So this is just lowering the ceiling because other players cannot do something? Is that it?
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
How does this help players that can't weave? If they can't weave before then they won't now either, it isn't like its magically easier to do now. It is just that now the gap is closer. Unless I am missing something.
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
How does this help players that can't weave? If they can't weave before then they won't now either, it isn't like its magically easier to do now. It is just that now the gap is closer. Unless I am missing something.
Most players who "cant" weave have simply just not been taught or don't know it exists, it was about a year of playing before i understood what players ment by it. And yes thats a fault of zos for not really acknowledging this mechanic of their games in any real in game capacity, but all it takes it one helpful person to take a little time ans help the community once they ask what it is 💜
AcadianPaladin wrote: »Too early to evaluate but I'd hate to think that light attack builds and heavy attack builds (hardly overpowered) will be unintended casualties. I see the potential to lower damage overall for all ranges of players instead of just 'lowering the ceiling'. Seems like a bad idea to me.
And yes thats a fault of zos for not really acknowledging this mechanic of their games in any real in game capacity,