Dogvahkiin wrote: »Success should be earned. That's the point behind competitive gameplay.
Slotting a single item to achieve these goals is basically cheating.
Dogvahkiin wrote: »Success should be earned. That's the point behind competitive gameplay.
Slotting a single item to achieve these goals is basically cheating.
Far from everyone playing ESO is here to be competitive; most just want to enjoy themselves whilst playing. That's what videogames are largely made for, regardless of the fact that some treat playing them like a profession.
If you want to engage in competitive play, then feel free to continue doing so with the other competitive players and groups out there doing things like speed runs, etc. That's where the challenge of competitive play lies, not trying to gatekeep more casual players from managing to merely complete some of the harder content. If you're measuring the merit of your success in veteran content against the fact that more casual players can't complete it at all (let alone vet achievements like nodeath, speedrun, HM, etc), that's not much of a competitive metric anyway, is it.
Of course it is! In fact, the management of the controls (keyboard, mouse, controller, etc.) are the only way to interact with a virtual game at all. Hitting buttons more efficiently is, or can be, a big part to be "good" in a combat heavy game.bbpotts2ub17_ESO wrote: »Hitting buttons faster isn't some sort of achievement, It is a dexterity test, if content has to be locked away from people because you can hit buttons more efficiently than the next player than that does not seem earning of an achievement.
You're right, it would help a lot of players. But I think it's a incremental part of the more difficult content to accomplish both at the same time - mechanics and a more complex rotation.bbpotts2ub17_ESO wrote: »I like the changes, Something ive learned during the vet trials I have done, is that people struggle with seeing the mechanics in trials, and if simplifying the DPS rotation even through means like this mythic. Hopefully that gets people to start paying attention to the mechanics instead of having the worry so much about keeping up this complex two bar rotation simply because that is expected. I enjoy the fact that this raises the midfloor a bit and can only this encourages more players who are not comfortable with 2 bar builds and their rotations to try veteran content, If more people try veteran content because of it GOOD why shouldn't they get the chance to feel comfortable with the veteran level content. Veteran Content should be more of a mechanics check than a silly dps check anyway.
But.. that's the whole point of harder content, and the point of normal and more mid-range difficulties of content. To literally gatekeep people who are not capable of completing it. The whole point of the harder content is the reward involved with completing it. It's why games have insanity type modes and associated achievements that go along with that. It's why this game has vet and vet hardmode achievements for dungeons. The difficulty is meant to be a challenge, that even some are not able to do. Not something that should be trivialized with a gear piece for someone who isn't even ready for the content to breeze past.
I shouldn't be able to seamlessly do vet hardmode content if I am not willing to put in the effort to get better at the content, and a gear piece certainly shouldn't suddenly make that content accessible without any input from my end.
Dogvahkiin wrote: »It shouldn't be possible to achieve 100k with this item. That's basically "raising the floor to the ceiling".
Jman100582 wrote: »Jman100582 wrote: »Imo power creep comes primarily from sets and from certain classes and group comps. Cp has been nerfed into the floor and that was really the only other way to get power for your character. Sets have been becoming increasingly stronger and stronger with every dlc (I wonder why) and certain classes are way overturned and that’s what people choose to run. Hard caps only address the build part. They don’t do anything for class/group comp balance. Hard caps are essentially sledgehammer nerfs and I’m pretty sure everybody on eso is sick and tired of those. And by putting hard caps on people you will only encourage people to run certain builds, killing diversity. It is lazy and not thought out, as power creep comes from multiple interactions of sets and players in of itself. You can’t address one part of that with a blanket nerf and expect things to balance out
[snip] People should have to work hard to accomplish hard content that is meant to be COMPETITIVE. If there wasn’t leaderboards and stuff like that I really would not care, I really wouldn’t. But the hi-end, vet endgame content was meant to be competitive. What business do people that just want to casually play on their weekends have in competitive content? Most really don’t care. I for one don’t, I’m very much a casual pver and have never pulled over 70k dps. I don’t expect to be competitive on my one bar stamplar even though I’ve played eso for 5 years at this point. I only need to go into vet dungeons once every couple of months for gear anyways. If I ran a proper pve rele/kilt/advancing build would I do more? Yeah. But I don’t, so I don’t expect or even think I deserve to be in the hi-end or even competitive
As for your example: adding base weapon spell dmg is what has made dks and plars so oppressive in pvp. It has had negative effects. And only now are both of these classes getting touched up on after who knows how long. Blanket nerfs and buffs have very rarely had their intended effect
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Powercreep is HIGH end DPS that keeps going up and up. And allows people to blow through the toughest content in the game bypassing most of the mechanics or being unkillable killing machines in PVP. Procs sets are only a tiny part of that overall and I would say 2 things that contribute most was removing the % proc chance from most proc sets and SCALING which is OUT OF CONTROL. But the thing that makes scaling insane is that there is NO CAP ON the stat you scale off of, mainly w/s DMG. Which means in 2 seconds ZOS can FIX every one of those proc sets with a w/s dmg CAP, see how that works. Plus the fact that healing of all things scales off w/s dmg which is just dumb.
BTW I agree with you that blanket solutions are terrible, but CAPS are not a blanket nerf they are a laser targeted nerf at ONLY the outlier stats. If you want to see a BLANKET nerf it is called battle spirit where instead of using CAPS to control things they use BLANKET % decreases. Think about it, if you want to tone down the OP damage you don't take half the damage away from some who hits like a wet noodle, like a tank or healer, you ONLY REDUCE THE TOP END. THAT is called balance and targeted solution, NOT blanket.
Like I said ZOS could fix the game for years to come by simple putting LA on same GCD, CAP a few outlier stats crit chance, w/s dmg being the most abused. That would reduce powercreep dramatically, and have little to no effect on 90% of players, while allowing for so much more diversity. BTW in PVE I don't think anyone cares if some classes are better or worse at specific things that is the fun part. In PVP there are some insane outlier abilities like inviso/streak that should be toned down or removed but class differences aren't really contributing to powercreep like the other stuff mentioned.
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LA on gcd will never happen. And it really shouldn’t, because otherwise it’ll require a player to press a button EXACTLY every one second to deal maximum dps. Which is inhuman to say the least. Light attack dmg should be adjusted yeah, it’s not even an ability but deals so much damage on logs. But to put in gcd will dramatically slow the pace of the game as well, and it would make it harder to proc stuff like enchants and sets
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James-Wayne wrote: »Jman100582 wrote: »Jman100582 wrote: »Imo power creep comes primarily from sets and from certain classes and group comps. Cp has been nerfed into the floor and that was really the only other way to get power for your character. Sets have been becoming increasingly stronger and stronger with every dlc (I wonder why) and certain classes are way overturned and that’s what people choose to run. Hard caps only address the build part. They don’t do anything for class/group comp balance. Hard caps are essentially sledgehammer nerfs and I’m pretty sure everybody on eso is sick and tired of those. And by putting hard caps on people you will only encourage people to run certain builds, killing diversity. It is lazy and not thought out, as power creep comes from multiple interactions of sets and players in of itself. You can’t address one part of that with a blanket nerf and expect things to balance out
[snip] People should have to work hard to accomplish hard content that is meant to be COMPETITIVE. If there wasn’t leaderboards and stuff like that I really would not care, I really wouldn’t. But the hi-end, vet endgame content was meant to be competitive. What business do people that just want to casually play on their weekends have in competitive content? Most really don’t care. I for one don’t, I’m very much a casual pver and have never pulled over 70k dps. I don’t expect to be competitive on my one bar stamplar even though I’ve played eso for 5 years at this point. I only need to go into vet dungeons once every couple of months for gear anyways. If I ran a proper pve rele/kilt/advancing build would I do more? Yeah. But I don’t, so I don’t expect or even think I deserve to be in the hi-end or even competitive
As for your example: adding base weapon spell dmg is what has made dks and plars so oppressive in pvp. It has had negative effects. And only now are both of these classes getting touched up on after who knows how long. Blanket nerfs and buffs have very rarely had their intended effect
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Powercreep is HIGH end DPS that keeps going up and up. And allows people to blow through the toughest content in the game bypassing most of the mechanics or being unkillable killing machines in PVP. Procs sets are only a tiny part of that overall and I would say 2 things that contribute most was removing the % proc chance from most proc sets and SCALING which is OUT OF CONTROL. But the thing that makes scaling insane is that there is NO CAP ON the stat you scale off of, mainly w/s DMG. Which means in 2 seconds ZOS can FIX every one of those proc sets with a w/s dmg CAP, see how that works. Plus the fact that healing of all things scales off w/s dmg which is just dumb.
BTW I agree with you that blanket solutions are terrible, but CAPS are not a blanket nerf they are a laser targeted nerf at ONLY the outlier stats. If you want to see a BLANKET nerf it is called battle spirit where instead of using CAPS to control things they use BLANKET % decreases. Think about it, if you want to tone down the OP damage you don't take half the damage away from some who hits like a wet noodle, like a tank or healer, you ONLY REDUCE THE TOP END. THAT is called balance and targeted solution, NOT blanket.
Like I said ZOS could fix the game for years to come by simple putting LA on same GCD, CAP a few outlier stats crit chance, w/s dmg being the most abused. That would reduce powercreep dramatically, and have little to no effect on 90% of players, while allowing for so much more diversity. BTW in PVE I don't think anyone cares if some classes are better or worse at specific things that is the fun part. In PVP there are some insane outlier abilities like inviso/streak that should be toned down or removed but class differences aren't really contributing to powercreep like the other stuff mentioned.
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LA on gcd will never happen. And it really shouldn’t, because otherwise it’ll require a player to press a button EXACTLY every one second to deal maximum dps. Which is inhuman to say the least. Light attack dmg should be adjusted yeah, it’s not even an ability but deals so much damage on logs. But to put in gcd will dramatically slow the pace of the game as well, and it would make it harder to proc stuff like enchants and sets
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I've been saying for years, want to lower ceiling? Then lower damage of light attack, its not a skill, it should not be doing as much damage as it is period. This will greatly help high ping locations with meeting damage numbers required for content.
Am I missing something here? This version is still INSANELY overpowered for pvp and solo pve, it will be mandatory to run, not to mention werewolf.
Major courage, force, protection, heroism, berserk from one item... just think about that. Not to mention the other buffs which are easier to get.
This item is insane and hilarious.
MovesLikeJaguar wrote: »Am I missing something here? This version is still INSANELY overpowered for pvp and solo pve, it will be mandatory to run, not to mention werewolf.
Major courage, force, protection, heroism, berserk from one item... just think about that. Not to mention the other buffs which are easier to get.
This item is insane and hilarious.
For solo, it hurts no one. People already faceroll solo content anyway, and for solo dungeons 90% of the time, Pale Order is either necessary or better.
For Pvp, it's the same as with PVE. You're giving up your backbar, which includes self heals and other utility options that this ring does not cover. Either you are severely suboptimal in damage because you're missing all the bonuses your back bar gives you, or you're a glass canon that has no healing. It might find a home in some gank builds, but aside from that, I don't see it being used by anyone other than people that actually need it and the odd werewolf every once-in-a-while (there are better mythics and monster helms for ww's in this case).
For most solo arenas, you run into the same problem as PVP. Lack of self heals or utility. You might be able to make a pretty optimal one-bar setup that does 80% of the damage that a 2-bar dps setup will do.... But then you're still 20% behind. It's by no means optimal for this situation either.
1 execute NEED
1 execute NEED
You don't. Most of my chars do just fine without one.
What you need to assemble is: Major Expedition source, Burst heal, HoT(s), Spammable, Burst damage, +your class staples.
Decision on what to drop and what to have is really tough one. But it's possible. I already have that solved for 4/6 classes.
I guess if something is to be nerfed for PvP, it's Major Heroism. I believe most of players in PvP will try to abuse it specifically.
when it's enough to have nearly the same if not even better performance in some instances.
.
If this would ever be as or almost as good as a normal setup, it should be considered OP. Having to manage only 5 skills and getting pumped with passives no normal build could achieve can hardly be considered balanced when it's enough to have nearly the same if not even better performance in some instances.
This thing would be a massive upgrade for anyone with disability even if it was in the state it was until this patch iteration. It doesn't and shouldn't become good enough to be used by traditional players to any grand success. It should just be left for those it surely was intended for originally instead of trying to still players who just seek for an overpowered item that allows them to play lazier.
MovesLikeJaguar wrote: »If this would ever be as or almost as good as a normal setup, it should be considered OP. Having to manage only 5 skills and getting pumped with passives no normal build could achieve can hardly be considered balanced when it's enough to have nearly the same if not even better performance in some instances.
This thing would be a massive upgrade for anyone with disability even if it was in the state it was until this patch iteration. It doesn't and shouldn't become good enough to be used by traditional players to any grand success. It should just be left for those it surely was intended for originally instead of trying to still players who just seek for an overpowered item that allows them to play lazier.
Uh... So how do you plan on designing an item that only the disabled can use? The best of the best can get 20% under top end. That's around 100k dps. That's by no means optimal, and that is not overpowered. It's an item designed for people that need it. What you said is like saying PVE players shouldn't be able to use Deadly Strike because it's a PVP set, and therefore it either shouldn't exist or should be nerfed into being bad. Disabled players are players and want good items. Make the item bad, and no one uses it. It's fine where it is right now.
MovesLikeJaguar wrote: »If this would ever be as or almost as good as a normal setup, it should be considered OP. Having to manage only 5 skills and getting pumped with passives no normal build could achieve can hardly be considered balanced when it's enough to have nearly the same if not even better performance in some instances.
This thing would be a massive upgrade for anyone with disability even if it was in the state it was until this patch iteration. It doesn't and shouldn't become good enough to be used by traditional players to any grand success. It should just be left for those it surely was intended for originally instead of trying to still players who just seek for an overpowered item that allows them to play lazier.
Uh... So how do you plan on designing an item that only the disabled can use? The best of the best can get 20% under top end. That's around 100k dps. That's by no means optimal, and that is not overpowered. It's an item designed for people that need it. What you said is like saying PVE players shouldn't be able to use Deadly Strike because it's a PVP set, and therefore it either shouldn't exist or should be nerfed into being bad. Disabled players are players and want good items. Make the item bad, and no one uses it. It's fine where it is right now.
100k dps would have been hard to achieve for an optimised parse build just a year ago. No way a 1 bar parse should get 100k just like that.
Disabled players would use Oakensoul no matter what. There is no other mythical as overstacked and tailored to that playstyle. Like I said, it would have been completely fine for 1 bar builds in its last iteration. Now, it's so great that it gets way too close to optimised builds and only Divine's know what pvpers will come up with.
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »If this would ever be as or almost as good as a normal setup, it should be considered OP. Having to manage only 5 skills and getting pumped with passives no normal build could achieve can hardly be considered balanced when it's enough to have nearly the same if not even better performance in some instances.
This thing would be a massive upgrade for anyone with disability even if it was in the state it was until this patch iteration. It doesn't and shouldn't become good enough to be used by traditional players to any grand success. It should just be left for those it surely was intended for originally instead of trying to still players who just seek for an overpowered item that allows them to play lazier.
Uh... So how do you plan on designing an item that only the disabled can use? The best of the best can get 20% under top end. That's around 100k dps. That's by no means optimal, and that is not overpowered. It's an item designed for people that need it. What you said is like saying PVE players shouldn't be able to use Deadly Strike because it's a PVP set, and therefore it either shouldn't exist or should be nerfed into being bad. Disabled players are players and want good items. Make the item bad, and no one uses it. It's fine where it is right now.
100k dps would have been hard to achieve for an optimised parse build just a year ago. No way a 1 bar parse should get 100k just like that.
Disabled players would use Oakensoul no matter what. There is no other mythical as overstacked and tailored to that playstyle. Like I said, it would have been completely fine for 1 bar builds in its last iteration. Now, it's so great that it gets way too close to optimised builds and only Divine's know what pvpers will come up with.
... A year ago? You mean right when CP 2.0 came out and people hadn't gotten a handle on it yet and thus had trouble making builds, and top end for about a week was 110k dps before jumping up to 130k dps? 100k dps has been the lower end of high end dps for about 4 years now, and most decent Oakensoul builds do 70-90k dps. Only the best of the best do 100k, so what, 1% of players can do that? And that 1% won't bother with it.
The last iteration of the ring was terrible. No one would have used it. The point is to give disabled players a boost. The previous nerfed version of the ring wouldn't have done that, so disabled players literally wouldn't have used it. Why do I know? A close friend of mine has a motor function disability, and even he said the previous version of the ring was a joke.
MovesLikeJaguar wrote: »A close friend of mine has a motor function disability, and even he said the previous version of the ring was a joke.
MovesLikeJaguar wrote: »A close friend of mine has a motor function disability, and even he said the previous version of the ring was a joke.
Of course he or anyone would say that. Because it wasn't outright OP enough.
Time will tell. I will definitely be using it or at the very least try it.