MashmalloMan wrote: »
Score is just based on ZOS's standardization of major = x2 value of minor and not necessarily a representation of power which is unquantifiable and pretty subjective. E.g. Major Resolve and Heroism are valued the same, but Heroism is much more uncommon and effects gameplay more drastically. Resolve is esentially required for any pvp build, so it's not considered a bonus like Heroism would be.
I primarily looked at doing this analysis because I felt this was a pain point for Sorc, the data seems to support that, but what surprised me was the results for Necro and NB. NB has been overloaded the past year or so to the point where they've surpassed Warden which was originally designed as the one man army, jack of all trades, master of none type of class. Templar and DK seem to be in a solid place as middle ground. Necro is just as low as Sorc, but they're mostly missing self buffs with great access to important debuffs.
The location of the buffs is important too. When they're attached to must have class skills they're obtained passively, skill archetypes for armor/sustain/burst/delayed burst/spammables/dots/cheap ultimates. Eg. Warden's getting Breach from their burst skill, Brutality/Sorcery from their sustain skill, Berserk from their movement skill, Mending from their passive, Protection from their armor skill, Vulnerability from their dot and Savagery/Prophecy from their hot.
Sorc in comparison has Sorcery from their hot and Expedition from their Armor skill, but none of the bread and butter skills they use give anything named. Bound Armaments, Curse, Crystal Frags/Weapon, Streak, Fury, Dark Deal/Exchange, Non Ult Pets, Lightning Flood, and Hardened Ward (Empowered Ward is too weak to bother with). Trying to slot simple effects like Major Breach and Savagery/Prophecy requires losing skill slots for Caltrops+Camo Hunter or potion flexibility, to which we just don't have the space for on a class expected to double slot pets and 4-5 damage skills to kill anything.
So ZOS, throw a bone to Sorc and Necro. Maybe Savagery/Prophecy on Curse, Brutality/Sorcery on Skeletal Mage.. something. I don't know. I've met Sorc mains that didn't know we have Major Vitality via Restraining Prison because no one uses the thing. The fact that a common Mag Sorc pvp build in 2022 still uses Mighty Chudan and Spell Power Pots instead of Boundless Storm and Surge is pretty telling - a setup that literally doesn't have a single named buff/debuff in class.
For other class mains, did this highlight anything for you? Also, if I missed anything, let me know.
Sorcerer had the fewest buffs when I made a spreadsheet approx 5 years ago and it was a strong class at the time. I'm not convinced that named buffs are a great thing to have. Unnamed buffs are the best for classes and offer a player more build variety since having a named buff "onboard" reduces some choices because the gear or potion used might also have the same buff. The named buffs one might want to have on a class are a rare named buffs.
THIS. Sorcerer has been heavily neglected for years now. My main, my only character, is a sorcerer. I have played every class to max level and never really enjoyed them, but I understand how they all fundamentally work. I noticed years ago that sorcerer's were being left behind in the changes they make to combat. It's not just numbers and skills not doing as much damage as they should do.... it's the fact that their toolkit and the way they function no longer holds up well compared to other classes. I cannot even stress how much more work it feels like I'm doing compared to other classes and yet I get less out of it. I also have bar room issues because of pets, shields, and buffs. It wasn't as bad back before Greymoor where I could easily run no shield and no pet.... but sadly these days, I'm forced to use both to even have a chance at standing my ground. I even use Chudan's because I have no room for Lightning Form and cannot imagine sacrificing an ability like Channeled Acceleration or Dark Conversion in order to fit it. It's just really not a good time hahaTurtle_Bot wrote: »Sorcs are no longer anywhere near that strong anymore because their kit got left back in that era, while the game changed around them, and every other class kit was updated (or just naturally worked) to suit the new raw damage and buff/debuff-based combat and even the hybridization changes that followed.
Sorcs do need some love; I'm not denying that and I have said as much in this forum this year. However, Sorcs have always been on the low end for having named buffs attached to the class. Their damage loss has nothing to do with buffs they never had in the same way that nightblade does not shine in pve even though it seems to have a lot of buffs. Eso logs tells the story better than I can. Choose one of the trials and look though the past few updates. This shows the classes that perform well in grouped veteran content. The chart of buffs per class pictured in this thread certainly does not predict what appears in the logs; other factors are in play.
Link goes to esologs - sunspire - veteran - last boss - update 35
[ https://www.esologs.com/zone/rankings/12#boss=45&difficulty=121 ]
I chose Sunspire because one can look through many updates and because players are still running the trial for achievements and such.
Below is the unimpressive list of buffs my pve build has on my magblade dd.I happen to be in game at the moment. I looked at my magika nightblade dps build and the following are the nightblade named buffs that are included in the build:
1. Major brutality and sorcery (from sap essence) kind of useless, but I could get that from a potion
2. Minor Main (from Dark Shade) This is sort of helpful for the group but not unique as 5 other classes can provide it.
3. Minor Expedition (from Concealed Weapon) This is new.
4. Major Expedition (from Twisting Path) This can speed up the group if they run in the path.
5. Major Resolve ( a passive from casting a shadow ability)
6. Minor Savagery (This is a unique-to-nightblade passive that occurs if I do critical damage and, in turn, this will increase weapon crit rating for the group.
7. Reave (from slotting Incap) Reave is not in the chart. It restores 100 mag and stam when light or heavy attacking an enemy that is afflicted with a negative effect.
I cannot access the other named buffs with this build unless I switch out something, but I would not gain anything extra by doing so.
Did you seriously count minor defile with Necro? We put that debuff on ourselves...
This spreadsheet doesn't really tell the whole story, how these buffs and debuffs are sourced for each class can be very different.
For example, templar get major sorcery and brutality on 1 morph of a melee spammable, while sorcerers have it on a dedicated skill, with some healing thrown in.
Minor recoveries on nb come from their dot/hot that also gives major expedition on top, meanwhile templars is on a skill that has literally 0 other function(radiant aura).
Dragonknights have to spend resources for major mending and a skill slot, wardens get it passively when its needed the most.
This is just a few examples, but this is why spreadsheet balancing doesnt work.
Functionality is every bit as important as numbers.
Like, how do you quantify streak?
Anyway, yes sorc needs buffs, and nbs are very strong right now, but I really dont like this approach personally.
And half the other debuffs are on joke skills (PvP wise) lmao.Did you seriously count minor defile with Necro? We put that debuff on ourselves...
Turtle_Bot wrote: »MashmalloMan wrote: »
Score is just based on ZOS's standardization of major = x2 value of minor and not necessarily a representation of power which is unquantifiable and pretty subjective. E.g. Major Resolve and Heroism are valued the same, but Heroism is much more uncommon and effects gameplay more drastically. Resolve is esentially required for any pvp build, so it's not considered a bonus like Heroism would be.
I primarily looked at doing this analysis because I felt this was a pain point for Sorc, the data seems to support that, but what surprised me was the results for Necro and NB. NB has been overloaded the past year or so to the point where they've surpassed Warden which was originally designed as the one man army, jack of all trades, master of none type of class. Templar and DK seem to be in a solid place as middle ground. Necro is just as low as Sorc, but they're mostly missing self buffs with great access to important debuffs.
The location of the buffs is important too. When they're attached to must have class skills they're obtained passively, skill archetypes for armor/sustain/burst/delayed burst/spammables/dots/cheap ultimates. Eg. Warden's getting Breach from their burst skill, Brutality/Sorcery from their sustain skill, Berserk from their movement skill, Mending from their passive, Protection from their armor skill, Vulnerability from their dot and Savagery/Prophecy from their hot.
Sorc in comparison has Sorcery from their hot and Expedition from their Armor skill, but none of the bread and butter skills they use give anything named. Bound Armaments, Curse, Crystal Frags/Weapon, Streak, Fury, Dark Deal/Exchange, Non Ult Pets, Lightning Flood, and Hardened Ward (Empowered Ward is too weak to bother with). Trying to slot simple effects like Major Breach and Savagery/Prophecy requires losing skill slots for Caltrops+Camo Hunter or potion flexibility, to which we just don't have the space for on a class expected to double slot pets and 4-5 damage skills to kill anything.
So ZOS, throw a bone to Sorc and Necro. Maybe Savagery/Prophecy on Curse, Brutality/Sorcery on Skeletal Mage.. something. I don't know. I've met Sorc mains that didn't know we have Major Vitality via Restraining Prison because no one uses the thing. The fact that a common Mag Sorc pvp build in 2022 still uses Mighty Chudan and Spell Power Pots instead of Boundless Storm and Surge is pretty telling - a setup that literally doesn't have a single named buff/debuff in class.
For other class mains, did this highlight anything for you? Also, if I missed anything, let me know.
This is very well done and extremely telling about the favoritism towards certain classes (nb) shown by the devs. I agree that it has been an extreme pain point for sorcs (magsorc in particular), but I think the reason it has been less of a pain point for necro (outside of major sorc/brut) is that necro gets a lot of unique buffs for slotting their skills and from their passives as well as access to a lot of rare buffs/debuffs such as major vulnerability etc, so the lack of total buffs/debuffs is less noticeable since they will always have a niche effect they can bring to the group.
And half the other debuffs are on joke skills (PvP wise) lmao.Did you seriously count minor defile with Necro? We put that debuff on ourselves...
Major Breach is on the PvE morph of graveyard, a whopping 2 sec Major Protection per corpse on Deaden Pain a completely unused morph since the major/minor system nerf, Minor Vulnerability on Agony Totem and it's on a synergy another player has to activate, Minor Maim on Grave Grasp enough said, and like you said necro doesn't have access to Minor Defile.
Turtle_Bot wrote: »And half the other debuffs are on joke skills (PvP wise) lmao.Did you seriously count minor defile with Necro? We put that debuff on ourselves...
Major Breach is on the PvE morph of graveyard, a whopping 2 sec Major Protection per corpse on Deaden Pain a completely unused morph since the major/minor system nerf, Minor Vulnerability on Agony Totem and it's on a synergy another player has to activate, Minor Maim on Grave Grasp enough said, and like you said necro doesn't have access to Minor Defile.
same with sorc lol, major vitality on an unusable morph of an already almost never used skill (restraining prison) that lasts for a whopping 2 seconds up to 8 depending if you manage to immobilise the max of 6 enemies with that skill somehow, major berserk on an expensive ultimate that got undeservedly nerfed in U35 that requires an ally to use the synergy making it unobtainable in solo play, minor vulnerability is a chance to happen on inflicting the concussed status effect which is a chance to happen when dealing shock damage (I.e. its a chance within a chance to get that debuff) so it should be a ? symbol and not an x symbol for that effect just like what op did for breach on sorc.
@MashmalloMan please fix this up for vulnerability on the sorc column, the class does not have a guaranteed access to this debuff as it is a chance to occur when inflicting concussed status which is a chance to occur on dealing shock damage, so it fits within your definition for the ? symbol below the table. Please also look into how major berserk is counted, requiring an ally to get that buff from the synergy and a chance to not get it at all as it goes to the closest allies and is not guaranteed on the atro's caster, especially if out of range which a sorc is supposed to be being a ranged dd.
I_killed_Vivec wrote: »I'm not sure how much value this chart is because it doesn't show how many of these a character can actually get, and what they have to do to get it.
Apologies for the restricted example, but my main is a StamDK and it's what I'm most familiar with...
In order to get Major Savagery (and Prophesy), I have to use Flames of Oblivion - a magica skill.
In order to get Major Resolve I need to use Spiked Armor (plus morphs) - a magica skill.
In order to get Major Brutality and Sorcery (and Empower) I need to use Molten Weapons (plus morphs) - magica again.
In order to get Major Endurance and Minor Vitality I need GDB - magica again, and I prefer the big heal of Coag.
That's too much magica for my stam build, particularly as I'm experimenting with the whip, and want to apply burning with Embers to get the magica refund (plus the heal).
But on the other hand I get Major Breach from Noxious Breath - and that's something a flame MagDK can't get because they'd take Engulfing Flames to boost all their flame damage.
I'm sure that all other classes meet similar restrictions in real life builds. So the question should not be about what is available, but what is available in a meaningful build. Of course then it all gets a lot more complicated when you have to consider mag/stam, ranged vs melee, playing style, etc.
gariondavey wrote: »Very interesting analysis.
Love ya mash
MashmalloMan wrote: »Turtle_Bot wrote: »And half the other debuffs are on joke skills (PvP wise) lmao.Did you seriously count minor defile with Necro? We put that debuff on ourselves...
Major Breach is on the PvE morph of graveyard, a whopping 2 sec Major Protection per corpse on Deaden Pain a completely unused morph since the major/minor system nerf, Minor Vulnerability on Agony Totem and it's on a synergy another player has to activate, Minor Maim on Grave Grasp enough said, and like you said necro doesn't have access to Minor Defile.
same with sorc lol, major vitality on an unusable morph of an already almost never used skill (restraining prison) that lasts for a whopping 2 seconds up to 8 depending if you manage to immobilise the max of 6 enemies with that skill somehow, major berserk on an expensive ultimate that got undeservedly nerfed in U35 that requires an ally to use the synergy making it unobtainable in solo play, minor vulnerability is a chance to happen on inflicting the concussed status effect which is a chance to happen when dealing shock damage (I.e. its a chance within a chance to get that debuff) so it should be a ? symbol and not an x symbol for that effect just like what op did for breach on sorc.
@MashmalloMan please fix this up for vulnerability on the sorc column, the class does not have a guaranteed access to this debuff as it is a chance to occur when inflicting concussed status which is a chance to occur on dealing shock damage, so it fits within your definition for the ? symbol below the table. Please also look into how major berserk is counted, requiring an ally to get that buff from the synergy and a chance to not get it at all as it goes to the closest allies and is not guaranteed on the atro's caster, especially if out of range which a sorc is supposed to be being a ranged dd.
I'm not going to bother getting into the nitty gritty of how easy or hard a synergy is to proc for major berserk when it comes to the table, I feel that is too subjective and should be left up to discussion. Accessibility from common skills like spammables vs uncommon skills like Restraining Prison is very important, but i didn't feel the need to quantity it.
This is not a class balance table and should be taken with a grain of salt. The point is, the class has access within their kit.
For Minor Vulnerability, it's guaranteed from the charged status effect, which is guaranteed from the Charged Atronach morph.
MashmalloMan wrote: »Ever try using a Sorc on a 3/6m dummy vs a class with innate access to things like major/minor breach, minor berserk, and/or minor vulnerability? It's night and day. Back before raid dummies, Stam DK and Stam NB consistently output more dummy DPS than Stam Sorc because they had access to more named effects passively. The Stam Sorc may have had a larger DPS ceiling under proper circumstances, but most people wouldn't test that far so it just appeared medicore..