Its a start. But I doubt it will adress the gap between normal players doing 30k and HighEnd-Players doing 80k. Which means balancing of PvEcontent will still be impossible for Zenimax, resulting in those ridiculous Dungeons they had to do over the last couple of years.
Any change is appreciated, but ZOS is again doubling down on animation canceling being a "feature" and totally not an unintended exploit.we hope to reduce the difference of damage potential in a way that retains the satisfaction of learning to weave, where the impact is still felt, but to a much less degree than before.... which allows for a much smaller and healthier gap while still retaining the sense of mastery and expression of that mastery with weaving.
The #1 feedback for why people think ESO's combat is bad is the awkward animation canceling, this does nothing to solve that.
This is a farce. You aren't fooling anybody.
Any change is appreciated, but ZOS is again doubling down on animation canceling being a "feature" and totally not an unintended exploit.we hope to reduce the difference of damage potential in a way that retains the satisfaction of learning to weave, where the impact is still felt, but to a much less degree than before.... which allows for a much smaller and healthier gap while still retaining the sense of mastery and expression of that mastery with weaving.
The #1 feedback for why people think ESO's combat is bad is the awkward animation canceling, this does nothing to solve that.
This is a farce. You aren't fooling anybody.
Been playing since 2017 and I have NEVER heard anyone say eso's combat is bad.
Before this thread, I also never heard anybody complain about weaving.
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
That's totally wrong, it will not raise the floor at all. It will lower it instead. Those who don't use weaving (for whatever reason) and just spam LA or HA will do even less dmg than before.
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
How does this help players that can't weave? If they can't weave before then they won't now either, it isn't like its magically easier to do now. It is just that now the gap is closer. Unless I am missing something.
Most players who "cant" weave have simply just not been taught or don't know it exists, it was about a year of playing before i understood what players ment by it. And yes thats a fault of zos for not really acknowledging this mechanic of their games in any real in game capacity, but all it takes it one helpful person to take a little time ans help the community once they ask what it is 💜
Any change is appreciated, but ZOS is again doubling down on animation canceling being a "feature" and totally not an unintended exploit.we hope to reduce the difference of damage potential in a way that retains the satisfaction of learning to weave, where the impact is still felt, but to a much less degree than before.... which allows for a much smaller and healthier gap while still retaining the sense of mastery and expression of that mastery with weaving.
The #1 feedback for why people think ESO's combat is bad is the awkward animation canceling, this does nothing to solve that.
This is a farce. You aren't fooling anybody.
alanmatillab16_ESO wrote: »I'm all for it, [snip]
alanmatillab16_ESO wrote: »I'm all for it, [snip]
That's the problem. Most people cheering for the announcement seem to do it out of envy of those who master the game.
As an average player, not only I do not envy those who are better than I am, but I'm also afraid this change will lower even more the dps for us who do not master the game. [snip]
So this is just lowering the ceiling because other players cannot do something? Is that it?
No its lowering overall dmg of weaving, the skill of weaving is still there, players will still find a way to do 100k+
This change nerfs top tier dmg, and buffs low tier. People still need to put in the work to clear content if they wish and master weaving.
I see Nothing wrong with this the game changes, the meta changes and meta chasers will find the golden spot for a legendary parse
How does this help players that can't weave? If they can't weave before then they won't now either, it isn't like its magically easier to do now. It is just that now the gap is closer. Unless I am missing something.
Most players who "cant" weave have simply just not been taught or don't know it exists, it was about a year of playing before i understood what players ment by it. And yes thats a fault of zos for not really acknowledging this mechanic of their games in any real in game capacity, but all it takes it one helpful person to take a little time ans help the community once they ask what it is 💜
The point of the weaving nerf seems to be that they want to bring the inexperienced player floor up. They should be able to do more content with less effort, right?imno007b14_ESO wrote: »imno007b14_ESO wrote: »imno007b14_ESO wrote: »I posted this on the change thread itself, but here's a parse of someone using just one skill (no light attacks whatsoever) to pull 60k from last year.
Unless we're gonna start arguing that pressing a button once every second is a skillful thing not everyone can do, skill clearly has nothing to do with getting a decent parse that can do most content.
Nerfing light attack weaving and buffing other stuff isn't gonna help anyone get into a group they couldn't get in before.
It obviously IS a thing that not everyone can do, because if everyone could do it then everyone would be parsing over a 100k. Also, that's a parse using what might be the only skill in the game you could do that with. In any case, if 60-80k is what you consider ideal, just expect a lot of content to take a long time. Hope you have at least a few hours set aside for that vet trial you might have in mind.
I believe that most players, we'll say... 90-95%, could pull 60k if I gave them this exact set up.
What I think the problem is is that most players have no idea how to make a set up like this because ZoS hasn't taught anyone how to play their game, which buffs and nerfs are not going to help at all. Messing with weaving completely misses the issue.
I seriously doubt that to be true. But also, what is the "exact" setup used in the parse? If it requires vet trial sets, then chances are most people wouldn't qualify to get in the trials to acquire the sets in the first place. They might not even qualify for normals. But even if it were true that just anyone could slap on the same exact build and parse at least that much, you can't expect that most dedicated trial groups will be happy with those numbers. Especially for hard mode.
You doubt it to be true? It's pressing the same button repeatedly. You think 90-95% of players couldn't press the same button at least once a second? I don't think he even drank potions.
The exact set up is unoptimized, but here you are.
He's wearing kilt (could sub in for fete in a real situation), Deadly (buyable), and five pieces of relequen. Relequen is extremely bad for this parse, though. As I said, he literally did not light attack at all. The fifth set piece of rele contributed 800 DPS. Any other DPS set would likely work better. For ease, we'll say just use Hundings which is craftable.
Yes, I doubt it to be true. You have more faith in the player base than I do. And beside the point, because you're not going to get a lot of people playing templars exclusively just to achieve this, and you can't extrapolate from one example of one class and ability to claim this is something easily achievable across the board. And again, if you can't add at least 40,000 to that damage, it's not evidence that weaving doesn't matter, or whatever exactly your point is. If weaving didn't make a real difference, they wouldn't be messing with it.
We have here a parse that could let them do really anything outside of hardmodes that requires no weaving, no potions, buyable and craftable armor sets, and one skill. The skill required to do this is to literally press one button repeatedly. Inexperienced players can parse *very* high and do plenty of content.
You seem to think the reason we don't see this is because this parse is too hard for your average player to do.
My point is we don't see new players doing this sort of thing because they'd have no idea how to do it; not because they can't. If ZoS wants these players to get better, they need to invest some in teaching them how to do things rather than dropping nerfs on things they already can't do.