Yep. Matches the skill bar I have in mind. I would go a little bit further. Survivability from spamming Shrewd Offering while blocking with 1H+S is not bad. I like DW for Whirling Blades or a staff for ranged attacks, but I would seriously consider 1H+S for a rounded build. The armor sets outside of Caluurion are also up for grabs. You could run Stygian or another offensive set. You could run a defensive one. However, just Zoal is very effective at enabling you to get away. That only leaves 4 slots, but something like Willpower / Agility + 1x Trainee is a pretty stat-dense way to round out the build.Jman100582 wrote: »BroughBreaux wrote: »BroughBreaux wrote: »This is too much. It compensating for general buffs is fine, but Major Force and Major protection are generally things granted by ultimates. Please consider what happens when you give gank nightblades free major force from cloak. They do not need a 2nd bar to one shot people and this mythic will be paradise from them.
Major force should definitely be reconsidered at the very least.
>implying crit ganks aren't already hitting the crit cap on Live
Bad critique, this isn't NEARLY as useful as you think it is
I imply it, because they do not reach it.
Khajiit, The Shadow, Minor Force, Medium armor, CP and you're there. You can very easily reach the crit cap on Live and even go beyond it easily too. My gank is at 128% and I didn't even try.
This is not a good gank mythic because you don't have a backbar for healing. As long as you don't mind dying all the time then sure, it would get good damage. But you immediately lose your survivability because you no longer have a backbar heal.
A ganker has one job: kill one person as fast as possible and get away. Also because the mythic has major force on it, it allows you to drop shadow mundus, or crit cp, or kahjiit, in favor of something else to get the dmg you need. A ganker can kill you relatively easily on live currently with caluurions. Now that caluurion will hit even harder because of major berserk, and they can choose to get more weapon dmg/pen as well because they have an over abundance of crit dmg they can drop. Cloak, race against time, surprise attack, assassins will. That leaves one flex spot, which will most likely be left to be a heal of some sort or maybe shade to just teleport away
The mythic bonuses easily surpass a 5 piece in terms of dmg increases. If all your build cares about is dmg, it’s a no brainer to use this instead. Ofc if your build wants some survivability you won’t run it, but neither gankers or bombers should be worried about that
You get the major ones from drinking a tri-pot.For me major force is much better.
But Why remove the stats increase though
And can't we have both minor and major sustain buffs ?
itself down as an accessibility option to players who don’t have access to sweaty buff uptimes, group compositions, and high APM....
Well... idk. I mean is it fair to have pretty much all of the WW passives & buffs without WW form, with 100% uptime, but aside from having 1 bar not suffering from all of the flaws & drawbacks that WW has ?I think the way it is now seens fair... In pvp we gonna see only when goes live
*Keeping the 3.7k health is too much?
Tommy_The_Gun wrote: »Well... idk. I mean is it fair to have pretty much all of the WW passives & buffs without WW form, with 100% uptime, but aside from having 1 bar not suffering from all of the flaws & drawbacks that WW has ?I think the way it is now seens fair... In pvp we gonna see only when goes live
*Keeping the 3.7k health is too much?
^ Because that is what this mythic seems to be doing. Why would anyone sain on mind run WW in any type of content if they can just slot Oakensoul and basically be better in every possible way ? The only reason to use WW would be pretty much a cosmetic one I guess.
Personally I think it is not fair. I think that ZOS went too crazy with the amount off buffs you are getting. At this point Oakensoul would imho need another drawback (like increased skill cost or ulti cost) to make it more fair.
Or drop the Major Heroism?Tommy_The_Gun wrote: »Well... idk. I mean is it fair to have pretty much all of the WW passives & buffs without WW form, with 100% uptime, but aside from having 1 bar not suffering from all of the flaws & drawbacks that WW has ?I think the way it is now seens fair... In pvp we gonna see only when goes live
*Keeping the 3.7k health is too much?
^ Because that is what this mythic seems to be doing. Why would anyone sain on mind run WW in any type of content if they can just slot Oakensoul and basically be better in every possible way ? The only reason to use WW would be pretty much a cosmetic one I guess.
Personally I think it is not fair. I think that ZOS went too crazy with the amount off buffs you are getting. At this point Oakensoul would imho need another drawback (like increased skill cost or ulti cost) to make it more fair.
Its a good point, maybe increase the ultimate cost could be a good drawback...
I'm not surprised to hear you make this argument. I feel more of an expert on PvP, the nightblade angle in particular, so I wasn't going to make it myself. I suppose the reality is, this is how it's going to be for 3 months. Pale Order already had realistic alternatives, such as Sithis. Not for all classes or all content, but Oakensoul will be the deathknell of it. Just wait long enough and the same thing will happen to Oakensoul.Dogvahkiin wrote: »Couldn’t test it by myself, but to be honest, the item looks WAY to powerful (from a PVE perspective).
Two(!) Major buffs from meta sets (Kinras, Olo) and 4 Major buffs from abilities!
Sorry, but in real content it’s really hard to keep up these uptimes to 100%.
With this item a 1-bar build can easily outdamage his 2-bar counterpart - maybe not on trial dummy, but in actual content.
The Job of the DD in content is to do dps whilst there are mechanics, movement (and lag…). This ring makes this job tremendous easier. Always. Everywhere. For good and for bad players.
With this item there will be simply no reason to play a complex 2bar-necro-dot-rota for example. In actual content this Item will often outdamage such a 2-bar build … whilst only managing half the abilities, uptime and maybe APM in “lazy mode”.
Its trivializing the game – and that’s not a good thing in a combat heavy, fast-paced game.
Second, this item favors heavily a few classes – those with strong self-healing and good class-spammables (e.g. Templer and Sorcs – already the most easy classes).
Third. Build diversity. Really? This item dumps it down even further – No room for frontbar Arena-Weapons so – Bahsei/Relequen + Tzogvin. Wow. New meta created -.-
The trivializing of the combat-related endgame will destroy the endgame community even further – nothing to work on, no skill required. Not fun.
Please don’t do this.
And I don’t get the “accessibility” argument. Why the heck should everyone participate in trifectas?!
I could understand this, if there were content you couldn’t participate at all - but with the existent difficulty selections (normal, vet, vet-HM) there are already options for everyone. All sets and gear is accessible on normal. There is a difficulty scaling for a reason.
It’s ok and healthy for the game that there is content (remember: only achievments!) with such a high difficulty only few can reach.
Sorry dudes, but I don’t like this item :-(
And I say this as an “endgame-Raider” in a very likeable progressive-trial-guild with lots of elderly people who struggle to dps – but worked really really hard to get better and we achieved a lot together. And yep, this will be trivialized too. Very unhealthy item in my opinion.
BTW: This “APM elitist” and “button smashers” talking is VERY passiv-aggressive and simply intolerant for a playstyle a lot of people enjoy. Please don’t discuss on this low level. Thx.
And English is not my native language. Pls be kind.
You and other(s) who have implied that most gankers are already at the crit cap are wrong. Some are. Others build for pen. Most use Caluurion. That set gives you crit%, not crit damage. It is not so easy to reach the cap as a single player. If you do, you're currently giving up something else. You may be a Khajiit. You may be wearing Archer's Mind. That will change. Now you can build for flat damage instead and that will stack with having +20% crit damage from Major Force. That's a buff you previously only had from ganking with the resto ult, e.g. during (ranged) heavy attack ganking. It's probably good the ring doesn't stack Major Force with that particular playstyle, but then again it just gives you the Major Force all the time. 100% uptime from cloak with no lead-up skill to cast or restriction on being in combat is a big deal. This also buffs bog-standard melee nightblades. The way those have been handled in previous patches is by disabling certain sets from activating outside of combat, e.g. Clever Alchemist. Activating your Infused back bar damage enchant is also a "no" for a ganker. Oakensoul will give you Major Courage all the time. It will be strong for gankers. The only question is whether it's over the top. I won't claim that I can answer that. What I will say is that, if I choose to continue playing, I shall be compelled to buy this expansion.MovesLikeJaguar wrote: »For everyone talking about PVP gankers: I mean, a good set comes out and gankers are going to use it. That's just how it goes in any game with open world PVP. This set is no different; they'll change up their loadout a bit to use this ring in place of some other crit bonus item they may be using, and one shot people with it. They can already one-shot lots of people without the ring. I don't think it changes anything, but it does make it easier for people to build a gank character I'd bet. You can do the same without the ring, the ring just makes it easier and since I don't play pvp anymore, I can't say whether that's a bad thing. I don't think it really is.
It's wrong, by the way, to say that nightblades can one shot everyone already. They can't. The balance has always revolved around playstyles that work in a sufficiently large range of situations and against moderately tanky targets to be attractive. One shot stamsorc and nightblade builds really take off in patches that are very high damage, such as last summer. In the current patch as well (or was it last one?) I found there were one shot flame heavy attack DKs and, reportedly, nightblades. Their prevalence seems to have abated, but I probably don't PvP enough right now to be confident about that. I think there must be a novelty factor to such builds, but they don't appear to be versatile enough to be satisfying long term. Either that, or the meta shifts towards tankier setups as a whole, which is also quite possible. Nonetheless, in any patch that is sufficiently high damage, or with something like Oakensoul, you can reach a tipping point where that changes. I, for one, have my single bar already worked out. Something like:
Concealed Weapon
Shrewd Offering
Whirlwind or Relentless Focus
Race Against Time
Shadowy Disguise
Soul Harvest or Incap
Race Against Time will be quite a must have, at least for me. I will be giving up Wild Hunt and I already use RAT, even with Wild Hunt. This is why Major Force, as opposed to Minor, will definitely be a buff for me. I will be stacking it with Minor Force. "Oh well", you say, "he's playing a Breton melee magblade, maybe he deserves a buff to that underdog class." That is where you would be wrong. I think magblade still has some disadvantages over stamblade in the damage department. The Minor Savagery doesn't apply. Not using Surprise Attack loses you the Sundered status. You tend to be a bit squishier, wearing more light armor. You lose damage, if you build for the high cloak sustain that makes magblade feel unique. I think there is still a gap to stamblade, however that gap has shrunk. Magblade ain't that bad and, as you can see from the above, it's the age of hybrids anyway. A nightblade is a nightblade these days.
The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
MovesLikeJaguar wrote: »
MovesLikeJaguar wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
You're totally right, it's not a cheat. Sure, a gank build could use this, but they have to sacrifice a lot to make it work leaving them more vulnerable in PVP than they would be without it. And PVE dps builds could use this, but they're sacrificing damage for convenience. That could be great for some people, but the hardcore won't even touch this thing because it alone eats up 20-30% of your damage potential. You can make a great casual 80-100k dps build with this thing, and for those that can't use two-bar builds, that's fantastic because that's enough DPS to participate in end game content, so long as their group is slightly tailored due to some of the buffs being common trial buffs. By no means is it that good, but it's great for the purpose; making the game more accessible. I mean just consider the 3 leads that have been found of this item; they're all incredibly easy to do. So long as the remaining leads aren't difficult like "drops from the last boss of Sunspire on vet," it's a great accessibility item.
The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
MovesLikeJaguar wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
You're totally right, it's not a cheat. Sure, a gank build could use this, but they have to sacrifice a lot to make it work leaving them more vulnerable in PVP than they would be without it. And PVE dps builds could use this, but they're sacrificing damage for convenience. That could be great for some people, but the hardcore won't even touch this thing because it alone eats up 20-30% of your damage potential. You can make a great casual 80-100k dps build with this thing, and for those that can't use two-bar builds, that's fantastic because that's enough DPS to participate in end game content, so long as their group is slightly tailored due to some of the buffs being common trial buffs. By no means is it that good, but it's great for the purpose; making the game more accessible. I mean just consider the 3 leads that have been found of this item; they're all incredibly easy to do. So long as the remaining leads aren't difficult like "drops from the last boss of Sunspire on vet," it's a great accessibility item.
I disagree that this would be sacrificing damage for convenience.
The ring takes care of a ton of bar slots worth of buffs. And for a solo build, that is huge, because you can drop a number of skills that contribute towards survival in PVE solo content, like arenas, and run this. And now this gives Major protection, so survival will go up even more.
For example, my current solo build hits around 50K dps, as it is forced to sacrifice for survival to solo many of the bosses in game.
Current bar set up (on a non pet sorc):
FB: Shield, Curse, Inner Light, Frags, Force Pulse, Meteor
BB: Shield, WoE, Orb, Boundless, Crit Surge, Destro
Well, with this ring, I can drop both Shields and boundless, and inner light. So that is 4 bar slots immediately freed up.
I can drop Force Pulse and just run Frag as a spammable.
So with this ring, I can run FB:
Curse, Frags, WoE, Orbs, Crit Surge (for the heal only)
And then I get a ton of buffs that I didn't have before (like major force, major berserk, heroism, protection and the minor recoveries). A simplier rotation with one bar. Still can use Maelstrom, would just need to drop one 5 piece set, but that can be swapped with a monster set like Magma, and a couple pieces of trainee for some added stats. And now I have zero worry of needing to bar swap, no worry of needing a shield with the major protection, no worry about needing to waste bar slots for passive buffs, no loss of damage. It's pretty ridiculously too strong.
Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
There is a learning curve each and every player must go through. Getting powerful FEELS good. Part of getting powerful is learning. And imo this mythic doesn’t really promote that, it promotes playing less
It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Finedaible wrote: »Ok, if we are now claiming the Oakensoul mythic to be an accessibility option, then any accessibility options should at the very least be base game additions or changes. Gating accessibility behind a chapter mythic is straight up p2W or at the very least a pay-to-play option depending on how you view it. With Oakensoul ring you would not only need to purchase the High Isle Chapter but also purchase the Greymoor chapter for the Antiquities skill line.
MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Exactly, HERE WE GO, I told you guys the gatekeepers were going to get apoplectic if this ring every became more useful.
NOTE if you are trying to claim to not be a gatekeeper then you might want to avoid statements like this. "Not all content should be accessible to the average, below average player, or beginning player. That’s why it’s called end game content."
Jman100582 wrote: »MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
More Gatekeeping
MovesLikeJaguar wrote: »Jman100582 wrote: »MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
More Gatekeeping
Gatekeep more, man. Gatekeep more.
The bar swap mechanic is a unique feature to ESO. It makes the game unique and fresh in comparison to other mmos where you are either locked to a specific skill loadout, or you have your entire keyboard flooded with skill keys. But the design creates a repetitive motion that is different than other mmos. This is terrible for physical disabilities like arthritis, since complex repetitive motion causes severe pain. And the bar swap mechanic, at end game, is complex repetitive motion. Players who want to experience this game are being punished for having pain or worse, and you're saying they shouldn't be able to play the content. It doesn't have to do with light attack or heavy attack builds. It has to do with the bar swap mechanic specifically.
I love the bar swap mechanic. I also love light attack weaving. I also think that not everyone should be able to participate in end game content, but those that put in the time to learn the game should be able to. Some people can't perform despite knowing how to do it due to things outside their control. This ring helps them get there, isn't strong enough to be competitive at end game, but strong enough to allow people to participate.