Grandchamp1989 wrote: »Getting the ceiling down and raising the floor is IMO a good idea.
But lets see how far the ceiling is being lowered because their recent hardmode content is exceptionally hard.
However I fear this will make it so easy in regular vet - it'll be like bringing overland content to regular vet group content.
20-30 second combat prayer.. What are healer's to do while they wait for their 20-30 seconds abilities to run out? Heavy attack?
I'm a bit confused.
This will be a massive shift.. I'm not sure about this.
Grandchamp1989 wrote: »Getting the ceiling down and raising the floor is IMO a good idea.
But lets see how far the ceiling is being lowered because their recent hardmode content is exceptionally hard.
However I fear this will make it so easy in regular vet - it'll be like bringing overland content to regular vet group content.
20-30 second combat prayer.. What are healer's to do while they wait for their 20-30 seconds abilities to run out? Heavy attack?
I'm a bit confused.
This will be a massive shift.. I'm not sure about this.
We'll DPS, like we've always done.
My healers are going to love the 20 second Radiating Regen, lol.
LA weaving will do less damage, so it won't matter as much for those who can't do it well anyway, and longer dots will make rotations slower, so basically they are trying to make combat involve less APM. For me that's not a good change, I don't think it goed with the combat in this game. And it's very much driven by financial decisions not balance decisions, because they want to appeal to the majority of playerbase.
Grandchamp1989 wrote: »Getting the ceiling down and raising the floor is IMO a good idea.
But lets see how far the ceiling is being lowered because their recent hardmode content is exceptionally hard.
However I fear this will make it so easy in regular vet - it'll be like bringing overland content to regular vet group content.
20-30 second combat prayer.. What are healer's to do while they wait for their 20-30 seconds abilities to run out? Heavy attack?
I'm a bit confused.
This will be a massive shift.. I'm not sure about this.
imno007b14_ESO wrote: »I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.
Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.
It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.
imno007b14_ESO wrote: »I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.
Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.
It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.
I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.
Oreyn_Bearclaw wrote: »You can absolutely break 100k in todays meta without weaving at all.
imno007b14_ESO wrote: »imno007b14_ESO wrote: »I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.
Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.
It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.
I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.
I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.
By the time its hit PTS its already set in stone.So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
How does this help players that can't weave? If they can't weave before then they won't now either, it isn't like its magically easier to do now. It is just that now the gap is closer. Unless I am missing something.
Most players who "cant" weave have simply just not been taught or don't know it exists, it was about a year of playing before i understood what players ment by it. And yes thats a fault of zos for not really acknowledging this mechanic of their games in any real in game capacity, but all it takes it one helpful person to take a little time ans help the community once they ask what it is 💜
I suppose I will just wait until the PTS to see how it looks but to me this doesn't seem like it helps unskilled or people who do not already weave.... it just seems to lower the ceiling as I said. But I suppose we will see.
imno007b14_ESO wrote: »imno007b14_ESO wrote: »I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.
Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.
It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.
I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.
I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.
You doubt it to be true? It's pressing the same button repeatedly. You think 90-95% of players couldn't press the same button at least once a second? I don't think he even drank potions.
The exact set up is unoptimized, but here you are.
He's wearing kilt (could sub in for fete in a real situation), Deadly (buyable), and five pieces of relequen. Relequen is extremely bad for this parse, though. As I said, he literally did not light attack at all. The fifth set piece of rele contributed 800 DPS. Any other DPS set would likely work better. For ease, we'll say just use Hundings which is craftable.