Weaving nerf : good or bad ?

  • Dragonlord573
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    No, weaving doesn't need any changes
    ZOS probably saw my friend's 58k dps light attack only parce in Reddit and decided they ain't having none of that.
  • Faulgor
    Faulgor
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    Yes, it's a great change
    Getting the ceiling down and raising the floor is IMO a good idea.
    But lets see how far the ceiling is being lowered because their recent hardmode content is exceptionally hard.


    However I fear this will make it so easy in regular vet - it'll be like bringing overland content to regular vet group content.
    20-30 second combat prayer.. What are healer's to do while they wait for their 20-30 seconds abilities to run out? Heavy attack?

    I'm a bit confused.
    This will be a massive shift.. I'm not sure about this.

    We'll DPS, like we've always done.
    My healers are going to love the 20 second Radiating Regen, lol.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Grandchamp1989
    Grandchamp1989
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    Waiting for PTS / natch potes
    Faulgor wrote: »
    Getting the ceiling down and raising the floor is IMO a good idea.
    But lets see how far the ceiling is being lowered because their recent hardmode content is exceptionally hard.


    However I fear this will make it so easy in regular vet - it'll be like bringing overland content to regular vet group content.
    20-30 second combat prayer.. What are healer's to do while they wait for their 20-30 seconds abilities to run out? Heavy attack?

    I'm a bit confused.
    This will be a massive shift.. I'm not sure about this.

    We'll DPS, like we've always done.
    My healers are going to love the 20 second Radiating Regen, lol.

    Hmm I'm not sure..
    can't anyone just become endgame healer all of a sudden then?

    10 skills maybe 8 of the ten are skills you need to keep uptime on, the other is maybe a ranged interrupt and a burst heal.
    Lets say 20 seconds cooldown on the skills.

    You press your 8 skills.. what are you gonna do for the next 12 seconds while you wait for them to run out?

    That's a lot of downtime to do not a lot isn't it?
    Will wait and see how it plays out on the PTS of course.
    Edited by Grandchamp1989 on July 6, 2022 8:21PM
  • imno007b14_ESO
    imno007b14_ESO
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    I think weaving need change, but not like this
    Jaimeh wrote: »
    LA weaving will do less damage, so it won't matter as much for those who can't do it well anyway, and longer dots will make rotations slower, so basically they are trying to make combat involve less APM. For me that's not a good change, I don't think it goed with the combat in this game. And it's very much driven by financial decisions not balance decisions, because they want to appeal to the majority of playerbase.

    Right, we all know this to be true, and they're not even really trying to hide it. They pretty much admitted in the announcement that they're dumbing it down for the masses.
  • darkwraight
    darkwraight
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    To me is a no change to weaving. right now ppl are already alot selective for many vet content activities, and little concern for normal content, what will see? PTS will answer. But my fear is pugs ect. will be more selective even more for new players.
  • imno007b14_ESO
    imno007b14_ESO
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    I think weaving need change, but not like this
    Getting the ceiling down and raising the floor is IMO a good idea.
    But lets see how far the ceiling is being lowered because their recent hardmode content is exceptionally hard.


    However I fear this will make it so easy in regular vet - it'll be like bringing overland content to regular vet group content.
    20-30 second combat prayer.. What are healer's to do while they wait for their 20-30 seconds abilities to run out? Heavy attack?

    I'm a bit confused.
    This will be a massive shift.. I'm not sure about this.

    I don't know how likely it is to make regular vet easier. I think it will just take longer. Longer buffs and dot's does not mean that most people will do more damage, because they're also nerfing the damage done by dots, as well as the damage mitigated by buffs. And no way will people be getting many of the hard mode achievements unless they raise the time limits.
    Edited by imno007b14_ESO on July 6, 2022 8:24PM
  • Weisstag
    Weisstag
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    No, weaving doesn't need any changes
    If someone can't weave propperly and they have been playing the game for 3 months at least, and they know weaving exists, their damage output is most likely already subpar/very low compared to 100k+DPS players so this change won't help them feel better... they will still do sub par damage... hypothetically, even if I subtract light attack damage from my parse, I will still do atleast 30k more than someone who can't weave. This is a fact and 30k is generous number.
    Edited by Weisstag on July 6, 2022 8:22PM
    Iam an EU player...so Iam pretty used to suffering
  • Ittrix
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    I think weaving need change, but not like this
    Ittrix wrote: »
    I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
    x93boswdp0m3.png
    Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.

    Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.

    It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.

    I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
    What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.
  • Soarora
    Soarora
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    Waiting for PTS / natch potes
    Honestly, even if LAs did 0 damage I’d probably be fine with it. Some skills and many sets require you to weave anyway, my only concerns are LA/HA builds and if the minimum damage requirements for endgame will lower or not. Seems like a good place to target to deal with power creep by lowering the ceiling but of course I’d be unhappy if I suddenly can’t do content I could before. Regardless, won’t know how big of a nerf it is until PTS.
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  • spartaxoxo
    spartaxoxo
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    Waiting for PTS / natch potes
    prof_doom wrote: »
    It's not going to fulfill the stated goal of "closing the gap".
    So long as weaving exists, so will the gap.

    They want to reduce it, not eliminate it.
  • Riddari
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    Yes, it's a great change
    Weaving should never have existed. No game dev wants you canceling the animations they put in their game to be considered a "feature".

    The mind boggling part is that it took them so long to do something about this.
  • imno007b14_ESO
    imno007b14_ESO
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    I think weaving need change, but not like this
    Ittrix wrote: »
    Ittrix wrote: »
    I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
    x93boswdp0m3.png
    Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.

    Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.

    It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.

    I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
    What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.

    I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.
  • imno007b14_ESO
    imno007b14_ESO
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    I think weaving need change, but not like this
    You can absolutely break 100k in todays meta without weaving at all.

    If you show me the parse, I'll believe it.
    Edited by imno007b14_ESO on July 6, 2022 9:13PM
  • Jaimeh
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    No, weaving doesn't need any changes
    I don't think this change is for the benefit of new players, it's for the benefit of players who want to engage with end-game but are hesitant because of the combat, and mid-game players who are only competent only to a certain extent. If DOTs are longer, rotations will be slower, so these players will not worry so much about needing high APM, and if LA weaving is less effective then it means, if they miss a LA here and there, this will not be detrimental to their parse. ZOS is basically trying to make slower (and easier) combat more effective, or at the very least not as far behind as high APM combat, so those start/mid-game players will engage more with harder vet content. This is not a bad idea in theory, but a) it's indeed a middle finger to veteran end-gamers, and b) it doesn't acknowledge the issues it will cause for the really hard content, like DLC trial trifectas. Granted, I don't think they were thinking about the 1% of the population when they were making this decision, but it's still a huge oversight. There will be even less completion at the very very top end-game, imo, because of this.
    Edited by Jaimeh on July 6, 2022 9:19PM
  • Nord_Raseri
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    No, weaving doesn't need any changes
    They're not nerfing weaving, they're nerfing light and heavy attacks(?). From what I've seen going through many dungeons in the last 6 years is the dps floor utilizes light and heavy attacks more so than skills. As far as I can tell, from my perspective, is the floor is being nerfed right alongside the middle and the ceiling. I guess we'll know more when the actual fixed damage numbers are told to us. Right now it does not sound good.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • fossildawg
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    Yes, it's a great change
    Lowering the effectiveness of what started as a combat mechanic exploit? I'm glad it's getting nerfed. It always drove me crazy how animation exploits became the game's meta. Now focus on skills and timing of them matter more.
  • Dragkiris
    Dragkiris
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    No, weaving doesn't need any changes
    OnnuK wrote: »
    Perfect. I hated weaving due to lag and does make unfair advantage.

    lol WHAT. I play with several aussies who ping 250+. They manage to LA weave without issue and can hit 120k+ dps
  • Dragkiris
    Dragkiris
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    No, weaving doesn't need any changes
    Dumbest change int he year and half i've been playing... ZOS has formally just acknowledged that the majority of players suck, and instead of offering a tutorial on how to get better, they just hardcap the good players
  • imno007b14_ESO
    imno007b14_ESO
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    I think weaving need change, but not like this
    OnnuK wrote: »
    Perfect. I hated weaving due to lag and does make unfair advantage.

    Don't worry, the best players will still be better than you by pretty much the same margin. :)
  • Flaaklypa
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    Yes, it's a great change
    Happy to see zos go through with it this time. I think it is long overdue and i think it is a step in the right direction ( to eventually remove weave cancel all together)

    Anyway, long overdue change!
  • Dragkiris
    Dragkiris
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    No, weaving doesn't need any changes
    If you like this change just admit that you're a bad player. The only people who like this are players who suck. thats it
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    I think weaving need change, but not like this
    Damn! So I wont be able to parse 140k? ... Oh right, I couldnt do that anyway.
  • Ittrix
    Ittrix
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    I think weaving need change, but not like this
    Ittrix wrote: »
    Ittrix wrote: »
    I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
    x93boswdp0m3.png
    Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.

    Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.

    It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.

    I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
    What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.

    I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.

    You doubt it to be true? It's pressing the same button repeatedly. You think 90-95% of players couldn't press the same button at least once a second? I don't think he even drank potions.

    The exact set up is unoptimized, but here you are.
    nk25b185k22k.png
    He's wearing kilt (could sub in for fete in a real situation), Deadly (buyable), and five pieces of relequen. Relequen is extremely bad for this parse, though. As I said, he literally did not light attack at all. The fifth set piece of rele contributed 800 DPS. Any other DPS set would likely work better. For ease, we'll say just use Hundings which is craftable.
  • AdamLAD
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    Waiting for PTS / natch potes
    If ZOS continues down this path, theres literally no incentive to be good at this game anymore. Games absolutely boring . No sense of achievement in anything. Next up, we have brought out a new mythical item called:
    "The Ring of Peerless Fingers"
    When Equipping this Item, Casting Light attack or heavy attack will cause you to gain all major and minor buffs in the game. It will also increase your attack speed by 50%. Heavy attacks will now do an extra 5000 damage and light attacks 3000. You will also gain 33000 resistance and 6600 critical resistance and upon landing a heavy or light attack you will heal for 10000. However you cannot cast any abilities and cannot equip any other items/sets.
    MAKE IT HAPPEN ZOS
  • Toxic_Hemlock
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    Yes, it's a great change
    From a purely personal POV, I like the idea, but am still awaiting the notes for it. I too have tried other MMOs and I never could get the hang of animation cancelling as I'm an old dog and you know the saying.

    If I hit a skill I expect it to go off only if the animation is allowed to complete. Stopping the animation half way so I can do X more damage by inserting a new attack just seems too much like a cheat IMO. YMMV But for this old guy I keep a rotation (if you can call it that) of a few keys only. Having to study a series of exact keypresses and bar swaps to do at certain intervals to keep your damage within an acceptable margin just seems far to much like a job.

    I'll never be top tier DPS, and I don't mind, but why make it so complicated to perform your job is my take here.
  • AgaTheGreat
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    No, weaving doesn't need any changes
    This game is already the most casual MMO in existance...
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • ssewallb14_ESO
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    Yes, it's a great change
    Good change, DPS is way too high and there's way too much parsebotting through mechanics even at the low-mid range. This one's a bit weighted towards the high end too which is better than previous attempts and lowering the damage ceiling.
  • Dojohoda
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    Waiting for PTS / natch potes
    I will have to see when this is on the PTS, but MEH, another lame nerf. Also: rip magblade dps.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • zaria
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    Azyle1 wrote: »
    EnerG wrote: »
    Azyle1 wrote: »
    EnerG wrote: »
    Azyle1 wrote: »
    So this is just lowering the ceiling because other players cannot do something? Is that it?

    No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+

    This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.

    I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse

    How does this help players that can't weave? If they can't weave before then they won't now either, it isn't like its magically easier to do now. It is just that now the gap is closer. Unless I am missing something.

    Most players who "cant" weave have simply just not been taught or don't know it exists, it was about a year of playing before i understood what players ment by it. And yes thats a fault of zos for not really acknowledging this mechanic of their games in any real in game capacity, but all it takes it one helpful person to take a little time ans help the community once they ask what it is 💜

    I suppose I will just wait until the PTS to see how it looks but to me this doesn't seem like it helps unskilled or people who do not already weave.... it just seems to lower the ceiling as I said. But I suppose we will see.
    By the time its hit PTS its already set in stone.

    Note that ultimate generation and loads of sets demand LA to work
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • imno007b14_ESO
    imno007b14_ESO
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    I think weaving need change, but not like this
    Ittrix wrote: »
    Ittrix wrote: »
    Ittrix wrote: »
    I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
    x93boswdp0m3.png
    Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.

    Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.

    It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.

    I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
    What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.

    I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.

    You doubt it to be true? It's pressing the same button repeatedly. You think 90-95% of players couldn't press the same button at least once a second? I don't think he even drank potions.

    The exact set up is unoptimized, but here you are.
    nk25b185k22k.png
    He's wearing kilt (could sub in for fete in a real situation), Deadly (buyable), and five pieces of relequen. Relequen is extremely bad for this parse, though. As I said, he literally did not light attack at all. The fifth set piece of rele contributed 800 DPS. Any other DPS set would likely work better. For ease, we'll say just use Hundings which is craftable.

    Yes, I doubt it to be true. You have more faith in the player base than I do. And beside the point, because you're not going to get a lot of people playing templars exclusively just to achieve this, and you can't extrapolate from one example of one class and ability to claim this is something easily achievable across the board. And again, if you can't add at least 40,000 to that damage, it's not evidence that weaving doesn't matter, or whatever exactly your point is. If weaving didn't make a real difference, they wouldn't be messing with it.
    Edited by imno007b14_ESO on July 6, 2022 10:38PM
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