How hard should the hardest hit hit, relative to the current levels of insane defensive power?you still haven't named a single target ability that hits harder
You can't talk about what the ideal burst maximum is without talking about what average player HP in the meta is. Clever Alchemist + Rallying Cry "damage" Wardens have 37k hp with little deliberate investment in hp itself. Nerfing spectral bow won't change this build. Players go where the power is. Don't be under the expectation that one can simply build "anti-meta" as if this were a properly balanced game.If people are routinely getting hit for 20, 25, 28k is that going to make them run more or less hp in their future builds? Does it help combat the tank meta or make it worse over time?
these players that keep on saying that u can react to assassin will are getting so obnoxious.
"just dodge or block it" no. Stop. That "500ms" travel time is under reaction time.
And even if you notice it, by the time you react it already hits you.
And even if you react to it, by the time you do an action it already damages you.
Also "short window", what? isn't it 60 seconds available time to launch it? or what do i know?
this is s spell you must intuit, you must expect it and react before you think it will come, like after an incap.
it is balanced in terms of damage for its requirements, but it also has some passive bonuses. But drop the reaction time counterplayability nonsense.
xylena_lazarow wrote: »You can't talk about what the ideal burst maximum is without talking about what average player HP in the meta is. Clever Alchemist + Rallying Cry "damage" Wardens have 37k hp with little deliberate investment in hp itself. Nerfing spectral bow won't change this build. Players go where the power is. Don't be under the expectation that one can simply build "anti-meta" as if this were a properly balanced game.If people are routinely getting hit for 20, 25, 28k is that going to make them run more or less hp in their future builds? Does it help combat the tank meta or make it worse over time?
The last time I remember this game being close to balanced... players had around 24k hp, the max burst from a single hit was around 12k hp, spammables hit 3-6k hp, burst heals hit a little higher than damage spammables but were more expensive, and most importantly: dots ticked 1-2k and were slightly stronger than hots. If you tried to stall out a fight, you would run out of resources (which also never happens anymore) and melt to dots. Messing this up was the beginning of the end.
No, look at how much HP you are left with after the big hit, in both examples you're left in the 8-12k range which is plenty to recover from. Except now, burst heals are worth half your 36k hp instead of a quarter of your 24k hp, plus you can sustain spamming them more easily. Also note that instead of ticking for 1-2k against 24k HP, dots are now ticking for sub 500 against 36k HP, which is absolutely pathetic on its own, nevermind that hots tick double those values.Okay so literally by your own words then... In order for a 28k hit to be balanced the enemy would need to have 56k HP. But you say the meta wardens you see are just shy of 40?
SkaraMinoc wrote: »xylena_lazarow wrote: »Hey @SkaraMinoc was that 27k bow the result of being zerged down, or in a 1v1? Just curious.
I was fighting a Warden 1v1 in a Cyrodiil keep and a random Nightblade opened with Incapacitating Strike + Assassin's Will. They must have gotten the stacks from a nearby fight. The Assassin's Will sound effect started playing on death and there was no visual telegraph.
Contrary to what @React stated, there was no possible way to avoid this damage. My break frees are near instant. But let's accuse me of a "failed to counterplay" issue despite my actions per minute (APM) being some of the highest on PC NA.
I had Major Breach and Minor Brittle only. Regardless, the context doesn't matter even if React thinks it does. Damage should never reach that high for a single ability in PvP.
SkaraMinoc wrote: »xylena_lazarow wrote: »Hey @SkaraMinoc was that 27k bow the result of being zerged down, or in a 1v1? Just curious.
Contrary to what @React stated, there was no possible way to avoid this damage. My break frees are near instant. But let's accuse me of a "failed to counterplay" issue despite my actions per minute (APM) being some of the highest on PC NA.
@React not to single you out but you seem to be the front spokesperson for saying it is balanced... I just have a few more things to say.
I find that NBs struggle the most out of any class, at least in BGs. They're so fragile if they build for heavy burst. The players who excel with NB are a very tiny minority of the players - it simply requires way too much finesse.
Swinging the nerf bat at NBs seems to be the wrong target.
Many people HATE getting ganked, but what else are NBs supposed to do? Other classes brawl more effectively.
MetallicMonk wrote: »I find that NBs struggle the most out of any class, at least in BGs. They're so fragile if they build for heavy burst. The players who excel with NB are a very tiny minority of the players - it simply requires way too much finesse.
Swinging the nerf bat at NBs seems to be the wrong target.
Many people HATE getting ganked, but what else are NBs supposed to do? Other classes brawl more effectively.
While I'm of the mind that spectral bow is fine and it's other reasons why the damage is so high, I have to disagree with this these days.
NB used to take more finesse but as of now it is probably the strongest class, and definitely one of the easiest. A class with that much access to damage, mobility, defense, and healing will let you get away with a ton; you can basically accidentally one shot people and spam heal 15k+ burst heals.
Class definitely needs nerfs, just not this one specific ability.
Are you talking Cyro/IC or BGs or both?
In BGs, NBs are not overpowered. I find a competent DK or Warden to be much more threatening.
Dunning Kruger. You are underestimating both your own skill, and how difficult it is for casual players to learn PvP NB. Landing combos through the cast times and travel delays is extremely difficult. Things like medium weaving to combo off balance stuns takes a lot of practice. Using Invis Cloak properly is much more difficult than anyone wants to admit. It's not obvious how to properly build them or what skills to slot unless you already know the meta.MetallicMonk wrote: »NB used to take more finesse but as of now it is probably the strongest class, and definitely one of the easiest. A class with that much access to damage, mobility, defense, and healing will let you get away with a ton; you can basically accidentally one shot people and spam heal 15k+ burst heals.
xylena_lazarow wrote: »Dunning Kruger. You are underestimating both your own skill, and how difficult it is for casual players to learn PvP NB. Landing combos through the cast times and travel delays is extremely difficult. Things like medium weaving to combo off balance stuns takes a lot of practice. Using Invis Cloak properly is much more difficult than anyone wants to admit. It's not obvious how to properly build them or what skills to slot unless you already know the meta.
Consider all the memes around how easy it is to kill casual NB players in this PvP... it's a very unforgiving class and spec compared to the 38k HP Pariah block heal stuff the average Cyro zerger runs.
There it is again! The overpowered spammable burst heal that every class has, messing up the combat system. Every class can also delete unoptimized casual builds, though NB probably does it fastest.MetallicMonk wrote: »To an extent definitely, but the class has undoubtedly become far easier... I make mistakes my spammable burst heal can get me out of most tight situations.
xylena_lazarow wrote: »There it is again! The overpowered spammable burst heal that every class has, messing up the combat system. Every class can also delete unoptimized casual builds, though NB probably does it fastest.
cuddles_with_wroble wrote: »cuddles_with_wroble wrote: »Factors other than being a nightblade are in play here. I play magblade in PVP, for 7 years, using mostly nightblade skills. I have never hit anyone in PVP with numbers like that, never. I feel lucky if it hits 10k, it's usually less and IF it lands. More often than not, it is dodged.
Also, I have never, in 7 years of Cyrodiil, been hit with those numbers from a spectral bow.
not being toxic but mate this is a personal issue, we all get hit by numbers like this consistently from high end pvp nightblade players
in 7 light armor pieces and with zero defenses? i don't remember ever getting hit by more than 12k which was few days ago, and that after incap by 25k hp nbs.
op might have been hit by some vamp toggle titanborn set with archer's mind set, bloodthirsty jewels, while him having half health or less and zero defenses.
in such a case it could have been anything like a frags or overload or even a boosted whip
idk how it is on EU but on NA when you duel in the duel spot or que into high mmr bgs you very often get hit like the op did by a nb with 35k hp and 30k res who can brawl with you. there are many many many 20k + bow compilations of tanky nbs hitting other good players for over half their hp.
https://www.youtube.com/shorts/64l8Z8LyxCw
heres 1 for you
i have like 100 more clips i can link if you wanna see more.
SkaraMinoc wrote: »No ability should hit that hard in PvP, even if the target has zero resist. It's nearly the same damage as pre-nerf Oakensoul heavy attacks. But let's pretend that ~30k crits are perfectly fine.
Also, many scenarios exist where you can't block, dodge, or even notice the telegraph. Regardless of your skill level.
As far as a 1v1 goes, a nightblade can only guarantee an unblocked assassin's will by comboing an off balance CC into it. The minimum travel time ensures that you have sufficient time to break free and dodge roll or block it, in cases where you're stunned first. It quite literally has more counterplay than almost any other ability in the game.
If the "other scenarios" you're referencing are lag, that isn't something that can/should be balanced around.
A 30k oakensoul inferno heavy from a guy 40 meters away in stealth isn't even close to the same thing as a 27.8k bow proc.
First off, the heavy attack was hitting you without applying any debuffs to you first. It cost no resources, had no prerequisite conditions for use, and was often invisible + had no audio queue. Additionally if it missed, they could simply try again. They literally would press corrosive, then hold down left click until you died.
That 27.8k bow you took was fully counterable. You first got hit by a blockable & dodgeable ult with cast time(incap), and then failed to block or dodge the will within the next 5 seconds. I'm not trying to be toxic - but this was an issue of failing to counterplay.
This has been said a lot over the years and it is foolish. Within a 30v30 brawl, I can move such that I turn the fight for myself into a series of 1v1s, and with 30 opponents to choose from, I can chop down weaker targets 1 by 1 helping my faction get the numbers advantage so we can zerg down the stronger targets and win the objective.PhoenixGrey wrote: »1v1 is not a valid PVP scenario in this game