The point of the weaving nerf seems to be that they want to bring the inexperienced player floor up. They should be able to do more content with less effort, right?imno007b14_ESO wrote: »imno007b14_ESO wrote: »imno007b14_ESO wrote: »I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.
Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.
It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.
I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.
I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.
You doubt it to be true? It's pressing the same button repeatedly. You think 90-95% of players couldn't press the same button at least once a second? I don't think he even drank potions.
The exact set up is unoptimized, but here you are.
He's wearing kilt (could sub in for fete in a real situation), Deadly (buyable), and five pieces of relequen. Relequen is extremely bad for this parse, though. As I said, he literally did not light attack at all. The fifth set piece of rele contributed 800 DPS. Any other DPS set would likely work better. For ease, we'll say just use Hundings which is craftable.
Yes, I doubt it to be true. You have more faith in the player base than I do. And beside the point, because you're not going to get a lot of people playing templars exclusively just to achieve this, and you can't extrapolate from one example of one class and ability to claim this is something easily achievable across the board. And again, if you can't add at least 40,000 to that damage, it's not evidence that weaving doesn't matter, or whatever exactly your point is. If weaving didn't make a real difference, they wouldn't be messing with it.
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
imno007b14_ESO wrote: »Oreyn_Bearclaw wrote: »You can absolutely break 100k in todays meta without weaving at all.
If you show me the parse, I'll believe it.
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
Please explain how it "buffs" low tier players. If a hypothetical low parser did 0 Light attacks there is no change at all. If they do 1 Light Attack, they lost damage. Literally a nerf across the board other than to the people that never click LMB.
Oreyn_Bearclaw wrote: »He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.
I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.
I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.
I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.
I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
I think the 5-10k you mean is live dps, it would be higher on the dummy, the comparison cannot be 1:1, so they wouldn't have added a whole average second player, more like part of them
Oreyn_Bearclaw wrote: »I dont believe for a second that if you actually had everyone in ESO spend an hour parsing on a trial dummy, that the average would be 5-10k.
propertyOfUndefined wrote: »I honestly feel like weaving turns off many potential dedicated players. They buy the base game, reach max level, queue for dungeons, then get told they aren’t good enough. Some decide to limit their focus to other aspects of the game that don’t require weaving - e.g. RP, furnishing, or even tanking / healing. Most probably just quit.
These players have experience with tracking cooldowns from other games, which is far less stressful and allows them to focus more on learning dungeon mechanics.
I think the game will benefit greatly from this change.
spartaxoxo wrote: »spartaxoxo wrote: »Oreyn_Bearclaw wrote: »He added roughly 16.5k DPS by going from off meta sets and no weave, to meta sets and a perfect weave. I wont say its nothing, but its not earth shattering. Certainly a lot less then some would have you believe.
I mean, that's more damage than a Companion. And the companions couldn't have that damage because it would have made them do more damage than the average player. The average player is doing like 5-10k dps, if companions are anything to go by. So it's like he added a whole second player of average talent.
I think the 5-10k you mean is live dps, it would be higher on the dummy, the comparison cannot be 1:1, so they wouldn't have added a whole average second player, more like part of them
Well a person doing 5k would probably be doing 10kish on a trial dummy, so maybe someone on the lower end of average.Oreyn_Bearclaw wrote: »I dont believe for a second that if you actually had everyone in ESO spend an hour parsing on a trial dummy, that the average would be 5-10k.
True. I think it would probably be in the 10-20k range, which is still replacing an entire average player. I personally believe that's why they decided this gap needed to be lower. Because if you're replacing an entire average player with your weaving/rotations alone, there's really no good reason to bring someone even midrange into your group..Now whether or not this helps to lower the gap between mid and high players (which I suspect this is actually targeted at) remains to be seen.
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
people need to stop thinking and saying this.
it doesn't buff low tier damage.
it nerfs damage. no ones damage is going up.
there is no benefit here.
there is no silver lining.
it doesn't "raise the floor", it won't make your bad ping dps better, it's just a damage nerf for everyone with the scale of the nerf based on what % of your damage is from light attacks.
That's it.
So this is just lowering the ceiling because other players cannot do something? Is that it?
Dagoth_Rac wrote: »So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
people need to stop thinking and saying this.
it doesn't buff low tier damage.
it nerfs damage. no ones damage is going up.
there is no benefit here.
there is no silver lining.
it doesn't "raise the floor", it won't make your bad ping dps better, it's just a damage nerf for everyone with the scale of the nerf based on what % of your damage is from light attacks.
That's it.
We simply don't know this yet. It is dependent on what the static value of light attacks is set at on PTS. If meta groups with stats and buffs out the wazoo that are hitting 20k light attacks get dropped to a static 14k light attacks, that is a nerf to meta groups. If good-but-not-great groups with iffy buff uptimes and lower stats and iffy penetration that are hitting 10k light attacks get raised to a static 14k light attacks, that is a buff.
They did not say they are lowering the damage of light attacks by x%. They said they are setting it to a static value. If that static value is higher than your current light attack damage, it is a buff. If that static value is lower than your current light attack damage, it is a nerf. Now it might be one of those classic ZOS patch notes of, "This will be a buff if your weapon damage is below 1000!" No one has a weapon damage stat below 1000 so that is an across the board nerf. But this is all about your current light attack damage versus the new static damage. Not a raw percentage decrease in light attack damage.
we hope to reduce the difference of damage potential in a way that retains the satisfaction of learning to weave, where the impact is still felt, but to a much less degree than before.
... which allows for a much smaller and healthier gap while still retaining the sense of mastery and expression of that mastery with weaving.
Its a start. But I doubt it will adress the gap between normal players doing 30k and HighEnd-Players doing 80k. Which means balancing of PvEcontent will still be impossible for Zenimax, resulting in those ridiculous Dungeons they had to do over the last couple of years.