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Weaving nerf : good or bad ?

  • ArgoCye
    ArgoCye
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    No, weaving doesn't need any changes
    I hate this change if it is coming. I read one of the posts that said LA weaving was unfair because of lag, but in my experience (playing from Australia with 400+ pings) LA weaving is something you can do pretty reliably. Block cancelling is almost impossible - but LA weaving is doable.

    This is another one of those changes that no one asked for, is not necessary and just punishes people who have put in the time to be more skillful.
  • Artim_X
    Artim_X
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    Waiting for PTS / natch potes
    It all sounds quite rubbish to me. Like others said I won't know for sure till I test it out.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Ittrix
    Ittrix
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    I think weaving need change, but not like this
    Ittrix wrote: »
    Ittrix wrote: »
    Ittrix wrote: »
    I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
    x93boswdp0m3.png
    Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.

    Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.

    It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.

    I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
    What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.

    I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.

    You doubt it to be true? It's pressing the same button repeatedly. You think 90-95% of players couldn't press the same button at least once a second? I don't think he even drank potions.

    The exact set up is unoptimized, but here you are.
    nk25b185k22k.png
    He's wearing kilt (could sub in for fete in a real situation), Deadly (buyable), and five pieces of relequen. Relequen is extremely bad for this parse, though. As I said, he literally did not light attack at all. The fifth set piece of rele contributed 800 DPS. Any other DPS set would likely work better. For ease, we'll say just use Hundings which is craftable.

    Yes, I doubt it to be true. You have more faith in the player base than I do. And beside the point, because you're not going to get a lot of people playing templars exclusively just to achieve this, and you can't extrapolate from one example of one class and ability to claim this is something easily achievable across the board. And again, if you can't add at least 40,000 to that damage, it's not evidence that weaving doesn't matter, or whatever exactly your point is. If weaving didn't make a real difference, they wouldn't be messing with it.
    The point of the weaving nerf seems to be that they want to bring the inexperienced player floor up. They should be able to do more content with less effort, right?
    We have here a parse that could let them do really anything outside of hardmodes that requires no weaving, no potions, buyable and craftable armor sets, and one skill. The skill required to do this is to literally press one button repeatedly. Inexperienced players can parse *very* high and do plenty of content.

    You seem to think the reason we don't see this is because this parse is too hard for your average player to do.
    My point is we don't see new players doing this sort of thing because they'd have no idea how to do it; not because they can't. If ZoS wants these players to get better, they need to invest some in teaching them how to do things rather than dropping nerfs on things they already can't do.
    Edited by Ittrix on July 6, 2022 10:53PM
  • Dagoth_Rac
    Dagoth_Rac
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    Waiting for PTS / natch potes
    It really depends on the new static value of light attacks. If it is significantly higher than the current typical LA damage, but still below the LA numbers that meta groups put up, it will raise the floor and lower the ceiling. If the dude doing 10k light attacks has them jump up to 14k, that is a buff to middle of the road DPS. While if the dude in a meta group doing 20k light attacks has them drop to 14k, that is a nerf to high end DPS. So the assumption that they are nerfing LA across the board is not necessarily true.
  • LeBrenn
    LeBrenn
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    No, weaving doesn't need any changes
    Loved how Oakensoul raises the floor, hate how weaving nerf seems to lower the ceiling.
  • Magio_
    Magio_
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    No, weaving doesn't need any changes
    EnerG wrote: »
    This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.

    Please explain how it "buffs" low tier players. If a hypothetical low parser did 0 Light attacks there is no change at all. If they do 1 Light Attack, they lost damage. Literally a nerf across the board other than to the people that never click LMB.

    If you agree with this change, you're not happy ZOS gave you anything, because they didn't. You're happy they're taking something, or worse more, away from others just because you can't do it (or don't want to, but that's probably a coping mechanism for a good percentage of the people that claim that).
    Edited by Magio_ on July 7, 2022 12:14AM
  • Rainteal
    Rainteal
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    No, weaving doesn't need any changes
    The only people this hurts are middle tier folks doing progression. My guild’s prog group cleared all vet HM Craglorn and are trying to do DLC trials now. We have middle tier DPS that will be gutted by this change and have real setbacks coupled with frustration. Low DPS people will still be low, the DPS gods will still clear vet DLC hardmodes, and our middle tier group will suffer- as is always the case with these nerfs. This is so poorly thought out.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Waiting for PTS / natch potes
    You can absolutely break 100k in todays meta without weaving at all.

    If you show me the parse, I'll believe it.

    @imno007b14_ESO

    It can absolutely be done. @MudcrabAttack posted several in a thread a few months ago. LA damage is roughly 10-12% of DPS on paper in isolation, probably a touch more in reality. Not counting weird stam sorc overload builds, look at any high end parse, and you will see that if you remove the LAs, you are still north of 100k.

    Yes it can contribute in other ways with sets like Relequen, but you dont need to run those at all. Plenty of viable replacements within a few percent of meta that arent based on a LA weave. The only small thing is that you need to build ultimate with LA/HAs, but all that takes is a is a weapon attack every handful of skills. No reason it needs to be a weave.

    These are some of Mudcrabs Parses, hope its okay I share them. First is no weave or LA sets, second is basically a meta parse with weaving and Relquen:

    0cmqs5hlftzy.png

    whdn29gohcu4.png


    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    Weaving is important if you want to be at the bleeding edge of DPS, but there is a misconception that its required to pull very high damage. What is much more important are maintaining a 1 sec GCD pace and casting buffs/DOTs right as they expire. That's were the real skill lies. Make LAs do zero damage, and the Mudcrabs of the world are still going to pull more DPS than most of us, because most of us arent human metronomes. Only way you close that gap is to increase the GCD, which I dont see them doing for a lot of good reasons.
  • kieso
    kieso
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    Yes, it's a great change
    Seems like an odd bandaid but eh 🤷‍♂️
  • Ittrix
    Ittrix
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    I think weaving need change, but not like this
    Magio_ wrote: »
    EnerG wrote: »
    This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.

    Please explain how it "buffs" low tier players. If a hypothetical low parser did 0 Light attacks there is no change at all. If they do 1 Light Attack, they lost damage. Literally a nerf across the board other than to the people that never click LMB.

    They're also buffing the duration of DoT skills. Their hope is that damage will stay roughly the same, and players who struggle with paying attention to LA weaving and which skills to use will have a lot more 'downtime' in their rotations where they can just cast that one skill.

    ... of course if the player doesn't do a rotation, then it's just a nerf.
  • spartaxoxo
    spartaxoxo
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    Waiting for PTS / natch potes
    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
  • Jaimeh
    Jaimeh
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    No, weaving doesn't need any changes
    spartaxoxo wrote: »
    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.

    I think the 5-10k you mean is live dps, it would be higher on the dummy, the comparison cannot be 1:1, so they wouldn't have added a whole average second player, more like part of them :sweat_smile:
  • Finedaible
    Finedaible
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    This post is way too premature since it's not even on PTS.

    At first impression however, it does sound like an overall nerf to both light/heavy attacks and DoT burst dps (but perhaps a slight increase in DoT sustain?) The increase in buff/debuff duration could be a good thing, but I'm worried they will continue to focus on weapon skill lines without addressing any of the real problems class skills have. Weapon and guild skill lines get way too much attention and I would like to play more into my class skills, not universal skill lines.
  • shootatme80
    shootatme80
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    No, weaving doesn't need any changes
    I think this is going to hurt new players most of all. You burn all of your resources spamming skills, now your light attacks will do less dmg than before.
    Xbone/NA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Waiting for PTS / natch potes
    spartaxoxo wrote: »
    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
    spartaxoxo wrote: »
    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.

    Yes but its all relative. Let's not confuse Trial dummy DPS to random content DPS, they are really hard to compare. I dont believe for a second that if you actually had everyone in ESO spend an hour parsing on a trial dummy, that the average would be 5-10k. You can button mash your way much higher than that, even with terrible gear and low CP. We are also mostly in this context looking at end game players. That is the only place weaving matters in the slightest, and I want to believe most people are putting at least some thought in to their build.

    That number really only makes sense as a percent anyway and what it can add to a rotation that lacks it. For most builds, it adds about 15% 10-12 for the attacks themselves, a few more for things like sets bonuses, weapon enchants, etc.

    This game is all about global cooldowns for skills as the limiting factor. LAs get sprinkled in. A better player is going to cast more skills (they are closer to the theoretical limit on pace) and cast more LAs correspondingly, a worse player is going to cast fewer of both. Their pace is going to be slower (fewer skills) and they are going to miss more LAs.

    I think its actually funny. For someone like me (well above average), .92 pace, misses 1-2 LAs per parse, against someone like Mudcrab, basically perfect pace and no missed LAs, I would not be surprised to see the difference between us grow larger with these changes. Take LA damage away, and your pace becomes even more important. When you look at the best of the best, that is where the real difference lies. Weaving is much easier than maintaining perfect GCDs.
    Edited by Oreyn_Bearclaw on July 7, 2022 12:55AM
  • spartaxoxo
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    Waiting for PTS / natch potes
    Jaimeh wrote: »
    spartaxoxo wrote: »
    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.

    I think the 5-10k you mean is live dps, it would be higher on the dummy, the comparison cannot be 1:1, so they wouldn't have added a whole average second player, more like part of them :sweat_smile:

    Well a person doing 5k would probably be doing 10kish on a trial dummy, so maybe someone on the lower end of average. :sweat_smile:
    I dont believe for a second that if you actually had everyone in ESO spend an hour parsing on a trial dummy, that the average would be 5-10k.

    True. I think it would probably be in the 10-20k range, which is still replacing an entire average player. I personally believe that's why they decided this gap needed to be lower. Because if you're replacing an entire average player with your weaving/rotations alone, there's really no good reason to bring someone even midrange into your group..Now whether or not this helps to lower the gap between mid and high players (which I suspect this is actually targeted at) remains to be seen.
    Edited by spartaxoxo on July 7, 2022 1:03AM
  • SidraWillowsky
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    No, weaving doesn't need any changes
    I honestly feel like weaving turns off many potential dedicated players. They buy the base game, reach max level, queue for dungeons, then get told they aren’t good enough. Some decide to limit their focus to other aspects of the game that don’t require weaving - e.g. RP, furnishing, or even tanking / healing. Most probably just quit.

    These players have experience with tracking cooldowns from other games, which is far less stressful and allows them to focus more on learning dungeon mechanics.

    I think the game will benefit greatly from this change.

    But taking it away is going to turn off previously dedicated players who've paid for SO much more than just the base game...
  • Lapin_Logic
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    Yes, it's a great change
    1. Saves buying new peripherals from wear and tear.
    2. "Required damage" will always be balanced into the skills and buffs, if they remove damage from LA they will add it in other places
    3. Even if they removed the damage altogether but left LA to be pressed whenever just to keep up a status effect or return resources you would still need to manage that, it would just be at a little more relaxed pace plus it enables you to focus on breaking free from mobs that didn't get the memo that ESO has "Player CC immunity phases" and seem to endlessly fear stun root you.
    4. if people could do 100k DPS vet dungeon/trial clears by bashing their Butt cheeks on their keyboards then they would still be happy (cough Oakensoul cough), I doubt we would hear endgame raiders saying "Nooo my carpel tunnel syndrome is getting better, I demand more APM"
  • Oreyn_Bearclaw
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    Waiting for PTS / natch potes
    spartaxoxo wrote: »
    Jaimeh wrote: »
    spartaxoxo wrote: »
    He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.

    I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.

    I think the 5-10k you mean is live dps, it would be higher on the dummy, the comparison cannot be 1:1, so they wouldn't have added a whole average second player, more like part of them :sweat_smile:

    Well a person doing 5k would probably be doing 10kish on a trial dummy, so maybe someone on the lower end of average. :sweat_smile:
    I dont believe for a second that if you actually had everyone in ESO spend an hour parsing on a trial dummy, that the average would be 5-10k.

    True. I think it would probably be in the 10-20k range, which is still replacing an entire average player. I personally believe that's why they decided this gap needed to be lower. Because if you're replacing an entire average player with your weaving/rotations alone, there's really no good reason to bring someone even midrange into your group..Now whether or not this helps to lower the gap between mid and high players (which I suspect this is actually targeted at) remains to be seen.

    I still think you are low on that but who knows. LAs may be an average player, but its still only 15% of DPS. So basically a meta player without weaving is 5 average players. That seems to be the part the need to focus their efforts.

    If anything, lets say DPS are ranked 1-5, one being bad, five being great. You might see a trend towards the middle, 4s and 2s become 3s, but 5s are still going to be 5s and 1s are going to be 1s. I am a solid 4, and my best guess is that I will be further from a 5 than I am right now. Is that really what we want? If LA DPS goes from 15% to 5%, best of the best are still going to be 115k+ and the worse will be right where they are now.

    I dont know what specifically they are doing with skill duration, but if you really want to meaningfully close the DPS gap, that is where they should focus efforts. Longer AND more consistent skill durations means easier to manage static rotations with fewer bar swaps, and less of an advantage to playing things dynamically across both bars. That is where the real skill gap lies.

    Skill comes down to accurate APMs. Pace (how close am I to the 1 sec GCD) and Decision making (What skill do I cast next) are the hard part. LAs are the most consistent and predictable component of the current APM requirement. It is the least skill dependent. I honestly I believe they help maintain pace. Yes they require more APMs, but you always have a predictable action on a given count. Take that away, and I see a lot of people struggling to maintain GCDS where the next APM is always changing. LAs are like homebase. You always know whats next.

    There is a perception that LAs are solely responsible for this massive DPS gap we currently have, and its simply not true. Sure its a piece of the puzzle, but not a very big one.

    If someone pulling 20k DPS comes to me and says Help Me, weaving is like the 7th or 8th thing we talk about. That is not hypothetical, I have trained a lot of DPS in my day.

    TLDR: If you want to close the skill gap, this wont do it. Best place to start is by standardizing and lengthening buff/skill durations, so Easy Static rotations are closer in DPS to Difficult Dynamic rotations. Second place would be lowering the impact of group buffs, so a perfectly optimized raid doesnt have quite as much of an advantage. Third (or maybe first), ZOS could do a much better job of teaching people how to DPS.
    Edited by Oreyn_Bearclaw on July 7, 2022 2:28AM
  • Tannus15
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    Waiting for PTS / natch potes
    EnerG wrote: »
    Azyle1 wrote: »
    So this is just lowering the ceiling because other players cannot do something? Is that it?

    No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+

    This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.

    I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse

    people need to stop thinking and saying this.
    it doesn't buff low tier damage.
    it nerfs damage. no ones damage is going up.
    there is no benefit here.
    there is no silver lining.

    it doesn't "raise the floor", it won't make your bad ping dps better, it's just a damage nerf for everyone with the scale of the nerf based on what % of your damage is from light attacks.

    That's it.
  • WinterHeart626
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    I’m not terribly impressed to be honest.
    “But it levels the playing field”
    No, no it doesn’t.
    If they really want to level the playing field, flat capping damage isn’t the way to do so, parse users will still hit higher numbers than Those who do not.

    The difference- competitive natures/ skills.
    I know I won’t hit the same numbers as someone who’s determined to parse for 80k plus, I’m happy with my 37-45k. Do I WANT flat damage on my basic attacks and heavy attacks? No, no I don’t. Are ZoS going to care about the opinion of one or more players who are not interested in this? Also no.
  • Riptide
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    Waiting for PTS / natch potes
    I’m pretty decent with weaving and animation cancelling, but frankly I’ve never cared for it overall. It makes for quite a lot of unnecessary micro motions that bring me little joy. Always has seemed hokey, and a pain in the neck to try to teach.

    I’m glad they are at least trying to grapple with it. I’ve become a terrible cynic as how they deal with the guts of the game, but the notes seem well considered.

    I think the simpler solution would just be to eliminate it entirely, and the truth is that if there were some dps nudges in the middle of the bell curve that not having to weave would actually be quite an improvement in quality of life if we got there eventually. I mean as a practical matter thats a heck of a lot of clicking we could all do without, ultimately.
    Esse quam videri.
  • Dagoth_Rac
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    Waiting for PTS / natch potes
    Tannus15 wrote: »
    EnerG wrote: »
    Azyle1 wrote: »
    So this is just lowering the ceiling because other players cannot do something? Is that it?

    No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+

    This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.

    I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse

    people need to stop thinking and saying this.
    it doesn't buff low tier damage.
    it nerfs damage. no ones damage is going up.
    there is no benefit here.
    there is no silver lining.

    it doesn't "raise the floor", it won't make your bad ping dps better, it's just a damage nerf for everyone with the scale of the nerf based on what % of your damage is from light attacks.

    That's it.

    We simply don't know this yet. It is dependent on what the static value of light attacks is set at on PTS. If meta groups with stats and buffs out the wazoo that are hitting 20k light attacks get dropped to a static 14k light attacks, that is a nerf to meta groups. If good-but-not-great groups with iffy buff uptimes and lower stats and iffy penetration that are hitting 10k light attacks get raised to a static 14k light attacks, that is a buff.

    They did not say they are lowering the damage of light attacks by x%. They said they are setting it to a static value. If that static value is higher than your current light attack damage, it is a buff. If that static value is lower than your current light attack damage, it is a nerf. Now it might be one of those classic ZOS patch notes of, "This will be a buff if your weapon damage is below 1000!" No one has a weapon damage stat below 1000 so that is an across the board nerf. But this is all about your current light attack damage versus the new static damage. Not a raw percentage decrease in light attack damage.
  • Hortator Indoril Nerevar
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    No, weaving doesn't need any changes
    The only people happy about this are the people who cant weave decently...
  • Amottica
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    Waiting for PTS / natch potes
    Azyle1 wrote: »
    So this is just lowering the ceiling because other players cannot do something? Is that it?

    Zenimax adjusted basic attacks to where they are now in an update intended to raise the floor and lower the ceiling. Morrowind or about there is when it was released. I expect this is finally acknowledging that did not work out as planned.

    If they are going to change it they should just revert it back to how it was as it as a logical design.
  • Tannus15
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    Waiting for PTS / natch potes
    Dagoth_Rac wrote: »
    Tannus15 wrote: »
    EnerG wrote: »
    Azyle1 wrote: »
    So this is just lowering the ceiling because other players cannot do something? Is that it?

    No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+

    This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.

    I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse

    people need to stop thinking and saying this.
    it doesn't buff low tier damage.
    it nerfs damage. no ones damage is going up.
    there is no benefit here.
    there is no silver lining.

    it doesn't "raise the floor", it won't make your bad ping dps better, it's just a damage nerf for everyone with the scale of the nerf based on what % of your damage is from light attacks.

    That's it.

    We simply don't know this yet. It is dependent on what the static value of light attacks is set at on PTS. If meta groups with stats and buffs out the wazoo that are hitting 20k light attacks get dropped to a static 14k light attacks, that is a nerf to meta groups. If good-but-not-great groups with iffy buff uptimes and lower stats and iffy penetration that are hitting 10k light attacks get raised to a static 14k light attacks, that is a buff.

    They did not say they are lowering the damage of light attacks by x%. They said they are setting it to a static value. If that static value is higher than your current light attack damage, it is a buff. If that static value is lower than your current light attack damage, it is a nerf. Now it might be one of those classic ZOS patch notes of, "This will be a buff if your weapon damage is below 1000!" No one has a weapon damage stat below 1000 so that is an across the board nerf. But this is all about your current light attack damage versus the new static damage. Not a raw percentage decrease in light attack damage.

    rurzffg6usk2.png

    While testing these adjustments internally, we’ve seen a reduction of 6–11% to overall damage

    light attack damage is being nerfed by enough that they are losing at least 6% dps, up to 11% dps. That's total dps. Not light attack damage, total dps is dropping by that amount.

    If it was more like you indicated it would be losing x% and potentially gaining y% depending on their stats.

    It's not. It's a nerf.

    Also according to their numbers, light attacks account for 15% to 20% of the total dps. So expect them to do 9% of the dps. This means light attack damage is getting halved.

    They are reducing light attack damage to HALF what it does on live. That is the intent.
  • xgoku1
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    Yes, it's a great change
    Any change is appreciated, but ZOS is again doubling down on animation canceling being a "feature" and totally not an unintended exploit.
    we hope to reduce the difference of damage potential in a way that retains the satisfaction of learning to weave, where the impact is still felt, but to a much less degree than before.
    ... which allows for a much smaller and healthier gap while still retaining the sense of mastery and expression of that mastery with weaving.

    The #1 feedback for why people think ESO's combat is bad is the awkward animation canceling, this does nothing to solve that.
    This is a farce. You aren't fooling anybody.

    After reading through the Patch Notes again, this is actually a significant change reducing LA damage by roughly 50%. My bad.
    Edited by xgoku1 on July 7, 2022 7:10PM
  • Uvi_AUT
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    Yes, it's a great change
    Its a start. But I doubt it will adress the gap between normal players doing 30k and HighEnd-Players doing 80k. Which means balancing of PvEcontent will still be impossible for Zenimax, resulting in those ridiculous Dungeons they had to do over the last couple of years.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • WinterHeart626
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    Ok, something that’s also been bugging me about this farce.
    They’re flat out going “flat damage” for light and heavy attacks…… so, what happens with our weapon and spell damage stat, what happens with our boosts to skill damage from Stam/ mag + wep/ spell damage 🤔
    My “average” for weapon and spell damage ranges anywhere between 3.5-4.5k depending on my gear. My max mag caps around 32-34k.
    Saying that it’s a “buff” is false, especially when on some builds my average crit is 25k on a heavy attack….
    In a years time when they say they’re going to do flat damage for skills, are you all going to say “oh, it’s a buff”? I’m a filthy casual, I don’t care about parses, what I do care about, is an un needed nerf that going to make my game time 9-11% more difficult because “we want to level the field”….
  • Hortator Indoril Nerevar
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    No, weaving doesn't need any changes
    Uvi_AUT wrote: »
    Its a start. But I doubt it will adress the gap between normal players doing 30k and HighEnd-Players doing 80k. Which means balancing of PvEcontent will still be impossible for Zenimax, resulting in those ridiculous Dungeons they had to do over the last couple of years.

    80k isnt high end...

    See this is the problem... people who think 80k is good are deciding what the game should be...
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