TylerDurden wrote: »What skills should a real tank be using?
AvalonRanger wrote: »TylerDurden wrote: »What skills should a real tank be using?
1, "Puncture" or (morphed puncture) 1H and 1shield taunt skill slotted. Ice staff and inner rage will be OK.
But 1H and 1shield is the best.(If you have extra slot and DK class, Unrelenting Grip chain skill
will be useful. But not necessary.)
2, Some damage shield skill slotted (any class skill will be OK)
3, All gold quality heavy armor. (4 piece should be reinforced trait)
4, Must have high resistance without mythic gear.(over 2.7K~)
5, Must have high amount of health (over 40K~).
6, Must have high amount of health recovery. (1.7K~2K)
7, Must slotted defensive Champion Point node, if you're veteran.
8, Eat health and stamina boosting food.
If your character have all those aspect, you're very good tank.
If your character doesn't have taunt skill and not tough guy, and go tank role queue.
Then, some player will kick you instantly. It's totally your fault.
I have seen hundreds of these threads just simply complaining about the issue of a "fake" tank or "fake" healer whether that be a new player who hasnt slotted a taunt or isnt healing properly OR an experienced/semi-experienced player who is a DPS and just wanting a quick queue. So many complaints and not really any solutions. While there is the "kick from group" feature, this doesn't solve the problem. Especially because you need all 3 other members of the group including you to vote to kick - so if the fake tank/healer are in the group with one other person, you're essentially SOL. Some people like myself really don't mind it, but I ABSOLUTELY see how it's annoying. I main a tank character, play healers, and play dps. I've got over 5000 hours in the game and have had my fair share of these players.
Especially for random normals when I'm on a lowbie toon, I love it. It's a quick XP grind. BUT - it does absolutely ruin the questing experience, learning of mechanics and overall dungeon feel for many new players (and experienced even). Since ESO doesn't have hard-set roles (I.e. dragonknights are tanks, wardens are healers ONLY), how would you go about mediating this issue? This also ties into the issue of a normal trial activity finder being added because ZOS wouldn't be able to reliably be able to implement this without hard set roles. A fake tank in nFG1 is great but a fake tank in nCR+3 is gunna hurt.
My personal solution that i'd be interested in is different queues for different group compositions in normal dungeons:
1 tank, 3 dps
1 healer, 3 dps
1 tank, 1 healer, 2 dps
4 dps
Make all of these viable options and give an option to exclude the others. If you're a dps and absolutely want a tank and healer, uncheck these other options. This would drastically speed up the queue for DPS as well; however, this absolutely could not be implemented for veteran dungeon queues.
Another solution is to make the random veteran dungeon queue much more enticing - give 25 transmutes and double the XP as a reward. This will not only push experienced players into doing random veteran dungeons but will drive the inexperienced players to improve. Thoughts?
Tank ? Have done it. Leveled three untill I got tired of getting outrunned
Ragnarok0130 wrote: »Tank ? Have done it. Leveled three untill I got tired of getting outrunned
@svendf This is an important thing to point out for working with tanks. I'm normally a healer but made a tank after experiencing a particularly bad fake tank in a dungeon run and one thing I noticed is that since sprint is stamina based, if I sprinted to keep up with the Speedy Gonzaleses in my group I had no stamina left to block or use abilities needed to tank when I got to the boss. Maybe that is because I was a new baby tank still learning but it felt like sprinting through the dungeon was setting one's tank up for failure.
I have seen hundreds of these threads just simply complaining about the issue of a "fake" tank or "fake" healer whether that be a new player who hasnt slotted a taunt or isnt healing properly OR an experienced/semi-experienced player who is a DPS and just wanting a quick queue. So many complaints and not really any solutions. While there is the "kick from group" feature, this doesn't solve the problem. Especially because you need all 3 other members of the group including you to vote to kick - so if the fake tank/healer are in the group with one other person, you're essentially SOL. Some people like myself really don't mind it, but I ABSOLUTELY see how it's annoying. I main a tank character, play healers, and play dps. I've got over 5000 hours in the game and have had my fair share of these players.
Especially for random normals when I'm on a lowbie toon, I love it. It's a quick XP grind. BUT - it does absolutely ruin the questing experience, learning of mechanics and overall dungeon feel for many new players (and experienced even). Since ESO doesn't have hard-set roles (I.e. dragonknights are tanks, wardens are healers ONLY), how would you go about mediating this issue? This also ties into the issue of a normal trial activity finder being added because ZOS wouldn't be able to reliably be able to implement this without hard set roles. A fake tank in nFG1 is great but a fake tank in nCR+3 is gunna hurt.
My personal solution that i'd be interested in is different queues for different group compositions in normal dungeons:
1 tank, 3 dps
1 healer, 3 dps
1 tank, 1 healer, 2 dps
4 dps
Make all of these viable options and give an option to exclude the others. If you're a dps and absolutely want a tank and healer, uncheck these other options. This would drastically speed up the queue for DPS as well; however, this absolutely could not be implemented for veteran dungeon queues.
Another solution is to make the random veteran dungeon queue much more enticing - give 25 transmutes and double the XP as a reward. This will not only push experienced players into doing random veteran dungeons but will drive the inexperienced players to improve. Thoughts?
Ragnarok0130 wrote: »Tank ? Have done it. Leveled three untill I got tired of getting outrunned
@svendf This is an important thing to point out for working with tanks. I'm normally a healer but made a tank after experiencing a particularly bad fake tank in a dungeon run and one thing I noticed is that since sprint is stamina based, if I sprinted to keep up with the Speedy Gonzaleses in my group I had no stamina left to block or use abilities needed to tank when I got to the boss. Maybe that is because I was a new baby tank still learning but it felt like sprinting through the dungeon was setting one's tank up for failure.
El_Borracho wrote: »Kidgangster101 wrote: »They need to buff all the trash adds to do more damage. This would force tanks/healers to be present. It also makes tank/healers wear gear that benefits them rather than wearing gear to increase DPS of others.
As someone who primarily tanks and DDs, I am 100% opposed to this. As a tank, its already a gamble with some of the groups these days. I've been in a group that couldn't handle the adds outside of White Gold Tower on normal. As a DD, this makes me immediately think of Kyne's Aegis, where the adds are worse than the bosses. No thank you.
If anything, this would punish actual tanks more than hurt fake ones
edward_frigidhands wrote: »My fix is joining a guild.
This should be your fix as well rather than policing what builds people run in randoms in a game that is designed with the idea 'play as you want " in mind.
Why aren't you commenting on the very prominent fake dps issue we have?
I'd go very simple.
Cap damage done to 5k DPS for players listed as tanks and healers. However, only players using in group finder.
This would ensure that DPS would be useless queuing in the roles to skip the queue and would have minimal impact on tanks or healers.
By limiting to group finder only, you still allow premade groups to build their group their own way and enter dungeons manually, and it keeps trials uneffected.
Healing and DPS are not mutually exclusive in ESO, especially in dungeons. If 4 friends want to run randoms together with a fake/hybrid healer for XP/transmutes/whatever, why should they be limited like this?
You did read the part where I said it would be limited to group finder right? If you build your own full group, it wouldn't apply. The moment you pull in some random player from the queue, you should be locked in the role and given the debuff.
AvalonRanger wrote: »TylerDurden wrote: »What skills should a real tank be using?
1, "Puncture" or (morphed puncture) 1H and 1shield taunt skill slotted. Ice staff and inner rage will be OK.
But 1H and 1shield is the best.(If you have extra slot and DK class, Unrelenting Grip chain skill
will be useful. But not necessary.)
2, Some damage shield skill slotted (any class skill will be OK)
3, All gold quality heavy armor. (4 piece should be reinforced trait)
4, Must have high resistance without mythic gear.(over 2.7K~)
5, Must have high amount of health (over 40K~).
6, Must have high amount of health recovery. (1.7K~2K)
7, Must slotted defensive Champion Point node, if you're veteran.
8, Eat health and stamina boosting food.
If your character have all those aspect, you're very good tank.
If your character doesn't have taunt skill and not tough guy, and go tank role queue.
Then, some player will kick you instantly. It's totally your fault.
wolfie1.0. wrote: »Second, remove the dungeon finder from the game. Only premade groups can queue for dungeons.
The problems are: incentives for players to queue as fakes, and lack of real tanks and healers because they aren’t viable builds for overland, so everyone builds DD’s.
AvalonRanger wrote: »TylerDurden wrote: »What skills should a real tank be using?
1, "Puncture" or (morphed puncture) 1H and 1shield taunt skill slotted. Ice staff and inner rage will be OK.
But 1H and 1shield is the best.(If you have extra slot and DK class, Unrelenting Grip chain skill
will be useful. But not necessary.)
2, Some damage shield skill slotted (any class skill will be OK)
3, All gold quality heavy armor. (4 piece should be reinforced trait)
4, Must have high resistance without mythic gear.(over 2.7K~)
5, Must have high amount of health (over 40K~).
6, Must have high amount of health recovery. (1.7K~2K)
7, Must slotted defensive Champion Point node, if you're veteran.
8, Eat health and stamina boosting food.
If your character have all those aspect, you're very good tank.
If your character doesn't have taunt skill and not tough guy, and go tank role queue.
Then, some player will kick you instantly. It's totally your fault.
francesinhalover wrote: »Scalebreaker peak is a great example of exposing fake tanks. Unless you have really good dps you won't get up to and past the first boss. Obviously I'm talking about vet mode. But if you make the lead up and first boss really hard eg they hit hard so you need 40k hp and taunts are needed
Theres fake tanks on vet?
the1andonlyskwex wrote: »francesinhalover wrote: »Scalebreaker peak is a great example of exposing fake tanks. Unless you have really good dps you won't get up to and past the first boss. Obviously I'm talking about vet mode. But if you make the lead up and first boss really hard eg they hit hard so you need 40k hp and taunts are needed
Theres fake tanks on vet?
I can't speak for all servers, but there certainly are a lot on PS4-NA. Probably close to half of my random vet runs (as healer) include a "tank" with less than 30k health who either doesn't taunt or kites bosses out of GBAoE.