known its date nor provenance. It could be true that that quotation was once true but that the passing of time has rendered it less and less accurate.
I will say that "console refugees" are absolutely REAL on the PC side and that more and more make the switch every day because they just can't even with the console performance any longer. Especially on the PvP side, it is actually LESS pain to buy the game again and re-create all of your account progress from scratch than it is to remain shackled to the aging console platform.
I would also speculate that most new purchasers of ESO on PC do so through Steam simply because it is biggest PC games marketplace. Similarly, everyone under the age of 40 that I know have most of their game library there. I don't doubt that the original "been playing since the beta" crowd skew toward the standalone version of the game (which was the only way to even buy the game for several years when it came out...) but that younger and newer players likely skew heavily toward Steam. Much would then depend upon the ratio of long-term players to newer players in determining how to weighting the numbers between PC users.
What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
I am not saying nothing bad happened and they did nothing all great.
I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.
At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)
And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.
---
When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it
It's a long-standing trend that ZOS tends to drag their feet on issues unless there is a large community outcry. Without continued pressure issues linger far longer than they should have any right, and if people just stop talking about the issues and either suffer through it or leave those issues won't be fixed and will only be made worse with additional problems added on down the road. Out of a love for the game and a desire to see it succeed, people rightfully speak up about the issues they have in hopes that the problems they have will get addressed. Being silent doesn't work, and even if those who are making noise now do leave, the continued problems will only cause others to keep the discussions going until something changes, either with the issues being fixed or, not.
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Eric_Prince wrote: »You know, I remember all the similar posts in the previous years.
Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.
Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.
And now...
High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.
[snip]
[edited for baiting & profanity bypass]