BroughBreaux wrote: »Honestly, this is a good change.
I still want the Major Courage changed to Minor Courage, since werewolves get minor courage from passives (eliminates werewolf power creep) and you get Major Courage from healers and such.
The removal of max stats bites since you're getting all the bonuses you'd be getting normally on a 2 bar build but then you don't have the extra damage from backbarred AOEs and DOTs. However, you do get Major Berserk from it now, so you don't have to use Kinras' Wrath. This frees up another set option for something like Siroria, Relequen, or even Medusa or Tzogvin, so all-in-all, I think it's a fair trade.
Other than that, I think these are all good changes and if it goes live, I would be okay with it.
We did good fellas, mythic has been saved.
Dagoth_Rac wrote: »Minor Force is a fairly common buff to have 100% of time in a group, either from a set or a skill like Barbed Trap or Channeled Acceleration. Major Force is a common group buff, but 100% uptime is much harder to get. This will make it possible to have 100% uptime on Minor Force and Major Force which will be very helpful, especially in mid-tier groups that are working on hard content but are not min/max meta leaderboard groups. The prior buffs were all stuff that even baby Trial groups will have just about all the time. This feels like it is in a spot where it is very useful to good players, but less useful to great players. Which is probably where they want it.
This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
MovesLikeJaguar wrote: »BroughBreaux wrote: »Honestly, this is a good change.
I still want the Major Courage changed to Minor Courage, since werewolves get minor courage from passives (eliminates werewolf power creep) and you get Major Courage from healers and such.
The removal of max stats bites since you're getting all the bonuses you'd be getting normally on a 2 bar build but then you don't have the extra damage from backbarred AOEs and DOTs. However, you do get Major Berserk from it now, so you don't have to use Kinras' Wrath. This frees up another set option for something like Siroria, Relequen, or even Medusa or Tzogvin, so all-in-all, I think it's a fair trade.
Other than that, I think these are all good changes and if it goes live, I would be okay with it.
We did good fellas, mythic has been saved.
I'd agree with this from a PVE perspective. If they change Major Courage and Major Force into their minor counterparts, because like Major Courage, Minor force is also covered by healers or warhorn, then I think it would be great. For PVE. I cannot judge this for pvp though, I'm sure some people will cry it's OP there, and I'd have little to no frame of reference to argue it.
This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
It's the biggest problem with this mythic. If there was literally no complaints about it being "too much", it would mean it's completely worthless. Heck, 2/3 of the people in the forum already think it's completely worthless.
BroughBreaux wrote: »MovesLikeJaguar wrote: »BroughBreaux wrote: »Honestly, this is a good change.
I still want the Major Courage changed to Minor Courage, since werewolves get minor courage from passives (eliminates werewolf power creep) and you get Major Courage from healers and such.
The removal of max stats bites since you're getting all the bonuses you'd be getting normally on a 2 bar build but then you don't have the extra damage from backbarred AOEs and DOTs. However, you do get Major Berserk from it now, so you don't have to use Kinras' Wrath. This frees up another set option for something like Siroria, Relequen, or even Medusa or Tzogvin, so all-in-all, I think it's a fair trade.
Other than that, I think these are all good changes and if it goes live, I would be okay with it.
We did good fellas, mythic has been saved.
I'd agree with this from a PVE perspective. If they change Major Courage and Major Force into their minor counterparts, because like Major Courage, Minor force is also covered by healers or warhorn, then I think it would be great. For PVE. I cannot judge this for pvp though, I'm sure some people will cry it's OP there, and I'd have little to no frame of reference to argue it.
It's now in a perfect spot, considering everything, PvE and PvP included.
In PvE, this now gives groups 100% uptime on Major Force, which was usually only tenable for super hyper organized groups. This is a leg up for group comps that are less than the best.
Minor Force isn't hard to get. Medusa, Tzogvin, Barbed Trap, Accelerate, even an overland set grants it - Gryphons Ferocity.
For PvP, this ring's buffs make it competitive with 2bar builds where you can very easily acquire most of those buffs and more with 100% uptime, so the ring now covers that. It's not OP, and cannot be considered OP in any way, because it's now the same stats as a standard setup - frontbar and backbar set, monster set plus mythic.
The ring is now basically perfect and aside from Major Courage changed to Minor Courage I'd want, it is now balanced very well. ZOS did a great job this time around.
This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
YandereGirlfriend wrote: »This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
Completely agree.
In one stroke this set obviates entire swathes of ultimates and current 5-piece set bonuses.
For gankers, glass canons, and organized raids this is easily the best item in the game.
MentalxHammer wrote: »This is going to be absurdly overpowered on werewolf again. Werewolf metas are some of the most toxic and not fun environments to play in. Imperial City is already unpopulated, it’s just going to be ww gangs running around slaughtering any other players attempting to enjoy the game in there. There needs to be text on this item preventing it’s use in ww form.
BroughBreaux wrote: »Crit ganks can get Major force on their own already AND they get the benefit of 2 bars.
You synergize balorgh with Saxhleel Champion for EASY burst, slot Caluurion's for free damage or go all in with a crit set like MS.
The problem is that ganks easily hit the crit cap without needing major force to do it (which is why you don't see the above setup anymore) This ring is a solid option for ganks but I seriously doubt it would be the new BiS for ganking. I should know - I gank.
BroughBreaux wrote: »Crit ganks can get Major force on their own already AND they get the benefit of 2 bars.
You synergize balorgh with Saxhleel Champion for EASY burst, slot Caluurion's for free damage or go all in with a crit set like MS.
The problem is that ganks easily hit the crit cap without needing major force to do it (which is why you don't see the above setup anymore) This ring is a solid option for ganks but I seriously doubt it would be the new BiS for ganking. I should know - I gank.
Why use Balorgh on a gank? Incap is super cheap. Seem like a waste. Most gankers I know are using proc sets (like, 3 of them).
BroughBreaux wrote: »BroughBreaux wrote: »Crit ganks can get Major force on their own already AND they get the benefit of 2 bars.
You synergize balorgh with Saxhleel Champion for EASY burst, slot Caluurion's for free damage or go all in with a crit set like MS.
The problem is that ganks easily hit the crit cap without needing major force to do it (which is why you don't see the above setup anymore) This ring is a solid option for ganks but I seriously doubt it would be the new BiS for ganking. I should know - I gank.
Why use Balorgh on a gank? Incap is super cheap. Seem like a waste. Most gankers I know are using proc sets (like, 3 of them).
Because, unless you're melee, no other monster set is even worth it? Selene if you're melee would be good, but there's no other set that can grant you up to 500WD and 11000 Penetration.
BroughBreaux wrote: »BroughBreaux wrote: »Crit ganks can get Major force on their own already AND they get the benefit of 2 bars.
You synergize balorgh with Saxhleel Champion for EASY burst, slot Caluurion's for free damage or go all in with a crit set like MS.
The problem is that ganks easily hit the crit cap without needing major force to do it (which is why you don't see the above setup anymore) This ring is a solid option for ganks but I seriously doubt it would be the new BiS for ganking. I should know - I gank.
Why use Balorgh on a gank? Incap is super cheap. Seem like a waste. Most gankers I know are using proc sets (like, 3 of them).
Because, unless you're melee, no other monster set is even worth it? Selene if you're melee would be good, but there's no other set that can grant you up to 500WD and 11000 Penetration.
Sorry. I edited my post above. Do you have experience with a ganker because it doesn't seem like it (and I don't mean that in a bad way at all)?
BroughBreaux wrote: »BroughBreaux wrote: »Crit ganks can get Major force on their own already AND they get the benefit of 2 bars.
You synergize balorgh with Saxhleel Champion for EASY burst, slot Caluurion's for free damage or go all in with a crit set like MS.
The problem is that ganks easily hit the crit cap without needing major force to do it (which is why you don't see the above setup anymore) This ring is a solid option for ganks but I seriously doubt it would be the new BiS for ganking. I should know - I gank.
Why use Balorgh on a gank? Incap is super cheap. Seem like a waste. Most gankers I know are using proc sets (like, 3 of them).
Because, unless you're melee, no other monster set is even worth it? Selene if you're melee would be good, but there's no other set that can grant you up to 500WD and 11000 Penetration.
Sorry. I edited my post above. Do you have experience with a ganker because it doesn't seem like it (and I don't mean that in a bad way at all)?