Maintenance for the week of October 28:
• PC/Mac: NA and EU megaservers for maintenance – November 1, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/668104/

2022: ESO's Worst Year, A Retrospective

  • Soraka
    Soraka
    ✭✭✭✭✭
    AzuraFan wrote: »
    amig186 wrote: »
    I don't understand the argument that account wide achievements detract from the game's replayability. If you enjoy a certain bit of content, you'll do it again for fun. If you don't, then you only have to do it once for the title/dye/whatever and never again.

    For me, it's because I can't keep track of which character has done what. You enter a new zone and almost everything is already marked complete. I think AwA is a great idea for the grinding achievements, those when you have to do something 30 or 100 or 1000 times to complete the achievement. Those make sense account-wide. But just clearing a delve? Doing a dolmen? Those should be character-based. As I said up-thread, if they'd just decouple the map from achievements, so I could enter a zone and see what a character has left to do, I'd be happy.

    Completely agree. As someone who is and was very pro-awa I am puzzled by this and don't see the utility of it. I like awa because it takes away the pressure of only playing one character (to me) and makes alts more viable (for my playstyle). However, not even being able to tell where my alt hasn't been seems counter to that. I still want alts...didn't want the game played for them already. Just didn't want to worry about my achievements and where they were. It gets very confusing.

    Edit to add a separate thought: I'm also disappointed in the lack of attempts to repair goodwill with pvp players after various instances of disrespect. Also big pvp bugs being introduced into the updates that massively disrupted play and scores. I can't help but wonder if something was bugged in an equivalent manner for PvE or trials if they would have disabled it or dealt with it. Instead we were left to just watch and not do anything and then got an apology pet (that can't be used in pvp). Tired of pvpers being treated like unwanted step children and hostilities between pvpers and pvers being perpetuated to keep the blame off of balance problems. "Such and such skill is nerfed because pvpers blah blah..."
    Pvp is a large and valid part of the game. Stop treating us like you want us to leave and don't want our feedback.
    Edited by Soraka on November 28, 2022 7:28PM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    This everything I wanted to say with politeness and elegance.

    Also I too joined game in 2015, and really hope game is more fun next year.

    P.S

    Something is happening each patch that degrades performance. It was better performance in 2021 then right now. Please look at how patches are done to fix it.
    If your system is weak then note that they are adding more and more motifs, outfit styles, pets and mounts who has to be loaded into memory, preferably graphic memory then you jump to an popular hub. Add all the effects going on in an large fight.
    As for the last content it was decent as in eating an good frozen pizza.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    U35 really left a sour taste in my mouth.

    Cyrodiil performance, even on PC-NA where it's supposedly "fixed", is awful. Just awful. Cyrodiil is my favorite ingame activity.

    Too many events in short succession. I didn't even bother playing this entire Skyrim event, just got enough tickets for the second part of the hourglass.

    It's really U35 that did it. Mara's Balm made Cyrodiil a joke and the balance changes were questionable at best and awful at worst. It sapped my desire to play but I tried to persevere. Couldn't stomach Cyrodiil anymore so I moved on to PvE but I can only take so much of that. I like the unpredictable chaos of Cyrodiil PvP and it's basically unplayable.
  • blktauna
    blktauna
    ✭✭✭✭✭
    Soraka wrote: »
    Tired of pvpers being treated like unwanted step children and hostilities between pvpers and pvers being perpetuated to keep the blame off of balance problems. "Such and such skill is nerfed because pvpers blah blah..."
    Pvp is a large and valid part of the game. Stop treating us like you want us to leave and don't want our feedback.

    hear hear!
    Edited by blktauna on November 28, 2022 7:54PM
    PCNA
    PCEU
  • Vrienda
    Vrienda
    ✭✭✭✭✭
    I think they definitely need to drop Q4 dlcs. They always get rushed out and typically break the game more than the other 3 releases, the maps are small and can be beaten in like 2 days, they’re no longer adding arenas or trials to it, and they’ve given it away for free like 3 of the last 5 years so they’re not even making money off it business-wise.

    Edit: and people near-unanimously don’t enjoy the year-long stories anymore. We want the stories to be wrapped up in June OR something more grand like Morrowind-Clockwork-Summerset.

    I usually enjoy DLC’s more than chapters because chapters wind up with a lot of padding usually. The same was true for this year, I found Galen way more fun than High Isle.

    Imo of there’s anything to cut it should be one of the dungeon quarters. Those damn things are already getting me close to dropping eso+ because I’m sick of them being in the roulette pool and they give out the story DLC free now. Only storage space keeps me subbed.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think ESO needs a shake-up.

    The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.

    Maybe some kind of shake-up as big as Cataclysm was to WoW.
    Edited by JD2013 on November 28, 2022 8:09PM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    Roztlin45 wrote: »
    Mods , I am not baiting or bashing. My comments are in hopes that positive change can happen by recognizing the gaps in direction.

    [edited for bashing]

    lol
    Pact Magplar - Max CP (NA XB)
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    JD2013 wrote: »
    I think ESO needs a shake-up.

    The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.

    Maybe some kind of shake-up as big as Cataclysm was to WoW.

    Like a new skill line

    New class

    New race

    Group finder for world events
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    For me, I didn't mind most of it, as most of it was not for me like the card game. Someone else enjoys it, and Im sure some do; then cool.

    I'm mixed on the hybridization. I like to be able to just lean one way rather than fully commit, but I do see a lot of the issues that came with this and seemingly got left alone or somehow made worse in update 35, while they also touched stuff nobody asked for.

    I have hated the items coming out like the mythics you mention as well as prior to that when they did Rush of Agony that still slips by as people focus on DC and Plaguebreak. They then tend to nerf them too much or nerf them to where they are somehow arguably stronger due to a lack of foresight or understanding of what makes them a problem. It does create a cycle of feeling it necessary to join in or just be demolished by them, only to then have wasted your time.

    Overall I'd say 2022 was all disappointing to just awful for me specifically in a subjective measure. Objectively; they really delivered measurably less than any other year. That's fine if the focus has been on fixing the game, but as you elude to; seems they were still in the "planning to begin" part of fixing the game still.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    Great post, op.
    You aren't alone in how you feel.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    JD2013 wrote: »
    I think ESO needs a shake-up.

    The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.

    Maybe some kind of shake-up as big as Cataclysm was to WoW.

    Cataclysm may have rejuvenated the game, but ultimately, I think it was a bad idea. World changing events that radically remove parts of the game or change whole areas are bad juju.

    I am hoping that ZOS does not do anything at all like that in this game.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    I disagree...ESO has been a great year for me.

    But for me, it's hard to take anything I see on the forums seriously anymore...especially when you have the same handful of community members consistently posting the most over-the-top hyperbole possible.

    The game has had some patch issues, yes, but it's far from unplayable I think what most"Veteran endgame players™" are failing or refusing to see is the types of endgames that Zenimax chose for ESO just aren't that popular...other MMO's does raiding and PVP much much better which means that most of those type players have moved on.

    ESO has made more money than all of the Elder Scrolls games (including Skyrim) and all of the Fallout games combined it makes all of that money because of the Hordes of Elder Scrolls fans and the metric tonnes of "Filthy Casuals™" that have been forced to leave other MMO's because they don't want to Raid or PVP.

    [snip]

    Personally, I think there is room for everyone, but Hyper-competitive people need to win at all costs in everything. They can't have fun unless they are denying their competitor a win, so for the Raiders to Win the casuals must suffer, and so forth and so on.

    What incentive does a company have to cater to that mindset? When you literally have millions of people begging to shove dollars in Zenimax's pockets over Story Quest and houses?

    [Edited for Baiting]


    I'm sorry but you don't have to be end game meta elite anything to have an issue with bugs that prevent you from blocking or consistent crashing both of which I have experienced to the point that I no longer even do my daily normal dungeon. Tanks don't want to run anything right now.. And as for casuals having to suffer because of raiders- I'm sorry that just isn't true. With u35 many raiders made a huge stink because they knew it would hit lower level/skill/casuals hardest. This was 100% proved true as the "meta" players broke 120k again before long because they knew how to adapt while everyone else was left in the dust. Additionally they were the people that pushed for empower to only effect fully charged heavy attacks because we all knew it would make the meta medium weaving which is even harder then light weaving. I'm not hyper competitive because I like to run a vet dungeon or trial sometimes, I'm not a score pusher. I just like a challenge every now and again. It's not even worth it to try and do that right now.
    Edited by boi_anachronism_ on November 28, 2022 10:03PM
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's interesting to see forum posters who i once thought of as staunch ESO supporters are now voicing their discontent.

    I'm reminded of a certain movie quote (paraphrasing here):

    "Sooner or later, I might get to someone something ingame you do care about"




    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Jack-0
    Jack-0
    ✭✭✭✭✭
    Well said, OP. I've been playing since launch. I am an end-game player, I enjoy vet trials and dungeons the most, and am working through hardmodes with groups of friends in this content. I only dabble in pvp these days, it's so sad compared to how it used to be. I am really enjoying BGs atm since there's not really the same issues with them, but I miss the days of a viable Cyrodiil. IC is brilliant, I like the risk vs reward there, though I think a lot of people are turned off by it, sadly.

    What's really frustrating me is:
    • By the time it'll be fixed, the current block bug will have existed in game for PC players for 9.58% of the year, that is completely and utterly unacceptable. Not to mention logs being borked for the same amount of time.
    • Dreadful decision making, faulty logic or whatever it is that's causing the decision makers of ZOS to make such awful choices. Looking at you, update 35 and AwA, and in theory I'm pro-AwA, just not at the cost of removing individual char achievements. When you receive such an outcry against your proposed changes, you really have to be prepared to pause and reconsider. Especially when you make changes in the name of 'accessibility' and intelligent, dedicated players, often out of their own free (play) time, go to the effort to explain to you why your changes are anything but going to make the game more accessible. That's the point at which you should have the ability to delay pushing such ill-considered content out, sit back down and come up with something better. If you don't currently have an option for this in your framework, you need to revise that.
    • Players that are not interested in end game content, outright denying that there have been issues this year. Denying this is essentially calling all of us liars, I assure you we're not making it up. Band together with us, add your voice to ours, say that this is not cool and deserves attention! Imagine there's a bug that exists for 10% of the year in content *you* enjoy the most, I don't know, what if there was a bug introduced to ESO where it was no longer possible to turn in any quests or progress the dialogue on any quest, would you be happy about that? About waiting 35 days for the problem to be patched and hopefully fixed?

    Let's also give credit where it's due, though - the staff that created vDSR deserve a frigging award, this is the best trial in ESO full stop. It has really great mechanics and systems that you can tackle with many different strategies depending on what suits your group. Thanks for that!
  • Ghaleb
    Ghaleb
    ✭✭✭✭✭
    Gabriel_H wrote: »
    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.

    May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ghaleb wrote: »
    Gabriel_H wrote: »
    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.

    May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.

    Or even as much as 10%. The only official guidance we have was the comment that the platform populations were roughly equal, meaning about 33% are PC players. If there is evidence that anything remotely approaching a third of PC players run the game through Steam then I for one would like to see that evidence.
  • blktauna
    blktauna
    ✭✭✭✭✭
    JD2013 wrote: »
    I think ESO needs a shake-up.

    The game has been out for 9 years next year. Still here, still enjoy it. But the cadence is getting stale and the game needs something to get it out of its routine and rut.

    Maybe some kind of shake-up as big as Cataclysm was to WoW.

    Wasn't that U35?

    I think most of us would rather not have a repeat of that sort of 'shake up". A real shakeup would be a full finished working game where skills went off, block worked, break free worked, bars swapped reliably, Classes had actual identity and we got to enjoy that rush for like a year.
    PCNA
    PCEU
  • Kredo
    Kredo
    ✭✭✭
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    Sounds like reasonable complaints being ignored over the years resulting in even more players being unhappy about the state game. What's your point?
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most of the OP’s pain points are a direct result of devs modifying the game to try and make it more “performant.”

    Rather than upgrading the infrastructure to handle the game, they have chosen to pare content and scuttle long standing tradition. This gives insight to their priorities.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Molydeus
    Molydeus
    ✭✭✭✭✭
    TwinLamps wrote: »
    cmetzger93 wrote: »
    I enjoyed it. Your opinion is subjective

    Fun fact. Your opinion is also subjective.
    And so is mine.

    Card game killed it for me

    The card game you're not required to participate in to get gear or further the plot? The one you can completely ignore and has no impact on gameplay whatsoever?
  • SkaraMinoc
    SkaraMinoc
    ✭✭✭✭✭
    ✭✭✭
    Here's my take.

    Account Wide Achievements - Good (No longer have to grind for rewards I've already earned, saving me hundreds of hours)
    Hybridization - Good (Expanded toolkit is a good thing)
    Card Game - Bad (Not what I want in an MMO)
    Update 35 - Bad (Gutted several classes)
    Mythics - Good (Pre-nerf Oakensoul was wild)
    Performance - Good (Significant improvement from earlier in the year)

    Edited by SkaraMinoc on November 29, 2022 12:13AM
    PC NA
  • AinSoph
    AinSoph
    ✭✭✭✭✭
    Cadbury wrote: »
    It's interesting to see forum posters who i once thought of as staunch ESO supporters are now voicing their discontent.

    I'm reminded of a certain movie quote (paraphrasing here):

    "Sooner or later, I might get to someone something ingame you do care about"




    You do realize that people can love the game to death while pointing out it's very noticeable and fatal flaws? People don't complain just to complain, it comes from somewhere. Just look at nearly every pvp/endgame raiding thread and how many reactions those posts gain compared to other's blindly liking/praising the game (which isn't a bad thing, mind you).
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    Ghaleb wrote: »
    Gabriel_H wrote: »
    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.

    May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.

    Or even as much as 10%. The only official guidance we have was the comment that the platform populations were roughly equal, meaning about 33% are PC players. If there is evidence that anything remotely approaching a third of PC players run the game through Steam then I for one would like to see that evidence.

    If you wouldn't mind, could you link the source of that information? I've heard it said as well but I have never actually known its date nor provenance. It could be true that that quotation was once true but that the passing of time has rendered it less and less accurate.

    I will say that "console refugees" are absolutely REAL on the PC side and that more and more make the switch every day because they just can't even with the console performance any longer. Especially on the PvP side, it is actually LESS pain to buy the game again and re-create all of your account progress from scratch than it is to remain shackled to the aging console platform.

    I would also speculate that most new purchasers of ESO on PC do so through Steam simply because it is biggest PC games marketplace. Similarly, everyone under the age of 40 that I know have most of their game library there. I don't doubt that the original "been playing since the beta" crowd skew toward the standalone version of the game (which was the only way to even buy the game for several years when it came out...) but that younger and newer players likely skew heavily toward Steam. Much would then depend upon the ratio of long-term players to newer players in determining how to weighting the numbers between PC users.
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    Tandor wrote: »
    Ghaleb wrote: »
    Gabriel_H wrote: »
    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Steam players account for about 10% of the player base. 2020/2021 are high for one simple reason. People were at home more.

    May I ask for the source you are referencing? This discussion flares up again and again and whenever scrutinized, the person stating that steam players only make 10% of the player base can't quote a source. So seriously interested.

    Or even as much as 10%. The only official guidance we have was the comment that the platform populations were roughly equal, meaning about 33% are PC players. If there is evidence that anything remotely approaching a third of PC players run the game through Steam then I for one would like to see that evidence.

    If you wouldn't mind, could you link the source of that information? I've heard it said as well but I have never actually known its date nor provenance. It could be true that that quotation was once true but that the passing of time has rendered it less and less accurate.

    I will say that "console refugees" are absolutely REAL on the PC side and that more and more make the switch every day because they just can't even with the console performance any longer. Especially on the PvP side, it is actually LESS pain to buy the game again and re-create all of your account progress from scratch than it is to remain shackled to the aging console platform.

    I would also speculate that most new purchasers of ESO on PC do so through Steam simply because it is biggest PC games marketplace. Similarly, everyone under the age of 40 that I know have most of their game library there. I don't doubt that the original "been playing since the beta" crowd skew toward the standalone version of the game (which was the only way to even buy the game for several years when it came out...) but that younger and newer players likely skew heavily toward Steam. Much would then depend upon the ratio of long-term players to newer players in determining how to weighting the numbers between PC users.

    I’m a young player and most of my friends were around the same age as me and none of us bought the game on Steam. We just saw it as an extra hassle since playing through Steam could lead to additional down time and stuff.

    In regards to the source of the “10%” statistic, there’s no way to know. I imagine people are comparing Steams numbers to MMOPopulation’s numbers, but that site isn’t a good indicator. MMOPopulations gets their data in a flawed way. It does not accurately reflect ESOs population. Only ZOS knows.
    JaeyL
    PC NA and Xbox NA
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Steams not a great indicator of this game as the game was out quite sometime before it ever hit Steam so most vets do not use it. Still; it would be hard for me to say ESO is not on a downturn. I don't have enough copium to believe its doing well.
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    Lauranae wrote: »
    Katheriah wrote: »
    Lauranae wrote: »
    What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
    Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
    I would not feel motivated to do my job under such pressure.

    That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!

    ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.

    If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.

    I am not saying nothing bad happened and they did nothing all great.

    I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.

    At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)

    And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.

    So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.

    ---
    When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it

    It's a long-standing trend that ZOS tends to drag their feet on issues unless there is a large community outcry. Without continued pressure issues linger far longer than they should have any right, and if people just stop talking about the issues and either suffer through it or leave those issues won't be fixed and will only be made worse with additional problems added on down the road. Out of a love for the game and a desire to see it succeed, people rightfully speak up about the issues they have in hopes that the problems they have will get addressed. Being silent doesn't work, and even if those who are making noise now do leave, the continued problems will only cause others to keep the discussions going until something changes, either with the issues being fixed or, not.

    Agree with this post and the OP's post.

    Those of us still trying to be heard are trying because we love ESO. Over and over again, this year in particular changes were released to solve a described problem which wreaked havoc with other playstyles, when a more inclusive implementation fixing the problems but respecting and preserving more playstyles could have been done. Trade-offs were made that don't resonate and it's even worse when we are told "well, it's what you asked for." Silence on ZOS's part caused the community to tear each other apart, naming and blaming "casuals" "end game raiders" "role players" "pvp-ers" and more, when in reality most of us were negatively impacted. Not ALL... apparently some folks are perfectly happy with this year and that's great for you... but there's no reason that audience couldn't be bigger. All it would have taken is a little more engagement.

    Yes, every year some content is released that some people aren't happy with. That's way different than what happened this year, where new content had to be held up against the much bigger yardstick of "is it worth what we lost?" And even this has happened before (bosmer passive change springs to mind) but not SO MUCH in one year.

    This year I lost all my alt historical meaningful dates, like when they hit level 50. I lost accurate map tracking. I lost the ability to try a new role and know if I pass speed mode, hard mode, etc. in dungeon and trial content. I lost my "to-do" list for my characters. I lost the classic feel of my templars, and boy did I love my templars. I lost tons of friends who left the game, and progress in my raiding team (it has now disbanded). I lost the ability to block consistently. I lost the unique feel of my mag and stam toons.

    That's... a lot of loss. To not be logging in every day feeling "oh this used to be more fun," replacement content needs to make up for all that. It needs to be more engaging than the stuff I miss. Do I care if a card game is added to ESO even if I don't want to play it? Well, no... but it's a pain point if a lot of what I used to do is gone from the game and that's all I get in return!

    I'm totally loving the new dungeon and trial content and for now that's what primarily keeps me here, but it's not going to be enough if a way to re-pursue the challenging achievements in that group content isn't restored. I don't give two figs if it is an "achievement" or not but my desire to replay isn't there if I can't track my progress somewhere. I should not have to start a stopwatch and then track in a separate spreadsheet to see if I can finish a speed mode as a tank instead of a healer. Or make a new account. Both are ridiculous solutions to something I could easily do in game from 2014 - 2021!

    Anyway I think that's why this year feels different/worse to some. A lot of changes were trade-offs or take- your-medicine "we promise it's good for you" and rolled out despite vocal outcry not just from the usual naysayers but people who normally say "guys, it's fine." But to see that you have to be looking at the posters and their post history.

    I do still love this game. But there are a lot of things that I truly miss that I took for granted in 2021. 😢
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • mocap
    mocap
    ✭✭✭✭✭
    other than block bug, this year was ok.

    "Someone declined the invite" year was waaaay worse than this. IF you know what im saying.
  • Fabi95
    Fabi95
    ✭✭✭
    Personally, overall I liked many things about the hybridization. Also that - despite some controversial changes on Templar - that "Radiant Aura" skill was made useful. It's a suggestion I once made in the Templar feedback thread; where I was genuinely happy to see this year that ZOS does indeed consider feedback. Even when it appears to be quite selective.

    With the weak points this year, I think performance has been a big issue. With update 33, everyone looked at the account-wide achievements. But the biggest side effect of that update is improper CPU usage in towns, particularly when characters load in. Details can be found in this thread, but the TL;DR is this causes FPS instabilities and hasn't been fixed yet. Which is unfortunate, because in 2021, the performance improvements with things like multithreaded rendering were really amazing.
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    [snip]

    "account wide achievements are bad because I wanted to earn a title doing a dungeon on an alt"

    Can you not see how illogical this is.
    You can still do the dungeon at any time on any character, yet you automatically have the title so do not have to if you don't want to.
    This is a plus for you if you only run dungeons to get titles!


    https://steamcharts.com/app/306130#All
    October 2018 18,229 players
    October 2019 21,527 players
    October 2020 33,807 players
    October 2021 29,949 players
    October 2022 22,010 players

    Steam is the least played version. Everyone who would have been fully dedicated to the game will have bought the game on release, before steam release and are using the dedicated client. Not including console players.
    That is like trying to judge battlefield players or COD players by steam chart. It is the least played platform for those games.
    Or xbox 360 CSGO players for the player count...
    Also the median there with the pandemic increasing numbers means the game has a net gain of players on steam who stuck around after the (fear of) pandemic died down.

    [edited for baiting]
    Edited by ZOS_Icy on November 29, 2022 2:36PM
  • BlakMarket
    BlakMarket
    ✭✭✭✭
    You know, I remember all the similar posts in the previous years.

    Greymoor. 'WOO! [snip]! Antiquities is a lazy boring mobile game! We need a new class/skill line/combat feature/PvP thing'.

    Blackwood. 'WOO! [snip]! Companions are so lame! Stupid worthless NPCs that can't hold aggro like a real player! We need a new class/skill line/combat feature/PvP thing'.

    And now...

    High Isle. 'WOO! [snip]! Card game is so lame! Stupid worthless mobile game! We need a new class/skill line/combat feature/PvP thing'.

    [snip]
    [edited for baiting & profanity bypass]

    How is Greymoor a comparison?

    Yes, aspects of the antiquities systems is tedious but mythics overall have been amazing content for ESO, 95% of most builds use mythic items, they encourage theory crafting, I'm excited for new mythics to be released, excited for the discovery of leads - the mythic grind can be frustrating in the moment but so rewarding when complete. Some mythics have been way over tuned, but overall awesome continuing content for an ESO, props to the devs.

    Now lets talk about companions and the card game. What is there even to say? Enough said.

    When was the last time a new class/skill line/combat feature/pvp things (sets aside) was released? Years? Are you really surprised people are asking for this content?
    Edited by BlakMarket on November 29, 2022 10:38AM
This discussion has been closed.