MovesLikeJaguar wrote: »Iron_Warrior wrote: »Sooo they didn't nerf it at the end...
Oakensoul chads, we eating good!!
There's still a few weeks for them to change it, and it could always be nerfed down the line if it's found to be something that people abuse. I think it's fine as is as well, and I don't think it will be an item that people really can abuse, not really anyway. So I'm hopeful it goes live as-is.
RemoryAzure wrote: »4. whats the point of having 2 bars anyway? people are mostly using it just to buff and heal.
so, there are many advantages for using this ring. for example:
- now u dont need to swap every 20 sec to use 3-4 buffs wasting 15-20% of ur total playing time for nothing
- now u dont need to have 3k mana regen (in case u are mag class) to maintain all those buffs (maybe exaggerating, but atleast magNB with 2.8k regen always sits at 0 mana even with siphoning strikes).
- ur heal is now not delayed by barswap which, as i mentioned above, not even happening every time.
anyway, im very glad that this ring is a thing, i will use it no matter what, the gameplay comfort and less frustration about server lags are the most important things to me.
but major heroism is really bad idea because it mostly favors the class which is already 2-3 times stronger than any other. i think it should be changed to something less important. major evasion maybe? since templar has literally 2x damage on his spammable compared to other classes and this ring with 99% chance wont allow ur build to include major evasion without serious sacrifices. or atleast some raw stats like 3% crit chance or 129 regen.
TheRealGodzilla has already made a DK build on PTS which allows u to use corrosive armor every 16 seconds. u can check it on YT. and i dont see how is 1 bar severely limiting DK, u only lose 1 important skill which is dragon fire scale (ranged defense), and probably heavy attack build is not possible with this ring. all main skills remain - flame lash, poison claw, fossilize and heal (in case of mag dk), and 1 more slot for the skill of ur choice, probably race against time for snare immunity and speed.MovesLikeJaguar wrote: »As for Major Heroism, I don't think it'll be as impactful on DK as you think. One-bar is severely limiting for that class in particular, and with the nerf next patch, it'll just make things harder without a monster helm set.
RemoryAzure wrote: »this is a genius idea.
oh yeah i forgot about this.Unknown_Redemption wrote: »Wont work due to controller limitations on console.
RemoryAzure wrote: »oh yeah i forgot about this.Unknown_Redemption wrote: »Wont work due to controller limitations on console.
thats a pity that we still have to suffer consequences of purely marketing ideas
pressF to all who still play games with that atrocious things
MovesLikeJaguar wrote: »Iron_Warrior wrote: »Sooo they didn't nerf it at the end...
Oakensoul chads, we eating good!!
There's still a few weeks for them to change it, and it could always be nerfed down the line if it's found to be something that people abuse. I think it's fine as is as well, and I don't think it will be an item that people really can abuse, not really anyway. So I'm hopeful it goes live as-is.
MovesLikeJaguar wrote: »Iron_Warrior wrote: »Sooo they didn't nerf it at the end...
Oakensoul chads, we eating good!!
There's still a few weeks for them to change it, and it could always be nerfed down the line if it's found to be something that people abuse. I think it's fine as is as well, and I don't think it will be an item that people really can abuse, not really anyway. So I'm hopeful it goes live as-is.
Permanent major heroism is absolutely abusable, mainly by DKs.
The ring will be heavily used, and most likely nerfed after everyone buys the chapter and puts time into getting it. Same old
MovesLikeJaguar wrote: »Iron_Warrior wrote: »Sooo they didn't nerf it at the end...
Oakensoul chads, we eating good!!
There's still a few weeks for them to change it, and it could always be nerfed down the line if it's found to be something that people abuse. I think it's fine as is as well, and I don't think it will be an item that people really can abuse, not really anyway. So I'm hopeful it goes live as-is.
Permanent major heroism is absolutely abusable, mainly by DKs.
The ring will be heavily used, and most likely nerfed after everyone buys the chapter and puts time into getting it. Same old
Ya I don't see that major heroism staying either, I wish zos wouldn't do the nerf first pts after release, it's a bad look intentional or not.
This ring is a solid option for ganks but I seriously doubt it would be the new BiS for ganking. I should know - I gank.
This is not a good gank mythic because you don't have a backbar for healing. As long as you don't mind dying all the time then sure, it would get good damage. But you immediately lose your survivability because you no longer have a backbar heal.
Might be BiS for ganking due to the simplicity but damage wise it feels disappointing. I gank and i have the same damage without it. The only good thing is that i dont need to buff up with alot of skills and i get easy ult. Basically, what ganker win from it is 10% dmg (substitutes the 3 fighters guild abilities i previously had on main bar), 20% crit dmg (so i changed my mundus to warrior because i was over crit cap.., it basically now substitutes simmering frenzy which is decent and no, there is no room for the skill on a 1 bar), majour courage (which basically substitutes the 5th bonus piece of a set like new moon) and, as i mentioned previously, major heroism is a nice addition but that's it. I would argue that ganking does less damage this patch due to the cp nerfs but meh.. people will still cry and say it's broken no matter what.
Might be BiS for ganking due to the simplicity but damage wise it feels disappointing. I gank and i have the same damage without it. The only good thing is that i dont need to buff up with alot of skills and i get easy ult. Basically, what ganker win from it is 10% dmg (substitutes the 3 fighters guild abilities i previously had on main bar), 20% crit dmg (so i changed my mundus to warrior because i was over crit cap.., it basically now substitutes simmering frenzy which is decent and no, there is no room for the skill on a 1 bar), majour courage (which basically substitutes the 5th bonus piece of a set like new moon) and, as i mentioned previously, major heroism is a nice addition but that's it. I would argue that ganking does less damage this patch due to the cp nerfs but meh.. people will still cry and say it's broken no matter what.
You’re entitled to your opinion but I think you’ll find that most people say that gank damage has increased. We can agree to disagree.
Unknown_Redemption wrote: »RemoryAzure wrote: »this is a genius idea.
Wont work due to controller limitations on console.