What i know, is that the staff working for us, do it. With the tools and the rights or permissions they l
Personally, i would rather thanks the team for sticking with us, as we are starting to be a quite a negative crowd.
I would not feel motivated to do my job under such pressure.
That's some really nice sentiment and all, but as you said it... It's a job. If you look at the last patch you saw some bugs that should not have gone live. Like sieges that would never go away. It's gamebreaking in PvP and nobody even noticed it. Makes you wonder if they really care. What do their QA testers do all day?!
ESO is a product and not a cheap one. I have been supporting the game with ESO+ and buying all chapters on release. What I'm trying to say is most negative people don't hate the game, we love what the game can and should be.
If you're selling a product, people expect it to work. You can have a bad launch. A chain of bad launches with issues that take a month or longer to fix is getting less acceptable. Add the horrible communication from ZOS and you can expect torches and pitchforks.
I am not saying nothing bad happened and they did nothing all great.
I say that negativity accumulated is enough. You can complain, and explain and even yell and express your anger BUT at the end when there is only that, and the forum is becoming only that, i say its too much.
At some point, if ESO gives you so much anger, you know what to do. I did it on other games. (I dont point YOU sorry if my sentence is not well made - i speak in general)
And baring people to say that they had no problems because you had, is part of the problem. You want to voice your argument but you dont let those who do not have issues express themselves.
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.
---
When ESO had those huge issues with bank and items vanishing at launch, i left the game as i was mad. Shortly but i did it
FeedbackOnly wrote: »Also, for the people that did enjoy the game this year. What do you usually do ingame?
Because for many endgame content performance has just been adding extra challenges and not in a fun way. It's really annoying if you should be getting the achievement you worked towards, but on 5% boss HP the game decides to drop block and your tank dies.
And I'm not even speaking about PvP. That has just been horrible.
It has to be solo players.
The group finder is still bugged taking over 10 mins to find dps replacements
I don't understand how people can't empathize we absolutely got less people playing now and others definitely had glaring performance issues.
How is this okay?
...
So at this point, this is again a unique voice, the negative one, that want to be heard and to silence the others.
.
If this is a unique voice, why arent we heared? and if we are, why they dont take in consideration what we are asking for?
This game is a business, and they monetize their player base, if it increases then they increase their income, if not it decreases.
Shouldn't They give the customer what the customer asks for?
"It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead."
cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
Fun fact. Your opinion is also subjective.
And so is mine.
Card game killed it for me
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
This would be a convincing explanation... IF we didn't have a direct counterexample of the trend in the form of Final Fantasy 14.
That game is evidently doing something VERY right because they currently pull twice the number of players that they did back in early 2020. Meanwhile, we managed to lose all of the new players and are right back to where we before the pandemic. So our game is, at best, treading water while a close peer is thriving.
Personally, I feel as though ESO really needs to make a substantial splash with the next Chapter (though ditching the Chapter model for less frequent, higher-impact expansions would be even more welcome) to arrest some of this malaise. If events set up to be a 2022 replay, with another feature-light expansion and no clear (or popular) roadmap for the game's overall direction, then I fear that the negative inertia of the game will continue - and possibly even accelerate.
YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
This would be a convincing explanation... IF we didn't have a direct counterexample of the trend in the form of Final Fantasy 14.
That game is evidently doing something VERY right because they currently pull twice the number of players that they did back in early 2020. Meanwhile, we managed to lose all of the new players and are right back to where we before the pandemic. So our game is, at best, treading water while a close peer is thriving.
Personally, I feel as though ESO really needs to make a substantial splash with the next Chapter (though ditching the Chapter model for less frequent, higher-impact expansions would be even more welcome) to arrest some of this malaise. If events set up to be a 2022 replay, with another feature-light expansion and no clear (or popular) roadmap for the game's overall direction, then I fear that the negative inertia of the game will continue - and possibly even accelerate.
YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
This would be a convincing explanation... IF we didn't have a direct counterexample of the trend in the form of Final Fantasy 14.
That game is evidently doing something VERY right because they currently pull twice the number of players that they did back in early 2020. Meanwhile, we managed to lose all of the new players and are right back to where we before the pandemic. So our game is, at best, treading water while a close peer is thriving.
Personally, I feel as though ESO really needs to make a substantial splash with the next Chapter (though ditching the Chapter model for less frequent, higher-impact expansions would be even more welcome) to arrest some of this malaise. If events set up to be a 2022 replay, with another feature-light expansion and no clear (or popular) roadmap for the game's overall direction, then I fear that the negative inertia of the game will continue - and possibly even accelerate.
Well.... I can't even look at FF. Does not at all fit my game style. My daughter plays it.... some. But she gets irritated about various things (she emails me, but I have no idea what she's on about). She doesn't play ESO, because she has never had the interest in the series.
Somehow, I just don't feel as if equating FF to ESO has much relevance - I know a number of other people who play FF, but they're seriously into anime and so they have zero interest in ESO.
Bottom line for me is TES (including ESO) is the only CRPG franchise I personally have any interest in - and that interest is ongoing since 1994 when Arena released. I'm fully enjoying ESO, and don't expect that to change any time in the future.
Of course, at some point the servers will go dark. I do hope that TES VI is out before that happens.
FeedbackOnly wrote: »YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
This would be a convincing explanation... IF we didn't have a direct counterexample of the trend in the form of Final Fantasy 14.
That game is evidently doing something VERY right because they currently pull twice the number of players that they did back in early 2020. Meanwhile, we managed to lose all of the new players and are right back to where we before the pandemic. So our game is, at best, treading water while a close peer is thriving.
Personally, I feel as though ESO really needs to make a substantial splash with the next Chapter (though ditching the Chapter model for less frequent, higher-impact expansions would be even more welcome) to arrest some of this malaise. If events set up to be a 2022 replay, with another feature-light expansion and no clear (or popular) roadmap for the game's overall direction, then I fear that the negative inertia of the game will continue - and possibly even accelerate.
Well.... I can't even look at FF. Does not at all fit my game style. My daughter plays it.... some. But she gets irritated about various things (she emails me, but I have no idea what she's on about). She doesn't play ESO, because she has never had the interest in the series.
Somehow, I just don't feel as if equating FF to ESO has much relevance - I know a number of other people who play FF, but they're seriously into anime and so they have zero interest in ESO.
Bottom line for me is TES (including ESO) is the only CRPG franchise I personally have any interest in - and that interest is ongoing since 1994 when Arena released. I'm fully enjoying ESO, and don't expect that to change any time in the future.
Of course, at some point the servers will go dark. I do hope that TES VI is out before that happens.
FF is a top level MMORPG just like ESO. It's a fair equivalent to show retention is a problem ESO.
FeedbackOnly wrote: »YandereGirlfriend wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
This would be a convincing explanation... IF we didn't have a direct counterexample of the trend in the form of Final Fantasy 14.
That game is evidently doing something VERY right because they currently pull twice the number of players that they did back in early 2020. Meanwhile, we managed to lose all of the new players and are right back to where we before the pandemic. So our game is, at best, treading water while a close peer is thriving.
Personally, I feel as though ESO really needs to make a substantial splash with the next Chapter (though ditching the Chapter model for less frequent, higher-impact expansions would be even more welcome) to arrest some of this malaise. If events set up to be a 2022 replay, with another feature-light expansion and no clear (or popular) roadmap for the game's overall direction, then I fear that the negative inertia of the game will continue - and possibly even accelerate.
Well.... I can't even look at FF. Does not at all fit my game style. My daughter plays it.... some. But she gets irritated about various things (she emails me, but I have no idea what she's on about). She doesn't play ESO, because she has never had the interest in the series.
Somehow, I just don't feel as if equating FF to ESO has much relevance - I know a number of other people who play FF, but they're seriously into anime and so they have zero interest in ESO.
Bottom line for me is TES (including ESO) is the only CRPG franchise I personally have any interest in - and that interest is ongoing since 1994 when Arena released. I'm fully enjoying ESO, and don't expect that to change any time in the future.
Of course, at some point the servers will go dark. I do hope that TES VI is out before that happens.
FF is a top level MMORPG just like ESO. It's a fair equivalent to show retention is a problem ESO.
I don't see that. Games are individualized by their "styles". If there are a lot more anime players than "traditional" type players (TES is pretty traditional), then yes FF will have more "retention" or "expansion". I don't see how you can compare such different game styles.
FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
FeedbackOnly wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
We can't use that excuse forever. People said they would leave and apparently 7000 people did as they promised. This only steam too.
Quality Assurance has gone down as proof we gotten 2 letters of apology.
We are here to say thus year was the worse but we are still here. We just want better.
Don't take away added something meaningful for combat to balance all the drastic gameplay level changes of this year
FeedbackOnly wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
We can't use that excuse forever. People said they would leave and apparently 7000 people did as they promised. This only steam too.
Quality Assurance has gone down as proof we gotten 2 letters of apology.
We are here to say thus year was the worse but we are still here. We just want better.
Don't take away added something meaningful for combat to balance all the drastic gameplay level changes of this year
I don't see how pointing out that an increase of 10k players in 2020, compared to the previous year increase of 3k, and then a slow decline in 2021 as things started opening and people got shots, and then a drop off that went down to more normal levels of players in 2022, is using "that excuse forever".
You can't sit here and say the game adding 10k players in 2020 was because of the game quality. Just like you can't sit here and say the opposite was because of game quality.
The pandemic had a very obvious impact on player numbers and the only way your conclusions that people are leaving the game more than any other year due to quality would be if the numbers dip further a year from now.
Ragnarok0130 wrote: »FeedbackOnly wrote: »https://steamcharts.com/app/306130#All
October 2018 18,229 players
October 2019 21,527 players
October 2020 33,807 players
October 2021 29,949 players
October 2022 22,010 players
Not wading into the rest of the OPs post, but this player count info is practically meaningless.
You know what happened in 2020 and 2021? A ton of people suddenly had more time to play video games and were unable to leave their homes to do anything else. So, the game went up to unsustainable player numbers.
What happened in 2022? People were finally getting back to some semblance of normal. The fact that player counts are back down to pre pandemic numbers isn't a some gotcha about the games' success.
Looking at those numbers from a business development standpoint it looks as if the player numbers are returning to pre-pandemic levels as you stated. On the surface that might seem logical and even okay, but 2020 and 2021 were really the equivalent of a 2 year "free weekend" bump with the number of people who tried out/played ESO for an extended time period while locked down. The real take away from that data is that the large amount of people who were happy enough to play ESO while locked down for two entire years were not convinced enough by the current product offering and quality to continue to play ESO when they were given other options as the world opened back up. To me that is a failure in business development because ZoS failed to maintain any significant portion of their new customer base.
cmetzger93 wrote: »I enjoyed it. Your opinion is subjective
Ditto. Been a really good year in ESO for me.
Funny! I loved the mythics and the card game. Both things that made me return and playing more than everything else after Wrothgar and Clockwork.
Maybe you should take a break. I did that with Elsweyr, specially Southerm that I didn't enjoy at all. But here I am again, very motivated by mythics and cards and rebuilding all characters.
It's impossible to make everybody happy. It'll never be perfect, but from my point, it was a very good year for ESO.
HappyTheCamper wrote: »I think they definitely need to drop Q4 dlcs. They always get rushed out and typically break the game more than the other 3 releases, the maps are small and can be beaten in like 2 days, they’re no longer adding arenas or trials to it, and they’ve given it away for free like 3 of the last 5 years so they’re not even making money off it business-wise.
Edit: and people near-unanimously don’t enjoy the year-long stories anymore. We want the stories to be wrapped up in June OR something more grand like Morrowind-Clockwork-Summerset.