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But that would create another problem, way longer queues for normal because not enough tanks. People who complain about fakes think about that for a moment. Alot of posts here say that 9 out of 10 dungeons they got a fake tank. If most of those "tanks" wouldn't queue anymore then YOU would wait for hours.
It's all about them transmutes. I'm over 2k cp and don't care about xp. But I always need alot of transmutes because I do vet raiding and play all roles. And Zos keeps changing gear and combat every patch so I need to keep fake tanking random normals. If vets dropped double then I would run them instead.
But that would create another problem, way longer queues for normal because not enough tanks. People who complain about fakes think about that for a moment. Alot of posts here say that 9 out of 10 dungeons they got a fake tank. If most of those "tanks" wouldn't queue anymore then YOU would wait for hours.
MidniteOwl1913 wrote: »It's all about them transmutes. I'm over 2k cp and don't care about xp. But I always need alot of transmutes because I do vet raiding and play all roles. And Zos keeps changing gear and combat every patch so I need to keep fake tanking random normals. If vets dropped double then I would run them instead.
But that would create another problem, way longer queues for normal because not enough tanks. People who complain about fakes think about that for a moment. Alot of posts here say that 9 out of 10 dungeons they got a fake tank. If most of those "tanks" wouldn't queue anymore then YOU would wait for hours.
Okay maybe I would wait, but I'd really like to know what having a real tank is like. I almost never see it.
Hasenpfote wrote: »AvalonRanger wrote: »TylerDurden wrote: »What skills should a real tank be using?
1, "Puncture" or (morphed puncture) 1H and 1shield taunt skill slotted. Ice staff and inner rage will be OK.
But 1H and 1shield is the best.(If you have extra slot and DK class, Unrelenting Grip chain skill
will be useful. But not necessary.)
2, Some damage shield skill slotted (any class skill will be OK)
3, All gold quality heavy armor. (4 piece should be reinforced trait)
4, Must have high resistance without mythic gear.(over 2.7K~)
5, Must have high amount of health (over 40K~).
6, Must have high amount of health recovery. (1.7K~2K)
7, Must slotted defensive Champion Point node, if you're veteran.
8, Eat health and stamina boosting food.
If your character have all those aspect, you're very good tank.
If your character doesn't have taunt skill and not tough guy, and go tank role queue.
Then, some player will kick you instantly. It's totally your fault.
A very good tank does not care about his HP value. He knows how to avoid damage.
200k HP means nothing, if the tank does not know how to block the killing blow.
Even a 20k HP tank can be a good tank.
Just organise or go with groups within your guilds.
Guilds have been part of the game since launch and doing the trickier dungeons with like minded co-operative and decent players is one of the best benefits of joining a pve guild in the first place.... they are FREE to join and you can have 5!
All good pve guilds list doing dungeons co-operatively as one of their main activities, so it is nonsensical why anyone would use the group finder for anything other than base game random normals, knowing that it's rife with dishonest, unpleasant and incompetent players and the problems that arise.
It's SO simple.
MidniteOwl1913 wrote: »It's all about them transmutes. I'm over 2k cp and don't care about xp. But I always need alot of transmutes because I do vet raiding and play all roles. And Zos keeps changing gear and combat every patch so I need to keep fake tanking random normals. If vets dropped double then I would run them instead.
But that would create another problem, way longer queues for normal because not enough tanks. People who complain about fakes think about that for a moment. Alot of posts here say that 9 out of 10 dungeons they got a fake tank. If most of those "tanks" wouldn't queue anymore then YOU would wait for hours.
Okay maybe I would wait, but I'd really like to know what having a real tank is like. I almost never see it.
MidniteOwl1913 wrote: »It's all about them transmutes. I'm over 2k cp and don't care about xp. But I always need alot of transmutes because I do vet raiding and play all roles. And Zos keeps changing gear and combat every patch so I need to keep fake tanking random normals. If vets dropped double then I would run them instead.
But that would create another problem, way longer queues for normal because not enough tanks. People who complain about fakes think about that for a moment. Alot of posts here say that 9 out of 10 dungeons they got a fake tank. If most of those "tanks" wouldn't queue anymore then YOU would wait for hours.
Okay maybe I would wait, but I'd really like to know what having a real tank is like. I almost never see it.
Then do vet. I've been playing for years and only seen 2 fake tanks. There's so many fakes in normals because they simply don't need real one.
endgamesmug wrote: »
endgamesmug wrote: »
There are plenty of guilds listed in the Guild Finder.
Also guild recruiters advertise their guilds several times a day in all the main zones (and most of the smaller ones too) via zone chat - maybe your chat window is disabled, hidden or too small so you're missing all those?
And you can always travel to a few areas and mention in zone chat that you are looking for a guild. Despite toxicity in certain environments, the ESO community in general is very helpful!
Just to re-iterate this is PC EU/NA. I don't know about consoles so maybe someone could comment on guild availability for those.
Billium813 wrote: »
- Change the pledge rewards
- Normal - 1 Keys
- Vet - 2 Keys
- Vet HM - 3 Keys
Fine with this- Level restrict Dungeons
- Make Normal dungeons restricted to < CP 300
- Make Vet dungeons restricted to > CP 300
- Add Vet HM specific queue
No way. I should not be restricted from normal dungeons because of my level.- Add an incentive for re-doing achievements ("no death" Survivor Challenges, "speed run" Speed Challenges) even if the player already has those unlocked
- Add role specific rewards (% of damage taken, % of healing provided, % DPS done)
- For dungeon design
- Add more room puzzles that require all 4 players to progress
No, I like to solo dungeons. This should reflect the number of players in the party, not just restricted to 4.- Add more mechanics specific to Healer and Tank. For instance, Keeper of the Kiln in Unhallowed Grave has to be taunted onto platforms. Or a mechanic where Healing powers a machine.
- Add gates/doors to prevent players from being able to sprint to the end. Require players to respawn at the start, or make mob packs contain required mini-bosses to allow progress forward in the dungeon. At the moment, players just die and reset aggro on all mobs, skipping content entirely.
Again no. I prefer to skip adds when possible soloing or with friends
Something like this idea seems reasonable.... but I kind of just feel like the content being played more is the most obvious solution haha at this point, I personally do not do dungeons unless I'm trying to go after an achievement or someone asks me to help them. A lot of other MMOs I play even give healers and tanks some extra bonuses since they are the less played role.... but considering ESO does not have a proper class system with roles that might just make things worse as well. Implementing a system that requires a character to have a tanking/healing weapon or abilities equipped to even select the role could be a thing (Albion Online has something like this).... but I don't know if Zenimax could handle making something like that.Allow players to queue for non traditional groups.